Activity
From 2014-05-02 to 2014-05-15
2014-05-13
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12:12 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
- Cherry picked to stable-1.14.
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11:42 Bug #1802 (Resolved): [Hexen] Saving error - "already exists"
2014-05-12
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21:44 Bug #1802: [Hexen] Saving error - "already exists"
- I can reproduce this on Windows with Hexen. I'll investigate what is going on.
The @internal.save@ seems to be wri... -
12:04 Bug #1802: [Hexen] Saving error - "already exists"
- I'm using Windows 8.1.
Considering the stable builds the issue is present only in the latest one (1.14.2).
The quic... -
09:22 Bug #1802: [Hexen] Saving error - "already exists"
- I'll check on Windows if I can reproduce any file access issues in the case where replaceFile is called repeatedly. P...
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07:53 Bug #1802: [Hexen] Saving error - "already exists"
- The "hexl.save" name suggests this is a quick save slot binding issue.
Edit: I couldn't find any problems with the... -
07:45 Bug #1802 (In Progress): [Hexen] Saving error - "already exists"
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06:30 Bug #1802: [Hexen] Saving error - "already exists"
- Are you using Windows? If so, which version?
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00:48 Bug #1802 (Closed): [Hexen] Saving error - "already exists"
- Doomsday version 1.14.2
Steps to reproduce:
1. Load a random level (tested on Hypostyle and Bright Crucible)
2. ...
2014-05-11
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10:17 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
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10:05 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
- It might have been a problem with the save game file. it works now. This bug report can be removed.
2014-05-10
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12:41 Bug #1801: crash when loading map 21 of Kama Sutra with latest build '1222'.
- Gary wrote:
> After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 12... -
12:36 Bug #1801 (Rejected): crash when loading map 21 of Kama Sutra with latest build '1222'.
- After beating level 20 'traps' when loading map 21, it will crash immediately every time with build 1222. I assume it...
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12:38 Feature #1768: Boom compatibility
- I wonder what it would be like if you combine Boom with models, if that is even possible.
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09:59 Bug #1799: Project ERROR: Missing dependency: Open Asset Import Library
- The Open Asset Import Library is a new dependency that will be used in 1.15. Like Qt and SDL, you have to make sure i...
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09:58 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
2014-05-08
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11:19 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- Nice detective work guys. That gives me a good idea of where to start looking for the problem. I suspect its not spec...
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10:16 Bug #1800: [Doom] Monster Teleport Issue (TNT MAP31)
- I can't see any issue with the teleporter pens on E1M9 and E3M5 of Doom1.
However, there does indeed appear to be ... -
02:37 Bug #1800 (Closed): [Doom] Monster Teleport Issue (TNT MAP31)
- For some reason, it appears that groups of monsters are having a difficult time teleporting in Doomsday.
One examp...
2014-05-07
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16:18 Bug #1799 (Closed): Project ERROR: Missing dependency: Open Asset Import Library
- Version of doomsday source
[dave@theHostess doomsday-centos-server]$ git describe --tags
build1220-1-g519cba5
qm...
2014-05-06
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23:56 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
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23:53 Bug #1791 (Closed): [Hexen] Hub state reset after saving
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23:48 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
2014-05-05
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07:30 Feature #1637: Switch to Qt 5
- I have now switched to using Qt 5.3 on my development system (OS X).
2014-05-04
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12:37 Feature #1798 (Rejected): Generate Doomsday Script API documentation
- Doomsday Script would benefit from API documentation being embedded in the Standard Library scripts. Ametyhst could b...
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06:15 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- Marked as Resolved until cherry-picked.
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06:14 Bug #1797 (Resolved): Crash playing sci2.wad MAP13 (Doom 2)
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00:08 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
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06:12 Bug #1791: [Hexen] Hub state reset after saving
- Marked as Resolved until cherry-picked.
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06:11 Bug #1791 (Resolved): [Hexen] Hub state reset after saving
2014-05-03
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23:05 Bug #1797 (In Progress): Crash playing sci2.wad MAP13 (Doom 2)
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22:43 Bug #1797: Crash playing sci2.wad MAP13 (Doom 2)
- I've tried to reproduce this on Windows but so far I've had no luck. Can you provide any more info? Are you loading a...
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17:45 Bug #1797 (Closed): Crash playing sci2.wad MAP13 (Doom 2)
- When playing sci2.wad under Doomsday 1.14.1, Doomsday crashes with a Segmentation Violation on MAP13 when you turn ri...
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09:18 Bug #1796 (Closed): Damage stage mix up in some models.
- Hell Knight in the JDRP has a mixed up damage stage and the head of the baron of hell is swapped in the knight's plac...
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08:14 Bug #1795 (Feedback): Dynamic map-hacks dependent on non-neighbor planes
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08:10 Bug #1795 (Closed): Dynamic map-hacks dependent on non-neighbor planes
- See report in the forums: http://dengine.net/forums/viewtopic.php?f=9&t=1765#topic
This particular map-hack constr... -
03:01 Bug #1791 (Closed): [Hexen] Hub state reset after saving
2014-05-02
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15:23 Feature #1794 (Closed): Mobile apps and shared client/server code (more modular code structure)
- Currently, the client and the server are separate applications but share some of the source code files. This is not a...
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15:06 Bug #1791 (In Progress): [Hexen] Hub state reset after saving
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