Activity
From 2014-03-31 to 2014-04-13
2014-04-10
- 17:59 Feature #1746 (Closed): Enable C++11
- C++11 has plenty of goodies, for instance lambdas and @auto@ being some of the most helpful ones. Especially when mig...
- 09:34 Feature #1605 (Closed): Tutorial
2014-04-09
- 20:22 Feature #1745: Performance optimization
- * Gridmap traversal (#1639) => uses relational structure for spatial indexing represented with pointer chains (derefe...
- 20:21 Feature #1745 (Progressed): Performance optimization
- This issue is a shortlist of possible/pertinent optimizations that could be applied for better performance and/or mem...
2014-04-08
- 22:00 Bug #1744 (New): [Heretic] Waterfall sounds switch from left to right (centered in vanilla)
- In Dday, at the start of E3M8, the waterfall sounds switch from left to right, albeit consistently, rather than sound...
- 13:24 Bug #1737 (Closed): [Hexen] Crash starting end game finale
- 12:45 Bug #1737 (In Progress): [Hexen] Crash starting end game finale
- 12:32 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- Changing game rules using cvars is not the right approach. Game rule management will be folded into game session prof...
2014-04-07
2014-04-04
- 15:17 Bug #1736 (Closed): [HeXen] sky back layer not rendering
- 14:59 Bug #1736 (Resolved): [HeXen] sky back layer not rendering
- 04:31 Bug #1736 (In Progress): [HeXen] sky back layer not rendering
- 13:24 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Allow me to clarify a couple of points:
Firstly, I completely agree with your reasoning, Vermil, as to why a total... - 11:51 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- Getting rid of that limit could also help. Dani talks about ho that would require rewriting the whole system from the...
- 09:55 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- A visual display of active generators has its place, but all it tells the typical user is that they have turned off, ...
- 04:41 Bug #1729 (In Progress): Repeat loading of DEHACKED patches specified on the command line following a game change
- 00:08 Bug #1740: [HeXen] Star Bridge no longer solid
- Sorry, I made a few typos and mistakes in my recent post. It should say: "Lower the pillars with the cave key and ent...
2014-04-03
- 23:59 Bug #1740: [HeXen] Star Bridge no longer solid
- This problem with the star bridges also happens in Wastelands. To get to the bridge, you must take a teleporter found...
- 08:33 Bug #1740: [HeXen] Star Bridge no longer solid
- That sounds like number 2 that I posted in this old report:
http://tracker.skyjake.fi/issues/1129
Though I didn... - 00:05 Bug #1740: [HeXen] Star Bridge no longer solid
- This doesn't appear to be limited to the star bridges. A quick check in Hexen shows that jumping on pretty much any m...
2014-04-02
- 23:52 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- There is already a debug display for this; look for Particle Generator Indices in the Developer Options under Rendere...
- 11:29 Bug #1743: Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- I would like to state that I have noticed an issue similar to this with one of my old mods that only features a very ...
- 08:42 Bug #1743 (Closed): Particles shut off shortly after level start (at least in Boomsky megawad) in Doom
- When playing Boomsky in most levels, the particles mostly disappear and even shut off after about a half minute after...
2014-03-31
- 12:47 Bug #1742: [Hexen] Lightning flash disables sector sky light coloring
- If I may add, the sector light colour does briefly re-appear during follow up lightning flashes.
- 12:43 Bug #1742 (Closed): [Hexen] Lightning flash disables sector sky light coloring
- Following a lightning flash animation in Hexen the sky light color (as applied to sector lighting) is not reset back ...
Also available in: Atom