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From 2014-03-13 to 2014-03-26

2014-03-24

21:43 Bug #1740: [HeXen] Star Bridge no longer solid
Further experimenting seems to reveal it's consistent and very specific star bridge mobjs. Seems to be ones that are ... vermil
08:23 Bug #1740: [HeXen] Star Bridge no longer solid
You are right that it doesn't seem quite as simple as I mentioned above. I have found that I can walk on star bridges... vermil

2014-03-23

23:41 Bug #1740: [HeXen] Star Bridge no longer solid
Does this occur with all of such walkable bridges or is it specific to certain maps/mapping constructs?
I recall t...
danij
22:40 Bug #1740 (Closed): [HeXen] Star Bridge no longer solid
Pretty much what the subject says. The player seems to fall straight through them. Though the player's movement throu... vermil

2014-03-20

10:26 Feature #1739 (Rejected): Split screen local coop
Closing as duplicate. skyjake
02:46 Feature #1739 (Rejected): Split screen local coop
petitpetitpom

2014-03-19

12:33 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
skyjake
09:16 Feature #1738 (Rejected): xBR for graphics upscaling
Implement xBR as an alternative graphics upscaling algorithm. More information can be found here: http://www.libretro... skyjake

2014-03-18

21:59 Bug #1737 (Closed): [Hexen] Crash starting end game finale
Pretty much what the subject states; entering the final portal on all versions of HeXen and DK causes a crash. vermil

2014-03-17

13:41 Bug #1736: [HeXen] sky back layer not rendering
To make a slight correction; it's two layer skies in general, not just those of HeXen. vermil
13:39 Bug #1736 (Closed): [HeXen] sky back layer not rendering
Just posting to say that this commit didn't fix the sky in HeXen. The back layer doesn't render in two layer skies.
...
vermil

2014-03-14

17:00 Bug #1712 (In Progress): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
skyjake
16:48 Feature #1687: In-game error dialogs (e.g., corrupt savegame)
Deferring this until 1.15, for now the automatic notifications via the alert system will have to do for 1.14 danij

2014-03-13

14:22 Bug #1735: Doom2 PWAD save games use level name from IWAD
Attached is the PWAD I'm currently playing (darken2) which exhibits the issue. mezlo
10:58 Bug #1735: Doom2 PWAD save games use level name from IWAD
To follow on from the above. If a pwad includes no Dehacked, Map Info or CWILV, perhaps the map title could be replac... vermil
09:55 Bug #1735: Doom2 PWAD save games use level name from IWAD
Dday can only append a pwads level name to a save game if it is changed via a Dehacked patch or Map Info.
It can't...
vermil
03:20 Bug #1735: Doom2 PWAD save games use level name from IWAD
Can you give an example of PWAD which exhibits the problem? The autogenerated savegame name depends on various factor... danij
03:08 Bug #1735 (New): Doom2 PWAD save games use level name from IWAD
While playing Doom 2 with PWAD files, when you press F2 to save a game, it defaults the save name to the name of the ... mezlo
 

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