Activity
From 2014-02-12 to 2014-02-25
2014-02-25
- 23:24 Revision c747adb4 (github): Merge branch 'master' into savegame-refactor
- 23:23 Revision ecd4b5a0 (github): Fixed|libcommon: Compiler warnings (missing initializer)
- 23:10 Revision b02662c3 (github): Fixed|libheretic: Compiler warnings (unused var/arg)
- 22:53 Revision 2f77b7d1 (github): Fixed|libheretic: Compiler warnings/errors (dup time symbol, missing initializers)
- 22:35 Revision 0acbb96e (github): UI|Client: Store game selection subset fold state persistently
- 22:25 Revision 45c07216 (github): Fixed|libcommon: Compiler warnings (missing initializer, unused var/arg)
- 21:24 Revision 1a0b5303 (github): Fixed|libcommon: Various compiler warnings
- 19:51 Revision 65fd3acd (github): SDK|qmake: Install libraries to the SDK directory
- 19:48 Revision 48a720b1 (github): Refactor|libcommon|GameRuleset: Began remodeling GameRuleset into a C++ class
- A C wrapper API for accessing rule values is necessary because it is
not presently feasible to switch all the relevan... - 18:43 Revision 8ea3d454 (github): Fixed|qmake: Typo
- 17:34 Revision a4529593 (github): Refactor|libheretic: Switched h_refresh.c, in_lude.c, m_cheat.c to C++
- 17:20 Revision 549a22be (github): Refactor|libdoom: Switched d_refresh.c, m_cheat.c to C++
- 17:19 Revision 9ba60bf2 (github): qmake|SDK: Added sdk.pro, install rules for headers
- Public headers are now specified using a macro that automatically adds
an install rule for them when doing an SDK build. - 17:17 Revision 98ea79b5 (github): Cleanup
- 16:08 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
- It sounds like the game session file list is not being cleared upon unloading the game, leading to the DEHACKED patch...
- 16:00 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
- I'm using this mod with Dday, that comes with an external Dehacked patch.
http://www.doomworld.com/idgames/index.php... - 15:42 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
- Thats not possible. When a game is unloaded the entire definition database is reset before then parsing only those de...
- 15:26 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
- Unloading a game, doesn't unload any external Dehacked patches loaded.
- 15:36 Revision 1b321ad5 (github): Refactor|libcommon: Switched p_inventory.c, p_xg_line.c to C++
- 14:35 Revision ac35b95b (github): UI|Client: Cleanup in 3D & VR Settings
- Moved the Oculus Rift specific multisampling setting below the Oculus
Rift subtitle. - 14:34 Revision 38632e36 (github): libappfw|Oculus Rift: Modelview matrix according to head tracking
- Added a utility for putting together a modelview matrix for the tracked
head position/orientation, however this is no... - 14:33 Revision 925bbd08 (github): Client|Stereo 3D: Cleanup
- 14:16 Revision 1b844eba (github): UI|Client: Added "24-bit" color depth to Video Settings
- 14:16 Revision d0b0ad51 (github): Fixed|Unix: Crash when launching application (UnixInfo)
- UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time. - 14:15 Revision ea8ef79f (github): UI|Client: Added "24-bit" color depth to Video Settings
- 14:14 Revision 5e435178 (github): Fixed|Unix: Crash when launching application (UnixInfo)
- UnixInfo needed to know the application's /etc path, but the application
had not been fully constructed at the time. - 13:38 Revision c1dc65ec (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- 12:34 Revision 2538ff75 (github): Refactor|libcommon: Switched d_net.c, d_netcl.c, d_netsv.c, fi_lib.c, hu_automap.c to C++
- 12:01 Revision d0390a82 (github): Fixed|X11: Getting GL extensions and changing window size
- 10:48 Revision 27518347 (github): Merge branch 'ui-multiplayer'
- 10:33 Revision d3ad0ce9 (github): UI|Client|libappfw: Adjusted fold panel indicators
- Also, aligning the Reset buttons of the Renderer Appearance
sidebar vertically with the fold indicators. - 10:32 Revision 7072dc9d (github): libappfw|LabelWidget: Added overlay image drawing for labels
- The "separate alignment" mode turned out to be infeasible, because
when used, the label should be manually sized rath... - 10:18 Revision f367603b (github): libcommon: Cleanup
- 09:32 Revision d8d05504 (github): Refactor|libcommon: Continued replacing logical map indices with Uri
- Also renamed various top-level game functions to standardize naming
wrt game session management.
2014-02-24
- 16:47 Revision 78ca068d (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
- 16:36 Revision 986840f9 (github): Fixed|Resources|Client: Setup of ID'd 3D models (missing particle/sky models)
- 16:00 Revision 7ad27d39 (github): libappfw|FoldPanelWidget: Adjusted fold indicator placement
- 15:59 Revision 0ba6bffe (github): Refactor|libappfw|Client: Fluent interface for widget Margins
- 15:58 Revision f66dc5a1 (github): libappfw|LabelWidget: Added special "separate" align mode for labels
- 15:46 Revision 4cf3e694 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- 13:35 Revision e8fae8f7 (github): UI|Ring Zero: Game Selection menu layout
- Take into account the height of the game filter in the top of the view.
- 12:51 Revision bf87c2f4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
- 12:49 Revision 52789131 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
- 12:46 Revision aec179aa (github): Refactor|Client|libappfw: Calculate projection matrix in VRConfig
- The function for calculating a projection matrix suitable for the
current VR configuration was moved to libappfw. It ... - 12:35 Revision 0a76a1cf (github): Refactor|Optimize|libdeng2|libgui: Enhanced BitField behavior
- de::BitField is heavily used for managing the OpenGL state in
de::GLState. However, it was storing the elements metad... - 11:44 Revision cb7e3648 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
- 11:44 Revision 7c4e3119 (github): Merge branch 'ui-multiplayer' of https://github.com/skyjake/Doomsday-Engine into oculus-refactor
2014-02-23
- 11:26 Revision c10a15fe (github): libcommon|SaveInfo|SaveSlots: Cleanup
- 10:24 Revision f1c39261 (github): Documentation|libcommon|SaveSlots: SaveSlots apidoc fix (remove reference to special slots)
- The API is no longer concerned with how the slots are named, or,
what their purpose is. - 10:11 Revision 182bb562 (github): Refactor|libcommon: Continued 'game' -> 'session' standardization
- 09:45 Revision 67e1de5a (github): Refactor|libcommon: Renamed high level game save functions
- Rather than constantly juggle the meaning and usage of 'save game',
'load savegame', we can easily disambiguate and c... - 08:57 Revision f2a632b4 (github): libcommon|SaveSlots: Identify logical save slots with unique string identifiers
- Each save slot is referenced with a unique string identifier rather
than a numerical index. This greatly simplifies t... - 04:03 Revision ebd4e733 (github): libcommon: Continued cleaning up savegame management
- 02:23 Bug #1728 (Closed): Doomsday fails to build on Fedora 20 64bit
- 01:10 Bug #1728: Doomsday fails to build on Fedora 20 64bit
- Ok I was able to build it.
- 01:42 Revision 6b873cd5 (github): libcommon: Cleanup
- 01:19 Revision 542ad9bc (github): Refactor|libcommon|SaveInfo: Moved SV_HxHaveMapStateForSlot logic to SaveInfo::haveMapSession
- 00:57 Revision fe8f6c0e (github): libcommon: Cleanup
- 00:47 Revision 5dfee09b (github): Refactor|libcommon: Continued dismantling p_saveg.cpp
- High level logics for saving/loading game sessions are sufficiently
succinct to appear in place in g_game.cpp
2014-02-22
- 22:56 Revision 432e1ac3 (github): Merge branch 'master' into ui-multiplayer
- 22:56 Revision 2c24b469 (github): Revert "Fixed|All Games: Crash when setting up Controls menu"
- This reverts commit cd958050cd70b748e0effcd56053035e043f48e0.
- 22:55 Revision cd958050 (github): Fixed|All Games: Crash when setting up Controls menu
- Attempting to access an invalid pointer value.
- 22:53 Revision 6547e377 (github): UI|Client: Keep the "incomplete" game subset folded by default
- 22:32 Revision 2a7cf187 (github): Fixed|Doom|Heretic: Error initializing the game menu
- Use the 'data' member of the local weaponOrder struct to initialize
the Weapons option menu as 'text' cannot be relia... - 22:26 Revision 58f29554 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- 21:19 Revision 7be57d54 (github): Documentation|All Games: Updated console help strings
- 21:15 Revision 9aa868a7 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- Conflicts:
distrib/autobuild.py
distrib/builder/utils.py - 21:13 Revision 8778beaa (github): Fixed|libcommon: Compiler warnings (dereferencing type-punned pointer)
- 20:53 Revision d6a6b058 (github): libappfw|FoldPanelWidget: Better fold indicator placement
- 20:53 Revision 43f15fa4 (github): Fixed|libcommon: Compiler warnings (missing braces around initializer)
- 20:20 Revision f8740519 (github): UI|Client: Show "No games" in a game subset if none available
- If a game subset is empty, show a notice about it.
- 19:48 Revision 7090c4dc (github): libdeng2|C wrapper: Logging via App_Log now results in a single log entry per call
- 19:06 Revision 62202235 (github): Cleanup: Removed superfluous trailing new line characters in log messages
- 18:22 Bug #1728: Doomsday fails to build on Fedora 20 64bit
- I've pushed a few changes which should fix the build errors. Please try again with the current master and let us know...
- 07:37 Bug #1728 (Closed): Doomsday fails to build on Fedora 20 64bit
- Here is a copy of my log attached.
I just followed the wiki using qmake and installed dependencies. - 18:11 Revision a17c58c0 (github): Fixed|libcommon: Compiler warnings (unused argument/variable)
- 17:42 Revision 1528daff (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
- 17:04 Revision 66651e81 (github): UI|Client: Added a rudimentary manual "Connect to Server" dialog
- This dialog is basically a GUI for the 'connect' console command.
It is only available when a game is loaded, as 'con... - 17:02 Revision 460d13a3 (github): libappfw: Signal from LineEditWidget when content changes
- 16:07 Revision 01f673e9 (github): Fixed|libcommon: Compiler warnings/errors (void const * -> void *, missing initializer)
- 14:39 Revision da8e529b (github): Documentation: Added Doxygen configs for libappfw and libgui
- 11:36 Revision 5289b6a5 (github): Fixed|libdeng2|Qt: Qt 5 compatibility in MonospaceLogSinkFormatter
2014-02-21
- 20:16 Revision a27f0106 (github): libcommon|SaveInfo: Delineate all possible saved game session statuses in SaveInfo
- 19:13 Revision 325b29b7 (github): libcommon: Cleanup
- 18:35 Revision a331343a (github): libcommon|SaveInfo: Include the savegame source file path in 'inspectgamesave' output
- 18:02 Revision c9e4b77f (github): libcommon|SaveInfo: Cleanup
- 17:52 Revision 8e9739d9 (github): libcommon|SaveInfo|SaveSlots: Associate the saved game state file name with SaveInfo
- When a new SaveInfo is instantiated or copied from another save slot
the game state file name bound to associated sav... - 17:20 Revision 50a0ba1c (github): libappfw|FoldPanelWidget: Added a fold state indicator
- 15:46 Revision 3e071dad (github): Refactor|libcommon|SaveSlots|SaveInfo: Continued moving logic from SaveSlots to SaveInfo
- 15:23 Revision 69de5e33 (github): libcommon: Cleanup
- 15:16 Revision 1ecc57bd (github): Documentation|libcommon|SaveSlots: Minor SaveSlots apidoc cleanup
- 15:01 Revision 89ff7e31 (github): libcommon|SaveSlots: Do not alter the file system when looking up a save slot file name
- 14:35 Revision da276f46 (github): Refactor|libcommon|SaveSlots: Renamed SaveSlot::mapSaveName() as saveNameForMap()
- Avoids potential confusion with bindSaveName()
- 14:19 Revision 3c3ee029 (github): libcommon: Cleanup
- 14:15 Revision ec54087b (github): libcommon|SaveSlots: Mechanism for binding save game file names to logical save slots
- 13:43 Revision 9722a9f8 (github): UI|Client|PanelWidget: Minor improvements
- 13:14 Revision 2f755190 (github): libcommon|SaveSlots: Cleanup
- 12:41 Revision b30dd86b (github): Refactor|libcommon|SaveSlots: Various SaveSlots API improvements, cleanup
- 10:22 Revision 4f02c51c (github): Documentation|libdeng2: API doc cleanup
- Copyright marks and class/file grouping.
- 08:29 Revision 604c0710 (github): Fixed|Builder: Handling platform_release errors
- If the plaform_release script fails, we should still consider the
build completed, so autobuild now catches the possi...
2014-02-20
- 21:04 Revision 19d1eccc (github): UI|Client: Store game session filter and sort order persistently
- 21:03 Revision 3e61726e (github): UI|Client: Store console width persistently
- 21:02 Revision 4b7fd402 (github): libappfw: Cleanup
- 21:02 Revision 9d2520d1 (github): libappfw|GuiWidget: Automatic state storage for IPersistent widgets
- 21:00 Revision a6131c51 (github): libappfw|BaseGuiApp: Added "UIState" into persist.pack
- The "UIState" file contains the serialized state of widgets that
implement IPersistent. - 20:57 Revision 9d075e1c (github): libappfw: Added PersistentState and IPersistent
- PersistentState is a Refuge for objects that implement the IPersistent
interface. - 20:53 Revision dfed4851 (github): Refactor|libdeng2: Use Refuge in Config
- 20:52 Revision a67cf9ee (github): libdeng2: Added Refuge, a persistent data store
- Kept in a serialized Record written to the App's persistent data
archive. - 13:29 Revision b3c2157e (github): UI|Client: Apply game filter/sort order
- The GameFilterWidget is laid out separately. In Ring Zero it is
attached to the top of the view, and in the Games dia... - 12:29 Revision e9681488 (github): Default Style|UI: Tweaked TabWidget fonts
- 08:56 Revision 489d9c7a (github): Unix|Builder|qmake: Use environment to find python
- 08:45 Revision b6ed2d12 (github): Unix|Builder|qmake: Use environment to find python
- 08:19 Revision c62f79dc (github): Builder|qmake: Run Python 2 specifically
- Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu... - 08:18 Revision 1e87fdd0 (github): Builder|qmake: Run Python 2 specifically
- Python 3 is becoming commonplace as the default version, but our
scripts are still using Python 2. These changes ensu...
2014-02-19
- 21:09 Revision 0d456352 (github): FIxed|libappfw|qmake: Duplicate header file
- 21:08 Revision 2ea334fc (github): UI|Client: Use a TabWidget for game session filtering
- 21:07 Revision 393f4fa1 (github): libappfw: Added TabWidget, changed ui::Data audience methods
- 21:05 Revision c8d9c8eb (github): Cleanup
- 21:01 Revision 508c0b44 (github): Refactor|libappfw: Added ui::ImageItem, an item with an image
- The new item class acts as a base class for ui::ActionItem.
- 02:47 Revision 24376b0f (github): Fixed|libcommon|Game Menu: Error at startup and further compiler warning fixes
- On second thought, replacing memory management in the crusty old game
menu, with an OO model, is simply not feasible ... - 01:20 Revision 5219f93b (github): Fixed|libcommon: Compiler warnings (missing initializer, string constant -> char *)
- 01:00 Revision 695e5ca0 (github): Fixed|libcommon|Game Menu: Compiler warnings (missing initializer, char const * -> void *)
2014-02-18
- 15:09 Revision 53ec5f6e (github): libdeng2|libgui|Client|Server: Defining application metadata
- de::App now defines a method for setting all the application metadata in
one call without having to access Qt methods... - 14:13 Revision 76f4aa6c (github): Fixed|libdeng2: Missing return value in AutoRef
- 11:13 Revision 43e3ea8d (github): UI|Client: Added a filter widget for the game selection menu
- 11:12 Revision c4ba7a6d (github): libappfw|ButtonWidget: Changing background color
- 11:12 Revision 4fb9744b (github): Fixed|libdeng2: Missing return value in AutoRef
- 10:10 Revision 42cae6ce (github): Resources: Added cmd "inspectgamesave" for logging details of a saved game session
- The 'inspectgamesave' command is used to log detailed information
about a saved game session. The only argument is th... - 09:04 Revision ecae2883 (github): libcommon: Cleanup
- 03:53 Revision 2761c8f2 (github): Refactor|libcommon|SaveInfo|SaveSlots: Represent savegame metadata strings with de::String
- Currently such strings are converted to Str when written to/read from
the savegame session header. - 02:42 Revision a375b558 (github): Refactor|libcommon|SaveInfo|SaveSlots: Use C++ SaveInfo and SaveSlots APIs throughout, dumped C APIs
- 02:18 Revision afb1f2ae (github): libcommon: Switched g_game.c, hu_menu.c to C++
2014-02-17
- 19:02 Revision 1363fdfe (github): libhexen: Switched h2_main.c to C++
- 18:56 Revision 80d6cbb9 (github): libdoom64: Switched d_main.c to C++
- 18:26 Revision 4f831e1b (github): Refactor|libcommon|GameStateWriter|GameStateReader|SaveSlots: Represent savegame file paths as de::Path
- 16:24 Revision ccc06bd0 (github): libdeng1: Prefix PI, PI_D macros with 'DD_'
- Also removed the "undef PI" from libdeng2's math.h as this is not
defined on platform we currently target (AFAIK, its... - 15:51 Revision 887c26e7 (github): libcommon: Tweaked textual map banner formatting
- 15:40 Revision 60e9dd69 (github): libcommon: Cleanup
- 13:11 Revision 66e23fcb (github): libcommon|GameStateWriter|GameStateReader: Continued cleaning up savegame file management
- 12:02 Revision d6ed243e (github): Cleanup
- 11:15 Revision d4547928 (github): Fixed|All Games: Various minor compiler warnings
2014-02-16
- 10:44 Revision 9a4159fe (github): Fixed|libdoom|libheretic: Defer registration of vanilla game state interpreters until post-init
- Todo: Why is the save game module initialized so late on?
- 08:48 Revision f6aadad4 (github): Refactor|libcommon|SaveInfo|SaveSlots: Improved SoC wrt savegame recognition
- SaveInfo can be updated from a saved game state directly.
- 06:12 Revision c517f25f (github): libcommon|SaveInfo: Saved games now record the game identity key (was gamemode)
- If SaveInfo is to become game-agnostic then we need to refer to games
uniquely with identifiers which are known to th... - 01:39 Revision fb2a9bc4 (github): libcommon: Added a basic GameStateReaderFactory
- With runtime registration so that new IGameStateReaders can be added
without requiring the factory to have compile ti...
2014-02-15
- 20:02 Revision 374aaee9 (github): Refactor|libcommon: Added IGameStateReader interface
- 19:38 Revision 5bfb27b0 (github): libheretic|HereticV13GameStateReader: Cleanup
- 19:35 Revision c8c3e127 (github): libcommon|SaveSlots: Updated include paths for legacy game state readers
- 19:34 Revision fc508e50 (github): Refactor|libheretic|HereticV13GameStateReader: Renamed source files for HereticV13GameStateReader, cleanup
- 19:06 Revision 5d90899e (github): Refactor|libdoom|DoomV9GameStateReader: Renamed source files for DoomV9GameStateReader, cleanup
2014-02-14
- 17:09 Revision 6d66399d (github): Merge branch 'oculus-refactor' into ui-multiplayer
- 11:30 Revision 7ffea3d7 (github): Client|libappfw: Cleanup
- 11:21 Revision a383e75c (github): Refactor|libappfw|Client: Control timer loop from BaseWindow during draw
- 06:49 Revision 269a7ba6 (github): Typo
- 06:18 Revision ff9d1a40 (github): Fixed|libcommon|MapStateReader: Build failure (refactoring oversight)
- 06:13 Revision 2dc09fd0 (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 01:47 Revision 576285eb (github): libcommon|SaveInfo: Cleanup
- 01:28 Revision 59bbdd4f (github): Refactor|libcommon: Removed need for a global ThingArchive for writing/reading savegames
- Todo: MapStateWriter should fully encapsulate it.
2014-02-13
- 22:39 Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 20:30 Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- 14:41 Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
- BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa... - 14:21 Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
- 14:04 Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
- 13:21 Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
- WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem. - 10:28 Revision 84a54b71 (github): libgui: Cleanup
- 10:23 Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
- 08:38 Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
- 08:37 Revision 90212850 (github): Fixed|libgui: Build failure
- 08:37 Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
- 08:37 Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
- 07:59 Revision 996542bd (github): libappfw: Changed license to LGPL 3
- 07:55 Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
- 07:50 Revision e01d1443 (github): libgui: Changed license to LGPL 3
- 07:42 Revision 30d2c009 (github): libshell: Changed license to LGPL 3
- 07:41 Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
- 05:27 Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
- 04:25 Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 03:14 Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
- 01:46 Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 00:52 Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
- 00:12 Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
- The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
2014-02-12
- 23:13 Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
- 22:43 Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
- 21:39 Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
- 21:20 Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
- 20:11 Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
- 20:02 Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
- 20:01 Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:00 Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
- 14:55 Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
- 14:54 Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
- 14:53 Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
- 14:52 Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
- 14:52 Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
- GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after... - 09:30 Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- 07:01 Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
- Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
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