Refactor|libcommon|SaveInfo|SaveSlots: Represent savegame metadata strings with de::String
Currently such strings are converted to Str when written to/read fromthe savegame session header.
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Refactor|libcommon|SaveInfo|SaveSlots: Represent savegame metadata strings with de::String
Currently such strings are converted to Str when written to/read from
the savegame session header.