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From 2014-01-16 to 2014-01-29

2014-01-29

19:27 Bug #1722 (Closed): Log filter default settings not applied immediately
> [...interaction between log history and dialogs...]
The current behavior is a work in progress and will likely be ...
skyjake
16:11 Bug #1722: Log filter default settings not applied immediately
I'll also add a small oversight.
Normally, opening the log filter settings closes the console log and vice versa, ...
vermil
16:10 Bug #1722 (Closed): Log filter default settings not applied immediately
The default filter settings button reset's all the values in the menu back to their defaults, but the actual log filt... vermil

2014-01-27

11:45 Bug #1720 (Resolved): [multiplayer] client seg fault when something moves
danij

2014-01-26

18:05 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me. vermil
18:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Doomsday does have "smart stretching" and it is indeed already enabled by default. The way it works is to compare the... danij
17:44 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Please delete me.
vermil
14:08 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Also, since this feature is in the engine, shouldn't we make it the default that menu/intermissions/finales stay in 4... skyjake
09:32 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
The boxed projection must be configurable enough to support dynamically enabling/disabling it depending on the curren... danij
07:34 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
Should we drop the old letter/pillarbox scaling and simply resize GameWidget and GameUIWidget appropriately?
The s...
skyjake
13:17 Bug #1721 (Closed): [OS X] Incorrect font weights
Qt is having a hard time picking the correct font weights in OS X. The solution is to use the native Core Text API to... skyjake
07:51 Bug #1716 (In Progress): [Windows] Cannot resize console history widget if the edge meets the edge of the window
In OS X, there is a one-pixel wide area where one can still grab the console edge even if it is full width. I'm guess... skyjake
07:42 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
vermil wrote:
> I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading ...
skyjake
07:40 Bug #1715 (In Progress): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
This is not a bug as such, as this behavior is completely intentional. The real issue is lack of responsivity in the ... skyjake

2014-01-25

21:35 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
Pretty much what the subject says; in the latest unstable build (1119) when anything moves in a multiplayer game, mon... vermil
21:28 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
I'll add to this and say that if one is running Dday in an odd shaped window size, that the loading wheel during engi... vermil
02:22 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
In fact the scaling issues occur at various window sizes, see the attached screenshots. danij
00:32 Bug #1715: [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
There also appears to be some scaling issues with the console history widget.
EDIT: Correction; one cannot resize ...
danij
00:24 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
The game selection menu items are sized incorrectly when the main window is too small (e.g., at 640 x 480). danij
02:02 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
InFine does not respect rend-finale-stretch. danij
01:57 Bug #1719: Letterboxed/pillarboxed drawing of the game is broken
The issue appears to be Doom screen melting from a non-letterboxed screen to a letterboxed one.
When this occurs, ...
vermil
01:54 Bug #1719 (Closed): Letterboxed/pillarboxed drawing of the game is broken
danij
01:09 Bug #1718: Inventory item display/selection issues
The inventory in Heretic doesn't appear to scroll when backspace is used, rather it page flips. When it flips one get... vermil
01:02 Bug #1718 (New): Inventory item display/selection issues
The effective number of active slots is not reset when starting a new game.
Also, in Heretic, there appears to be ...
danij
01:09 Bug #1717: [Windows] Obsolete support and update links in Add / Remove Programs
The current version number is also missing from the application metadata. danij
00:56 Bug #1717 (Closed): [Windows] Obsolete support and update links in Add / Remove Programs
The application metadata is marked with obsolete help, support and update links, directing to the wiki and/or project... danij
01:07 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
danij
00:46 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
If the console history widget is resized so that it fills the window, one cannot "grab" the edge to adjust it further. danij

2014-01-16

18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
skyjake
17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s nyakze
17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it... nyakze
17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres... nyakze
17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre... vermil
16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th... nyakze
16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate...
nyakze
14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are...
vermil
13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol... nyakze
17:26 Bug #1714: Multiplayer weapons aren't remaining in play
Preplaced weapons I mean. Not ones dropped by various bad guys. vermil
17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though... vermil
12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w... nyakze
 

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