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From 2014-01-08 to 2014-01-21

2014-01-16

18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
skyjake
17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s nyakze
17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it... nyakze
17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres... nyakze
17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre... vermil
16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th... nyakze
16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate...
nyakze
14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are...
vermil
13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol... nyakze
17:26 Bug #1714: Multiplayer weapons aren't remaining in play
Preplaced weapons I mean. Not ones dropped by various bad guys. vermil
17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though... vermil
12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w... nyakze

2014-01-14

11:10 Feature #1700: Warning/error alerts
The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly...
skyjake
11:09 Feature #1708 (Closed): Logging by domain (with filtering)
Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though. skyjake

2014-01-12

16:51 Feature #1429 (In Progress): Support for Freedoom
Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ...
skyjake
12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
skyjake
12:11 Bug #1704 (Closed): Busy mode background images
skyjake

2014-01-09

12:26 Feature #1711: Automatically switching external music
Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en... vermil
12:09 Feature #1711 (Rejected): Automatically switching external music
Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu...
vermil

2014-01-08

19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi...
vermil
 

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