Activity
From 2014-01-08 to 2014-01-21
2014-01-16
- 18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- 17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s
- 17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it...
- 17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres...
- 17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre...
- 16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th...
- 16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate... - 14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
- To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are... - 13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
- The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol...
- 17:26 Bug #1714: Multiplayer weapons aren't remaining in play
- Preplaced weapons I mean. Not ones dropped by various bad guys.
- 17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
- In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though...
- 12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
- Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w...
2014-01-14
- 11:10 Feature #1700: Warning/error alerts
- The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly... - 11:09 Feature #1708 (Closed): Logging by domain (with filtering)
- Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though.
2014-01-12
- 16:51 Feature #1429 (In Progress): Support for Freedoom
- Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ... - 12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
- 12:11 Bug #1704 (Closed): Busy mode background images
2014-01-09
- 12:26 Feature #1711: Automatically switching external music
- Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en...
- 12:09 Feature #1711 (Rejected): Automatically switching external music
- Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu...
2014-01-08
- 19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
- The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi...
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