Activity
From 2013-12-19 to 2014-01-01
2014-01-01
- 22:30 Bug #1691 (Resolved): UI and full screen/window toggle
- I've made it so that any open popups will now check global key bindings before preventing the event from progressing ...
- 17:10 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- 16:59 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
- While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f...
- 17:09 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- 16:48 Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile
- 15:06 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
- A few reports from the forums:
* http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
* http://... - 12:20 Feature #1695 (Closed): Option to prevent LAN server discovery
- There should be a way to stop the client from trying to find servers on the local network. For instance, a command li...
2013-12-31
- 08:50 Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate
- The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti...
2013-12-30
- 20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
- See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic
- 18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
- Potentially fixes a MIDI looping stutter issue.
2013-12-29
- 19:43 Bug #1691: UI and full screen/window toggle
- I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful...
- 19:41 Bug #1691 (Closed): UI and full screen/window toggle
- I wasn't sure whether to class this as a bug or RFE.
One can't toggle between full screen and window, while the ta... - 19:35 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
2013-12-26
- 22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
- commit:85a37c89 will hopefully fix this.
- 11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
- Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O...
- 14:29 Bug #1689 (Closed): game options
- 11:08 Bug #1689: game options
- Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl...
- 02:45 Bug #1689 (Closed): game options
- Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap...
2013-12-23
- 14:37 Bug #932 (Closed): mf2_floatbob not affecting particle generators
- Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the...
- 13:50 Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom
- 13:06 Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom
- This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully.
- 13:45 Feature #1688 (New): Command line options documented with Amethyst
- All command line options should be documented using Amethyst, much like the console variables and commands are docume...
- 13:43 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
- 13:10 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
- Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho...
- 12:29 Feature #1678: Optimize stereoscopic pixel formats
- Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering.
- 12:25 Feature #1656 (Closed): UI for VR / Oculus Rift config
- 12:24 Feature #1636 (Closed): Support for Oculus Rift
- I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ...
2013-12-22
- 20:33 Feature #1636: Support for Oculus Rift
- This weekend I have made several Rift-related improvements:
* Fixed rendering glitches so that the left and right ey... - 18:53 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- You've got it the wrong way around. Warping manually messes it up.
- 12:25 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- Maybe I'm being thick but how does this map specifically take advantage of that if the only way to trigger it is by w...
- 11:01 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- I believe that Vanilla Doom2 has no understanding of what to do with a secret exit trigger on Map32 and thus in a cas...
- 04:22 Bug #925: [Doom] Map32: Secret exit quirk not replicated
- Am I correct to conclude that the PWAD mentioned in the initial report is actually irrelevant to the issue in question?
- 00:51 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
2013-12-21
- 19:34 Feature #1686: Derived resource packs
- Another use case would be a HiDPI UI pack for OS X retina displays.
- 19:21 Feature #1686 (Closed): Derived resource packs
- It should be possible to create a resource pack that is based on another, but with some changes applied. For instance...
2013-12-19
- 21:38 Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] range
- Vermil started a thread about this on Doomworld, which has resulted in some useful information from the modding commu...
- 12:30 Feature #1680 (Closed): Quad-buffered GL framebuffer
- 02:30 Feature #1680: Quad-buffered GL framebuffer
- skyjake wrote:
> I pushed some changes to master that might fix VR mode 13.
>
> @cmbruns: could you test this, pl...
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