Activity
From 2013-12-17 to 2013-12-30
2013-12-30
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  10:12 Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable 
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  10:05 Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag 
2013-12-29
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  16:05 Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0 
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  11:59 Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state 
- If disabled, command line widgets must not handle events. The base
 class (LineEditWidget) does already respect the di...
2013-12-28
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  09:40 Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition 
- If possible, keep the game UI behind the busy transition. Note that
 when using the UI compositor for Oculus Rift, we ...
2013-12-26
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  21:43 Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
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  21:40 Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll 
- This should solve the error loading the OpenAL audio plugin. The
 plugin itself may still be broken, though...
2013-12-25
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  19:53 Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
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  19:52 Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement 
- The objective is to allow players (and only players) to be controlled
 and moved in fractional time, i.e., as fast as ...
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  19:48 Revision e4595f67 (github): Stereo 3D: Copyright notice 
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  18:41 Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’ 
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  13:19 Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list 
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  10:24 Revision 0b4e2934 (github): Default Style: Revised VR icon 
2013-12-24
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  20:41 Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings 
- Also, head tracking is now only active in Oculus Rift mode.
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  16:58 Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs 
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  16:26 Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements 
2013-12-23
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  14:34 Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing 
- When particles are spawned, in addition to floorclip, float-bobbing
 is also taken into account.
 Todo for later: It w...
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  13:42 Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help 
- It is customary in Unix to have these.
 IssueID #1503
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  13:38 Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support 
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  13:04 Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame 
- IssueID #1659
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  10:06 Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set 
- Attempting to make sure that OculusTracker is always informed about
 the configured prediction latency.
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  09:46 Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments 
- Set some more reasonable color settings for the Rift display.
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  07:58 Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items 
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  07:58 Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode 
2013-12-22
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  20:25 Revision 4c201e7e (github): Default Style|Stereo 3D: Added an icon for 3D & VR config 
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  20:01 Revision dc9d476d (github): Stereo 3D|UI: Oculus Rift settings only appear when Rift connected 
- Also added a quick-setup button for setting a good configuration for
 the Rift.
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  19:58 Revision 4d972fe7 (github): Input|Bindings: Only active input devices should be considered 
- When checking for existing bindings for a control, only active input
 devices should be taken into account.
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  17:27 Revision bf0aa55d (github): UI|Stereo 3D: Show latency setting only when head tracking available 
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  17:22 Revision 5e888266 (github): Fixed|UI|Client: Relocate popups when UI composition mode changes 
- If the compositor is activated, open popups must be relocated to
 the compositor instead of staying in the root widget.
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  17:07 Revision ecef8cd0 (github): Stereo 3D|UI: Added settings to the “3D & VR Settings” dialog 
- Also, updated some Oculus Rift defaults according to averages
 from Wikipedia (average male IPD, height).
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  15:48 Revision 953a2d31 (github): UI|Stereo 3D: Added a VR settings dialog 
- Todo: Add all the VR settings.
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  14:12 Revision 813273ae (github): Oculus Rift|Stereo 3D: Improved latency of head tracking 
- This commit improves the integration of Oculus Rift head tracking
 into player view angles.
 For the best experience, ...
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  09:56 Revision c90ad394 (github): Debug|libdeng2: Added assertions regarding valid use of Observers and Widgets 
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  09:56 Revision e1238bc7 (github): Fixed|UI|Client: Crash when deleting a popup menu widget 
- There was an inadvertent duplicate call to the base class’s
 preparePanelForOpening() method in PopupMenuWidget.
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  09:56 Revision 1c1bda80 (github): Fixed|UI|Client: Don’t offer events to the fake mouse cursor widget 
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  09:56 Revision 77006c33 (github): UI|ProfilePickerWidget: Conform to common widget behavior of popup menus 
- Close picker’s menu if it’s already open.
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  09:52 Revision 1b362513 (github): Fixed|UI|Renderer Appearance: Typo in 'Anisotropic Filter:' button label 
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  08:15 Revision 42e608f9 (github): Refactor|World: Removed the World-internal MapLoadTaskData 
- Now that the editable to playable map state conversion is performed
 with a secondary step, the high level logic of th...
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  00:42 Revision cbad8a65 (github): Fixed|Menu|libcommon: Tiny menu cursor with some mods (e.g., Hell Revealed II) 
- The size of the menu cursor is determined dynamically according to
 the dimensions of the currently focused menu item....
2013-12-21
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  21:15 Revision a3836db4 (github): Fixed|Stereo 3D|libgui: Visual discrepancies between left/right eyes 
- When a target was cleared, the current GLState wasn’t being
 automatically applied. This meant that the right eye’s UI...
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  20:38 Revision aa6abd1c (github): Fixed|UI|Stereo 3D: Draw busy transition using correct width 
- When an active rectangle was specified, the busy transition was
 drawn in wrong place. Now the transition viewport is ...
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  20:36 Revision 5772da80 (github): libgui|GLTarget: Querying currently used area of the target 
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  19:32 Revision c6f4d05d (github): UI|Style: Added “-fontsize” option to change font sizes 
- This is a temporary solution to the Rift UI font sizing. One needs
 to manually specify a suitable font size (e.g., “-...
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  19:29 Revision 7db7b842 (github): libdeng2|Refactor|CommandLine: Checking for command line options with parameters 
- Added a more convenient way to get all the parameters of a command
 line option in one call.
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  19:28 Revision 5f2d70a7 (github): Fixed|PopupWidget: Stop observing parent’s deletion when popup closed 
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  18:37 Revision 51928c0d (github): Fixed|UI|Client: Popups must observe deletion of original parent widget 
- When a popup is open, it is moved to the top of the root widget,
 making it the topmost widget. When the popup is clos...
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  18:26 Revision 9fc79093 (github): Fixed|UI|Client: Crash after switching to/from VR mode 9 
- Some hidden popups got inadvertently deleted when the offscreen UI
 compositor was deleted.
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  18:26 Revision 50729c2f (github): Fixed|UI|Client: Restore normal cursor after returning from VR mode 9 
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  17:17 Revision 95ee0bca (github): Debug: Fixed build 
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  17:08 Revision 62c86f2a (github): Refactor|Oculus Rift: Frame buffer scaling factor 
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  15:50 Revision 4c3aeac7 (github): UI|Client|Oculus Rift: Draw a custom mouse cursor in Oculus Rift mode 
- The cursor is simply a LabelWidget that shows the old mouse cursor
 image. It is moved to the coordinates of the real ...
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  14:46 Revision c9f878f8 (github): Cleanup 
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  09:53 Revision 3b4ad3db (github): Fixed|UI|Automap: Clipping of the automap when sidebar is open 
- The normalized coordinates should be agnostic of the game widget’s
 size and position, so normalize against the widget...
2013-12-20
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  21:29 Revision c692f125 (github): Refactor|libgui|GLInfo: Better name for a method 
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  21:27 Revision de90fa31 (github): Renderer|Oculus Rift: Apply multisampling in unwarped frame buffer 
- This multisampling is intended to counter the 1.5x scaling. The
 warping is smoothed out by using a linear filter on t...
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  15:40 Revision 171c4421 (github): libgui|GLInfo: Check for FBO-related OpenGL extensions 
- If missing, warnings are printed in the log.
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  14:16 Revision d57f2dc0 (github): libgui|GLFramebuffer: Fall back to no depth/stencil texture (just color) 
- It is conceivable that some OpenGL drivers do not support a
 depth24/stencil8 texture in a FBO attachments. In this ca...
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  13:31 Revision 7e95c1fe (github): Fixed|WadMapConverter: Build failure (missing Doomsday API header) 
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  13:17 Revision ddfab8be (github): Started work branch for low-latency input and modern player movement 
- The objective is to allow players (and only players) to be controlled
 and moved in fractional time, i.e., as fast as ...
- 
  13:17 Revision 59639b2a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
- 
  12:14 Revision 09a7d8ca (github): World|Map: Added cmd "inspectmap" for logging details of the current map 
- The 'inspectmap' command can be used whenever the user is interested
 in knowing detailed information about the curren...
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  10:55 Revision b25f63dd (github): World: Switch to busy mode on engine side, when changing the current map 
- Initiating busy mode on engine side allows splitting this task into
 multiple subtasks. Also, in the future it may not...
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  09:37 Revision 306a037e (github): libcommon: Initiate map briefings from the main thread 
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  09:02 Revision e8d0f7e1 (github): Fixed: Compiler warning (explicit de::IPrivate init in copy-ctor) 
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  08:08 Revision bffdd8ac (github): WadMapConverter: Bumped version number to 1.1.1 
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  08:05 Revision 6aff847c (github): WadMapConverter: Removed the now unused maplumpinfo.h 
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  07:44 Revision 18c14590 (github): WadMapConverter: Cleanup 
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  07:30 Revision 483565d8 (github): Refactor|WadMapConverter: Further Id1Map cleanup 
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  06:45 Revision 58bf7c31 (github): Refactor|WadMapConverter: Removed the unnecessary MapLumpInfo; Id1Map cleanup 
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  02:25 Revision e754886c (github): Refactor|WadMapConverter|Id1Map: Cleaned up the Id1Map API 
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  00:10 Revision b8ad2338 (github): WadMapConverter|Id1Map: Applied pimpl idiom to Id1Map; cleanup 
2013-12-19
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  22:56 Revision dd4d0f84 (github): WadMapConverter: Cleanup 
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  13:22 Revision 2d9d28f3 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
- 
  13:06 Revision fd281e5f (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time 
- Proof of concept where players and their mobjs live in fractional
 time while the rest of the world uses only sharp ti...
- 
  13:04 Revision 05a067f4 (github): Started work branch for low-latency input and modern player movement 
- The objective is to allow players (and only players) to be controlled
 and moved in fractional time, i.e., as fast as ...
2013-12-18
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  18:40 Revision 796c1c8d (github): Fixed: Build failure (C standard) 
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  17:50 Revision c2ff3b40 (github): Renderer|libdoom: Use postfx for invulnerability effect 
- The “post.fx.monochrome.inverted” shader is used as the
 invulnerability effect in libdoom.
 The blinking effect when ...
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  10:20 Revision 200dc74c (github): Fixed|All Games|Menu: Double quit sound 
- Menu buttons will automatically play the relevant sound effect when
 activated/triggered. The quit game menu action do...
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  07:51 Revision 184d4424 (github): Refactor|MenuWidget|Client: Handling deletion of sub-widgets 
- When a widget is being deleted, only the de::Widget instance
 remains; a dynamic cast to a subclass will fail.
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  07:45 Revision 5381ab8f (github): Fixed|Doom|Automap: Missing glow on some key activated switch lines 
- Switch line specials should glow irrespective of the sidedness of a
 map line.
 IssueID #1670
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  05:19 Revision 5de0f8f4 (github): Fixed|Sector: Ensure sector lightlevels are clamped to the normalized [0..1] range 
- Note that presently Doomsday does not support id Tech 1 map hacks
 which depend on sector lightlevels outside of the [...
2013-12-17
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  19:38 Revision d7de80de (github): Renderer: Clamp lightlevels applied uniformly to a chunk of map geometry 
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  18:48 Revision 24698bf7 (github): Cleanup 
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  18:46 Revision a88ec2ed (github): Refactor|UI|Task Bar: Custom widgets as submenus; improved task bar behavior 
- Added a SubwidgetItem class that allows one to create a custom
 popup widget as the submenu of a menu item. MenuWidget...
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  18:03 Revision bd6c41b8 (github): Fixed|Homepage: Updated "Report Bugs" / "Request Features" links to the new tracker 
- Also fixed a minor positioning issue with the top panel.
 IssueID #1683
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  13:15 Revision 62700d29 (github): UI|Client: Popups allow clicking through to widgets outside the popup 
- As a special case, mouse clicks on interactive widgets are allowed
 to occur: even though the popup is open, it offers...
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  10:36 Revision 738bc0cd (github): UI|Client|GuiWidget: Added a method for hit-testing a widget tree 
- This allows looking up a widget that would get hit by a position.
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  10:35 Revision ad22f3e9 (github): Fixed|Release Build: Compiler warning (unused variable) 
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