Project

General

Profile

Activity

From 2013-12-03 to 2013-12-16

2013-12-16

21:21 Feature #1680: Quad-buffered GL framebuffer
I pushed some changes to master that might fix VR mode 13.
@cmbruns: could you test this, please?
skyjake
09:35 Feature #1680 (Closed): Quad-buffered GL framebuffer
Support for VR mode 13 (quad buffered, stereoscopic framebuffer). @GLFramebuffer@ must provide a way to set which bac... skyjake
19:45 Bug #1681: Garbled screen build 1080
> Version: 3.0 Mesa 10.1.0-devel (git-cbe7431 saucy-oibaf-ppa)
> Renderer: Gallium 0.4 on AMD BARTS
We should fir...
skyjake
13:07 Bug #1681: Garbled screen build 1080
1073 Is the last working version
Forgot to add
This is running ubuntu 13.10 64bit
eunbolt
12:51 Bug #1681 (Closed): Garbled screen build 1080
Screenshot of problem attached
dave@theBeast:/usr/bin$ ./doomsday -vv
Application path: /usr/bin/doomsday
Enabled ...
eunbolt

2013-12-15

13:23 Bug #1679 (Closed): main menu appearing in the loading screens when it shouldn't
Fixed for the next build. skyjake

2013-12-13

12:51 Bug #1679 (Closed): main menu appearing in the loading screens when it shouldn't
If one opens and closes the main menu while dead and then restarts the map, the main menu appears in the loading scre... vermil
12:35 Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
I wasn't sure whether this deserves an issue of it's own.
The Cyber Demon's alert sound doesn't seem to play the f...
vermil
01:14 Feature #1636: Support for Oculus Rift
skyjake wrote:
> Good news, I now have a Rift devkit of my own to play around with.
Awesome news! Welcome to the ...
cmbruns

2013-12-12

21:03 Feature #1678: Optimize stereoscopic pixel formats
Thanks for the detailed info.
I believe that with minor modifications, the existing classes should be adequate fo...
skyjake
19:18 Feature #1636: Support for Oculus Rift
Good news, I now have a Rift devkit of my own to play around with.
I can address some of the biggest usability iss...
skyjake

2013-12-11

19:00 Feature #1678: Optimize stereoscopic pixel formats
skyjake wrote:
> If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13...
cmbruns

2013-12-10

17:10 Feature #1678: Optimize stereoscopic pixel formats
If it is required that rendering occurs in the system framebuffer (FBO 0), we could — in VR mode 13 specifically — re... skyjake

2013-12-09

11:13 Feature #1636: Support for Oculus Rift
With today's merge of the @gl2-lensflare@ changes back to @oculus-rift@ and @master@, VR mode 13 is probably broken. ... skyjake
11:12 Feature #1678 (Rejected): Optimize stereoscopic pixel formats
Support for a stereoscopic GL pixel format, used for instance with NVIDIA 3D Vision. This is implemented currently as... skyjake

2013-12-05

18:52 Feature #1677 (New): Square particle shape (option, as alternative to round particles)
The default shape for particles in Dday is a circle.
However, if users turn off OpenGL filtering, that circular sh...
vermil
17:26 Feature #1676 (Closed): FluidSynth for Windows
Just wanted to get this into the tracker, as right now there is no support for .sf2 soundfonts in Windows builds of D... sonicdoommario

2013-12-04

20:19 Feature #1675 (Closed): Switch to new Qt 5.4+ OpenGL APIs (from QGLWidget)
Use QOpenGLFunctions to select a particular OpenGL version (3.3).
Qt 5.4 introduces new OpenGL classes for modern ...
skyjake
 

Also available in: Atom