Activity
From 2013-06-07 to 2013-06-20
2013-06-20
-
18:41 Revision 17c869d0 (github): Client|Task Bar: Items of the DE menu change depending on engine state
- The Control Panel and unload items are only shown if a game is loaded.
-
18:40 Revision e12bcbcb (github): Client|Popup: Fixed a problem with preparing popups for opening
- With a popup menu one must ensure that both the popup's and the
contained menu's layout is updated immediately after ... -
18:39 Revision bd527f7d (github): Client|MenuWidget: Menu items can be hidden and shown
- Allows menus to be more dynamic in terms of what is displayed.
-
18:38 Revision 8fdcc74f (github): Debug|libdeng2|Widget: Forming the "path" name of a widget
- If widgets are unnamed, use the address as a temporary name.
-
16:01 Revision ab470d51 (github): Client|PopupMenuWidget: Use accent color for highlighting pressed item
-
15:09 Revision b6ac9259 (github): Fixed|Client: Build failure (static class member initialization)
-
10:07 Revision abbc80a9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
-
10:07 Revision 733fcf42 (github): Client|Task Bar: Opening a popup menu from the DE button
- Plus some minor fixes/enhancements.
-
10:05 Revision af94f305 (github): Client|UI: Added popup widget and popup menu widget
-
10:04 Revision b95a96fd (github): Client|MenuWidget: Menu layout that expands in both directions
- Fixed or unlimited number of columns/rows.
-
10:03 Revision 8fe9d06b (github): Client|ScrollAreaWidget: Scroll area clips children
-
10:03 Revision 2d2d1434 (github): Client|ButtonWidget: Observing the state of a button
-
10:01 Revision 8d7faea5 (github): Fixed|CommandAction: Missing call of base class trigger
-
10:01 Revision b73389de (github): Client|UI: Added Direction to the ui namespace
-
09:56 Revision bb908342 (github): Client|GuiWidget: Added virtual methods about child addition/removal
-
09:55 Revision a4627c0c (github): Default Style: Added inverted text and background colors
-
09:55 Revision c4a712b3 (github): Debug|libdeng2|RuleRectangle: Debug name for RuleRectangle
-
09:54 Revision ab79fb6b (github): libdeng2|Widget: Child hit clipping, notifications about parent changes
-
09:53 Revision 987490b2 (github): libdeng2|ScalarRule: Animation styles
-
09:53 Revision 1cf1ad1e (github): Fixed|libdeng2|OperatorRule: Broken Double operator, added clamped
- The Half and Double operators are now used when dividing/multiplying
by 2. -
09:52 Revision 175cbaa7 (github): libdeng2|Rectangle: Added a new contains() and intersection methods
-
09:51 Revision bd30fc7a (github): libdeng2|Range: Added clamp() method
-
09:51 Revision 2089b1a7 (github): libgui|GLState: Apply scissors cumulatively
- Each scissor cuts away from the previously defined scissor.
-
02:32 Revision 046d570f (github): Refactor|Plane: Renamed Plane::inSectorIndex() as indexInSector() (convention)
-
02:14 Revision 5d15fe9a (github): Client|Bias Lighting: Cleanup
- Also added a TODO comment about the under performing algorithm used
for unlinking BiasSurface data in SB_DestroySurfa... -
02:06 Revision 1ac42214 (github): Debug|MemoryZone: Log a debug message when free'ing memory blocks in Z_FreeTags()
2013-06-19
-
23:07 Revision f5e657a9 (github): Improved log message consistency (use the phrase "Completed in")
-
22:29 Revision 54240032 (github): Cleanup
-
21:42 Revision f1e395bb (github): World: Use "indexInArchive" when compiling a map conversion report
- As the report is intended for the map author any element references
should use the in-archive indices rather in-map (... -
07:38 Revision 4074ecb5 (github): World: Disconnect the MapConversionReporter once map editing ends
- Once editing has ended when converting a map in some other format
we are no longer interested in being notified of an... -
07:22 Revision c4f34614 (github): World: Cleanup
-
06:26 Revision 6dee05d5 (github): World: Switch the loaded map to playable state on map change
- Deferring the playable state switch until after loading improves SoC
between loadMap() and changeMap() procedures. If... -
04:59 Revision 8a0e89cd (github): World: Defer end of map editing during conversion; cleanup
- Wait until control has returned to the engine before signaling that
map editing has completed. Previously this was do... -
03:52 Revision 385304cc (github): wip 1
-
00:20 Revision e54009d4 (github): Debug|libcommon: Removed old respawn-class debug messages (no longer of interest)
2013-06-18
-
23:57 Revision f85219ae (github): Reconnected MapConversionReporter to the map conversion process
-
22:13 Revision e85bda1c (github): Map: Cleaned up interface to the binary space partitioner
- As the BSP data elements are now produced using data and mechanisms
provided by the map it is no longer logical to "b... -
05:28 Revision 6fc8bb5f (github): bsp::Partitioner: Cleanup
-
04:41 Revision 5b184564 (github): Optimize|BSP Builder: Allocate vertexes for BSP line segments from the map's Mesh
- The space partitioner now allocates vertexes from the Mesh owned by
the map directly. This means the map does not hav... -
01:45 Bug #1123 (Closed): Crash in Hexen 4 level Demo (Build869)
- I'm running Doomsday Engine 1.10.3 (Build869), Hexen 4 level demo, and OS X 10.8.4. I get a crash if I wander ar...
-
01:12 Revision 0663a55b (github): BSP Builder: Allocate geometry components from the Map's primary Mesh
- All components of the primary mesh geometry for the map are now all
allocated from one Mesh instance owned by the map...
2013-06-17
-
18:20 Revision 02a90a07 (github): Cleanup|libdeng2: Arguments of Widget::notifyTree()
-
13:18 Revision f9be7589 (github): Fixed|Server: Construction and destruction of the server subsystem
- Defer constructing of the ServerSystem until the entire ServerApp
instance has been initialized (e.g., World is avail... -
10:30 Revision fe857cfd (github): Changed release type to "Candidate" for 1.11
-
10:28 Revision b7f68396 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
-
10:28 Revision f9bd678c (github): Cleanup
-
08:50 Revision 73c8fe41 (github): Refactor: Moved the current game and game change audience to App level
- Moving these from the Games collection up to app level is important
as this change as this significantly alters game ... -
07:13 Revision d1039dee (github): Refactor: Renamed various world domain source files
- p_mapdata.h -> entitydef.h
p_data.cpp -> entitydef.cpp
r_world.h -> maputil.h
r_world.cpp -> maputil.cpp
Also dumped... -
05:19 Revision 5166a73a (github): Cleanup
-
04:05 Revision 3384e2d5 (github): Refactor: Moved logic for updating map state following engine reset to Map
-
00:27 Revision 00b2daf2 (github): Add todo comment re ring zero behavior of client vs server
2013-06-16
-
22:08 Revision 81853a88 (github): Refactor|World: Encapsulate world reset in World::reset()
- Should be called by the owning app instance to reset the world back
to the initial state when changing game. This cou... -
22:04 Revision 3aa72d82 (github): Server: App_World() should return the World instance owned by ServerApp
-
22:02 Revision fcef025f (github): Windows|ServerApp: Fix build error (header inclusion order)
-
21:23 Revision 49ea0f03 (github): Refactor|Server: Added ServerApp
- The old procedural app initialization is now handled by the ServerApp
class, modeled the same way as ClientApp. Natur... -
16:04 Revision 8c7034b2 (github): Client|Console: Dragging log's top edge with the mouse
- Todo for later: Could use some further usability tuning. E.g., if the
user resizes the log with the mouse, does it me... -
10:39 Revision 64a50e30 (github): Client|UI: Adjusted mouse trapping behavior during fullscreen switches
- The mouse should not be trapped if the task bar is open. Also,
LegacyWidget shouldn't trap the mouse when a game isn'...
2013-06-15
-
14:13 Revision 43dc91d9 (github): Ring Zero: Improved game selection menu
- Instead of opening the console, ringzero now shows a graphical menu
for selecting the game. -
14:11 Revision a75d53ee (github): Client|Console: Log background blur can be disabled, eat mouse clicks
-
14:10 Revision 5b5670e7 (github): Client|ButtonWidget: Visual tweak to button frame
-
14:10 Revision 41dcbaa2 (github): Client|UI|GuiWidget: Use normalized scissor for content clipping
-
14:09 Revision 8b360575 (github): libgui|GLState: Normalized scissor
- The normalized scissor is relative to the viewport, so it can be used
with downscaled viewports. -
14:07 Revision 3f1aae20 (github): Default Style: Added logos for game plugins
- Temporarily borrowed the old ones from Snowberry.
-
11:01 Revision e78923e2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
-
11:01 Revision f9aaccf8 (github): Fixed|GuiWidget: Blurring and alpha
- The blur must be flattened before rendering it back to the frame
buffer. -
11:00 Revision 196042a2 (github): Client|UI: Added MenuWidget and a game selection menu
- The game selection menu is a work in progress...
-
10:52 Revision 83ff1fdc (github): Fixed|Client|Map: The LightGrid must be destroyed before the map data elements
-
10:32 Revision 865eba60 (github): Sector|Polyobj: There is no need to update bias surfaces during map setup
- Bias lighting is now initialized after any geometry which might move
during map change procedure have done so. -
10:00 Revision 36af8134 (github): World: Reordered events in the mapChange() procedure
- The aim being to group and order the initialization of subsystems and
their data according to their concerns and also... -
09:52 Revision a5d171a8 (github): Client|ScrollAreaWidget: Setting content size using rules
-
09:52 Revision 34b92d95 (github): Client|UI: Added colors for LabelWidget and a missing function
-
09:51 Revision 75505b23 (github): Refactor|Client|UI: Added "ui" namespace for UI related enums and defs
- The widget classes are not supposed to be in this namespace, though.
-
09:48 Revision 90c3ac76 (github): Games: Added notification about added new games
-
09:47 Revision 95650d8d (github): Debug|libdeng2|OperatorRule: Improved description
-
09:46 Revision ea116611 (github): Fixed: Warning about uninitialized variables
-
09:46 Revision 093e8279 (github): Fixed|Models: Possible out-of-bounds uses of the submodels array
- In various places of the code there is an assumption that submodel #0
always exists. This may not be the case. -
09:06 Revision 1bc57235 (github): Debug: Do not continuously log the current GL filter color value
- Do so only when this value changes.
-
08:37 Revision a9f0062a (github): World: Minor API improvements; more apidocs; cleanup
-
07:29 Revision 4bfd6a49 (github): API: Revised API for map changes
- Game plugins now perform a map change by calling the API function
P_MapChange(). Once the map change has been complet... -
05:24 Revision b364bf6c (github): Refactor: Moved logic for updating world state following engine reset to World
- Also improved Map apidocs.
-
04:32 Revision 03817b9a (github): Map: Various API improvements
- Throw an error when attempting to access missing data (blockmaps,
BSP and thinker lists).
Deferred construction of t...
2013-06-14
-
20:24 Revision 3c59944f (github): Fixed|libcommon: Compiler warnings about signed/unsigned comparison
-
20:20 Revision 1d7966f6 (github): Fixed|World|Map Renderer: Benign compiler warnings about unused/uninitialized variables
-
17:25 Revision d5e77756 (github): libdeng2|Counted: Added new variants of holdRef()
-
17:24 Revision 14c813e1 (github): Debug|libdeng2: Describing rules as text
- Added descriptions for rules so it is easier to see if there are any
mistakes in them (e.g., missing edges of a recta... -
07:52 Revision 1cef65aa (github): Cleanup
-
07:40 Revision 74869e10 (github): Map: Cleanup
-
07:37 Revision 6336a25a (github): Refactor|Map: Encapsulated map element blockmaps
-
07:26 Revision e9d660c2 (github): Refactor|Map: Provide only const pointers to the map blockmaps
-
07:16 Revision ad20edf3 (github): Refactor|Map: Encapsulated node piles and line links
- These data sets/structures are no longer visible at API level.
-
06:42 Revision 328e39b7 (github): Refactor: Merged rest of p_maputil.cpp into de::Map
- Todo: Map's public API can now be simplified significantly as all
tasks which link map elements to map-owned data str... -
05:53 Revision 8a57d2c8 (github): Refactor: Split up p_maputil.cpp moving these functions to better homes
-
04:51 Revision 96404122 (github): Thinkers: Cleanup
-
03:20 Revision e6eb6175 (github): Refactor|Map: Separated thinker and thinker list from Map to new class Thinkers
- Functionally unchanged. However the implementation was cleaned up and
the list array replaced with a QList.
Applied ... -
00:48 Revision f3a037a5 (github): World: The core map data components are neither copyable or assignable
-
00:30 Revision fd35bce7 (github): Surface: Added methods (setFlags, isFlagged)
-
00:15 Revision a6eb4fe3 (github): Surface: Further API cleanup
- Todo for later: Completely redesign the way light decorations are
implemented. The current implementation lacks coher...
2013-06-13
-
23:35 Revision 92d0a624 (github): Surface: Cleanup (isAttachedToMap() is unnecessary)
-
23:27 Revision a12fb2fb (github): Refactor|World: Cleaned up Plane, Sector and Surface ctors
-
21:40 Revision 7fa518e0 (github): Documentation|Fixed|World: Various minor fixes plus some cleanup
-
21:33 Revision c145f4fa (github): Server: Ensure the current world map is free'd when changing game
-
10:43 Revision 1c403953 (github): UI|Console|LogWidget: Fixed animation glitches
- Drawing must occur using the same values that were used when the
geometry was updated. -
10:41 Revision 34a4280a (github): libdeng2|Clock: Priority audience for time change
- In some cases it is necessary for certain time change audience members
to be notified before other members (e.g., Sca... -
09:04 Revision c73f377b (github): Fixed: Benign warning about initialization order
-
09:03 Revision 52d634c1 (github): Default Style: Restored black background color
- The green/cyan hue experiment didn't take.
-
09:01 Revision f25a9177 (github): Fixed: Build error (iterator/const_iterator incompatibility)
-
08:55 Revision 316f449e (github): Fixed: Compiler warning about unhandled case in switch
-
08:53 Revision eca6db05 (github): Fixed: goto would jump over variable initialization
- Removed the goto.
-
08:21 Revision 9e179475 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
-
07:34 Revision d33671ad (github): Cleanup|Map|BspLeaf|Particles: Removed some obsolete todo comments
-
07:12 Revision 41a634fd (github): Refactor|Map: Attribute a URI to a Map upon instantiation
-
06:50 Revision 61635688 (github): Refactor|Map: Made private linkLine() and linkBspLeaf() methods of Map
-
06:30 Revision d711ae92 (github): Refactor|MapElement: Renamed castTo() to as()
-
06:12 Revision 0d6753f0 (github): Documentation|Fixed: Various apidoc fixes and cleanup
-
04:50 Revision 4615fa20 (github): Fixed|Line: Changes to line flags via DMU not respected
- Changes to flags via DMU use replace rather than set semantics.
-
04:19 Revision 7737cb06 (github): BspLeaf: Multiple polyobjs can now be linked to a BSP leaf
- Note that this does not mean that intersecting geometry is now dealt
with, however. -
03:36 Revision 8eea97e5 (github): Server|Surface: Exclude logic for surface material origin smoothing; cleanup
- The server does not animate surface material origins.
-
03:13 Revision 3d1346c2 (github): Plane: Cleanup
-
03:00 Revision 185e0871 (github): Documentation|Sector: Minor apidoc improvements
-
02:48 Revision 42ad3748 (github): Cleanup/fix typos
-
02:42 Revision b4c7ae61 (github): Refactor|Sector|Plane: Removed ambiguously defined Plane::Type
- The "type" of a plane is actually implicit according to which "slot"
the plane occupies in the list of planes in the ... -
02:06 Revision 1560a4fa (github): Sector: Private instance observes Plane::heightChange notification
- Users of this class do not need to know how this is implemented.
-
01:50 Revision 802ddfa2 (github): Vertex: Cleanup
-
01:22 Revision 2ed50b0e (github): Debug|Generators: Disabled repeat generator link warning message
- These are occuring so thick and fast that logging is pointless (and
negatively affecting performance).
Todo: Either ... -
01:03 Revision a7042d5a (github): Fixed|ConvexSubspace: Added missing assignment operator
- Seemingly I forgot to define this when I applied the pimpl idiom.
-
00:46 Revision 2e7b0345 (github): Server|Map: Server does not animate plane heights or surface material origins
- Storage for the plane height and material origin tracking buffers is
no longer allocated and the logic for which is e...
2013-06-12
-
22:34 Revision 6783e280 (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/src/ui/widgets/legacywidget.cpp -
22:29 Revision 9eae1b40 (github): Client|Widgets: Restored LegacyWidget, disabled blurring
- The legacy OpenGL rendering code is not compatible with the blurring
effect -- the liberal modifications to OpenGL st... -
22:25 Revision 44cd1780 (github): Fixed|LogWidget: Possible out-of-bounds cache access
-
22:08 Revision d002b591 (github): Client|LogWidget: Restored default background
-
22:04 Revision 9503a6b3 (github): Client|Console: Adjusted scrolling in LogWidget and ConsoleWidget
-
22:03 Revision a79a6056 (github): Fixed|libdeng2|ScalarRule: Shifting a scalar animation
- The rule must be invalidated if it is shifted so that the new value
becomes effective. -
22:02 Revision 10295e10 (github): Client|Widgets: Added BlurWidget
- Simple utility widget for setting up a blurred layer in the UI.
Refactored GuiWidget's blurred background to allow o... -
21:22 Revision 478de14b (github): libdeng2|Animation: EaseIn and EaseOut functions were mixed up
-
21:22 Revision 04aabeae (github): Refactor|Client|Generators: Generators collection is now a C++ class
- Also, memory for Generators is no longer allocated on server-side
and particle logic is no longer included in server ... -
21:06 Revision 02437019 (github): Fixed|libgui: Clearing a Drawable
- The default program was not cleared with the rest of the Drawable.
-
19:30 Revision 81d62acb (github): Fixed|Map: Reordered Map's destructor (BspLeaf references Sector at this time)
- All memory allocated for the current map is now free'd when the map
changes (in World::loadMap).
Todo: There should ... -
19:09 Revision 41602fec (github): Fixed: Erroneous attempt to free memory in SB_DestroySurface()
- Memory for the BiasSurfaces and vertexillum_ts is block-allocated by
SB_InitForMap(), therefore it can not be free'd ... -
18:51 Revision ffa06309 (github): World: Manually free the current map in loadMap()
- See @todo comment in this function re the future of the memory Zone.
-
00:41 Revision 629dc3e5 (github): Refactor|World: Updated _E() macro usage
2013-06-11
-
23:56 Revision 4f91653e (github): Merge branch 'master' into revise-map-geometry-generation
- Conflicts:
doomsday/client/client.pro -
22:39 Revision f9deb255 (github): GuiWidget: Downsample the blur more (x4)
-
22:35 Revision c24e1e20 (github): Client|Widgets: Apply color to the GuiWidget blurred background
-
22:34 Revision a1a114d0 (github): Fixed|Client|ConsoleWidget: Sync log expansion better with scrolling
-
21:45 Revision 0cb635c6 (github): Client|Widgets: Blurred GuiWidget background, fine-tuning
- A GuiWidget background can now be configured to be blurred. The widgets
behind the blurred widget are drawn onto a te... -
21:37 Revision c32489dc (github): Client|Default Style: Added the window background image
-
21:36 Revision 6af0dec3 (github): Fixed|libgui|GLShaderBank: Applying values from shader definitions
-
21:34 Revision 81e74dc3 (github): Documentation|libgui|GLTexture: Improved apidoc
-
21:33 Revision dac008a5 (github): libdeng2|Widget: Partial tree traversal
- Made it possible for Widget::notifyTree() to abort the traversal
when encountering a specific widget.
Todo: Collect ... -
21:30 Revision ff61400e (github): libdeng2|Matrix: Added 2D variant of scaleThenTranslate()
-
21:28 Revision 38202b13 (github): libdeng2|RuleBank: Added a 'zero' rule
- When requesting a rule with an empty string, RuleBank now returns the
shared zero rule. -
18:51 Revision 9eb9a55c (github): Refactor|Blockmap|Gridmap: Gridmap, Blockmap now C++ classes; free'd with Map
-
11:38 Revision 6c3a2c09 (github): Console: Improved "conopen" command
- "conopen" will now open the task bar and focus the command line.
-
11:30 Revision 4a1d0c6b (github): UI|All Games: Added "taskbar" cmd, replaced the Control Panel menu item
- Instead of opening the control panel, the menu now has a "Show Taskbar"
item for showing the task bar. The control pa... -
11:28 Revision 2548d1d8 (github): Client|UI: Adjusted task bar and console behavior
- Based on feedback, Esc now opens just the menu. Shift-Esc will open
just the task bar (focusing the console command l... -
11:07 Revision b754c893 (github): Cleanup
-
10:29 Revision 44299df0 (github): Refactor|libdeng2: Renamed ScalarRule::scalar() to animation()
-
10:28 Revision 626d507d (github): Fixed|libdeng2|RuleRectangle: Vertical input/output dependencies
- The Height output rule was not properly dependent on the vertical
inputs. -
10:28 Revision 6de63211 (github): Refactor|Client: LogWidget derived from ScrollAreaWidget
- LogWidget now uses the rules-based ScrollAreaWidget for event handling,
positioning the scrollable content and drawi...
2013-06-10
-
11:09 Revision fadc08be (github): Refactor: Improved _E() macro for easier usage
- The argument to the macro is now automatically converted to a string
literal. -
08:20 Revision 7787174e (github): Fixed|Windows|Installer: Deploy the 'gui' Doomsday Script module
- The previously missing 'gui' module is now deployed in the Windows
installation.
2013-06-09
-
20:43 Revision 1f2d633c (github): Fix build (nodeindex_t unknown in m_nodepile.h)
-
19:41 Revision f2b26fec (github): Refactor|EntityDatabase: EntityDatabase now a C++ class; allocated with Map
-
19:15 Revision 70d4f75d (github): World: Cleanup
-
18:48 Revision 80cc67bf (github): Client|Widgets: Added basic implementation of ScrollAreaWidget
-
18:47 Revision a109d652 (github): Fixed|Client: Use of tabs in the 'version' command
-
18:46 Revision 623a1840 (github): Refactor|libdeng2|RuleRectangle: No need to have a public Clock observer
-
18:46 Revision bb2f0081 (github): Refactor|Widgets: Conditional tree notification, pre/post handlers
- Improved the widget tree notification mechanism to include an optional
condition callback and pre/post handlers to be... -
13:24 Revision ae3e7d03 (github): Documentation|libdeng2: Fixed apidoc issues
-
12:18 Revision 17faacfa (github): Refactor|Client: GuiWidget is derived from QObject
- All widgets will benefit from signals and slots.
-
09:48 Revision 3c9e6c07 (github): Fixed|Client|Font|RichFormat: Popping formats off the stack
- When returning to an earlier format using the "." escape sequence,
the tab stop and indent mark must be unaffected. -
09:07 Revision fc3ada0b (github): Map: Basic API for accessing editable elements
- There is also no longer a need to use the editable element mechanism
for the EntityDatabase.
On server side storage ... -
09:00 Revision 4229ac2c (github): Documentation|libgui|Font: How to use indentation and tab stops
-
08:41 Revision d7bafbc8 (github): Cleanup: Removed redundant fatal errors
-
08:39 Revision 5c235fe8 (github): Cleanup
-
08:17 Revision c464c31f (github): Map: Encapsulate BSP construction and map element finalization
-
08:05 Revision 49039fd1 (github): Map: Encapsulate the editable map element LUTs
-
07:25 Revision 832d7ab5 (github): Map: Provide access to the map element LUTs via the API only
-
06:59 Revision 853db991 (github): Map: Encapsulate initialization of the various Blockmaps
-
06:12 Revision ef35a431 (github): Refactor: Renamed edit_map.cpp as world/api_mapedit.cpp
-
05:54 Revision f2c8dc47 (github): Merge branch 'revise-map-geometry-generation' of github.com:skyjake/Doomsday-Engine into revise-map-geometry-generation
-
05:53 Revision 33afe8cb (github): Refactor: Moved editable map elements into Map
- Upon instantiation a Map is initially configured in editable mode.
The map edit API calls Map::endEditing() to signal... -
05:50 Revision b0d6b78d (github): Refactor: Moved editable map elements into Map
- Upon instantiation a Map is initially configured in editable mode.
The map edit API calls Map::endEditing() to signal... -
03:37 Revision 5013d252 (github): wip 1
2013-06-08
-
22:55 Revision 32c5301d (github): World: Improved console output
- Also tried out the new rich formatting with the current map element
information (is this right?). -
22:00 Revision 9d3020d1 (github): Fix typo
-
21:45 Revision 434fa66b (github): World: Cleanup
-
19:58 Revision 35a31c07 (github): Refactor|World: Merged MapArchive functionality into World
-
17:26 Revision a0b83949 (github): Add missing blockmapvisual sources
- Must have been inadvertently omitted in the earlier move.
-
17:22 Revision 269bfe4f (github): World: Encapsulate MapArchive
- Todo: There is no longer any benefit to separating the MapArchive
now that we have a World. MapArchive functionality ... -
16:37 Revision 8f7f40de (github): Merge branch 'master' into revise-map-geometry-generation
-
16:30 Revision e2b78719 (github): World: Added World abstraction and encapsulated various global functions
- Todo: MapArchive should be owned by the world.
-
15:27 Revision ff47d827 (github): Client: Improved console output of various commands/subsystems
- Applied rich formatting and generally improved the console message
output.
Note that the monospace formatter doesn't... -
15:23 Revision 4fcf0b60 (github): Refactor|Client|Widgets: Use the _E macro instead of DENG2_ESC
-
15:22 Revision fadd6924 (github): Fixed|Client|LogWidget: Ensure visible range is not too small
- When the visible entries are very tall, the potentially visible range
would be quite narrow. -
15:21 Revision 1c34193d (github): Client|GLTextComposer: Apply line alignment
-
15:20 Revision 948cbdf7 (github): libdeng2: Added a shorter macro for DENG2_ESC()
-
09:56 Revision 1a14af3e (github): Client|GLTextComposer: Improved positioning of line segments
- The width of the rightmost line segments may now be contracted up to
15% to make them fit onto the available maximum ... -
09:53 Revision 666c5218 (github): Client|FontLineWrapping: Apply tab stops to line segments
-
09:53 Revision d24024fd (github): libgui|Font|RichFormat: Revised interpretation of tab stops
- Each range in the rich format is assigned a tab stop number.
2013-06-07
-
22:52 Revision 7c6a65e6 (github): Client|GLTextComposer: Align line segments based on tab stops
- Todo: Cleanup.
-
16:44 Revision e6af6354 (github): Refactor|Client: Lines can be composed of smaller segments
- Tab stops and alignment of content between lines require that the
parts are positioned at GL drawing time rather than... -
16:41 Revision 5b60f8b5 (github): Cleanup
-
15:51 Revision 6c0d2054 (github): Client|Default Style: Slightly darker background color
-
15:09 Revision 631e9401 (github): Refactor: Moved blockmap debug visual to render domain
-
14:39 Revision c30c939a (github): Cleanup
-
14:20 Revision fec92835 (github): Dumped unused and obsolete dam_file.cpp/h
-
14:15 Revision 656093fd (github): Refactor|libgui|Font: Use EscapeParser to set up rich formatting
- Also cleaned up the implementation by applying the pimpl idiom.
-
14:14 Revision b64eed7a (github): Fixed|libdeng2|MonospaceLogSinkFormatter: Filter out escape sequences
- Monospace log output does not use style formatting.
-
14:13 Revision e6373b9a (github): libdeng2: Added EscapeParser
- Utility for parsing a text string with ASCII Esc (0x1b) escape
sequences, used for rich text formatting in libdeng2. -
13:54 Revision b9f73d24 (github): Refactor: Split up p_dmu.h; produced DmuArgs from setargs_t
-
12:12 Revision 679f9bb1 (github): Refactor: Moved Mesh geometry components out of the world module
-
11:51 Revision 05751f90 (github): Documentation: Renamed "map" module as "world"
-
11:46 Revision 8e5125be (github): Refactor: Renamed GameMap as Map
- As this class is now present in the world module and defined in the
de namespace there are now no collisions for the ... -
09:31 Revision 2dcdebcc (github): Refactor: Renamed "map" module as "world"
-
09:01 Revision b29998cb (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
-
09:01 Revision 60417152 (github): Console: Styled output for the "version" command
- Todo for later: Using the style escape sequences this way is a bit
cumbersome. A more user-friendly HTML-like markup ... -
08:58 Revision 0ee092dc (github): Client|FontLineWrapping: Cleanup
-
08:58 Revision 16050e7e (github): libgui|Font|RichFormat: Added escape sequences for tab positions
- These will be used for aligning text on a line.
-
07:01 Revision a9c2ac0f (github): Improved/standardized various log messages output when loading a map
-
06:59 Revision cdb92869 (github): BspLeaf: Cleanup
-
06:57 Revision 9e564ec5 (github): Documentation|BspLeaf|BspNode|Segment: Improved apidocs for BspLeaf, BspNode and Segment
-
06:55 Revision 6563e4c0 (github): Mesh: Added (Element) base class for all mesh geometry elements
- Plus cleanup.
-
01:18 Revision b5e7f0dc (github): Merge branch 'master' into revise-map-geometry-generation
-
01:17 Revision 774d3be9 (github): Client|LabelWidget: Fix build warning (switch with no case)
Also available in: Atom