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From 2013-06-07 to 2013-06-20

2013-06-20

18:41 Revision 17c869d0 (github): Client|Task Bar: Items of the DE menu change depending on engine state
The Control Panel and unload items are only shown if a game is loaded. skyjake
18:40 Revision e12bcbcb (github): Client|Popup: Fixed a problem with preparing popups for opening
With a popup menu one must ensure that both the popup's and the
contained menu's layout is updated immediately after ...
skyjake
18:39 Revision bd527f7d (github): Client|MenuWidget: Menu items can be hidden and shown
Allows menus to be more dynamic in terms of what is displayed. skyjake
18:38 Revision 8fdcc74f (github): Debug|libdeng2|Widget: Forming the "path" name of a widget
If widgets are unnamed, use the address as a temporary name. skyjake
16:01 Revision ab470d51 (github): Client|PopupMenuWidget: Use accent color for highlighting pressed item
skyjake
15:09 Revision b6ac9259 (github): Fixed|Client: Build failure (static class member initialization)
skyjake
10:07 Revision abbc80a9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:07 Revision 733fcf42 (github): Client|Task Bar: Opening a popup menu from the DE button
Plus some minor fixes/enhancements. skyjake
10:05 Revision af94f305 (github): Client|UI: Added popup widget and popup menu widget
skyjake
10:04 Revision b95a96fd (github): Client|MenuWidget: Menu layout that expands in both directions
Fixed or unlimited number of columns/rows. skyjake
10:03 Revision 8fe9d06b (github): Client|ScrollAreaWidget: Scroll area clips children
skyjake
10:03 Revision 2d2d1434 (github): Client|ButtonWidget: Observing the state of a button
skyjake
10:01 Revision 8d7faea5 (github): Fixed|CommandAction: Missing call of base class trigger
skyjake
10:01 Revision b73389de (github): Client|UI: Added Direction to the ui namespace
skyjake
09:56 Revision bb908342 (github): Client|GuiWidget: Added virtual methods about child addition/removal
skyjake
09:55 Revision a4627c0c (github): Default Style: Added inverted text and background colors
skyjake
09:55 Revision c4a712b3 (github): Debug|libdeng2|RuleRectangle: Debug name for RuleRectangle
skyjake
09:54 Revision ab79fb6b (github): libdeng2|Widget: Child hit clipping, notifications about parent changes
skyjake
09:53 Revision 987490b2 (github): libdeng2|ScalarRule: Animation styles
skyjake
09:53 Revision 1cf1ad1e (github): Fixed|libdeng2|OperatorRule: Broken Double operator, added clamped
The Half and Double operators are now used when dividing/multiplying
by 2.
skyjake
09:52 Revision 175cbaa7 (github): libdeng2|Rectangle: Added a new contains() and intersection methods
skyjake
09:51 Revision bd30fc7a (github): libdeng2|Range: Added clamp() method
skyjake
09:51 Revision 2089b1a7 (github): libgui|GLState: Apply scissors cumulatively
Each scissor cuts away from the previously defined scissor. skyjake
02:32 Revision 046d570f (github): Refactor|Plane: Renamed Plane::inSectorIndex() as indexInSector() (convention)
danij
02:14 Revision 5d15fe9a (github): Client|Bias Lighting: Cleanup
Also added a TODO comment about the under performing algorithm used
for unlinking BiasSurface data in SB_DestroySurfa...
danij
02:06 Revision 1ac42214 (github): Debug|MemoryZone: Log a debug message when free'ing memory blocks in Z_FreeTags()
danij

2013-06-19

23:07 Revision f5e657a9 (github): Improved log message consistency (use the phrase "Completed in")
danij
22:29 Revision 54240032 (github): Cleanup
danij
21:42 Revision f1e395bb (github): World: Use "indexInArchive" when compiling a map conversion report
As the report is intended for the map author any element references
should use the in-archive indices rather in-map (...
danij
07:38 Revision 4074ecb5 (github): World: Disconnect the MapConversionReporter once map editing ends
Once editing has ended when converting a map in some other format
we are no longer interested in being notified of an...
danij
07:22 Revision c4f34614 (github): World: Cleanup
danij
06:26 Revision 6dee05d5 (github): World: Switch the loaded map to playable state on map change
Deferring the playable state switch until after loading improves SoC
between loadMap() and changeMap() procedures. If...
danij
04:59 Revision 8a0e89cd (github): World: Defer end of map editing during conversion; cleanup
Wait until control has returned to the engine before signaling that
map editing has completed. Previously this was do...
danij
03:52 Revision 385304cc (github): wip 1
danij
00:20 Revision e54009d4 (github): Debug|libcommon: Removed old respawn-class debug messages (no longer of interest)
danij

2013-06-18

23:57 Revision f85219ae (github): Reconnected MapConversionReporter to the map conversion process
danij
22:13 Revision e85bda1c (github): Map: Cleaned up interface to the binary space partitioner
As the BSP data elements are now produced using data and mechanisms
provided by the map it is no longer logical to "b...
danij
05:28 Revision 6fc8bb5f (github): bsp::Partitioner: Cleanup
danij
04:41 Revision 5b184564 (github): Optimize|BSP Builder: Allocate vertexes for BSP line segments from the map's Mesh
The space partitioner now allocates vertexes from the Mesh owned by
the map directly. This means the map does not hav...
danij
01:45 Bug #1123 (Closed): Crash in Hexen 4 level Demo (Build869)
I'm running Doomsday Engine 1.10.3 (Build869), Hexen 4 level demo, and OS X 10.8.4. I get a crash if I wander ar... aaronbdwyer
01:12 Revision 0663a55b (github): BSP Builder: Allocate geometry components from the Map's primary Mesh
All components of the primary mesh geometry for the map are now all
allocated from one Mesh instance owned by the map...
danij

2013-06-17

18:20 Revision 02a90a07 (github): Cleanup|libdeng2: Arguments of Widget::notifyTree()
skyjake
13:18 Revision f9be7589 (github): Fixed|Server: Construction and destruction of the server subsystem
Defer constructing of the ServerSystem until the entire ServerApp
instance has been initialized (e.g., World is avail...
skyjake
10:30 Revision fe857cfd (github): Changed release type to "Candidate" for 1.11
skyjake
10:28 Revision b7f68396 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:28 Revision f9bd678c (github): Cleanup
skyjake
08:50 Revision 73c8fe41 (github): Refactor: Moved the current game and game change audience to App level
Moving these from the Games collection up to app level is important
as this change as this significantly alters game ...
danij
07:13 Revision d1039dee (github): Refactor: Renamed various world domain source files
p_mapdata.h -> entitydef.h
p_data.cpp -> entitydef.cpp
r_world.h -> maputil.h
r_world.cpp -> maputil.cpp
Also dumped...
danij
05:19 Revision 5166a73a (github): Cleanup
danij
04:05 Revision 3384e2d5 (github): Refactor: Moved logic for updating map state following engine reset to Map
danij
00:27 Revision 00b2daf2 (github): Add todo comment re ring zero behavior of client vs server
danij

2013-06-16

22:08 Revision 81853a88 (github): Refactor|World: Encapsulate world reset in World::reset()
Should be called by the owning app instance to reset the world back
to the initial state when changing game. This cou...
danij
22:04 Revision 3aa72d82 (github): Server: App_World() should return the World instance owned by ServerApp
danij
22:02 Revision fcef025f (github): Windows|ServerApp: Fix build error (header inclusion order)
danij
21:23 Revision 49ea0f03 (github): Refactor|Server: Added ServerApp
The old procedural app initialization is now handled by the ServerApp
class, modeled the same way as ClientApp. Natur...
skyjake
16:04 Revision 8c7034b2 (github): Client|Console: Dragging log's top edge with the mouse
Todo for later: Could use some further usability tuning. E.g., if the
user resizes the log with the mouse, does it me...
skyjake
10:39 Revision 64a50e30 (github): Client|UI: Adjusted mouse trapping behavior during fullscreen switches
The mouse should not be trapped if the task bar is open. Also,
LegacyWidget shouldn't trap the mouse when a game isn'...
skyjake

2013-06-15

14:13 Revision 43dc91d9 (github): Ring Zero: Improved game selection menu
Instead of opening the console, ringzero now shows a graphical menu
for selecting the game.
skyjake
14:11 Revision a75d53ee (github): Client|Console: Log background blur can be disabled, eat mouse clicks
skyjake
14:10 Revision 5b5670e7 (github): Client|ButtonWidget: Visual tweak to button frame
skyjake
14:10 Revision 41dcbaa2 (github): Client|UI|GuiWidget: Use normalized scissor for content clipping
skyjake
14:09 Revision 8b360575 (github): libgui|GLState: Normalized scissor
The normalized scissor is relative to the viewport, so it can be used
with downscaled viewports.
skyjake
14:07 Revision 3f1aae20 (github): Default Style: Added logos for game plugins
Temporarily borrowed the old ones from Snowberry. skyjake
11:01 Revision e78923e2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
11:01 Revision f9aaccf8 (github): Fixed|GuiWidget: Blurring and alpha
The blur must be flattened before rendering it back to the frame
buffer.
skyjake
11:00 Revision 196042a2 (github): Client|UI: Added MenuWidget and a game selection menu
The game selection menu is a work in progress... skyjake
10:52 Revision 83ff1fdc (github): Fixed|Client|Map: The LightGrid must be destroyed before the map data elements
danij
10:32 Revision 865eba60 (github): Sector|Polyobj: There is no need to update bias surfaces during map setup
Bias lighting is now initialized after any geometry which might move
during map change procedure have done so.
danij
10:00 Revision 36af8134 (github): World: Reordered events in the mapChange() procedure
The aim being to group and order the initialization of subsystems and
their data according to their concerns and also...
danij
09:52 Revision a5d171a8 (github): Client|ScrollAreaWidget: Setting content size using rules
skyjake
09:52 Revision 34b92d95 (github): Client|UI: Added colors for LabelWidget and a missing function
skyjake
09:51 Revision 75505b23 (github): Refactor|Client|UI: Added "ui" namespace for UI related enums and defs
The widget classes are not supposed to be in this namespace, though. skyjake
09:48 Revision 90c3ac76 (github): Games: Added notification about added new games
skyjake
09:47 Revision 95650d8d (github): Debug|libdeng2|OperatorRule: Improved description
skyjake
09:46 Revision ea116611 (github): Fixed: Warning about uninitialized variables
skyjake
09:46 Revision 093e8279 (github): Fixed|Models: Possible out-of-bounds uses of the submodels array
In various places of the code there is an assumption that submodel #0
always exists. This may not be the case.
skyjake
09:06 Revision 1bc57235 (github): Debug: Do not continuously log the current GL filter color value
Do so only when this value changes. danij
08:37 Revision a9f0062a (github): World: Minor API improvements; more apidocs; cleanup
danij
07:29 Revision 4bfd6a49 (github): API: Revised API for map changes
Game plugins now perform a map change by calling the API function
P_MapChange(). Once the map change has been complet...
danij
05:24 Revision b364bf6c (github): Refactor: Moved logic for updating world state following engine reset to World
Also improved Map apidocs. danij
04:32 Revision 03817b9a (github): Map: Various API improvements
Throw an error when attempting to access missing data (blockmaps,
BSP and thinker lists).
Deferred construction of t...
danij

2013-06-14

20:24 Revision 3c59944f (github): Fixed|libcommon: Compiler warnings about signed/unsigned comparison
danij
20:20 Revision 1d7966f6 (github): Fixed|World|Map Renderer: Benign compiler warnings about unused/uninitialized variables
danij
17:25 Revision d5e77756 (github): libdeng2|Counted: Added new variants of holdRef()
skyjake
17:24 Revision 14c813e1 (github): Debug|libdeng2: Describing rules as text
Added descriptions for rules so it is easier to see if there are any
mistakes in them (e.g., missing edges of a recta...
skyjake
07:52 Revision 1cef65aa (github): Cleanup
danij
07:40 Revision 74869e10 (github): Map: Cleanup
danij
07:37 Revision 6336a25a (github): Refactor|Map: Encapsulated map element blockmaps
danij
07:26 Revision e9d660c2 (github): Refactor|Map: Provide only const pointers to the map blockmaps
danij
07:16 Revision ad20edf3 (github): Refactor|Map: Encapsulated node piles and line links
These data sets/structures are no longer visible at API level. danij
06:42 Revision 328e39b7 (github): Refactor: Merged rest of p_maputil.cpp into de::Map
Todo: Map's public API can now be simplified significantly as all
tasks which link map elements to map-owned data str...
danij
05:53 Revision 8a57d2c8 (github): Refactor: Split up p_maputil.cpp moving these functions to better homes
danij
04:51 Revision 96404122 (github): Thinkers: Cleanup
danij
03:20 Revision e6eb6175 (github): Refactor|Map: Separated thinker and thinker list from Map to new class Thinkers
Functionally unchanged. However the implementation was cleaned up and
the list array replaced with a QList.
Applied ...
danij
00:48 Revision f3a037a5 (github): World: The core map data components are neither copyable or assignable
danij
00:30 Revision fd35bce7 (github): Surface: Added methods (setFlags, isFlagged)
danij
00:15 Revision a6eb4fe3 (github): Surface: Further API cleanup
Todo for later: Completely redesign the way light decorations are
implemented. The current implementation lacks coher...
danij

2013-06-13

23:35 Revision 92d0a624 (github): Surface: Cleanup (isAttachedToMap() is unnecessary)
danij
23:27 Revision a12fb2fb (github): Refactor|World: Cleaned up Plane, Sector and Surface ctors
danij
21:40 Revision 7fa518e0 (github): Documentation|Fixed|World: Various minor fixes plus some cleanup
danij
21:33 Revision c145f4fa (github): Server: Ensure the current world map is free'd when changing game
danij
10:43 Revision 1c403953 (github): UI|Console|LogWidget: Fixed animation glitches
Drawing must occur using the same values that were used when the
geometry was updated.
skyjake
10:41 Revision 34a4280a (github): libdeng2|Clock: Priority audience for time change
In some cases it is necessary for certain time change audience members
to be notified before other members (e.g., Sca...
skyjake
09:04 Revision c73f377b (github): Fixed: Benign warning about initialization order
skyjake
09:03 Revision 52d634c1 (github): Default Style: Restored black background color
The green/cyan hue experiment didn't take. skyjake
09:01 Revision f25a9177 (github): Fixed: Build error (iterator/const_iterator incompatibility)
skyjake
08:55 Revision 316f449e (github): Fixed: Compiler warning about unhandled case in switch
skyjake
08:53 Revision eca6db05 (github): Fixed: goto would jump over variable initialization
Removed the goto. skyjake
08:21 Revision 9e179475 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
07:34 Revision d33671ad (github): Cleanup|Map|BspLeaf|Particles: Removed some obsolete todo comments
danij
07:12 Revision 41a634fd (github): Refactor|Map: Attribute a URI to a Map upon instantiation
danij
06:50 Revision 61635688 (github): Refactor|Map: Made private linkLine() and linkBspLeaf() methods of Map
danij
06:30 Revision d711ae92 (github): Refactor|MapElement: Renamed castTo() to as()
danij
06:12 Revision 0d6753f0 (github): Documentation|Fixed: Various apidoc fixes and cleanup
danij
04:50 Revision 4615fa20 (github): Fixed|Line: Changes to line flags via DMU not respected
Changes to flags via DMU use replace rather than set semantics. danij
04:19 Revision 7737cb06 (github): BspLeaf: Multiple polyobjs can now be linked to a BSP leaf
Note that this does not mean that intersecting geometry is now dealt
with, however.
danij
03:36 Revision 8eea97e5 (github): Server|Surface: Exclude logic for surface material origin smoothing; cleanup
The server does not animate surface material origins. danij
03:13 Revision 3d1346c2 (github): Plane: Cleanup
danij
03:00 Revision 185e0871 (github): Documentation|Sector: Minor apidoc improvements
danij
02:48 Revision 42ad3748 (github): Cleanup/fix typos
danij
02:42 Revision b4c7ae61 (github): Refactor|Sector|Plane: Removed ambiguously defined Plane::Type
The "type" of a plane is actually implicit according to which "slot"
the plane occupies in the list of planes in the ...
danij
02:06 Revision 1560a4fa (github): Sector: Private instance observes Plane::heightChange notification
Users of this class do not need to know how this is implemented. danij
01:50 Revision 802ddfa2 (github): Vertex: Cleanup
danij
01:22 Revision 2ed50b0e (github): Debug|Generators: Disabled repeat generator link warning message
These are occuring so thick and fast that logging is pointless (and
negatively affecting performance).
Todo: Either ...
danij
01:03 Revision a7042d5a (github): Fixed|ConvexSubspace: Added missing assignment operator
Seemingly I forgot to define this when I applied the pimpl idiom. danij
00:46 Revision 2e7b0345 (github): Server|Map: Server does not animate plane heights or surface material origins
Storage for the plane height and material origin tracking buffers is
no longer allocated and the logic for which is e...
danij

2013-06-12

22:34 Revision 6783e280 (github): Merge branch 'ui-framework'
Conflicts:
doomsday/client/src/ui/widgets/legacywidget.cpp
skyjake
22:29 Revision 9eae1b40 (github): Client|Widgets: Restored LegacyWidget, disabled blurring
The legacy OpenGL rendering code is not compatible with the blurring
effect -- the liberal modifications to OpenGL st...
skyjake
22:25 Revision 44cd1780 (github): Fixed|LogWidget: Possible out-of-bounds cache access
skyjake
22:08 Revision d002b591 (github): Client|LogWidget: Restored default background
skyjake
22:04 Revision 9503a6b3 (github): Client|Console: Adjusted scrolling in LogWidget and ConsoleWidget
skyjake
22:03 Revision a79a6056 (github): Fixed|libdeng2|ScalarRule: Shifting a scalar animation
The rule must be invalidated if it is shifted so that the new value
becomes effective.
skyjake
22:02 Revision 10295e10 (github): Client|Widgets: Added BlurWidget
Simple utility widget for setting up a blurred layer in the UI.
Refactored GuiWidget's blurred background to allow o...
skyjake
21:22 Revision 478de14b (github): libdeng2|Animation: EaseIn and EaseOut functions were mixed up
skyjake
21:22 Revision 04aabeae (github): Refactor|Client|Generators: Generators collection is now a C++ class
Also, memory for Generators is no longer allocated on server-side
and particle logic is no longer included in server ...
danij
21:06 Revision 02437019 (github): Fixed|libgui: Clearing a Drawable
The default program was not cleared with the rest of the Drawable. skyjake
19:30 Revision 81d62acb (github): Fixed|Map: Reordered Map's destructor (BspLeaf references Sector at this time)
All memory allocated for the current map is now free'd when the map
changes (in World::loadMap).
Todo: There should ...
danij
19:09 Revision 41602fec (github): Fixed: Erroneous attempt to free memory in SB_DestroySurface()
Memory for the BiasSurfaces and vertexillum_ts is block-allocated by
SB_InitForMap(), therefore it can not be free'd ...
danij
18:51 Revision ffa06309 (github): World: Manually free the current map in loadMap()
See @todo comment in this function re the future of the memory Zone. danij
00:41 Revision 629dc3e5 (github): Refactor|World: Updated _E() macro usage
danij

2013-06-11

23:56 Revision 4f91653e (github): Merge branch 'master' into revise-map-geometry-generation
Conflicts:
doomsday/client/client.pro
danij
22:39 Revision f9deb255 (github): GuiWidget: Downsample the blur more (x4)
skyjake
22:35 Revision c24e1e20 (github): Client|Widgets: Apply color to the GuiWidget blurred background
skyjake
22:34 Revision a1a114d0 (github): Fixed|Client|ConsoleWidget: Sync log expansion better with scrolling
skyjake
21:45 Revision 0cb635c6 (github): Client|Widgets: Blurred GuiWidget background, fine-tuning
A GuiWidget background can now be configured to be blurred. The widgets
behind the blurred widget are drawn onto a te...
skyjake
21:37 Revision c32489dc (github): Client|Default Style: Added the window background image
skyjake
21:36 Revision 6af0dec3 (github): Fixed|libgui|GLShaderBank: Applying values from shader definitions
skyjake
21:34 Revision 81e74dc3 (github): Documentation|libgui|GLTexture: Improved apidoc
skyjake
21:33 Revision dac008a5 (github): libdeng2|Widget: Partial tree traversal
Made it possible for Widget::notifyTree() to abort the traversal
when encountering a specific widget.
Todo: Collect ...
skyjake
21:30 Revision ff61400e (github): libdeng2|Matrix: Added 2D variant of scaleThenTranslate()
skyjake
21:28 Revision 38202b13 (github): libdeng2|RuleBank: Added a 'zero' rule
When requesting a rule with an empty string, RuleBank now returns the
shared zero rule.
skyjake
18:51 Revision 9eb9a55c (github): Refactor|Blockmap|Gridmap: Gridmap, Blockmap now C++ classes; free'd with Map
danij
11:38 Revision 6c3a2c09 (github): Console: Improved "conopen" command
"conopen" will now open the task bar and focus the command line. skyjake
11:30 Revision 4a1d0c6b (github): UI|All Games: Added "taskbar" cmd, replaced the Control Panel menu item
Instead of opening the control panel, the menu now has a "Show Taskbar"
item for showing the task bar. The control pa...
skyjake
11:28 Revision 2548d1d8 (github): Client|UI: Adjusted task bar and console behavior
Based on feedback, Esc now opens just the menu. Shift-Esc will open
just the task bar (focusing the console command l...
skyjake
11:07 Revision b754c893 (github): Cleanup
skyjake
10:29 Revision 44299df0 (github): Refactor|libdeng2: Renamed ScalarRule::scalar() to animation()
skyjake
10:28 Revision 626d507d (github): Fixed|libdeng2|RuleRectangle: Vertical input/output dependencies
The Height output rule was not properly dependent on the vertical
inputs.
skyjake
10:28 Revision 6de63211 (github): Refactor|Client: LogWidget derived from ScrollAreaWidget
LogWidget now uses the rules-based ScrollAreaWidget for event handling,
positioning the scrollable content and drawi...
skyjake

2013-06-10

11:09 Revision fadc08be (github): Refactor: Improved _E() macro for easier usage
The argument to the macro is now automatically converted to a string
literal.
skyjake
08:20 Revision 7787174e (github): Fixed|Windows|Installer: Deploy the 'gui' Doomsday Script module
The previously missing 'gui' module is now deployed in the Windows
installation.
skyjake

2013-06-09

20:43 Revision 1f2d633c (github): Fix build (nodeindex_t unknown in m_nodepile.h)
danij
19:41 Revision f2b26fec (github): Refactor|EntityDatabase: EntityDatabase now a C++ class; allocated with Map
danij
19:15 Revision 70d4f75d (github): World: Cleanup
danij
18:48 Revision 80cc67bf (github): Client|Widgets: Added basic implementation of ScrollAreaWidget
skyjake
18:47 Revision a109d652 (github): Fixed|Client: Use of tabs in the 'version' command
skyjake
18:46 Revision 623a1840 (github): Refactor|libdeng2|RuleRectangle: No need to have a public Clock observer
skyjake
18:46 Revision bb2f0081 (github): Refactor|Widgets: Conditional tree notification, pre/post handlers
Improved the widget tree notification mechanism to include an optional
condition callback and pre/post handlers to be...
skyjake
13:24 Revision ae3e7d03 (github): Documentation|libdeng2: Fixed apidoc issues
skyjake
12:18 Revision 17faacfa (github): Refactor|Client: GuiWidget is derived from QObject
All widgets will benefit from signals and slots. skyjake
09:48 Revision 3c9e6c07 (github): Fixed|Client|Font|RichFormat: Popping formats off the stack
When returning to an earlier format using the "." escape sequence,
the tab stop and indent mark must be unaffected.
skyjake
09:07 Revision fc3ada0b (github): Map: Basic API for accessing editable elements
There is also no longer a need to use the editable element mechanism
for the EntityDatabase.
On server side storage ...
danij
09:00 Revision 4229ac2c (github): Documentation|libgui|Font: How to use indentation and tab stops
skyjake
08:41 Revision d7bafbc8 (github): Cleanup: Removed redundant fatal errors
skyjake
08:39 Revision 5c235fe8 (github): Cleanup
skyjake
08:17 Revision c464c31f (github): Map: Encapsulate BSP construction and map element finalization
danij
08:05 Revision 49039fd1 (github): Map: Encapsulate the editable map element LUTs
danij
07:25 Revision 832d7ab5 (github): Map: Provide access to the map element LUTs via the API only
danij
06:59 Revision 853db991 (github): Map: Encapsulate initialization of the various Blockmaps
danij
06:12 Revision ef35a431 (github): Refactor: Renamed edit_map.cpp as world/api_mapedit.cpp
danij
05:54 Revision f2c8dc47 (github): Merge branch 'revise-map-geometry-generation' of github.com:skyjake/Doomsday-Engine into revise-map-geometry-generation
danij
05:53 Revision 33afe8cb (github): Refactor: Moved editable map elements into Map
Upon instantiation a Map is initially configured in editable mode.
The map edit API calls Map::endEditing() to signal...
danij
05:50 Revision b0d6b78d (github): Refactor: Moved editable map elements into Map
Upon instantiation a Map is initially configured in editable mode.
The map edit API calls Map::endEditing() to signal...
danij
03:37 Revision 5013d252 (github): wip 1
danij

2013-06-08

22:55 Revision 32c5301d (github): World: Improved console output
Also tried out the new rich formatting with the current map element
information (is this right?).
danij
22:00 Revision 9d3020d1 (github): Fix typo
danij
21:45 Revision 434fa66b (github): World: Cleanup
danij
19:58 Revision 35a31c07 (github): Refactor|World: Merged MapArchive functionality into World
danij
17:26 Revision a0b83949 (github): Add missing blockmapvisual sources
Must have been inadvertently omitted in the earlier move. danij
17:22 Revision 269bfe4f (github): World: Encapsulate MapArchive
Todo: There is no longer any benefit to separating the MapArchive
now that we have a World. MapArchive functionality ...
danij
16:37 Revision 8f7f40de (github): Merge branch 'master' into revise-map-geometry-generation
danij
16:30 Revision e2b78719 (github): World: Added World abstraction and encapsulated various global functions
Todo: MapArchive should be owned by the world. danij
15:27 Revision ff47d827 (github): Client: Improved console output of various commands/subsystems
Applied rich formatting and generally improved the console message
output.
Note that the monospace formatter doesn't...
skyjake
15:23 Revision 4fcf0b60 (github): Refactor|Client|Widgets: Use the _E macro instead of DENG2_ESC
skyjake
15:22 Revision fadd6924 (github): Fixed|Client|LogWidget: Ensure visible range is not too small
When the visible entries are very tall, the potentially visible range
would be quite narrow.
skyjake
15:21 Revision 1c34193d (github): Client|GLTextComposer: Apply line alignment
skyjake
15:20 Revision 948cbdf7 (github): libdeng2: Added a shorter macro for DENG2_ESC()
skyjake
09:56 Revision 1a14af3e (github): Client|GLTextComposer: Improved positioning of line segments
The width of the rightmost line segments may now be contracted up to
15% to make them fit onto the available maximum ...
skyjake
09:53 Revision 666c5218 (github): Client|FontLineWrapping: Apply tab stops to line segments
skyjake
09:53 Revision d24024fd (github): libgui|Font|RichFormat: Revised interpretation of tab stops
Each range in the rich format is assigned a tab stop number. skyjake

2013-06-07

22:52 Revision 7c6a65e6 (github): Client|GLTextComposer: Align line segments based on tab stops
Todo: Cleanup. skyjake
16:44 Revision e6af6354 (github): Refactor|Client: Lines can be composed of smaller segments
Tab stops and alignment of content between lines require that the
parts are positioned at GL drawing time rather than...
skyjake
16:41 Revision 5b60f8b5 (github): Cleanup
skyjake
15:51 Revision 6c0d2054 (github): Client|Default Style: Slightly darker background color
skyjake
15:09 Revision 631e9401 (github): Refactor: Moved blockmap debug visual to render domain
danij
14:39 Revision c30c939a (github): Cleanup
skyjake
14:20 Revision fec92835 (github): Dumped unused and obsolete dam_file.cpp/h
danij
14:15 Revision 656093fd (github): Refactor|libgui|Font: Use EscapeParser to set up rich formatting
Also cleaned up the implementation by applying the pimpl idiom. skyjake
14:14 Revision b64eed7a (github): Fixed|libdeng2|MonospaceLogSinkFormatter: Filter out escape sequences
Monospace log output does not use style formatting. skyjake
14:13 Revision e6373b9a (github): libdeng2: Added EscapeParser
Utility for parsing a text string with ASCII Esc (0x1b) escape
sequences, used for rich text formatting in libdeng2.
skyjake
13:54 Revision b9f73d24 (github): Refactor: Split up p_dmu.h; produced DmuArgs from setargs_t
danij
12:12 Revision 679f9bb1 (github): Refactor: Moved Mesh geometry components out of the world module
danij
11:51 Revision 05751f90 (github): Documentation: Renamed "map" module as "world"
danij
11:46 Revision 8e5125be (github): Refactor: Renamed GameMap as Map
As this class is now present in the world module and defined in the
de namespace there are now no collisions for the ...
danij
09:31 Revision 2dcdebcc (github): Refactor: Renamed "map" module as "world"
danij
09:01 Revision b29998cb (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:01 Revision 60417152 (github): Console: Styled output for the "version" command
Todo for later: Using the style escape sequences this way is a bit
cumbersome. A more user-friendly HTML-like markup ...
skyjake
08:58 Revision 0ee092dc (github): Client|FontLineWrapping: Cleanup
skyjake
08:58 Revision 16050e7e (github): libgui|Font|RichFormat: Added escape sequences for tab positions
These will be used for aligning text on a line. skyjake
07:01 Revision a9c2ac0f (github): Improved/standardized various log messages output when loading a map
danij
06:59 Revision cdb92869 (github): BspLeaf: Cleanup
danij
06:57 Revision 9e564ec5 (github): Documentation|BspLeaf|BspNode|Segment: Improved apidocs for BspLeaf, BspNode and Segment
danij
06:55 Revision 6563e4c0 (github): Mesh: Added (Element) base class for all mesh geometry elements
Plus cleanup. danij
01:18 Revision b5e7f0dc (github): Merge branch 'master' into revise-map-geometry-generation
danij
01:17 Revision 774d3be9 (github): Client|LabelWidget: Fix build warning (switch with no case)
danij
 

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