Revision 2dcdebcc
Added by danij over 11 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- client
- client.pro (diff)
- include
- BspBuilder (diff)
- BspLeaf (diff)
- BspNode (diff)
- EntityDatabase (diff)
- Face (diff)
- HEdge (diff)
- Line (diff)
- MapElement (diff)
- Mesh (diff)
- Plane (diff)
- Polyobj (diff)
- Sector (diff)
- Segment (diff)
- Surface (diff)
- Vertex (diff)
- audio
- client
- de_dam.h (diff)
- de_play.h (diff)
- de_render.h (diff)
- map
- blockmap.h
- blockmapvisual.h
- bsp
- bsptreenode.h
- convexsubspace.h
- edgetip.h
- hplane.h
- linesegment.h
- partitioncost.h
- partitioner.h
- superblockmap.h
- bspbuilder.h
- bspleaf.h
- bspnode.h
- dam_file.h
- entitydatabase.h
- face.h
- gamemap.h
- generators.h
- hedge.h
- line.h
- lineowner.h
- linesighttest.h
- mapelement.h
- mesh.h
- p_dmu.h
- p_intercept.h
- p_mapdata.h
- p_maptypes.h
- p_maputil.h
- p_object.h
- p_objlink.h
- p_particle.h
- p_players.h
- p_ticker.h
- plane.h
- polyobj.h
- propertyvalue.h
- r_world.h
- reject.h
- sector.h
- segment.h
- surface.h
- vertex.h
- network
- render
- resource
- world
- blockmap.h
- blockmapvisual.h
- bsp
- bspbuilder.h
- bspleaf.h
- bspnode.h
- dam_file.h
- entitydatabase.h
- face.h
- gamemap.h
- generators.h
- hedge.h
- line.h
- lineowner.h
- linesighttest.h
- mapelement.h
- mesh.h
- p_dmu.h
- p_intercept.h
- p_mapdata.h
- p_maptypes.h
- p_maputil.h
- p_object.h
- p_objlink.h
- p_particle.h
- p_players.h
- p_ticker.h
- plane.h
- polyobj.h
- propertyvalue.h
- r_world.h
- reject.h
- sector.h
- segment.h
- surface.h
- vertex.h
- src
- audio
- client
- dd_main.cpp (diff)
- def_main.cpp (diff)
- edit_bias.cpp (diff)
- edit_map.cpp (diff)
- gl
- map
- blockmap.cpp
- blockmapvisual.cpp
- bsp
- convexsubspace.cpp
- hplane.cpp
- linesegment.cpp
- partitioner.cpp
- superblockmap.cpp
- bspbuilder.cpp
- bspleaf.cpp
- bspnode.cpp
- dam_file.cpp
- entitydatabase.cpp
- face.cpp
- gamemap.cpp
- generators.cpp
- hedge.cpp
- line.cpp
- linesighttest.cpp
- mapelement.cpp
- mesh.cpp
- p_data.cpp
- p_dmu.cpp
- p_intercept.cpp
- p_maputil.cpp
- p_mobj.cpp
- p_objlink.cpp
- p_particle.cpp
- p_players.cpp
- p_think.cpp
- p_ticker.cpp
- plane.cpp
- polyobj.cpp
- propertyvalue.cpp
- r_world.cpp
- reject.cpp
- sector.cpp
- segment.cpp
- surface.cpp
- vertex.cpp
- network
- render
- lightgrid.cpp (diff)
- lumobj.cpp (diff)
- r_fakeradio.cpp (diff)
- r_main.cpp (diff)
- r_sky.c (diff)
- r_things.cpp (diff)
- rend_bias.cpp (diff)
- rend_decor.cpp (diff)
- rend_fakeradio.cpp (diff)
- rend_halo.cpp (diff)
- rend_main.cpp (diff)
- rend_particle.cpp (diff)
- rend_shadow.cpp (diff)
- shadowedge.cpp (diff)
- sky.cpp (diff)
- skyfixedge.cpp (diff)
- sprite.cpp (diff)
- walledge.cpp (diff)
- wallspec.cpp (diff)
- resource
- ui
- world
- blockmap.cpp
- blockmapvisual.cpp
- bsp
- bspbuilder.cpp
- bspleaf.cpp
- bspnode.cpp
- dam_file.cpp
- entitydatabase.cpp
- face.cpp
- gamemap.cpp
- generators.cpp
- hedge.cpp
- line.cpp
- linesighttest.cpp
- mapelement.cpp
- mesh.cpp
- p_data.cpp
- p_dmu.cpp
- p_intercept.cpp
- p_maputil.cpp
- p_mobj.cpp
- p_objlink.cpp
- p_particle.cpp
- p_players.cpp
- p_think.cpp
- p_ticker.cpp
- plane.cpp
- polyobj.cpp
- propertyvalue.cpp
- r_world.cpp
- reject.cpp
- sector.cpp
- segment.cpp
- surface.cpp
- vertex.cpp
- server
- client
Refactor: Renamed "map" module as "world"