Revision 8e5125be
Added by danij over 11 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- api
- client
- client.pro (diff)
- include
- src
- audio
- client
- dd_main.cpp (diff)
- edit_bias.cpp (diff)
- edit_map.cpp (diff)
- gl
- network
- render
- resource
- ui
- world
- blockmapvisual.cpp (diff)
- bsp
- bspbuilder.cpp (diff)
- dam_file.cpp (diff)
- gamemap.cpp
- map.cpp
- p_data.cpp (diff)
- p_dmu.cpp (diff)
- p_maputil.cpp (diff)
- p_objlink.cpp (diff)
- p_players.cpp (diff)
- p_think.cpp (diff)
- p_ticker.cpp (diff)
- plane.cpp (diff)
- polyobj.cpp (diff)
- r_world.cpp (diff)
- reject.cpp (diff)
- sector.cpp (diff)
- surface.cpp (diff)
- plugins
- server
Refactor: Renamed GameMap as Map
As this class is now present in the world module and defined in the
de namespace there are now no collisions for the name "map".