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Revision 6dee05d5

Added by danij over 11 years ago

World: Switch the loaded map to playable state on map change

Deferring the playable state switch until after loading improves SoC
between loadMap() and changeMap() procedures. If loadMap() entails a
JIT conversion from another format -- the map will remain in editable
state (we may wish to perform further changes) until made current.

Further improved log message output.

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