World: Switch the loaded map to playable state on map change
Deferring the playable state switch until after loading improves SoC between loadMap() and changeMap() procedures. If loadMap() entails a JIT conversion from another format -- the map will remain in editable state (we may wish to perform further changes) until made current.
World: Switch the loaded map to playable state on map change
Deferring the playable state switch until after loading improves SoC
between loadMap() and changeMap() procedures. If loadMap() entails a
JIT conversion from another format -- the map will remain in editable
state (we may wish to perform further changes) until made current.
Further improved log message output.