Activity
From 2013-05-28 to 2013-06-10
2013-06-10
- 11:09 Revision fadc08be (github): Refactor: Improved _E() macro for easier usage
- The argument to the macro is now automatically converted to a string
literal. - 08:20 Revision 7787174e (github): Fixed|Windows|Installer: Deploy the 'gui' Doomsday Script module
- The previously missing 'gui' module is now deployed in the Windows
installation.
2013-06-09
- 20:43 Revision 1f2d633c (github): Fix build (nodeindex_t unknown in m_nodepile.h)
- 19:41 Revision f2b26fec (github): Refactor|EntityDatabase: EntityDatabase now a C++ class; allocated with Map
- 19:15 Revision 70d4f75d (github): World: Cleanup
- 18:48 Revision 80cc67bf (github): Client|Widgets: Added basic implementation of ScrollAreaWidget
- 18:47 Revision a109d652 (github): Fixed|Client: Use of tabs in the 'version' command
- 18:46 Revision 623a1840 (github): Refactor|libdeng2|RuleRectangle: No need to have a public Clock observer
- 18:46 Revision bb2f0081 (github): Refactor|Widgets: Conditional tree notification, pre/post handlers
- Improved the widget tree notification mechanism to include an optional
condition callback and pre/post handlers to be... - 13:24 Revision ae3e7d03 (github): Documentation|libdeng2: Fixed apidoc issues
- 12:18 Revision 17faacfa (github): Refactor|Client: GuiWidget is derived from QObject
- All widgets will benefit from signals and slots.
- 09:48 Revision 3c9e6c07 (github): Fixed|Client|Font|RichFormat: Popping formats off the stack
- When returning to an earlier format using the "." escape sequence,
the tab stop and indent mark must be unaffected. - 09:07 Revision fc3ada0b (github): Map: Basic API for accessing editable elements
- There is also no longer a need to use the editable element mechanism
for the EntityDatabase.
On server side storage ... - 09:00 Revision 4229ac2c (github): Documentation|libgui|Font: How to use indentation and tab stops
- 08:41 Revision d7bafbc8 (github): Cleanup: Removed redundant fatal errors
- 08:39 Revision 5c235fe8 (github): Cleanup
- 08:17 Revision c464c31f (github): Map: Encapsulate BSP construction and map element finalization
- 08:05 Revision 49039fd1 (github): Map: Encapsulate the editable map element LUTs
- 07:25 Revision 832d7ab5 (github): Map: Provide access to the map element LUTs via the API only
- 06:59 Revision 853db991 (github): Map: Encapsulate initialization of the various Blockmaps
- 06:12 Revision ef35a431 (github): Refactor: Renamed edit_map.cpp as world/api_mapedit.cpp
- 05:54 Revision f2c8dc47 (github): Merge branch 'revise-map-geometry-generation' of github.com:skyjake/Doomsday-Engine into revise-map-geometry-generation
- 05:53 Revision 33afe8cb (github): Refactor: Moved editable map elements into Map
- Upon instantiation a Map is initially configured in editable mode.
The map edit API calls Map::endEditing() to signal... - 05:50 Revision b0d6b78d (github): Refactor: Moved editable map elements into Map
- Upon instantiation a Map is initially configured in editable mode.
The map edit API calls Map::endEditing() to signal... - 03:37 Revision 5013d252 (github): wip 1
2013-06-08
- 22:55 Revision 32c5301d (github): World: Improved console output
- Also tried out the new rich formatting with the current map element
information (is this right?). - 22:00 Revision 9d3020d1 (github): Fix typo
- 21:45 Revision 434fa66b (github): World: Cleanup
- 19:58 Revision 35a31c07 (github): Refactor|World: Merged MapArchive functionality into World
- 17:26 Revision a0b83949 (github): Add missing blockmapvisual sources
- Must have been inadvertently omitted in the earlier move.
- 17:22 Revision 269bfe4f (github): World: Encapsulate MapArchive
- Todo: There is no longer any benefit to separating the MapArchive
now that we have a World. MapArchive functionality ... - 16:37 Revision 8f7f40de (github): Merge branch 'master' into revise-map-geometry-generation
- 16:30 Revision e2b78719 (github): World: Added World abstraction and encapsulated various global functions
- Todo: MapArchive should be owned by the world.
- 15:27 Revision ff47d827 (github): Client: Improved console output of various commands/subsystems
- Applied rich formatting and generally improved the console message
output.
Note that the monospace formatter doesn't... - 15:23 Revision 4fcf0b60 (github): Refactor|Client|Widgets: Use the _E macro instead of DENG2_ESC
- 15:22 Revision fadd6924 (github): Fixed|Client|LogWidget: Ensure visible range is not too small
- When the visible entries are very tall, the potentially visible range
would be quite narrow. - 15:21 Revision 1c34193d (github): Client|GLTextComposer: Apply line alignment
- 15:20 Revision 948cbdf7 (github): libdeng2: Added a shorter macro for DENG2_ESC()
- 09:56 Revision 1a14af3e (github): Client|GLTextComposer: Improved positioning of line segments
- The width of the rightmost line segments may now be contracted up to
15% to make them fit onto the available maximum ... - 09:53 Revision 666c5218 (github): Client|FontLineWrapping: Apply tab stops to line segments
- 09:53 Revision d24024fd (github): libgui|Font|RichFormat: Revised interpretation of tab stops
- Each range in the rich format is assigned a tab stop number.
2013-06-07
- 22:52 Revision 7c6a65e6 (github): Client|GLTextComposer: Align line segments based on tab stops
- Todo: Cleanup.
- 16:44 Revision e6af6354 (github): Refactor|Client: Lines can be composed of smaller segments
- Tab stops and alignment of content between lines require that the
parts are positioned at GL drawing time rather than... - 16:41 Revision 5b60f8b5 (github): Cleanup
- 15:51 Revision 6c0d2054 (github): Client|Default Style: Slightly darker background color
- 15:09 Revision 631e9401 (github): Refactor: Moved blockmap debug visual to render domain
- 14:39 Revision c30c939a (github): Cleanup
- 14:20 Revision fec92835 (github): Dumped unused and obsolete dam_file.cpp/h
- 14:15 Revision 656093fd (github): Refactor|libgui|Font: Use EscapeParser to set up rich formatting
- Also cleaned up the implementation by applying the pimpl idiom.
- 14:14 Revision b64eed7a (github): Fixed|libdeng2|MonospaceLogSinkFormatter: Filter out escape sequences
- Monospace log output does not use style formatting.
- 14:13 Revision e6373b9a (github): libdeng2: Added EscapeParser
- Utility for parsing a text string with ASCII Esc (0x1b) escape
sequences, used for rich text formatting in libdeng2. - 13:54 Revision b9f73d24 (github): Refactor: Split up p_dmu.h; produced DmuArgs from setargs_t
- 12:12 Revision 679f9bb1 (github): Refactor: Moved Mesh geometry components out of the world module
- 11:51 Revision 05751f90 (github): Documentation: Renamed "map" module as "world"
- 11:46 Revision 8e5125be (github): Refactor: Renamed GameMap as Map
- As this class is now present in the world module and defined in the
de namespace there are now no collisions for the ... - 09:31 Revision 2dcdebcc (github): Refactor: Renamed "map" module as "world"
- 09:01 Revision b29998cb (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 09:01 Revision 60417152 (github): Console: Styled output for the "version" command
- Todo for later: Using the style escape sequences this way is a bit
cumbersome. A more user-friendly HTML-like markup ... - 08:58 Revision 0ee092dc (github): Client|FontLineWrapping: Cleanup
- 08:58 Revision 16050e7e (github): libgui|Font|RichFormat: Added escape sequences for tab positions
- These will be used for aligning text on a line.
- 07:01 Revision a9c2ac0f (github): Improved/standardized various log messages output when loading a map
- 06:59 Revision cdb92869 (github): BspLeaf: Cleanup
- 06:57 Revision 9e564ec5 (github): Documentation|BspLeaf|BspNode|Segment: Improved apidocs for BspLeaf, BspNode and Segment
- 06:55 Revision 6563e4c0 (github): Mesh: Added (Element) base class for all mesh geometry elements
- Plus cleanup.
- 01:18 Revision b5e7f0dc (github): Merge branch 'master' into revise-map-geometry-generation
- 01:17 Revision 774d3be9 (github): Client|LabelWidget: Fix build warning (switch with no case)
2013-06-06
- 22:39 Revision fed9a736 (github): Client|Widgets: Echo commands in the log when entered
- 20:23 Revision 83432451 (github): Merge branch 'master' into revise-map-geometry-generation
- 18:46 Revision 572d1c2e (github): GameMap: Cleanup
- 12:42 Revision 38838912 (github): Fixed|libgui: Inserting more than one character at a time
- The cursor position needs to be moved according to the amount of
characters inserted. - 12:34 Revision 1ed818a5 (github): Documentation|Client|Widgets: Cleanup and more apidocs
- 11:06 Revision 00634674 (github): Fixed|Games: Notification about changing the current game
- DD_ChangeGame is responsible for actually carrying out the changing
of the current game, so the audience must be noti... - 09:50 Revision a6d22756 (github): Fixed|Resources: Crash when loading/rendering models (boxed jDRP)
- There were two issues after the removal of the fixed submodel limit:
1) A model definition may have no submodels at ... - 07:25 Revision 7e136930 (github): BspLeaf: Encapsulated access to BiasSurface data
- 06:44 Revision 7dda0630 (github): Refactor|GameMap: Reworked GameMap_* funcs for thinkers/clmovers into class methods
- 05:22 Revision f56ae7c2 (github): Refactor|GameMap: Moved GameMap to namespace de
- Note that the global theMap variable was also moved.
- 04:25 Revision dc49eee0 (github): Mesh: Added mesh element count accessors
- 03:46 Revision 9aa3d9e4 (github): BspLeaf: Provide direct access to the assigned Face geometry; cleanup
- 01:32 Revision b47d24f4 (github): Refactor: Renamed Polygon as Mesh; given ownership of half-edges
- All Face and HEdge components of a Mesh are now owned by it. Polyobj
now has a Mesh of it's own.
2013-06-05
- 22:39 Revision 066a9f3b (github): Refactor: Separated Face from Polygon
- All components and map geometry model abstractions for the half-edge
data structure are now implemented.
Todo: Gener... - 21:52 Revision 5d3d2a92 (github): Removed inadvertently committed file
- 21:42 Revision 88c141dd (github): Fixed|Client: Out-of-bounds access in font line wrapping
- If there was a very narrow line width, the wrapper would get confused.
- 20:30 Revision 285c9d6e (github): Fixed|Unix|libgui: System header conflict related to key press/release
- The X headers defined symbols that caused a mixup between key press
and release events. - 20:28 Revision f7355723 (github): Client|Input: Use native key repeat events
- Our own repeat events do not behave very well if the framerate is
very low (repeats excessively even when key-up alre... - 18:58 Revision 972a896d (github): Fixed|Unix|libgui: Text bounds measurements
- Also defined some fonts for Unix in the client's Default Style pack.
- 14:18 Revision bce1edf2 (github): Fixed|LogWidget: Rendering glitch related to atlas optimization
- As the entry atlas is used in a dynamic fashion, defragmentation is needed
to free up fragmented space. However, if d... - 14:16 Revision 1584a52f (github): Windows|Client|libgui: Adjusted fonts and font rasterizing
- The text rasterization bitmap's width was one pixel too small. Also changed
the default Windows font. - 14:14 Revision 46890eee (github): Windows|Input: Enabled Qt mouse events for widget interaction
- The normal Qt mouse events are used when mouse is untrapped.
- 09:19 Revision 13ff313f (github): Fixed|LogWidget: Release excess entries in the atlas
- Entries outside the potentially visible range are released from the
atlas. Fixes a problem where the atlas would get ... - 09:18 Revision 75f4d8ce (github): Refactor|Client: GLTextComposer is an Asset
- 09:18 Revision 3a23bfdf (github): Unix: Fixed build
- 07:39 Revision 41a82fa3 (github): ConvexSubspace: Roughed out a basic algorithm for separating discordant line segments
- Other than the expected z-fighting issues, the "extrasegs.wad" test
case is now rendered correctly.
There is still m... - 02:52 Revision 6209efd3 (github): ConvexSubspace: Encapsulate all BSP leaf geometry generation
- 01:41 Revision be4d749d (github): BspLeaf: Build the ordered segment list when a Polygon geometry is assigned
- 00:49 Revision 2e01b4cc (github): Cleanup
- 00:13 Revision 547dba37 (github): Refactor: Separated Segment from HEdge; BspLeaf provides ordered segment lists
2013-06-04
- 21:58 Revision 758fa496 (github): Windows: Fixed build issues and widget initialization
- 21:57 Revision 6d4da2ff (github): Windows: Fixed various issues (exports, GL context)
- 14:49 Revision 99f19d3c (github): Cleanup
- 14:45 Revision 85507925 (github): Refactor|Client|Widgets: GuiWidget stores/updates common style properties
- Also cleaned up colors.dei in the Default Style pack a little with
new gui module color operations. - 14:14 Revision a7a4b13a (github): Fixed|Client: Use the correct font when rasterizing text for GL drawing
- The font used by the font line wrapping was not always applied when
GLTextComposer rasterized the lines. - 14:13 Revision a8758db5 (github): Client|Task Bar: Clear command line when dismissing console
- 14:12 Revision 44f0f3b6 (github): libdeng2|Widget: Added the behavior flag 'ContentClipping'
- 09:27 Revision a62f272f (github): libgui|Font: Clearing a RichFormat
- 09:27 Revision c4b62779 (github): Client|Task Bar: Improving usability
- Tweaked behavior of Shift-Esc vs. Esc: Shift-Esc no longer opens
the menu, just the task bar with the console focused...
2013-06-03
- 22:20 Revision 66f6c671 (github): Refactor|Client: Common GuiWidget opacity
- The console command line is made more transparent when it is out of
focus. - 16:24 Revision 8bbbbb24 (github): Refactor: Attribute half-edges to Polygons and polygons to BspLeafs
- 15:35 Revision df5d94a1 (github): BSP Builder|SuperBlockmap: Cleanup
- 12:56 Revision f6faeb7c (github): Client|UI: Improved integration between task bar, console, and game
- The console widget is now a more integral part of the task bar. The
command line is in the task bar, and when it gain...
2013-06-02
- 21:39 Revision 2280dd7b (github): Client|UI: Adjusting mouse trapping behavior wrt task bar
- As a rule, the mouse is untrapped when the task bar is opened. Loading
a game will hide the task bar and automaticall... - 18:34 Revision 550a02da (github): Fixed|BSP Builder: Space partitioner logic error resulting in mismatched sectors
- When building line segments along the partitioning half-plane care
must be taken with the edge case of intercept poin... - 17:43 Revision 5807d0ee (github): Client|UI: Opening and closing the task bar
- The task bar appears automatically when pressing Esc. This will also
open the game menu. - 17:38 Revision 02069a43 (github): Client|LabelWidget: Opacity property for labels
- Todo: Opacity should be a common property for all GuiWidgets.
- 13:16 Revision f1e83107 (github): Client|TaskBarWidth: Control Panel opens when clicking the DE icon
- The gear button is not needed right now after all.
- 13:15 Revision 546c277c (github): Client|LineEditWidget: Show a frame on hover to indicate focusability
- 12:16 Revision e674e4e5 (github): Default Style|TaskBar: Added a gear icon for the Control Panel
- In the future, this can be used for Settings menus.
- 11:15 Revision c6b6bead (github): Client|TaskBarWidget: Added buttons for toggling console, opening panel
- These are temporary.
2013-06-01
- 22:29 Revision 6d4342e2 (github): Client: Removed the old console UI
- The new ConsoleWidget is now responsible for the console UI. The rest
of the console mechanism (command execution, va... - 16:06 Revision 1381b349 (github): Client|ConsoleWidget: Opening and closing
- The new console widget is starting to be functional enough to allow
dropping the old one. - 13:54 Revision cf75e943 (github): Fixed|BSP Builder: Space partitioner logic error resulting in mismatched sectors
- When building line segments along the partitioning half-plane and one
of the pair of intercepts has no sector on the ... - 13:26 Revision 430d076f (github): Client|LogWidget: Scrolling the history with mouse wheel
- 13:05 Revision 32683705 (github): libgui: Mouse wheel motion types
- There are two kinds of mouse wheel motion we are interested in:
free movement for scrolling, and discrete steps for p... - 13:04 Revision f8f2ca7f (github): Client|Widgets: Resizing the console using the mouse
- 13:03 Revision 7a691d50 (github): Client|GuiWidget: More generic hitTest() method
- 13:02 Revision 1e06ecea (github): Refactor: Renamed to DENG2_STR_ESCAPE() macro
- 09:01 Revision 3a1bfb1d (github): Client|Widgets: Added a top margin for LogWidget
- Having some space at the top balances the content better.
- 03:05 Revision e9c13a1f (github): ConvexSubspace: Cleanup
- The geometry generated by the space partitioner is now looking pretty
clean with no partial overlaps and only "duplic... - 02:32 Revision d7669c5c (github): Fixed|Line: Oversight in Line::considerOneSided()
- An id Tech 1 format map with a LINEDEF sporting an unnecessary second
SIDEDEF will typically result in a degenerate B...
2013-05-31
- 23:02 Revision a8e16dea (github): BSP Builder|Partitioner: Partially overlapped line segments now split whilst partitioning
- Previously line segments that partially overlapped yet did not break
the subspace convexity rule were not split, ulti... - 22:27 Revision 3562e79e (github): Client|Widgets: Use the mouse click utility in Button and LineEdit widgets
- Also cleaned up the ButtonWidget implementation and allowed
LineEditWidget to receive events even though not in focus... - 22:25 Revision e961afcb (github): Client|GuiWidget: Utility for handling a mouse click sequence
- A mouse click sequence consists of pressing a button on the widget
and then releasing the button either inside or out... - 22:22 Revision 9d837eeb (github): Client: Offer all mouse events first to WindowSystem
- The events will be given to the legacy input mechanism if the new one
doesn't want them. - 22:21 Revision e9160913 (github): Client|GuiRootWidget: Routing all mouse events to a widget
- 22:20 Revision fd039bb4 (github): libdeng|Widget: Added generic event routing mechanism
- A Widget can now be configured to route specific types of events
to a particular widget. This is for the purpose of r... - 22:07 Revision 12491643 (github): libgui|MouseEvent: Include position in button events
- 14:38 Revision 32e31eb6 (github): Client|ButtonWidget: Check for mouse hover, react with an effect
- 14:37 Revision 023a9ca0 (github): Fixed|Client|ConsoleWidget: Enable page keys when log has been expanded
- 14:28 Revision e8fe90c2 (github): Refactor|Client|Widgets: Added common GuiWidget background geometry
- All widgets can now use GuiWidget::Background to specify what kind of
a background should be drawn for the widget.
A... - 14:25 Revision c2bcd7f3 (github): libdeng2|Widget: Added behavior flag for marking widget 'unhittable'
- 08:11 Revision 82f4af7a (github): Refactor|libgui|Client: Mouse events
- A MouseEventSource now produces actual MouseEvent instances that
can then be passed on to whoever handles events. Add... - 08:08 Revision c2eb94f1 (github): Refactor: Renamed castTo<> to as<> in Info and Event
- If C# has taught me anything it is that "as" is quite an intuitive
keyword for casting.
2013-05-30
- 18:27 Revision 51c74f5b (github): Client|ConsoleWidget: Improved integration with LogWidget
- When in non-expanded mode, the console will expand the console when
pressing PageUp/Dn, instead of scrolling the log. - 18:25 Revision c3020ca8 (github): Client|TaskBarWidget: Basic elements
- Added current game mode indicator and the engine version number with
a DE logo. - 18:24 Revision 34d746e8 (github): Client|LabelWidget: Image scale modifies source image's effective size
- 15:05 Revision 745f59d7 (github): BSP Builder|ConvexSubspace: Began work on convex subspace's segment continuity map
- Once finalized this algorithm will replace the heuristic analysis
for BSP leaf sector determination (as well as separ... - 12:20 Revision 916e0d1f (github): Client: Cleanup
- 12:16 Revision 86fe9695 (github): Client|Widgets: Simple gradient frame for the button widget
- 12:01 Revision b1c01233 (github): Client: Interaction between console and log widgets
- When new log entries arrive, the console widget's height increases
accordingly. Added a content Y offset to the log w... - 11:59 Revision 7cc005ec (github): Fixed|Client: Build failure
- 11:58 Revision 5d27ddf8 (github): libdeng2|OperatorRule: Convenient way to construct a Maximum operator
- 11:58 Revision 6e99bc90 (github): libdeng2|Animation: Added copy constructor and assignment operator
- 09:51 Revision d44d1481 (github): Client|Widgets: Working on the task bar and console widgets
- Lots of unfinished work here…
Added a logo of size 128x128 to the Default Style pack.
2013-05-29
- 18:28 Revision e6442cd3 (github): Client|GuiRootWidget|VertexBuilder: Drawing rounded corners
- GuiRootWidget now has a general purpose texture for drawing rounded
corners with. VertexBuilder can be used to set up... - 15:46 Revision b83ff540 (github): Client|LogWidget: Fixed scrolling glitches, scroll to top/bottom
- 15:28 Revision da4e2a92 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-framework
- 12:06 Revision 4617fd91 (github): Refactor|Client|LabelWidget: Allow subclasses to modify widget behavior
- A subclass may augment the label's geometry or modify the MVP matrix.
Todo for later: Some of this may be generaliza... - 09:54 Revision 9d086229 (github): Fixed|Client|LabelWidget: Drawing text at the correct position
- 09:42 Revision 5b59180f (github): Fixed typo
- 09:37 Revision 3d6ec72e (github): Client|Widgets: Added LabelWidget
- A label consists of an image plus styled text (both are optional). This
will serve as a base class for the ButtonWidget. - 09:29 Revision 936b5669 (github): Client|Cleanup: GuiRootWidget provides a texture with a solid white pixel
- A shared texture with a single white pixel is quite useful in many
widgets (at least until skin textures are added). - 09:27 Revision 0047e5a8 (github): libdeng2|RuleRectangle: Clearing an input rule
- 09:26 Revision 2f69fb4c (github): libdeng2|Vector|Rectangle: More methods for Vector and Rectangle templates
- 09:25 Revision a1a9829e (github): Client|Default Style: Added square logo graphic, tweaked fonts of OS X
- 08:11 Revision 6299f79d (github): Refactor|BSP Builder|SuperBlockmap: Added SuperBlock::collateAllSegments()
- 07:22 Revision cfec7721 (github): Refactor|BSP Builder: Numerous cleanup refactorings
- 06:03 Revision 39cb5697 (github): Refactor|HEdge: Removed HEdge's now unused copy constructor
2013-05-28
- 15:26 Revision 0fd04404 (github): BSP Builder: Made ConvexSubspace responsible for producing leaf geometries
- 13:36 Revision 62b4476d (github): Client|Widgets: Cleanup
- 13:35 Revision 3105b807 (github): Client|Widgets: Apply Alignment template, GLTextComposer color argument
- 13:35 Revision d5a15626 (github): Client|Widgets: GuiRootWidget has a public uniform for the shared atlas
- All widgets can use GuiRootWidget::uAtlas() in their shaders to bind
to the shared UI atlas. - 13:33 Revision 18099ece (github): Refactor|libgui: Interface cleanup
- 13:33 Revision eab4b49d (github): libdeng2|Rectangle: Added methods (area, isNull, moved)
- 13:33 Revision 2479a431 (github): Refactor|Client: Moved alignment flags to a separate header, added templates
- 12:36 Revision e2937ee8 (github): BSP Builder: Deferred leaf geometry generation until after partitioning
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