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Revision 066a9f3b

Added by danij over 11 years ago

Refactor: Separated Face from Polygon

All components and map geometry model abstractions for the half-edge
data structure are now implemented.

Todo: Generalize the components and clean up.
Todo: Rename Polygon as Mesh
Todo: BspLeaf should not own multiple polygons/meshes. GameMap should
own the meshes and BspLeaf should reference one or more Faces.

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