Activity
From 2013-04-09 to 2013-04-22
2013-04-22
- 23:16 Revision 7b966842 (github): Merge branch 'master' into mapdata-c++
- Conflicts:
doomsday/client/src/edit_map.cpp
doomsday/client/src/map/p_data.cpp
doomsday/client/src/map/p_dmu.cpp
doom... - 23:02 Revision 0ddfbe5f (github): DMU API: Added property DMU_ARCHIVE_INDEX
- The archive index is the position of the relevant data and/or
definition for the map element in the "archived" map. T... - 22:28 Revision 32c3074c (github): Fixed|Ubuntu: Missing headers, libdeng2 C API usage, GL2 headers
- 21:36 Revision 78f93b8f (github): API: Removed constants DD_DMU_VERSION and DMUAPI_VER
- Versioning of APIs is now handled with a special purpose mechanism,
so these old crutches are no longer necessary. - 21:29 Revision f3c44609 (github): Documentation: Tweaked apidoc for Partition; fixed typo for Vertex
- 20:41 Revision 3dc9683b (github): Fixed|Windows: Input subsystem is dependent on the main window
- The main window (and therefore the window system) must exist before the
input subsystem is initialized, because Direc... - 19:35 Revision 5f8e8e20 (github): Fixed|Windows: Including system headers at the correct time
- 19:34 Revision bd585e74 (github): libgui|Windows: Acquire OpenGL API entry points manually
- 18:26 Revision 9d012c99 (github): libgui: Added the de::gl namespace for GL related enums
- While the GL classes itself are in the de namespace just like most
classes, having all the GL enums there as well cou... - 18:21 Revision b70d84bb (github): libdeng2|BitField: Cleanup
- 13:40 Revision 89a847ea (github): libdeng2: Added BitField, a dynamic array of packed integer values
- Features include quick equality comparison of two bitfields and finding
out a list of element IDs whose values differ... - 09:03 Revision 02a650cf (github): libdeng2|Vector: Added missing Vector2<> operator /
- 08:08 Revision d8916fbe (github): libdeng2|Vector: Added missing Vector2<> operator /
- 07:59 Revision d8a01b30 (github): libdeng2|Vector: Added more methods, explicit Euclidean/homogeneous conversion
- 07:57 Revision 9108ca9b (github): Refactor: Updated MPE_LineCreate wrt changes to Vertex
- 07:55 Revision 15109bfc (github): Refactor: Updated PIT_AddLineIntercepts wrt changes to Vertex
- The myriad problems with this function are now rather self evident.
It needs rewriting. However it would be better to... - 07:51 Revision 2410a1ec (github): LineSightTest: Added default values for bottom/top slope and flags
- 07:50 Revision 999e482d (github): Refactor|Polyobj: Updated Polyobj wrt changes to Vertex
- 07:49 Revision 3bd21124 (github): Refactor|Map Renderer: Miscellaneous updates wrt changes to Vertex
- 07:48 Revision 024d4561 (github): Refactor|Map Renderer: Updated FakeRadio wrt changes to Vertex
- Also cleaned up some of the math, taking advantage of de::VectorN<>.
- 07:46 Revision ef172b3d (github): Refactor|Map Renderer: Updated Bias lighting wrt changes to Vertex
- Also fixed a bug in the Bias lighting editor which transposed the
axes of the viewer origin in SBE_GetHand(). - 07:45 Revision 574c83ac (github): Fixed|libgui|GLShader: Create private instance
- 07:44 Revision c2603b0f (github): Refactor|BSP Builder: Updated wrt changes to Vertex
- 07:42 Revision 4f0c481b (github): Refactor: Updated all map data classes wrt changes to Vertex
- 07:39 Revision 2ad9eaa4 (github): Refactor|Vertex: Vertex origins are now defined as de::Vector2d
- Also implemented a mechanism for updating the origin coords and added
de::Observers based audience for change notific... - 07:36 Revision 5e8399d1 (github): Partition: Added intersection; intercept; isParallelTo
- Derived from their libdeng1 counterparts.
- 07:22 Revision 8ca93ef4 (github): libdeng1: Added a couple of new 2D vector box methods
- To keep things a little tidier when updating using libdeng2's
de::VectorN<> classes. - 00:45 Revision 4b9b44ef (github): DMU: Fixed refactoring oversight in P_ToPtr()
- The semantics of looking up a Material by manifest id differ from
those of the DMU API itself. This function must eit... - 00:11 Revision 4437de33 (github): Refactor|BspNode: Cleaned up internal representation of BspNode
2013-04-21
- 23:09 Revision c0c8d9ba (github): Documentation: Improved DMU apidocs
- 23:08 Revision daf93e5a (github): DMU API: Standardized DMU callback return values
- P_Callback() and P_Callbackp() now signal successful (i.e., whole)
iteration by returning a zero value. This allows t... - 19:21 Bug #1119 (Rejected): Non-functional secret exit (No Rest For The Living)
- In "No Rest For The Living" not come from the secret exit (MAP04) to the secret level (MAP09).
Tested WADs:
d4c3c... - 16:45 Revision c3bfec23 (github): libgui|GLProgram: Basic implementation of GL programs
- Binding vertex attributes, applying uniform values, attaching shaders
and linking the program. - 16:32 Revision e26626f6 (github): libgui|GLUniform: Applying uniform values in a GL program
- 16:32 Revision ab083f25 (github): libgui|GLTexture: Binding the texture to a sampler unit
- 16:31 Revision a524c1f6 (github): libgui|GLShader: Shader instances are reference counted
- Shaders can be shared by multiple programs; reference counting solves
lifetime management in this situation. - 16:29 Revision 25fc2ba7 (github): libgui|GLBuffer: Vertex attribute indices
- 16:20 Revision 3342ab10 (github): libdeng2|Asset: Improved public interface of de::Asset
- 12:01 Revision a646555e (github): Refactor|MapElement: Moved common DMU property read/write to the base class
- 09:20 Revision 81b3a40d (github): API: Standardized map element indices across all APIs
- It appears we had accumulated various different representations for
map element indices. Some indexes were 1-based, s... - 02:33 Revision 31f10cf9 (github): Merge branch 'master' into mapdata-c++
2013-04-20
- 20:48 Revision 374db979 (github): Refactor|HEdge: Link half-edges to Line::Side instances
- Also applied the pimpl idiom to HEdge and made private some of the
instance data. - 17:41 Revision 7fd36deb (github): BSP Builder: Cleanup
- 17:01 Revision c706279e (github): Cleanup: Map geometry generation
- 16:58 Revision c4bc1d4d (github): Fixed: Obtain the Sector for a given half-edge from it's owning BspLeaf
- The pointer in HEdge does not always reference the correct Sector as
this is presently determined by errant logic in ... - 15:28 Revision b667ac85 (github): Refactor|Map Renderer: Separated geometry construction for sector and polyobj wall sections
- 15:23 Revision a81ae667 (github): Map Renderer: Cleaned up interface to the angle clipper
2013-04-19
- 13:58 Revision f36a3c86 (github): libdeng2: Implemented logical state of GLUniform
- Tracking the current value, notifying audiences of changes.
- 13:57 Revision 3f608799 (github): Cleanup
- 13:49 Revision a8f8b834 (github): Refactor|libdeng2: Added de::zap and de::zapPtr
- Instead of manually calling memset, the zap/zapPtr templates make
it easier and safer to clear memory or memory refer... - 11:52 Revision 53620be7 (github): Tests: Added a test of the Vector3 cross product
- 11:44 Revision a69405b5 (github): libdeng2: Added 3x3 and 4x4 matrix templates
- Augmented the vectors test to do some matrix math as well.
- 11:43 Revision f4676e2e (github): libdeng2: Cleanup
- 11:42 Revision 8a5d122d (github): libdeng2|Vector: Added more methods, explicit Euclidean/homogeneous conversion
- 11:41 Revision b39e467b (github): libdeng2|Math: Degreee/radian conversion
- 11:40 Revision b1551224 (github): libdeng2|ByteRefArray: Clearing/filling the array
- A convenient way to zero memory instead of using std::memset.
- 10:17 Revision a66549dc (github): wip
2013-04-18
- 15:20 Revision bae31701 (github): libdeng2|Asset: Added missing member
- 15:12 Revision e2b5dc60 (github): libdeng2: Renamed DependAssets to AssetGroup, dropped SuspendTime policy
- AssetGroup is a more descriptive and simpler name.
The SuspendTime policy was not abstract/generic enough -- the cor... - 12:23 Revision f9cdb0cf (github): Merge branch 'master' into ui-framework
- 12:16 Revision 27f0398a (github): Fixed|libdeng2: Keeping the state of DependAssets up to date
- When the group is modified or when the assets' state changes, it is
necessary to re-evaluate the state of the group a... - 11:26 Revision 203079bd (github): libdeng2: Fleshed out the Asset implementation
- The usage policy of a particular asset should not be tied to the
asset itself, as an asset may be required by one com... - 06:34 Revision 2f3c4ebe (github): Refactor|Map Renderer: Began extracting geometry construction from the map renderer
- 04:32 Revision 13c0af71 (github): Refactor|Map Renderer: Cleaned up some renderer internal APIs
- Cleaned things up somewhat in order to ease the job of extracting
the map geometry construction logic from the old re... - 03:10 Revision b34ae814 (github): Refactor|Map Renderer: Consolidated more map geometry construction logic
2013-04-17
- 19:13 Revision f5ed20a6 (github): Bumped version number to 1.10.1
- 11:11 Revision e946848b (github): Refactor|Map Renderer: Consolidated more map geometry construction logic
- 10:45 Revision 9df40329 (github): libgui: Basic implementation for GLShader
- Compiling a shader from source and using de::Asset to indicate
readiness. - 10:43 Revision aff489ec (github): libgui: Use de::Asset in GLBuffer to indicate readiness of the buffer
- 10:42 Revision a0c64838 (github): libdeng2: Avoid overloaded terms
- "Block" already is used with the meaning "memory block."
- 10:41 Revision 91218b79 (github): Cleanup
- 10:12 Revision d8dab9f3 (github): Cleanup
- 09:28 Revision 8b60de1e (github): Refactor|Map Renderer: Reimplemented smoothing algorithm for "fake contrast"
- Replaced the algorithm which produces per vertex smoothed light
levels for wall sections with an easier to follow Lin... - 08:57 Revision 9fd1335d (github): libdeng2: Added Asset, a generic declaration of an asset's state
- "Asset" means any kind of resource or other required data that is
needed by someone.
This will be used with Widgets ... - 07:44 Revision 394b7cdf (github): Added|API: Fixed-point math variants of BSP lookup/query functions
- Added fixed-point math variant of GameMap::bspLeafAtPoint() and
updated callers to use the "correct" version as appro... - 07:17 Revision 3b840985 (github): libdeng2|VectorN<>: Added multiplication assignment operators
- 03:44 Revision a4643287 (github): Map Renderer: Fixed refactoring oversight in FakeRadio's scanNeighbor()
2013-04-16
- 23:43 Revision f0a7a50e (github): Refactor: Moved engine side of the polyobj API to p_dmu.cpp
- 22:54 Revision 254c5d4e (github): Polyobj: Cleanup
- 22:42 Revision d1143de8 (github): Refactor|Polyobj: Previous and original vertex coords use QVector<de::Vector2d>
- Plus cleanup.
- 18:47 Revision 4a92c1f3 (github): libgui: Added a header for OpenGL (ES) 2
- Includes all the needed headers in order to use OpenGL (ES) 2 on the
current platform. - 18:41 Revision 573e336b (github): libdeng2: Added an operator+= for Block with IByteArray argument
- 18:15 Revision 61644c54 (github): Fixed|Weapon Info: "Static" psprites (weapon offset scale)
- When drawing psprites, the weapon offset scale that is used for
preventing the lowering of the psprite was not applie... - 18:14 Revision 61fa1f2c (github): Fixed|Weapon Info: "Static" psprites (weapon offset scale)
- When drawing psprites, the weapon offset scale that is used for
preventing the lowering of the psprite was not applie... - 18:13 Revision 7b2c5f63 (github): Fixed|Weapon Info: "Static" psprites (weapon offset scale)
- When drawing psprites, the weapon offset scale that is used for
preventing the lowering of the psprite was not applie... - 13:06 Revision 13506013 (github): Added: Convenience headers for all important map domain classes
- 11:49 Revision 117cf233 (github): Map Renderer: Cleanup
- 10:27 Revision 5142d7da (github): Cleanup
- 10:20 Revision d38e82d6 (github): Fixed|Builder|Windows: Checking state of produced packages
- The DirState utility class did not know how to handle Windows-style path
separators, causing the produced packages to... - 10:17 Revision 14107d0a (github): Fixed|Builder|Windows: Checking state of produced packages
- The DirState utility class did not know how to handle Windows-style path
separators, causing the produced packages to... - 09:33 Revision 38d17c6b (github): Refactor: Reimplemented Rend_RenderNode()
- Removed tail recursion and restructured/cleaned it up making it more
readable. - 06:46 Revision 5fc94c08 (github): Line: Cleanup
- 06:21 Revision 451158e8 (github): Line: Side relative accessors; made private more instance data
- Line::Side now features a set of side relative accessors enabling
users of the class to implement their algorithms mo...
2013-04-15
- 13:44 Revision 05255186 (github): Refactor|Partition: Reimplemented Partition using de::Vector2d
- Todo for later: Template this perhaps?
- 10:40 Revision f3ea6005 (github): Merge branch 'master' into ui-framework
- 10:30 Revision 7969fce4 (github): Fixed|Builder|Ubuntu: Run dch in the correct directory
- 10:30 Revision 15654743 (github): Fixed|Builder|Ubuntu: Marking a new version
- 10:29 Revision 855debef (github): qmake|OS X 10.8: No warnings about "long long"
- 10:22 Revision 48fc8ac2 (github): Fixed|Updater: Printing last checked time when never actually checked
- The case of "never checked" needs to be handled separately.
- 09:56 Revision 9cedd475 (github): Refactor|BspLeaf: Applied pimpl idiom to BspLeaf; most instance data now private
- 09:22 Revision 49589fb3 (github): libgui: Added stubs for GL classes, with basic implementation for GLBuffer
- These classes encapsulate the GL(ES2) API for managing GL state,
textures, shaders, and buffers. All use of OpenGL wi... - 08:52 Revision 33482f4e (github): Fixed|Builder|Ubuntu: Run dch in the correct directory
- 08:47 Revision 6cb0f629 (github): Server|Refactor: Streamlined BspLeaf
- Removed all client specific functionality and data from BspLeaf.
- 08:46 Revision a8a7f3d2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 08:45 Revision 4096b2fa (github): Fixed|Builder|Ubuntu: Marking a new version
- 08:09 Revision 77606515 (github): Refactor: Moved class LineOwner to map/lineowner.h
- 07:48 Revision 95a6d2e9 (github): Refactor: Continued cleanup refactorings to the map element classes
- 06:22 Revision 46526c8d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 06:21 Revision 45e38f2d (github): qmake|OS X 10.8: No warnings about "long long"
- 05:20 Revision e03e256a (github): Fix typo
- 05:08 Revision 56942c24 (github): Refactor: Reimplemented and reinstated map load time vertex pruning
- Moved data out of Vertex that is only needed whilst loading a map.
Also removed the algorithms for Line and Sector p... - 01:05 Revision 95e0e7bd (github): Merge branch 'master' into mapdata-c++
- 00:57 Revision 2dc1f7f3 (github): Refactor: Cleaned up map geometry construction somewhat
- Added precondition assertions and effected some rename refactorings
so that we can again see the wood for the trees.....
2013-04-14
- 13:25 Revision 221df9f0 (github): Refactor|Client: Allowing Widgets to use the bindings system
- In the future the bindings system and widgets will be refactored into
a more integrated whole, but for now we just wa... - 11:27 Revision 4f15bfa5 (github): Cleanup
- 10:15 Revision 7fafdc9f (github): Refactor|Line::Side: Made private more Line::Side instance data
- Line/sector/sidedef archive index/sections/left and right hedges.
- 09:41 Revision 5ee4d8f2 (github): Line: Cleanup
- 09:29 Revision 36e11032 (github): Refactor|Line: Various Line API improvements
- The majority of the time when one references a Line::Side section it
is to return the Surface owned by the section. A... - 09:28 Revision 897a3330 (github): Documentation: Cleanup
- 09:23 Revision 2155f9e1 (github): Cleanup
- 08:32 Revision c39c3ad1 (github): Fixed|Shell: Ambiguous use of the Action class
- 08:05 Revision 4457f2de (github): Refactor: Renamed SideDef as Side
- The name "SideDef" leads one to think that this is a definition for
a would-be map line side rather than the side its... - 07:23 Revision 6b9de5df (github): Refactor|Line: Renamed various methods of Line according to recent changes
- 06:22 Revision 1f27aba9 (github): Refactor: Dumped the redundant SideDef class
- The opaque sidedef_s used by the public API now maps to Line::Side
within the engine. DMU has been rewired accordingl... - 03:34 Revision e8b5e6cd (github): Refactor: Renamed LineDef as Line
- The name "LineDef" leads one to think that this is definition for a
would-be map line rather than the line itself. Li... - 02:14 Revision 7ce1a132 (github): LineDef::Side: Store the "archive index" for the original sidedef
- We need to store the original indices of the map data elements.
The archive index will be used in various ways, in pa... - 01:41 Revision 78884353 (github): LineDef::Side: Store a reference to the owning LineDef
- LineDef::Side is constructed within the scope of the owning line
and the relationship between the two never changes.
2013-04-13
- 22:42 Revision 2cf9f11b (github): Cleanup|Client: Removed LegacyCore, use revised libdeng2 C wrapper
- 22:41 Revision 190bf6e0 (github): libgui|FluidSynth: Updated for revised libdeng2 C wrapper
- 22:41 Revision 7a3b270e (github): Cleanup|Server: Removed LegacyCore
- 22:40 Revision 8374251f (github): Refactor|libdeng1: Use revised libdeng2 C wrapper functions
- 22:31 Revision d89025fd (github): libdeng2|Cleanup: Removed LegacyCore as obsolete and unnecessary
- 18:25 Revision aaebc295 (github): Refactor|Client: Added InputSystem, CommandAction, WidgetActions
- InputSystem is a System that governs the input devices and produces
input events.
CommandAction is an Action that ex... - 18:21 Revision 2bc44f9e (github): Refactor|libshell: Derived shell::Action from de::Action
- 18:20 Revision 27f9a3fe (github): libgui: Cleanup
- 18:20 Revision c490fde5 (github): libdeng2: Added Action, a base class for UI actions
- 14:10 Revision f91f5e6a (github): Cleanup|Client|Server: Removed con_bind.h (obsolete)
- 10:29 Revision 72fc5532 (github): Refactor|Client: Pass key events to window system, widgets
- The key events produced by the Canvas now are passed to the window
system and therefore widgets. Now widgets are able... - 10:27 Revision 4de6ad79 (github): Refactor|libgui: KeyEvent class
- KeyEventSource now produces an instance of KeyEvent.
- 09:09 Revision 072f347e (github): Partitioner: Added build option DENG_BSP_COLLAPSE_ORPHANED_LEAFS
- Enables collapsing of orphaned BSP leafs whilst partitioning the map
geometry and building the BSP.
This feature nee... - 08:04 Revision e9a00dbb (github): Revert "Homepage|CSS: Font readability tweaks"
- This reverts commit 99fa47fba72876361e38d8df096bb0753720bb61.
These tweaks had adverse effects on non-Windows platfo...
2013-04-12
- 22:51 Revision abf0baf1 (github): Refactor: Moved wall Surfaces from SideDef to LineDef::Side
- The SideDef class is now redundant.
- 20:19 Revision 215c2e70 (github): Builder: Use CDATA to encode characters in the XML feed
- 20:06 Revision eb1bdf5c (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 20:05 Revision 5c2afb3a (github): Builder: Encode tags in feed output
- The tag with < and > characters was not tolerated.
- 19:22 Revision 01816576 (github): Refactor: Continued to marginalize SideDef
- 18:17 Revision c5be353c (github): API: Bumped the map edit API to version 2 (1201)
- 18:01 Revision 657716b5 (github): Refactor: Removed references to SideDef from the MPE API
- 16:46 Revision f4854dbe (github): Refactor|Client: Moved FakeRadioData from SideDef to LineDef::Side
- 13:44 Revision 8785a82f (github): Ubuntu: Only include the latest changes in the package changelog
- 13:43 Revision fd96d5f0 (github): Ubuntu: Only include the latest changes in the package changelog
- 13:24 Revision 1ab1450d (github): Refactor: Moved sound emitter from Surface to Plane and LineDef::Side
- Surface has no geometry of it's own thus it has no origin in the map.
Moving the sound emitters out of Surface and u... - 13:23 Revision db965e40 (github): Ubuntu: Use code.iki.fi as the main APT repository
- Dropbox remains as a mirror.
- 13:22 Revision 487ec95d (github): Ubuntu: Use code.iki.fi as the main APT repository
- Dropbox remains as a mirror.
- 13:12 Revision f2238fd2 (github): Ubuntu: Use code.iki.fi as the main APT repository
- Dropbox remains as a mirror.
- 11:27 Revision 1ec64953 (github): Surface|Refactor: Removed the unnecessary isFromPolyobj() helper func
- 07:40 Revision 567ded67 (github): Refactor|Plane: Made private more Plane instance data
- Height tracking buffer/target height and visual height.
- 07:30 Revision cd097eac (github): Surface: Mark as requiring a decoration update during construction
- This will ensure the decoration sources are updated automatically
when they are first referenced. - 07:07 Revision 9731f58e (github): LineDef: updateSlopeType() miscalculated the direction vector
- 06:16 Revision 72d96b70 (github): Fix build
- 06:07 Revision bfa8a2cd (github): Sector: Observe Plane HeightChange notification
- 05:22 Revision caad4aee (github): Sector: Redefined the aabox as the union of the BSP leaf's aaboxs
- As a sector in Doomsday has no geometry of its own, the aabox (and
thus the rough area approximation) should be taken... - 04:03 Revision 81f5bcc2 (github): Fix typo
2013-04-11
- 20:24 Revision dbdf2b6f (github): Merge branch 'master' into mapdata-c++
- 19:26 Revision a39572be (github): Merge branch 'ui-framework'
- 18:54 Revision cf1cff19 (github): libgui: Canvas respects -nomouse
- The -nomouse option instructs Canvas to not do anything related to the
mouse. - 14:08 Revision 3de31820 (github): Fix typo
- 13:48 Revision f2cefb6e (github): Surface: Added audience for MaterialOriginChange notification
- Plus minor interface improvements.
- 13:20 Revision b82f4634 (github): Tests|Script: Added a new case for the Kitchen Sink
- Having a member variable with a record reference as value and
accessing record members through it. - 13:19 Revision 549db128 (github): Documentation|libdeng2: Improved apidocs
- 12:57 Revision 99fa47fb (github): Homepage|CSS: Font readability tweaks
- 10:48 Revision 7eefe500 (github): Merge branch 'ui-framework' of ssh://github.com/skyjake/Doomsday-Engine into ui-framework
- 10:42 Revision 1b7c2842 (github): Refactor|libdeng2: Improved Config's public interface
- There are now set() methods that automatically create variables and
records in the Config namespace, so that the Conf... - 10:40 Revision 36a735ad (github): libdeng2: Record allows dot notation for names when adding members
- The necessary subrecords are added if they are not present. This
behavior only affects adding -- the [] operator will... - 10:38 Revision a2af307c (github): Fixed|libdeng2: Crash when recreating canvas
- When the audiences of the old canvas were copied to the new one,
the C++ default assignment operator was used. This m...
2013-04-10
- 20:11 Revision 1f2dbbdf (github): Refactor|Surface: Made private more instance data
- Material origin plus visual origin and delta.
- 19:54 Revision c6c15e35 (github): Refactor: Moved material origin interpolation into Surface
- Also fixed a few issues with the implementation and took advantage
of the new features in de::Vector2<>. - 18:56 Revision b05558f2 (github): Plane: Added audience for HeightChange notification
- 18:49 Bug #1118: [OpenAL] patch #27 revisited
- Thank you.
Now, if only doomsday could get a module for Strife...
vavoom has one, but that port went into "susp... - 08:42 Revision 28a99b77 (github): Fixed|Window Manager: Trapping the mouse at startup and when going to fullscreen
- 07:17 Revision 647becad (github): Refactor|Plane: Made private more Plane instance data
- Surface/sector/height/speed and type.
- 06:56 Revision 33e75f8b (github): Fix build
- 04:35 Revision cf6d1157 (github): Refactor|LineDef: Made private more instance data
- Angle and validCount.
- 04:20 Revision 55594d3e (github): LineDef: Cleanup
- 04:00 Revision 3837717a (github): Refactor|LineDef: Made private mode LineDef instance data
- Vertexes/direction vector/accurate length
- 01:36 Revision 8e6b1300 (github): Refactor|LineSightTest: Applied pimpl idiom; abandoned divline_t; cleanup
- Todo for later: Cleanup the math
Todo for later: Add floating-point variant of crossLine() - 00:05 Revision 007ad223 (github): Refactor|LineDef: Extracted obsolete functionality from LineDef
- - unitVector() moved to particle renderer
- lightLevelDelta() moved to map geometry construction
2013-04-09
- 23:29 Revision 329eba4c (github): libdeng1: Added macro DBL2FIX
- 22:22 Revision f71957c2 (github): Refactor: Ignore divline_t when tracing intercepts/testing LOS
- In these cases divline_t is more obfuscation than practical use.
- 21:31 Revision 90ba866e (github): Refactor|LineDef: Extracted openRange(), visOpenRange()
- On second thought, lets just extract this functionality altogether
and make it an overload of R_(Vis)OpenRange(), the... - 21:05 Revision ef3914bc (github): Refactor|LineDef: Redefined LineDef's responsibilities somewhat
- Inlined openRange() and visOpenRange() as these do not belong in
LineDef itself however it is convenient to have them... - 19:39 Revision 26dd323b (github): Refactor|LineDef: Made private more LineDef instance data
- Sides/slope type/axis-aligned bounding box/mapped flags/orig index
- 18:47 Revision 557bae31 (github): Merge branch 'master' into ui-framework
- 18:40 Revision 29b9f3aa (github): Refactor|LineDef: Began cleaning up LineDef
- 18:02 Revision a5e75caa (github): libgui: Warn about errors during window save/restore
- An exception may occur during save/restore if the right variables are
not present in the Config. - 18:01 Revision a449118c (github): Updater: Check for an update when engine startup has completed
- Updater observes de::App.
- 18:00 Revision 13c1941c (github): libdeng2|App: Added audience for startup completion
- 17:59 Revision df2299c4 (github): libdeng2: Added the -reconfig option for rerunning the Config script
- 17:22 Revision 76c680aa (github): Documentation|LineDef|Fixed: LineDef apidoc fixes
- 17:03 Revision b9c41475 (github): Merge branch 'master' into mapdata-c++
- 16:57 Revision fe5a5f19 (github): Debug: More info in TextureVariantSpec::asText()
- GL wrap modes and gamma-correction/no-stretch/to-alpha flags.
- 16:21 Revision c1ceeaba (github): Merge branch 'master' into mapdata-c++
- 16:18 Revision 6901827b (github): Debug|TextureVariantSpec|Fixed: TextureVariantSpec::asText() was missing some info
- 16:03 Revision 0d38b09f (github): Merge branch 'master' into mapdata-c++
- 15:45 Revision 40f37012 (github): Debug|Fixed: inspecttexture failed to output the TextureVariantSpec
- 14:03 Revision 169c6c3f (github): Fixed|Updater: Printing last checked time when never actually checked
- The case of "never checked" needs to be handled separately.
- 13:22 Revision bd304d14 (github): libgui: Improving window mode switches
- More systematical approach to handling all of the possible combinations.
- 08:17 Revision fa16d1bc (github): Fixed|Renderer: Sky fog
- Fog was no longer being enabled when rendering the sky sphere/models,
likely due to a refactoring oversight. - 08:17 Revision f2e61a26 (github): Fixed|Renderer: Sky fog
- Fog was no longer being enabled when rendering the sky sphere/models,
likely due to a refactoring oversight. - 08:16 Revision 1a4fd702 (github): Fixed|Renderer: Sky fog
- Fog was no longer being enabled when rendering the sky sphere/models,
likely due to a refactoring oversight. - 07:13 Revision 9ceb5361 (github): Cleanup
- 06:01 Revision fe20a289 (github): Cleanup
- 05:47 Revision 79832676 (github): Merge branch 'master' into mapdata-c++
- 05:47 Revision 1cda2c2d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:46 Revision 23c09c39 (github): libdeng2|VectorN<>: Absolute, dot and min/max axis functionality for vectors
- 05:43 Revision 32855a2b (github): Surface: New mechanisms for querying/updating tangent space vectors
- 02:36 Revision ab42b95e (github): Surface: Cleanup
- 02:29 Revision 45def2f1 (github): Refactor|Surface: Made private more Surface instance data
- Owner/sound emitter/flags/material/blend mode/tint color/opacity
- 01:12 Revision 57204b5a (github): Fix typos
- 01:01 Revision d79277d8 (github): Surface: New mechanisms for querying/updating tint color and opacity
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