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From 2013-03-13 to 2013-03-26

2013-03-26

21:21 Revision 11fc79e1 (github): Fixed|Client|Hexen: Duplicated Fighter weapon effects
skyjake
21:20 Revision b29b1962 (github): Hexen|Debug: Cleanup
A fatal error in the mobj saver, oh my. Probably meant to be an
assert? Triggered this when saving the game right aft...
skyjake
21:16 Revision 03b7d61f (github): Fixed|Client: Excessive server list updating
The client was updating the MPI server list whenever the Beacon
got a local server's response, even if the UI was not...
skyjake
17:34 Revision 2a61f079 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
17:34 Revision b2ca38ff (github): Fixed|InFine|Hexen: Player class conditions
The player class condition was checked incorrectly in the InFine "If"
evaluation hook.
skyjake
17:24 Revision ea445c3b (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:23 Revision 83975f3a (github): libheretic|Fixed: Errant Firemace spawning/repositioning
Also fixed a multiplayer specific bug where clients would spawn a
duplicate Firemace locally.
danij
15:57 Revision 389f0c8f (github): Shell|GUI: Hide work-in-progress features in the release build
skyjake
15:46 Revision 8c008f91 (github): Fixed|Client: Clear view filter when spawning
skyjake
15:28 Revision 7aa5622e (github): Windows|Fixed: Output from DebugLogSink
DebugLogSink was not outputting normal messages, only warning messages. skyjake
14:59 Revision a5ed7543 (github): Mac OS X|Updater: Updated built-in platform ID for 10.8
Also removed faulty detection of gettext version in bundleapp.sh. skyjake
14:02 Revision 0e998a68 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
skyjake
14:02 Revision 13bcaca0 (github): Builder: Added handling of the Mac OS X 10.8 build
Identifier in the feed is "mac10_8-64bit". skyjake
13:56 Revision aad4be39 (github): Fix typo
danij
13:54 Revision fa588a73 (github): Smart Texture Filtering|Fixed: Inadvertently broken in a refactoring oversight; cleanup
danij
12:56 Revision 6dc057eb (github): Mac OS X|Builder: Added a new build for OS X Mountain Lion (10.8)
It turned out to be quite difficult to get Qt 4.8.4 in the Snow Leopard
build, so now there is a OS X 10.8 build with...
skyjake

2013-03-25

19:48 Revision 4d6072d9 (github): Windows|Updater: Check for Shell and Server instances before installing
skyjake
19:47 Revision 2305bbe0 (github): Shell|GUI|Windows|Mac OS X: Adjusted mouse wheel sensitivity
skyjake
18:24 Revision cb980263 (github): Fixed|Windows: Missing newlines in runtime log output (DebugLogSink)
skyjake
16:50 Revision d9b07bde (github): Readme|Mac OS X: Updated CPU arch requirements
skyjake

2013-03-24

20:24 Revision b53d9a27 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
20:23 Revision 36fb0c1f (github): Fixed: Integer constant is too large
Qualified the 64-bit constants as long long. skyjake
18:53 Revision 47536eda (github): libcommon: Waive map start pause after a briefing infine
The map begins immediately if there is a finale when entering. skyjake
18:35 Revision c5bd86de (github): libcommon|Cleanup: Handling focus event to (un)pause
Fewer globals == good. skyjake
18:15 Revision 00534a12 (github): libcommon: Added cvar 'game-pause-mapstart-tics'
In some games (like libdoom) it is important to keep game time
paused while the engine's busy transition effect is on...
skyjake
16:46 Revision 05f39415 (github): Refactor|libcommon: Moved all pause-related code into one place
libcommon/pause.c now holds all the pause-related logic.
Todo: Implement the forced (non-user) pause period.
skyjake
15:11 Revision f7f13781 (github): Fixed: Handling a fatal error at various stages
Fixed handling of a fatal error before the window has been created.
Also fixed handling of a fatal error during start...
skyjake
14:19 Revision bee842de (github): Cleanup
skyjake
10:47 Revision 4e2cafa0 (github): Fixed: Missing directory slash fix in Mus_GetExt()
It would be really nice if FS1 knew how to fix slashes itself so this
wouldn't be the caller's responsibility.
skyjake
10:30 Revision d202ce9b (github): Fixed|Unix: Restored earlier temporary fix for slashes (UNIX only)
Todo: Revert when original culprit found. skyjake
10:24 Revision 9aea7cec (github): qmake|Mac OS X: Tweaked library install name functions
If the Qt install directory is found in the linked library name it
will be removed and replaced with the relative ".....
skyjake
10:23 Revision 3cd91730 (github): Tests|String: Added a further example of string formatting
Extra arguments get appended without spaces as text. skyjake
03:56 Revision 11763e32 (github): Clarified a potentially misleading comment in material.cpp
danij
03:46 Bug #1104: Replacement flats VS texture animations
- **status**: open --> accepted
danij
03:24 Revision 29c3701f (github): Materials: When caching, prepare all textures in a material animation
danij
02:22 Revision ccead57d (github): Material: Observe Texture DimensionsChanged
Replaced mechanism for inheriting material world dimensions from a
Texture (which in turn may be taken from Image pix...
danij
00:01 Revision 8b88c67d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
00:00 Revision f19f9b1a (github): Revert "Fixed|Unix|FS1: Switch to correct path separators"
This commit (c35524ea5cc7d02500a8881e86f7b5718893c394) results in
a fatal error on Windows during startup. Now revert...
danij

2013-03-23

21:49 Revision 23edf513 (github): Cleanup
skyjake
21:18 Revision aabc588c (github): Readme: Updated mention about BSP builder
skyjake
17:28 Revision 7513e4c1 (github): Fixed|Map Renderer: Clarified precedence of operations in arithmetic expressions
danij
17:23 Revision 44e03b1e (github): Fixed: More compiler warnings (unused local variables)
danij
16:23 Revision 2ef5b437 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
16:23 Revision a03b702e (github): libdeng2|Fixed: Potential null pointer access in de::Observers
skyjake
16:02 Revision 99057f44 (github): Material::Decoration::Stage|Fixed: fromDef() should use the "normalized" sysFlareIdx
danij
13:44 Revision a1d2a785 (github): Fixed|Updater: Default location for downloads, better script for Mac OS X
The default location for Updater downloads is now the user's cache
location.
The autoupdater script for Mac OS X was...
skyjake
13:41 Revision a89fcc03 (github): libdeng2: Fixed crash when doing log output during atexit()
The log buffer has already been destroyed when atexit calls its
callbacks.
skyjake
09:49 Revision c35524ea (github): Fixed|Unix|FS1: Switch to correct path separators
It seems to me the switch to /-separators for @a path should occur
at some higher level?
Fixes the bug where externa...
skyjake
09:06 Revision 96c0dbaf (github): Unix: Revised the doomsday-shell-text man page
skyjake
09:06 Revision cc102176 (github): Unix: Added a man page for doomsday-server
skyjake

2013-03-22

21:39 Revision 2dec41b2 (github): Unix: Added man page for doomsday-shell-text
Also added some structure to the doomsday/doc directory. skyjake
20:31 Revision a56b8f65 (github): Builder|Mac OS X: Run make in parallel processes
Should speed up the build a little on the Mac builders. skyjake
19:44 Revision ae5bf84d (github): Tests: Added a test for string pattern format
Demonstrates all the format features of String::patternFormat()
(and therefore String::operator %()).
skyjake
19:42 Revision ce33ba03 (github): Refactor|libdeng2: String pattern formatting moved to its own method
Pattern formatting does not belong in LogEntry::asText(). Also
fixed a bug in detecting an escaped format character (...
skyjake
19:41 Revision c35d942d (github): Fixed|Mac OS X: Workaround for a GCC 4.0 C++ language issue
Apparently nested classes and friends aren't handled that well. skyjake
18:52 Revision 196b53b0 (github): Optimize: O(1) index lookup of map elements in a list
There was a big performance bottleneck with MapElementList, where
indexOf() was being used to look up indices in O(n)...
skyjake
10:35 Revision eab78685 (github): Fixed: More compiler warnings
Set-but-unused variables, checking fread() return values.
NOTE: A couple of potential bugs here need checking.
skyjake
02:52 Revision 91698051 (github): Map Renderer: Cleanup
danij
02:09 Revision a9a9d8cc (github): Material|Fixed: Declare the private impl with DENG2_PRIVATE
danij

2013-03-21

23:56 Revision 3630c802 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:16 Revision 5b528f11 (github): Revert "Input: Changed "input-sharp-lateprocessing" to 0 by default"
This reverts commit c20e7eaec121e56e2989c0da823f066853fb5adb.
Playtesting reveals that the lateprocessing is actuall...
skyjake
09:23 Revision 799db80f (github): Cleanup: End of busy transition
No need to clear events at the end of transition because the transition
is purely a visual effect that in no way infl...
skyjake
09:07 Revision 449f5a49 (github): Texture: Notify observers of a DimensionsChange
danij
07:43 Revision 5d134c3a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
07:22 Revision dd6cf001 (github): TextureVariant: Cleanup
danij
07:14 Revision e512c04c (github): Refactor: Moved GL_TexturePrepare() to Texture::Variant::prepare()
Functionally this logic is unchanged however it now operates within
the domain of Texture::Variant.
danij
03:13 Revision ea5804cd (github): GL Texture Manager: Cleanup
danij
03:01 Revision b7d59d17 (github): Refactor: Split texturecontent_t configuration from GL_PrepareTexture()
danij
02:20 Revision 3392e3c8 (github): Refactor: Restructured GL_PrepareTexture() (SOC)
This function has been reorganized so as to cleanly separate the
distinct phases of preparing an image for uploading ...
danij
00:14 Revision 34d97a72 (github): Cleanup|MaterialSnapshot: MaterialSnapshot only exists on client-side
MaterialSnapshot is now only used on client side so there is no need
to specify __CLIENT__ around specific sections o...
danij

2013-03-20

21:17 Revision 90fceec2 (github): Allow time to advance normally during busy ending transition
The transition is just a brief visual effect and should not mess with
the rest of the engine/UI state.
Fixes the InF...
skyjake
21:09 Revision c3f5ba8f (github): Run a single tick in the start of a busy mode ending transition
This single (sharp) tick will allow InFine and games to set up their
stuff so that the first frame is drawn correctly.
skyjake
19:15 Revision 6647296e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:15 Revision 913e2450 (github): Reverted InFine HOM fix due to regressions
Hexen's hub-ending InFine scripts were not played because the leave_hub
condition could not be evaluated at the time ...
skyjake
17:03 Revision edb32aca (github): libhexen|Fixed: Incorrect Material mods defs for X_FAC01/X_FAC09
This animation is actually composed of two separate materials. Also
added a precache Group so that they'll be cached ...
danij
10:32 Revision 7d74a0f8 (github): Fixed: Compiler warnings
skyjake
10:20 Revision 5d37e1a8 (github): Debug|Cleanup: Alt key state is interesting only on Windows
skyjake
10:20 Revision 5ffc3f73 (github): Fixed|Multiplayer|Heretic|Hexen: Rendering the torch power-up
The client was overriding the extra lighting defined on serverside
for the player.
skyjake
10:11 Revision d5a49c77 (github): Shell|GUI: Added a link to the project home page
skyjake
09:59 Revision 96e702de (github): Shell|GUI: Added mouse wheel scrolling and refactored console page
The console page is now managed by the ConsolePage widget, cleaning
up the main LinkWindow implementation somewhat. C...
skyjake
08:59 Revision b01f6370 (github): Shell|GUI|libshell: LogWidget specifies page size depending on height rule
One "page up/down" is the height of the widget - 1. skyjake

2013-03-19

21:21 Revision 8a53999f (github): Shell|GUI: Native scroll bar for the log entry history widget
skyjake
21:20 Revision fdfae06e (github): libshell: Scroll signals from LogWidget
Also it is now possible to hide the text-based scroll indicator. skyjake
19:17 Revision d330c200 (github): Shell|GUI: Permanent game status in status bar, adjusted margins
skyjake
18:24 Revision 6644f30e (github): Shell|GUI: Local Server dialog listens to ServerFinder
Also, fixed build on Windows. skyjake
16:56 Revision f8af7174 (github): Shell|GUI: Usability improvements
More information in the Preferences dialog, current game status shown
in the status bar.
On Windows, tweaked menu it...
skyjake
16:10 Revision 01a6bb73 (github): Fixed|Multiplayer: "give i" does not work even when cheats allowed
skyjake
15:04 Revision 2f9758d6 (github): libcommon: Cleanup
skyjake
15:02 Revision 14d190da (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:00 Revision bc61fbeb (github): Fixed|Multiplayer|Hexen: Player's weapon after respawn
In Hexen MP, players are given their old weapons and keys back, and
some mana. This commit fixes an issue where the c...
skyjake
14:58 Revision 5a8df812 (github): libhexen: Added a values.ded
The amount of mana given to players when they respawn in multiplayer
games is now defined in Hexen's values.ded.
skyjake
14:32 Revision 35039f1d (github): Material|Refactor: Throw MissingAnimationError if none for a given context
danij
13:54 Revision 325763f9 (github): Refactor|FakeRadio: Inversed logic for determining plane -> wall shadowing
danij
09:02 Revision 1e308eb6 (github): Refactor: Moved tracked plane and scrolling surface code into GameMap
danij
06:45 Revision 03d70420 (github): Fix build
danij
06:29 Revision 45c4528a (github): Fix merge error
Grr. Resolved means resolved. Not "please leave conflict resolution
markup in the source files and allow me to commit...
danij
06:18 Revision f8898e0b (github): Merge branch 'master' into mapdata-c++
Conflicts:
doomsday/client/src/map/r_world.cpp
doomsday/client/src/render/lumobj.cpp
doomsday/client/src/render/rend_...
danij
06:06 Revision 27adc40e (github): Fixed|Heretic|Hexen: Out of date material definitions
Outdated material definitions in Heretic and Hexen resulted in
rather odd looking, "strobing" glow lighting effects i...
danij
05:59 Revision 3f758467 (github): Definitions: Cleanup
danij
05:58 Revision 86f53d2f (github): Fixed|Definitions: Appending layer stages to auto-generated materials
The unlikely but possible case of the mod directive being used to
append additional layer stages to an auto-generated...
danij
05:39 Revision 60f40acc (github): Fixed|Map Renderer: Glow strength factor "rend-glow" not applied consistently
The global strength factor "rend_glow" was applied incorrectly,
preventing glowing materials from being disabled comp...
danij

2013-03-18

21:19 Revision a98e068b (github): Fixed|Client: Reseting map's total counts
Clients receive total counts from the server, so a client shouldn't
touch them.
skyjake
21:09 Revision f482252c (github): Fixed|Hexen|Multiplayer: Use correct player start for new player
Client 1 should be treated like player 0. skyjake
20:59 Revision 036790b6 (github): Fixed|Hexen|Multiplayer: Font size in the scoreboard
Todo for later: Revise the scoreboard using next-gen widgets. skyjake
20:59 Revision de63874a (github): Multiplayer|Debug: Investigating player starts
skyjake
14:14 Revision 909bf33c (github): Fixed|Multiplayer|Heretic: Color of the life gem patch and glow
The colors of the status bar life gem and glow did not match up with
each other or the actual player colors.
skyjake
14:03 Revision f196aaf9 (github): Fixed|Multiplayer|Heretic: Activation of the Flight power (Wings or Wrath)
When the Flight power is activated, the player is supposed to jump
a little into the air and start flying.
skyjake
14:03 Revision 32770d70 (github): Fixed|Shell|GUI: Failed assertion in the address dialog
skyjake
12:45 Revision d5aa73f4 (github): BspBuilder: Cleanup
danij
11:41 Revision 4326527c (github): Cleanup
danij
11:13 Revision bd7f764e (github): Refactor: Merged bsp::HPlanePartition into Partition
danij
09:36 Revision 353f6724 (github): Hexen: Cleanup
skyjake
09:36 Revision ac0a0c50 (github): Cleanup
danij
09:35 Revision 6fbab483 (github): Refactor: Reordered code in edit_map.cpp
danij
09:11 Revision 04645307 (github): Refactor: Reorganized load-time sector/plane data initialization
danij
08:44 Revision 60784837 (github): Refactor: Consolidated vertex line owner ring construction
Now that the map data elements are no longer "hardened" there is
no need to split the vertex line owner ring construc...
danij
07:29 Revision 22c80d25 (github): Refactor: Further marginalized EditMap
danij
06:58 Revision 8a530010 (github): Cleanup
danij
06:09 Revision 6eeb2bea (github): Refactor: Update BspLeaf metadata once their geometry is finalized
danij
05:53 Revision 29b7bfbf (github): Cleanup
danij
05:27 Revision e64e9106 (github): Refactor: "Hardening" GameMap's lines, sidedefs and sectors is now unnecessary
Instead we can simply acquire ownership of these map elements from
the editable map.
Todo: Cleanup...
danij
03:36 Revision f59dce85 (github): Merge branch 'master' into mapdata-c++
danij
03:34 Revision f9ed6ead (github): Refactor: Moved the EditMap class to edit_map.cpp; cleanup
danij
02:31 Revision 2756d6ec (github): Refactor: Collate BSP elements with an iterative pre-order algorithm
It is no longer necessary to implement BSP map element collation
with a post-order algorithm (which was implemented r...
danij
01:41 Revision 07172357 (github): Refactor: Removed special case BSP map element collation
It is no longer necessary to handle the case of BSP tree consisting
of single BspLeaf specially when collating BspBui...
danij
00:59 Revision 3cc6c09d (github): Refactor: Applied the pimpl macro in BspBuilder; cleanup
danij
00:55 Revision e139c9f0 (github): Refactor: Collate the BspBuilder's HEdges in collateBSP
It is now unnecessary to split this job into a secondary traversal
as the builder now constructs two trees in paralle...
danij
00:51 Revision 34ff7bb8 (github): libdeng2|BinaryTree: Numerous improvements to the interface of de::BinaryTree<>
- Methods for returning references to linked subtree elements.
- Throws de::Error exceptions where subtree elements a...
danij

2013-03-17

18:48 Revision a8f6b07b (github): Shell|GUI|Windows: Fine-tuning for Windows
Changed default console font, removed dialog context help buttons,
changed Preferences to application modal, added a ...
skyjake
17:00 Revision ae2e2d5b (github): Shell|GUI: Adjusted menu labels
Used "Server" instead of "Local Server", as the commands may control
remote servers as well.
skyjake
16:52 Revision 20e09dde (github): Shell|GUI: Added a link to Help in the wiki
skyjake
15:54 Revision de13ac55 (github): Refactor: Dumped the now unnecessary BspBuilder C wrapper API
Also relocated the BSP "saving" logic to edit_map.cpp danij
15:11 Revision 0b699846 (github): Refactor: "Hardening" GameMap's BSP nodes and leafs is now unnecessary
We can now simply collate the BspNode and BspLeaf pointers, from
the BspBuilder (taking ownership in the process).
danij
14:33 Revision 057d29cf (github): Refactor: "Hardening" GameMap's half-edges is now unnecessary
We can now simply collate the HEdge pointers, from the BspBuilder
(taking ownership in the process).
danij
13:48 Revision 4f612ad8 (github): Refactor: GameMap's HEdges can now be "finished" during collation
As the vertexes list is no longer hardened, it is no longer necessary
defer the "finishing" logic.
danij
13:29 Revision 3c3416db (github): Refactor: "Hardening" GameMap's vertexes is now unnecessary
We can now simply collate all the Vertex pointers, from both the
editable map and the BspBuilder (taking ownership in...
danij
12:50 Revision d12f60fb (github): Documentation|libdeng2: Fixed a missing @ref target
skyjake
10:20 Revision c39fed90 (github): SideDef: Added getter methods for all SideDef property values
This commit concludes this phase of map data refactoring; all
de::MapElement-derived classes now marshal read access ...
danij
08:27 Revision 64af7e06 (github): Fixed|Client: Qt warns about unexpected null when disconnecting
The socket is not created until a connection has been made to a server. skyjake
08:02 Revision ab09c7bb (github): HEdge: Added getter methods for all HEdge property values
Also replaced all HEdge accessor/helper macros. danij
02:12 Revision bd3bd35a (github): Plane: Removed the now unused accessor/helper macros
danij

2013-03-16

23:41 Revision 39ce4476 (github): Fix typo
danij
23:03 Revision 0edcb1cc (github): Merge branch 'master' into mapdata-c++
Conflicts:
doomsday/client/src/client/cl_sound.cpp
doomsday/client/src/map/p_particle.cpp
danij
22:01 Revision d3e60a97 (github): Surface: Added getter methods for the rest of Surface's property values
Plus various refactorings to Surface to separate the client-only
state for plotted decoration sources.
Todo for late...
danij
21:50 Revision 98b6892a (github): Client: Warn the user about a different game mode on server
The servers discovered via Beacon are not being filtered, so display
a warning if the game is different.
skyjake
21:19 Revision 4ed90cac (github): Fixed|Server: Crash when hit-testing mobjs
A call was being made to a client-only API.
Note: __CLIENT__ is not defined in plugins (libcommon).
skyjake
21:17 Revision dea92aa3 (github): Revert "Fixed|Server: Crash when hit-testing mobjs"
This reverts commit 544f6eed30a8daed6d196f09a19236206d4fb06a. skyjake
21:15 Revision 49e01147 (github): Server|Debug: Moved debug message to a lower level
skyjake
21:12 Revision 94e64146 (github): Fixed|Server|Hexen: Sound sequences not played (e.g., door creak)
On the server, no one was calling the sound sequence update function,
which caused the sequences to be not played.
skyjake
21:10 Revision 3c71fa5d (github): Fixed|Server: Sounds emitted by sectors
When a sound was emitted by a sector (not a plane), the client was not
up to speed about which sound origin to use.
skyjake
21:08 Revision 544f6eed (github): Fixed|Server: Crash when hit-testing mobjs
A call was being made to a client-only API. skyjake
19:02 Revision e0daf0f1 (github): Fixed|Client|Hexen: Duplicated psprite attack effects
The visual/audio effects of the Lightning, Frost Shards, and the
Cleric's Holy attack were duplicated by the client.
skyjake
18:41 Revision d335b5e3 (github): Fixed|GCC: Compiler warning about parentheses
skyjake
18:03 Revision f22cba1f (github): Fixed|Hexen: Special palettes of Mage/Cleric weapons
The special palettes of the Mage/Cleric weapon 4 were being
overwritten by the pain/poison/etc. filter color.
Also a...
skyjake
14:08 Revision 6f567093 (github): Fixed|Server|libcommon: Player's weapon was undefined after map change
Now the player's ready weapon is always updated after the map changes
and the players are respawned. The bug occurred...
skyjake
14:05 Revision 49baf2b9 (github): libshell: Adjusted autocompletion to insert common prefix first
If all the possible completions have the same prefix, it will be
appended as the first completion.
skyjake
12:55 Revision e046632c (github): Fixed|Multiplayer: Server sends total kill, item and secret counts
The client was unaware of the map's total kill, item and secret counts,
as clients do not spawn mobjs when the map is...
skyjake
12:30 Revision 20156780 (github): Server: Keep clients' kill, item, and secret counters up to date
Whenever a counter changes, an update is sent to the client. skyjake
10:02 Revision 0f92b24f (github): Fixed|Server: Assign first start spot to player #1
Since there is no player #0 on the server, the first start spot (0)
should go to player #1.
skyjake
09:35 Revision 62066506 (github): Fixed|Heretic: Server defaults to E1M1
Another regression due to the switch to 0-based map indices. skyjake
09:29 Revision afc82a2e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:29 Revision cdf0a673 (github): Fixed|Client: Clear view color filter when connecting
An old view filter may remain from an earlier client session. skyjake
00:20 Revision e18a918d (github): Merge branch 'master' into mapdata-c++
danij
00:13 Revision 3f4a6623 (github): Fix build
danij

2013-03-15

23:48 Revision 38531f99 (github): Merge branch 'master' into mapdata-c++
danij
18:46 Revision 30d4d46e (github): Documentation|gl_tex: Several apidoc fixes
skyjake
17:59 Revision dd02ec3c (github): Shell|GUI: Fine-tuned player position indicators
Also fixed QPainter state for players after the first one
(save/restore).
skyjake
17:02 Revision 67b6902a (github): Fixed: Problem with QFont::exactMatch()
GuardMalloc reports a problem with QFont::exactMatch(). Perhaps it
is too early to call it (before Qt event loop ente...
skyjake
17:00 Revision bf119788 (github): Fixed|libshell: Crash when shutting down app
If the link was open, a disconnection signal was emitted during
destruction when the application had been partially d...
skyjake
14:37 Revision 5b6068aa (github): Shell|Server: Added basic player info packet
The positions, names, numbers, and colors of players will be shown
in the map outline view.
Todo for later: Use the ...
skyjake
14:34 Revision 70123ebc (github): Fixed: More compiler warnings
Mostly potentially uninitialized variables. skyjake
14:07 Revision db8b252e (github): Refactor|Surface: Surface can manage the missing-material-fix state internally
danij
12:46 Revision f33f9164 (github): Surface: Added getter methods for more Surface property values
danij
12:14 Revision ac4e195e (github): Cleanup
danij
11:05 Revision bd29df6a (github): Refactor|SideDef: Replaced SideDef accessor/helper macros
danij
10:32 Revision 81eab9b2 (github): Shell|GUI|Mac OS X: Preferences dialog applies changes immediately
Conforming to platform conventions. skyjake
10:31 Revision 88f56300 (github): Fixed|Shell|GUI: Update window when font has been changed
skyjake
10:30 Revision 35538892 (github): libdeng2|Fixed: Stop LogBuffer autoflush timer in destructor
skyjake
10:26 Revision de74f9d8 (github): Documentation|Fixed: Incorrect use of @see instead of @ref
@see produces a "See also" paragraph. When referring to flag groups,
one should use @ref instead.
skyjake
10:10 Revision cb7151e4 (github): Refactor|Surface: Ensure Surface's owner link is never invalidated
danij
05:57 Revision 4cca36ae (github): Sector: Added getter methods for all Sector property values
danij
03:53 Revision aa0081a4 (github): map/sector.cpp and render/lumobj.cpp depend on QListIterator
danij
03:51 Revision 90646dd4 (github): Fix typos
danij
03:30 Revision badfb74d (github): Refactor|Sector: Replaced all linked MapElement pointer arrays
The linked MapElement pointer arrays, such as the lists of lines
and BSP leafs have been replaced with QLists of poin...
danij

2013-03-14

19:28 Revision 92932efb (github): Refactor|Sector: Replaced Sector accessor/helper macros
danij
09:57 Revision cb60015e (github): Shell|GUI|Text: Clear the log widget contents before connecting
The contents of the log widget are cleared whenever opening a new
connection to a server.
skyjake
08:10 Revision 615c6caf (github): Cleanup
danij
07:42 Revision 9a3ee2c4 (github): Refactor: Began encapsulating line-of-sight testing in LineSightTest
Note that the test is not fully encapsulated due to the manipulation
of the map data elements' "shared" validCount pr...
danij
04:15 Revision f19cfbee (github): Fix typo
danij
04:13 Revision 26c7bb80 (github): LineDef: Added getter methods for all LineDef property values
danij
02:27 Revision 3c1e764b (github): Refactor|FakeRadio: Cleaned up FakeRadio geometry construction somewhat
danij
00:21 Revision df07a4ca (github): Merge branch 'master' into mapdata-c++
Conflicts:
doomsday/client/src/map/dam_file.cpp
doomsday/client/src/map/polyobj.cpp
danij

2013-03-13

21:48 Revision 3b0cb624 (github): Cleanup
skyjake
21:46 Revision 18087bd3 (github): Fixed|libshell: Escape quotes in LocalServer's name
skyjake
21:39 Revision 9f11661a (github): Shell|GUI: Setting a name for the server
The name of a local server can now be specified when the server is
started.
skyjake
21:02 Revision eba5ecba (github): Refactor|Network: Applied the pimpl macro in MasterWorker
skyjake
19:43 Revision 133e6fef (github): Windows|Shell|GUI: App icon is defined in the RC file
skyjake
19:42 Revision 6eb0e055 (github): Fixed|Windows: More compiler warnings
Warnings about unused function parameters were disabled. skyjake
17:46 Revision 7b4b165d (github): Fixed|GCC|Clang: Various compiler warnings
Mostly related to thinker function pointer types in plugins. skyjake
11:15 Revision 72371dc1 (github): Fix typo
danij
11:11 Revision e86755b6 (github): Refactor|LineDef: Replaced last of the LineDef accessor/helper macros
danij
11:05 Revision 59e6ae48 (github): qmake|Fixed: QtWidgets is only for Qt 5
skyjake
10:31 Revision 831c26c3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:30 Revision eb284af5 (github): Windows|Shell|GUI: Application icon
skyjake
08:53 Revision 52c29850 (github): Cleaned up rend_bias.h/cpp somewhat
danij
06:09 Revision 13174c01 (github): Refactor|LineDef: Replaced more LineDef accessor/helper macros
Plus various const-correctness refactorings. danij
04:09 Revision 5ee6498c (github): Refactor|LineDef: Minor LineDef interface improvements
danij
03:10 Revision 7b6659dd (github): Documentation: Clarification in the description of LineDef
danij
02:49 Revision 05ccd809 (github): Refactor|LineDef: Replaced various LineDef accessor/helper macros
danij
 

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