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From 2013-03-07 to 2013-03-20

2013-03-20

21:17 Revision 90fceec2 (github): Allow time to advance normally during busy ending transition
The transition is just a brief visual effect and should not mess with
the rest of the engine/UI state.
Fixes the InF...
skyjake
21:09 Revision c3f5ba8f (github): Run a single tick in the start of a busy mode ending transition
This single (sharp) tick will allow InFine and games to set up their
stuff so that the first frame is drawn correctly.
skyjake
19:15 Revision 6647296e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:15 Revision 913e2450 (github): Reverted InFine HOM fix due to regressions
Hexen's hub-ending InFine scripts were not played because the leave_hub
condition could not be evaluated at the time ...
skyjake
17:03 Revision edb32aca (github): libhexen|Fixed: Incorrect Material mods defs for X_FAC01/X_FAC09
This animation is actually composed of two separate materials. Also
added a precache Group so that they'll be cached ...
danij
10:32 Revision 7d74a0f8 (github): Fixed: Compiler warnings
skyjake
10:20 Revision 5d37e1a8 (github): Debug|Cleanup: Alt key state is interesting only on Windows
skyjake
10:20 Revision 5ffc3f73 (github): Fixed|Multiplayer|Heretic|Hexen: Rendering the torch power-up
The client was overriding the extra lighting defined on serverside
for the player.
skyjake
10:11 Revision d5a49c77 (github): Shell|GUI: Added a link to the project home page
skyjake
09:59 Revision 96e702de (github): Shell|GUI: Added mouse wheel scrolling and refactored console page
The console page is now managed by the ConsolePage widget, cleaning
up the main LinkWindow implementation somewhat. C...
skyjake
08:59 Revision b01f6370 (github): Shell|GUI|libshell: LogWidget specifies page size depending on height rule
One "page up/down" is the height of the widget - 1. skyjake

2013-03-19

21:21 Revision 8a53999f (github): Shell|GUI: Native scroll bar for the log entry history widget
skyjake
21:20 Revision fdfae06e (github): libshell: Scroll signals from LogWidget
Also it is now possible to hide the text-based scroll indicator. skyjake
19:17 Revision d330c200 (github): Shell|GUI: Permanent game status in status bar, adjusted margins
skyjake
18:24 Revision 6644f30e (github): Shell|GUI: Local Server dialog listens to ServerFinder
Also, fixed build on Windows. skyjake
16:56 Revision f8af7174 (github): Shell|GUI: Usability improvements
More information in the Preferences dialog, current game status shown
in the status bar.
On Windows, tweaked menu it...
skyjake
16:10 Revision 01a6bb73 (github): Fixed|Multiplayer: "give i" does not work even when cheats allowed
skyjake
15:04 Revision 2f9758d6 (github): libcommon: Cleanup
skyjake
15:02 Revision 14d190da (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:00 Revision bc61fbeb (github): Fixed|Multiplayer|Hexen: Player's weapon after respawn
In Hexen MP, players are given their old weapons and keys back, and
some mana. This commit fixes an issue where the c...
skyjake
14:58 Revision 5a8df812 (github): libhexen: Added a values.ded
The amount of mana given to players when they respawn in multiplayer
games is now defined in Hexen's values.ded.
skyjake
14:32 Revision 35039f1d (github): Material|Refactor: Throw MissingAnimationError if none for a given context
danij
13:54 Revision 325763f9 (github): Refactor|FakeRadio: Inversed logic for determining plane -> wall shadowing
danij
09:02 Revision 1e308eb6 (github): Refactor: Moved tracked plane and scrolling surface code into GameMap
danij
06:45 Revision 03d70420 (github): Fix build
danij
06:29 Revision 45c4528a (github): Fix merge error
Grr. Resolved means resolved. Not "please leave conflict resolution
markup in the source files and allow me to commit...
danij
06:18 Revision f8898e0b (github): Merge branch 'master' into mapdata-c++
Conflicts:
doomsday/client/src/map/r_world.cpp
doomsday/client/src/render/lumobj.cpp
doomsday/client/src/render/rend_...
danij
06:06 Revision 27adc40e (github): Fixed|Heretic|Hexen: Out of date material definitions
Outdated material definitions in Heretic and Hexen resulted in
rather odd looking, "strobing" glow lighting effects i...
danij
05:59 Revision 3f758467 (github): Definitions: Cleanup
danij
05:58 Revision 86f53d2f (github): Fixed|Definitions: Appending layer stages to auto-generated materials
The unlikely but possible case of the mod directive being used to
append additional layer stages to an auto-generated...
danij
05:39 Revision 60f40acc (github): Fixed|Map Renderer: Glow strength factor "rend-glow" not applied consistently
The global strength factor "rend_glow" was applied incorrectly,
preventing glowing materials from being disabled comp...
danij

2013-03-18

21:19 Revision a98e068b (github): Fixed|Client: Reseting map's total counts
Clients receive total counts from the server, so a client shouldn't
touch them.
skyjake
21:09 Revision f482252c (github): Fixed|Hexen|Multiplayer: Use correct player start for new player
Client 1 should be treated like player 0. skyjake
20:59 Revision 036790b6 (github): Fixed|Hexen|Multiplayer: Font size in the scoreboard
Todo for later: Revise the scoreboard using next-gen widgets. skyjake
20:59 Revision de63874a (github): Multiplayer|Debug: Investigating player starts
skyjake
14:14 Revision 909bf33c (github): Fixed|Multiplayer|Heretic: Color of the life gem patch and glow
The colors of the status bar life gem and glow did not match up with
each other or the actual player colors.
skyjake
14:03 Revision f196aaf9 (github): Fixed|Multiplayer|Heretic: Activation of the Flight power (Wings or Wrath)
When the Flight power is activated, the player is supposed to jump
a little into the air and start flying.
skyjake
14:03 Revision 32770d70 (github): Fixed|Shell|GUI: Failed assertion in the address dialog
skyjake
12:45 Revision d5aa73f4 (github): BspBuilder: Cleanup
danij
11:41 Revision 4326527c (github): Cleanup
danij
11:13 Revision bd7f764e (github): Refactor: Merged bsp::HPlanePartition into Partition
danij
09:36 Revision 353f6724 (github): Hexen: Cleanup
skyjake
09:36 Revision ac0a0c50 (github): Cleanup
danij
09:35 Revision 6fbab483 (github): Refactor: Reordered code in edit_map.cpp
danij
09:11 Revision 04645307 (github): Refactor: Reorganized load-time sector/plane data initialization
danij
08:44 Revision 60784837 (github): Refactor: Consolidated vertex line owner ring construction
Now that the map data elements are no longer "hardened" there is
no need to split the vertex line owner ring construc...
danij
07:29 Revision 22c80d25 (github): Refactor: Further marginalized EditMap
danij
06:58 Revision 8a530010 (github): Cleanup
danij
06:09 Revision 6eeb2bea (github): Refactor: Update BspLeaf metadata once their geometry is finalized
danij
05:53 Revision 29b7bfbf (github): Cleanup
danij
05:27 Revision e64e9106 (github): Refactor: "Hardening" GameMap's lines, sidedefs and sectors is now unnecessary
Instead we can simply acquire ownership of these map elements from
the editable map.
Todo: Cleanup...
danij
03:36 Revision f59dce85 (github): Merge branch 'master' into mapdata-c++
danij
03:34 Revision f9ed6ead (github): Refactor: Moved the EditMap class to edit_map.cpp; cleanup
danij
02:31 Revision 2756d6ec (github): Refactor: Collate BSP elements with an iterative pre-order algorithm
It is no longer necessary to implement BSP map element collation
with a post-order algorithm (which was implemented r...
danij
01:41 Revision 07172357 (github): Refactor: Removed special case BSP map element collation
It is no longer necessary to handle the case of BSP tree consisting
of single BspLeaf specially when collating BspBui...
danij
00:59 Revision 3cc6c09d (github): Refactor: Applied the pimpl macro in BspBuilder; cleanup
danij
00:55 Revision e139c9f0 (github): Refactor: Collate the BspBuilder's HEdges in collateBSP
It is now unnecessary to split this job into a secondary traversal
as the builder now constructs two trees in paralle...
danij
00:51 Revision 34ff7bb8 (github): libdeng2|BinaryTree: Numerous improvements to the interface of de::BinaryTree<>
- Methods for returning references to linked subtree elements.
- Throws de::Error exceptions where subtree elements a...
danij

2013-03-17

18:48 Revision a8f6b07b (github): Shell|GUI|Windows: Fine-tuning for Windows
Changed default console font, removed dialog context help buttons,
changed Preferences to application modal, added a ...
skyjake
17:00 Revision ae2e2d5b (github): Shell|GUI: Adjusted menu labels
Used "Server" instead of "Local Server", as the commands may control
remote servers as well.
skyjake
16:52 Revision 20e09dde (github): Shell|GUI: Added a link to Help in the wiki
skyjake
15:54 Revision de13ac55 (github): Refactor: Dumped the now unnecessary BspBuilder C wrapper API
Also relocated the BSP "saving" logic to edit_map.cpp danij
15:11 Revision 0b699846 (github): Refactor: "Hardening" GameMap's BSP nodes and leafs is now unnecessary
We can now simply collate the BspNode and BspLeaf pointers, from
the BspBuilder (taking ownership in the process).
danij
14:33 Revision 057d29cf (github): Refactor: "Hardening" GameMap's half-edges is now unnecessary
We can now simply collate the HEdge pointers, from the BspBuilder
(taking ownership in the process).
danij
13:48 Revision 4f612ad8 (github): Refactor: GameMap's HEdges can now be "finished" during collation
As the vertexes list is no longer hardened, it is no longer necessary
defer the "finishing" logic.
danij
13:29 Revision 3c3416db (github): Refactor: "Hardening" GameMap's vertexes is now unnecessary
We can now simply collate all the Vertex pointers, from both the
editable map and the BspBuilder (taking ownership in...
danij
12:50 Revision d12f60fb (github): Documentation|libdeng2: Fixed a missing @ref target
skyjake
10:20 Revision c39fed90 (github): SideDef: Added getter methods for all SideDef property values
This commit concludes this phase of map data refactoring; all
de::MapElement-derived classes now marshal read access ...
danij
08:27 Revision 64af7e06 (github): Fixed|Client: Qt warns about unexpected null when disconnecting
The socket is not created until a connection has been made to a server. skyjake
08:02 Revision ab09c7bb (github): HEdge: Added getter methods for all HEdge property values
Also replaced all HEdge accessor/helper macros. danij
02:12 Revision bd3bd35a (github): Plane: Removed the now unused accessor/helper macros
danij

2013-03-16

23:41 Revision 39ce4476 (github): Fix typo
danij
23:03 Revision 0edcb1cc (github): Merge branch 'master' into mapdata-c++
Conflicts:
doomsday/client/src/client/cl_sound.cpp
doomsday/client/src/map/p_particle.cpp
danij
22:01 Revision d3e60a97 (github): Surface: Added getter methods for the rest of Surface's property values
Plus various refactorings to Surface to separate the client-only
state for plotted decoration sources.
Todo for late...
danij
21:50 Revision 98b6892a (github): Client: Warn the user about a different game mode on server
The servers discovered via Beacon are not being filtered, so display
a warning if the game is different.
skyjake
21:19 Revision 4ed90cac (github): Fixed|Server: Crash when hit-testing mobjs
A call was being made to a client-only API.
Note: __CLIENT__ is not defined in plugins (libcommon).
skyjake
21:17 Revision dea92aa3 (github): Revert "Fixed|Server: Crash when hit-testing mobjs"
This reverts commit 544f6eed30a8daed6d196f09a19236206d4fb06a. skyjake
21:15 Revision 49e01147 (github): Server|Debug: Moved debug message to a lower level
skyjake
21:12 Revision 94e64146 (github): Fixed|Server|Hexen: Sound sequences not played (e.g., door creak)
On the server, no one was calling the sound sequence update function,
which caused the sequences to be not played.
skyjake
21:10 Revision 3c71fa5d (github): Fixed|Server: Sounds emitted by sectors
When a sound was emitted by a sector (not a plane), the client was not
up to speed about which sound origin to use.
skyjake
21:08 Revision 544f6eed (github): Fixed|Server: Crash when hit-testing mobjs
A call was being made to a client-only API. skyjake
19:02 Revision e0daf0f1 (github): Fixed|Client|Hexen: Duplicated psprite attack effects
The visual/audio effects of the Lightning, Frost Shards, and the
Cleric's Holy attack were duplicated by the client.
skyjake
18:41 Revision d335b5e3 (github): Fixed|GCC: Compiler warning about parentheses
skyjake
18:03 Revision f22cba1f (github): Fixed|Hexen: Special palettes of Mage/Cleric weapons
The special palettes of the Mage/Cleric weapon 4 were being
overwritten by the pain/poison/etc. filter color.
Also a...
skyjake
14:08 Revision 6f567093 (github): Fixed|Server|libcommon: Player's weapon was undefined after map change
Now the player's ready weapon is always updated after the map changes
and the players are respawned. The bug occurred...
skyjake
14:05 Revision 49baf2b9 (github): libshell: Adjusted autocompletion to insert common prefix first
If all the possible completions have the same prefix, it will be
appended as the first completion.
skyjake
12:55 Revision e046632c (github): Fixed|Multiplayer: Server sends total kill, item and secret counts
The client was unaware of the map's total kill, item and secret counts,
as clients do not spawn mobjs when the map is...
skyjake
12:30 Revision 20156780 (github): Server: Keep clients' kill, item, and secret counters up to date
Whenever a counter changes, an update is sent to the client. skyjake
10:02 Revision 0f92b24f (github): Fixed|Server: Assign first start spot to player #1
Since there is no player #0 on the server, the first start spot (0)
should go to player #1.
skyjake
09:35 Revision 62066506 (github): Fixed|Heretic: Server defaults to E1M1
Another regression due to the switch to 0-based map indices. skyjake
09:29 Revision afc82a2e (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:29 Revision cdf0a673 (github): Fixed|Client: Clear view color filter when connecting
An old view filter may remain from an earlier client session. skyjake
00:20 Revision e18a918d (github): Merge branch 'master' into mapdata-c++
danij
00:13 Revision 3f4a6623 (github): Fix build
danij

2013-03-15

23:48 Revision 38531f99 (github): Merge branch 'master' into mapdata-c++
danij
18:46 Revision 30d4d46e (github): Documentation|gl_tex: Several apidoc fixes
skyjake
17:59 Revision dd02ec3c (github): Shell|GUI: Fine-tuned player position indicators
Also fixed QPainter state for players after the first one
(save/restore).
skyjake
17:02 Revision 67b6902a (github): Fixed: Problem with QFont::exactMatch()
GuardMalloc reports a problem with QFont::exactMatch(). Perhaps it
is too early to call it (before Qt event loop ente...
skyjake
17:00 Revision bf119788 (github): Fixed|libshell: Crash when shutting down app
If the link was open, a disconnection signal was emitted during
destruction when the application had been partially d...
skyjake
14:37 Revision 5b6068aa (github): Shell|Server: Added basic player info packet
The positions, names, numbers, and colors of players will be shown
in the map outline view.
Todo for later: Use the ...
skyjake
14:34 Revision 70123ebc (github): Fixed: More compiler warnings
Mostly potentially uninitialized variables. skyjake
14:07 Revision db8b252e (github): Refactor|Surface: Surface can manage the missing-material-fix state internally
danij
12:46 Revision f33f9164 (github): Surface: Added getter methods for more Surface property values
danij
12:14 Revision ac4e195e (github): Cleanup
danij
11:05 Revision bd29df6a (github): Refactor|SideDef: Replaced SideDef accessor/helper macros
danij
10:32 Revision 81eab9b2 (github): Shell|GUI|Mac OS X: Preferences dialog applies changes immediately
Conforming to platform conventions. skyjake
10:31 Revision 88f56300 (github): Fixed|Shell|GUI: Update window when font has been changed
skyjake
10:30 Revision 35538892 (github): libdeng2|Fixed: Stop LogBuffer autoflush timer in destructor
skyjake
10:26 Revision de74f9d8 (github): Documentation|Fixed: Incorrect use of @see instead of @ref
@see produces a "See also" paragraph. When referring to flag groups,
one should use @ref instead.
skyjake
10:10 Revision cb7151e4 (github): Refactor|Surface: Ensure Surface's owner link is never invalidated
danij
05:57 Revision 4cca36ae (github): Sector: Added getter methods for all Sector property values
danij
03:53 Revision aa0081a4 (github): map/sector.cpp and render/lumobj.cpp depend on QListIterator
danij
03:51 Revision 90646dd4 (github): Fix typos
danij
03:30 Revision badfb74d (github): Refactor|Sector: Replaced all linked MapElement pointer arrays
The linked MapElement pointer arrays, such as the lists of lines
and BSP leafs have been replaced with QLists of poin...
danij

2013-03-14

19:28 Revision 92932efb (github): Refactor|Sector: Replaced Sector accessor/helper macros
danij
09:57 Revision cb60015e (github): Shell|GUI|Text: Clear the log widget contents before connecting
The contents of the log widget are cleared whenever opening a new
connection to a server.
skyjake
08:10 Revision 615c6caf (github): Cleanup
danij
07:42 Revision 9a3ee2c4 (github): Refactor: Began encapsulating line-of-sight testing in LineSightTest
Note that the test is not fully encapsulated due to the manipulation
of the map data elements' "shared" validCount pr...
danij
04:15 Revision f19cfbee (github): Fix typo
danij
04:13 Revision 26c7bb80 (github): LineDef: Added getter methods for all LineDef property values
danij
02:27 Revision 3c1e764b (github): Refactor|FakeRadio: Cleaned up FakeRadio geometry construction somewhat
danij
00:21 Revision df07a4ca (github): Merge branch 'master' into mapdata-c++
Conflicts:
doomsday/client/src/map/dam_file.cpp
doomsday/client/src/map/polyobj.cpp
danij

2013-03-13

21:48 Revision 3b0cb624 (github): Cleanup
skyjake
21:46 Revision 18087bd3 (github): Fixed|libshell: Escape quotes in LocalServer's name
skyjake
21:39 Revision 9f11661a (github): Shell|GUI: Setting a name for the server
The name of a local server can now be specified when the server is
started.
skyjake
21:02 Revision eba5ecba (github): Refactor|Network: Applied the pimpl macro in MasterWorker
skyjake
19:43 Revision 133e6fef (github): Windows|Shell|GUI: App icon is defined in the RC file
skyjake
19:42 Revision 6eb0e055 (github): Fixed|Windows: More compiler warnings
Warnings about unused function parameters were disabled. skyjake
17:46 Revision 7b4b165d (github): Fixed|GCC|Clang: Various compiler warnings
Mostly related to thinker function pointer types in plugins. skyjake
11:15 Revision 72371dc1 (github): Fix typo
danij
11:11 Revision e86755b6 (github): Refactor|LineDef: Replaced last of the LineDef accessor/helper macros
danij
11:05 Revision 59e6ae48 (github): qmake|Fixed: QtWidgets is only for Qt 5
skyjake
10:31 Revision 831c26c3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:30 Revision eb284af5 (github): Windows|Shell|GUI: Application icon
skyjake
08:53 Revision 52c29850 (github): Cleaned up rend_bias.h/cpp somewhat
danij
06:09 Revision 13174c01 (github): Refactor|LineDef: Replaced more LineDef accessor/helper macros
Plus various const-correctness refactorings. danij
04:09 Revision 5ee6498c (github): Refactor|LineDef: Minor LineDef interface improvements
danij
03:10 Revision 7b6659dd (github): Documentation: Clarification in the description of LineDef
danij
02:49 Revision 05ccd809 (github): Refactor|LineDef: Replaced various LineDef accessor/helper macros
danij

2013-03-12

19:47 Revision 9a965396 (github): Cleanup
danij
19:31 Revision 87eb710a (github): Fix typos and added a @todo re BSP tree element types
danij
19:13 Revision ead11a15 (github): BspNode: Added getter methods for all BspNode property values
danij
17:02 Revision 85a6ddbc (github): Merge branch 'master' into mapdata-c++
danij
12:25 Revision fa4b3573 (github): Documentation: Updated Doxygen config with PIMPL macros
skyjake
12:06 Revision 18d7d02f (github): Cleanup
skyjake
11:50 Revision 95733dcd (github): Fixed|Server|Client: Sending player state is pointless for non-servers
Only a server needs to send a player's state to other players. skyjake
10:57 Revision 3b41388f (github): Windows|Fixed: Updated use of de::function_cast
skyjake
10:02 Revision 64c8b030 (github): Fixed: Future-proofing for Qt 5 and C++11
Corrected a number of issues when compiling with Qt 5 and C++11:
- Added whitespace between string literal concatena...
skyjake
07:18 Revision a8854dea (github): Fix typo
danij
07:11 Revision f8a673c7 (github): BspLeaf: Added getter methods for all BspLeaf property values
danij
03:36 Revision f1592563 (github): Refactor|SideDef: Moved all SideDef_* functions to methods of SideDef
danij
03:06 Revision 677b6194 (github): Refactor|LineDef: Moved all LineDef_* functions to methods of LineDef
danij
02:00 Revision 2d3b838b (github): Refactor|Sector: Moved all Sector_* functions to methods of Sector
danij
01:36 Revision 7a56237a (github): Refactor|BspNode: Moved all BspNode_* functions to methods of BspNode
danij

2013-03-11

19:52 Revision 6724ca02 (github): Refactor|BspLeaf: Moved all BspLeaf_* functions to methods of BspLeaf
danij
19:07 Revision 492e7308 (github): Merge branch 'master' into mapdata-c++
danij
13:30 Revision f07e4128 (github): Amethyst: Imported the latest sources from the Mercurial repository
It is good to have all the tools included as part of the main source
distribution. The separate Amethyst repository w...
skyjake
10:11 Revision 6874650e (github): Server: Tweaked server log output
skyjake
10:11 Revision 526b8646 (github): Fixed|Plugins: Usage of extern "C"
Clang was warning about duplicate externs. skyjake
05:28 Revision f9aaecb4 (github): Hexen: Removed some unnecessary cruft from anim.ded
danij
04:39 Revision 196bb034 (github): Vertex: Fixed oversight in the previous cleanup refactoring
danij
04:35 Revision 47e6988d (github): Hexen: Fixed typos in texture precache group defs
danij

2013-03-10

21:18 Revision e733c029 (github): Refactor|HEdge: Moved all HEdge_* functions to methods of HEdge
danij
03:59 Revision 03cd7d87 (github): Refactor|Vertex: Further API improvements for Vertex
danij
02:13 Revision 31ffd5eb (github): Merge branch 'master' into mapdata-c++
danij
02:11 Revision 387e6cc2 (github): Vertex: Added getter methods for all Vertex property values
Plus various refactorings to move more code into the class itself. danij
01:33 Revision 8b795371 (github): libdeng1|Refactor: Const-correctness refactorings to the vector1 module; cleanup
danij

2013-03-09

17:52 Revision 7b715c5e (github): Merge branch 'master' into mapdata-c++
danij
17:44 Revision acc62a4d (github): Fixed|TextureManifest: Broken texture source classification
Seemingly broken due to a refactoring oversight. danij
17:08 Revision 87ed6efd (github): Fixed|Map Renderer: Read access error updating affection data for wall biassurfaces
When updating wall biassurface_ts with source affection data a typo
in the algorithm resulted in a 3D dot product bei...
danij
10:17 Revision 7d245791 (github): Server|Fixed: Update game rules whenever map is changed
The values of server-game-nomonsters etc. are applied also whenever
the map changes.
skyjake
10:16 Revision ed301575 (github): Server|libcommon|Fixed: Crashes due to calling client-only APIs
skyjake
10:09 Revision db7e5c3f (github): Plane: Added getter methods for all Plane property values
Plus various refactorings to move more code into the class itself. danij

2013-03-08

20:44 Revision c9bacc1d (github): Fixed|Server: Uncaught exception when client has wrong game mode
If a client has the wrong game mode, it will be immediately terminated.
This will lead to failure in a subsequent N_S...
skyjake
20:32 Revision 74841b34 (github): Server: Better app termination handler (qFatal)
skyjake
20:31 Revision f00a7257 (github): libdeng2|Loop: Catch exceptions thrown during loop iteration
Uncaught exceptions will not be tolerated in the Qt event loop. skyjake
19:21 Revision 5a2aa498 (github): Server|Client: Sound deltas emitted from SideDef sections
Added a new delta type (DT_SIDE_SOUND) that is used when a sound delta
is generated for a sound that is emitted by a ...
skyjake
14:49 Revision 48fc1235 (github): Fixed|Server: Failed assertion in def_main.c #1164
danij
11:38 Revision fa3b09bb (github): Cleanup: Private member naming with underscore prefix
skyjake
11:22 Revision 51bb1a5c (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
11:22 Revision 35fccfde (github): Debug|Server: Added assert in def_main
skyjake
10:50 Revision 95825fc7 (github): Cleanup
Making it easier to see the default values in initialization. skyjake
10:35 Revision ba2b8cb6 (github): Fixed: Minor warnings (initialization order)
skyjake
10:08 Revision 67cdfe5d (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:07 Revision e860f736 (github): Fixed|libshell|libdeng2: DENG2_PIMPL required by DENG2_PRIVATE
The private instance must be derived from de::IPrivate for destruction
to work correctly.
skyjake
10:07 Revision f359350b (github): Fixed: Warnings given by new version of clang
Some possible use of uninitialized variables. skyjake

2013-03-07

22:20 Revision 7ff6f089 (github): Control Panel: Hide mouse cursor if not trapped by the Window
danij
21:58 Revision 5b2b867c (github): Definitions: Ignore incomplete defs when interpreting legacy material anims
danij
21:45 Revision a5d7181a (github): Fix typo
danij
21:30 Revision 233fc918 (github): Materials: Fixed animation of layer and decoration stages
The interpolation point between the current and next stage was not
calculated correctly.
danij
21:24 Revision 91db71b2 (github): Definitions: Fixed interpretation of legacy Detail and Reflection defs
Materials animated with the legacy Group animation method which also
have Detail and Reflection definitions need the ...
danij
09:23 Revision 3deaa573 (github): Merge branch 'pimpl-autoptr'
skyjake
 

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