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From 2012-12-26 to 2013-01-08

2013-01-08

21:46 Revision 2c20a7ce (github): Materials: Generate material layer animations from texture anim groups
Beginning to flesh out the new staged based mechanism for material
animation.
Interpret the game-registered texture ...
danij
20:48 Revision 90bf08b2 (github): Server|Mac OS X: Fixed Mac OS 10.4 build
skyjake
10:31 Revision 86dc59ce (github): Disabled group-based method of material animation
We will soon be switching to the stage-based method for animating
all materials.
Define LIBDENG_OLD_MATERIAL_ANIM_ME...
danij
09:33 Revision 0bd61eaa (github): qmake|Mac OS X: Attempting to fix 10.4 build
At least need to link with HIToolbox. skyjake
03:46 Revision 20edce67 (github): Refactor|Material: Material encapsulates logic to determine has-decorations state
Although we must presently prepare a variant in order to answer this
question, the user should not care about this (s...
danij
03:23 Revision cd4d81a2 (github): Material: Implemented Material_IsAnimated()
Returns true if the material is animated using either the layer-stage
method or the older anim group method.
danij
02:44 Revision 470b447a (github): MaterialVariant: Renamed MaterialVariant's Layer as LayerState
The name "LayerState" better documents the purpose of this data. danij
01:45 Revision c05ef486 (github): Cleanup material.cpp dependencies
danij
00:48 Revision ae0968df (github): Materials: Cache all materials in a given group at once
danij
00:40 Revision a32bf82b (github): Cleanup
danij
00:08 Revision d3a66219 (github): Materials: Separate material precache group functionality
Previously the animation group mechanic was dual purposed for both
material animation and group precaching. There is ...
danij

2013-01-07

22:36 Revision 0afaa112 (github): Refactor|Material: Removed Material_AddVariant()
Material variant creation and selection is now fully encapsulated
within material_t.
danij
22:28 Revision 3a6768e8 (github): Cleanup
danij
22:20 Revision beab095c (github): Refactor|Material: Moved Material variant selection logic to Material_ChooseVariant()
danij
22:19 Revision a385746a (github): Shell: Basic GUI app stub
Created an empty main window. skyjake
21:48 Revision 8afaa715 (github): Refactor|Material: Replaced Material's variant iteration mechanism
danij
21:18 Revision 21f4ba2a (github): Fix typo
danij
21:14 Revision 80debdec (github): Refactor|Material: Use QList for Material's list of variant instances
Plus more cleanup refactorings. danij
21:00 Revision adedad67 (github): Shell: Added a stub for the Shell application and shared lib
The Doomsday Shell is a tool for running and monitoring a dedicated
server. It has both a GUI/Qt interface and a text...
skyjake
20:00 Revision 66f004a3 (github): Moved struct material_s to material.cpp
Plus some minor cleanup. danij
18:51 Revision 3e2c4a1a (github): Refactor: Moved type definitions for material_t to material.h
material_t is no longer defined using mapdata.hs danij
18:51 Revision 854fea3e (github): Begin work branch revise-texture-animation
Objectives:
- Realize material_t as a C++ class
- Interpret id Tech 1 flat and texture animations with material's
l...
danij
18:22 Revision 64823b01 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
18:21 Revision 739c92ac (github): Copyright years update for skyjake
Updated the rest of the sources. Also fixed encoding to UTF-8 in a
couple of files.
skyjake
18:10 Revision 1250b5ec (github): libdeng1: Updated code style for consistency
danij
17:02 Revision be8a1562 (github): Copyright years update for danij
danij
16:50 Bug #1107 (Closed): [GL] Ineffective gamma-correction
Gamma-correction in latest unstable release [1.9.10] (in a game mode) bad enhance monitor brightness roman313
12:26 Revision ab090d5e (github): md2tool: Clarified license
skyjake

2013-01-06

20:59 Revision d1854c42 (github): Merge branch 'master' into vanilla-blockmap
Conflicts:
doomsday/plugins/common/src/p_mapsetup.c
skyjake
20:56 Revision 5a3a5107 (github): Cleanup
skyjake
20:16 Revision 0dfe925f (github): libdeng1|Cleanup: Moved text utilities to a separate source file
str.c is intended for the Str class. skyjake
19:31 Revision fdf0f8ce (github): qmake: Moved tools to doomsday/tools
The tools are now a proper part of the main doomsday project. skyjake
19:02 Revision 7a02f042 (github): Homepage: Updated source code download page for 1.9.10-1
skyjake
18:42 Revision 5c4df9ed (github): Homepage: Ubuntu binary packages are now for Ubuntu 12.04
The Linux autobuilders were updated to Ubuntu 12.04 LTS. skyjake
17:15 Revision 4dc3fb60 (github): Fixed|Pilot: Switching to branches not yet present locally
Pull from repository before switching branches. skyjake
16:35 Revision cc07776e (github): Fixed: Version macros when using a release name
skyjake
16:33 Revision 5f86ba35 (github): Fixed: Version macros when using a release name
skyjake
16:27 Revision ed61c7be (github): Updated version info for the 1.9.10-1 patch release
skyjake
16:14 Revision 18dafbe1 (github): libdeng2: Updated code style for consistency
Namespaces are not indented. skyjake
15:16 Revision f2a37931 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
15:15 Revision 1790acff (github): Windows: Attempting to resolve excessive header includes from .rc files
skyjake
14:54 Revision 241a9cbe (github): Cleanup
danij
13:56 Revision 2a809848 (github): libdeng2: Handle error when log output file cannot be opened
The C wrapper also needs to handle the exception. skyjake
13:54 Revision 079fe2ab (github): libdeng2: Handle error when log output file cannot be opened
The C wrapper also needs to handle the exception. skyjake
13:14 Revision 6b048292 (github): libdeng2: Catch exception if failed to open log output file
Attempting to fix a failure to start the engine when another process
is already running.
The log buffer can operate ...
skyjake
12:56 Revision 59b805cc (github): libdeng2: Catch exception if failed to open log output file
Attempting to fix a failure to start the engine when another process
is already running.
The log buffer can operate ...
skyjake
12:19 Revision 3930b555 (github): Revert "Fixed: Memory access violation in binding context management"
This reverts commit 8a42da7950a58833e5b726e7fc425e89fd3ae360. skyjake
12:15 Revision d19ad79e (github): libdeng1: Clarified functionality of M_Realloc()
Reallocating to zero size will now free the allocated memory and
return NULL.
This is how realloc() behaves on some ...
skyjake
12:02 Revision 32171b61 (github): Fixed|Windows: Build failure
Shuffled header includes in p_dmu.cpp to get around fragile Windows
system headers.
skyjake
11:45 Revision 6454d637 (github): Fixed: Build failures
Usage of extern "C", missing //, and missing import of the Map API in
wadmapconverter.
skyjake
11:30 Revision 3eb06a2f (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
11:30 Revision 0a735723 (github): Doxygen: Updated path to libdeng1 sources
skyjake
11:12 Revision a60b053d (github): Refactor|MaterialArchive: Simplified MaterialArchive with a StringPool
The StringPool data structure does everything this class presently
needs, lets not complicate it unnecessarily.
Also...
danij
09:30 Revision 8a42da79 (github): Fixed: Memory access violation in binding context management
Upon shutdown, an access violation due to mismanagement of memory in
the control binding bookkeeping resulted in an i...
danij
03:28 Revision 7cab8e61 (github): Refactor|MaterialArchive: Continued refactoring MaterialArchive
danij
03:23 Revision 7677ba2a (github): Refactor|MaterialArchive: Store MaterialArchive's records in a QList
danij
03:19 Revision 149b1bd2 (github): Post merge fixes
danij
03:06 Revision 45d757c8 (github): Refactor|MaterialArchive: Const-correctness refactorings to MaterialArchive
danij
02:57 Revision 1b876b15 (github): Refactor: MaterialArchive is now a C++ class with a C wrapper API
Todo: Use the de::Uri's C++ interface directly. danij
02:35 Revision 1395bdc6 (github): Refactor: Switched materialarchive.c to C++
danij
02:24 Revision d9694cf7 (github): Cleanup
danij
02:24 Revision 0511cb37 (github): Fixed|GCC: Further qualified type of Materials::Instance::groups
GCC does not automatically make the symbols of the outer class/type
visible to types internal to said outer class/type.
danij
02:24 Revision 56bf76d8 (github): Refactor|Materials: Create material system subspace schemes outside this class
New subspaces can now be created dynamically, so there is no need
to do so from within de::Materials.
Also removed '...
danij
02:23 Revision 20d1f3b8 (github): Cleanup
danij
02:21 Revision 0a16403e (github): Cleanup|MaterialVariant: Added implicit MaterialVariant => material_t indirection
danij
02:20 Revision 705db31e (github): Refactor: Moved MaterialVariantSpec into namespace de
Plus various other minor cleanup refactorings. danij
02:17 Revision d091cfcf (github): Cleanup
danij
02:15 Revision 3df50e67 (github): Refactor|Materials: Revised material system animation group interface
danij
02:15 Revision 16223f90 (github): Fix typos
danij
02:14 Revision 203629c2 (github): Refactor|Materials: Continued cleanup refactorings
danij
02:14 Revision cc47f46e (github): Refactor|MaterialBind: Minor MaterialBind cleanup refactorings
danij
02:14 Revision 14c57972 (github): Relocated MaterialAnim to material.cpp/h
danij
02:13 Revision 3962c69e (github): Refactor: Allocate storage for MaterialAnims from the real heap
Allocating these from the Zone is of no benefit and only serves to
add another block which the rovers must skip over ...
danij
02:13 Revision 59596d25 (github): Refactor: Reimplemented MaterialAnim as a C++ class
danij
02:09 Revision b38a743a (github): Refactor: Switched p_particle.c to C++
Plus minor cleanup. danij
02:02 Revision 2383d74d (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
danij
01:59 Revision 383c3264 (github): Refactor: Switched p_dmu.c to C++
danij
01:43 Revision 721df25d (github): Refactor: Switched surface.c to C++
danij
01:42 Revision a52ebe75 (github): Refactor: Dumped material_t block allocator
Block allocation of materials can be added back later. danij
01:40 Revision c7ffaa21 (github): Refactor: Replaced various materialid_t references with material_t ptrs
danij
01:11 Revision 7274efaa (github): Refactor: Derive MaterialBind from PathTree::Node
Also moved and renamed MaterialBindInfo as MaterialBind::Info. danij
01:08 Revision 805a1615 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij

2013-01-05

22:55 Revision 0a134035 (github): Updated packres.py with new game plugin folder names
skyjake
22:55 Revision 03551ba2 (github): Removed the DENG_PLUGIN_GLOBAL macro
With -rdynamic gone, this is no longer necessary. skyjake
21:42 Revision 9b35fe1b (github): Refactor|Materials: Further material system cleanup refactorings
danij
21:35 Revision 5639cea7 (github): qmake|Mac OS X: Fixed a path to libdeng1
skyjake
21:33 Revision 0e4e13ba (github): Mac OS X: Updated bundleapp.sh with new folder names
skyjake
21:23 Revision 76b66a15 (github): Renamed jdoom, jheretic, jhexen, and libdeng source folders
They are now called "doom", "heretic", "hexen", and "libdeng1". skyjake
20:03 Revision 5a037ee4 (github): Moved api_material under the "resource" domain
Also fixed a typo in libdeng2. skyjake
19:59 Revision 2777f100 (github): libdeng2: Copyright years update for skyjake
skyjake
19:52 Revision 7b895041 (github): libdeng1: Cleanup
skyjake
18:07 Revision b4adfbf9 (github): Merge branch 'separate-server'
Conflicts:
doomsday/engine/src/dd_main.cpp
doomsday/libdeng/src/str.c
skyjake
17:52 Revision 9cc9e2a4 (github): Fixed|Windows: Fixed compilation and linker issues
Exported "deng_API" from all plugins. skyjake
13:40 Revision 40994d05 (github): Fixed|Server: Basic functionality
doomsday-server can now load and unload games and start and stop
the server.
When running with doomsday-server, cert...
skyjake
12:37 Revision a2079c84 (github): Cleanup: API headers and documentation
skyjake
12:36 Revision f2451ed1 (github): Updated copyright year in templates
skyjake
11:37 Revision 6bdee143 (github): Cleanup
skyjake
11:34 Revision 2dc60476 (github): Split dd_api.h into InternalData API and api_gameexport.h
The old game_import_t struct was replaced with a proper InternalData
API using the public API mechanism. The remainde...
skyjake

2013-01-04

23:14 Revision 82d61528 (github): FMOD|FluidSynth: Import the public Con API
skyjake
23:09 Revision 4c24f185 (github): Fixed game plugin compilation
Import the necessary Doomsday public APIs. skyjake
23:02 Revision 3cbc2976 (github): Cleanup
skyjake
22:59 Revision 58588392 (github): Cleanup
skyjake
22:55 Revision ec0024aa (github): Added public API for R (Resource) subsystem
libdoom now compiles and links successfully. skyjake
22:16 Revision bd814edd (github): Added public API for Rend (renderer) module
Moved R_HSVToRGB() to libdeng1, and split "resourceclass.h" into
internal and public parts.
skyjake
20:49 Revision 4cffa770 (github): Added public API for MaterialArchive
skyjake
20:29 Revision 34230d99 (github): Moved public map data functions to the Map API
The Map API is getting pretty big, it could be split down. skyjake
19:37 Revision 8a5b7375 (github): Refactor|MaterialArchive: Store MaterialArchive's records in a QList
danij
19:36 Revision 8fbe5cbe (github): Moved divline_t routines to libdeng1
skyjake
18:59 Revision 376e3c2d (github): Refactor|MaterialArchive: Const-correctness refactorings to MaterialArchive
danij
18:46 Revision dfa80caa (github): Refactor: MaterialArchive is now a C++ class with a C wrapper API
Todo: Use the de::Uri's C++ interface directly. danij
18:46 Revision a710221d (github): Moved public mobj and polyobj routines to the Map API
skyjake
17:21 Revision faca65a5 (github): Refactor: Switched materialarchive.c to C++
danij
17:13 Revision 61df3a51 (github): Relocated m_bams from engine to libdeng1
skyjake
16:53 Revision 08d1bd97 (github): Relocated math utilities from m_misc to libdeng1
These are for use in C language sources and should be kept separate
from the C++ math in libdeng2.
skyjake
15:38 Revision 4ad429af (github): Relocated text utilities (M_*) to libdeng1 (str module)
skyjake
15:17 Revision 84aef865 (github): Moved public font routines to the FR API
skyjake
14:54 Revision 6db3dc85 (github): Moved public GL_* routines to the GL API
skyjake
14:31 Revision 347b2c2a (github): Fix server build
danij
14:21 Revision cb4c4ad4 (github): Merge branch 'master' into material-cleanup
danij
14:19 Revision b6e3a930 (github): Revert "Fixed|Server|Windows: Server depends on DirectX"
This reverts commit 93ddc13ca1d240f2c449c9361a8da98d32762665. danij
14:04 Revision 1073859b (github): Added public API for the GL module
The public GL API is client-only. skyjake
13:00 Revision 295faa9f (github): Moved public LineDef_* routines to the Map API
skyjake
11:48 Revision 68a6fe0e (github): Server|Windows: Server has no use for DirectInput
Fixes a build failure on Windows. skyjake

2013-01-03

22:07 Revision 384c95c4 (github): Added public APIs for Client and Server
skyjake
21:27 Revision dd3cf5e5 (github): Moved public Net_* routines to Base and Player APIs
skyjake
21:05 Revision fbdbe000 (github): Added public API for Map (DMU) and other game world data
Also renamed public map-related headers. skyjake
20:33 Revision 7def50c8 (github): Removed dd_ui from API headers; only the Infine API is now public
In the future all UI will be based on libdeng2, and the UI2/InFine
module will be reserved for finale animations and ...
skyjake
20:12 Revision 4141160c (github): Moved Game_Notify to a more appropriate place
It is now part of the Plug API. skyjake
20:01 Revision ee3f4f32 (github): Added public API for the Infine module
skyjake
19:37 Revision 5e68d0a6 (github): Added public API for the Svg module
skyjake
19:18 Revision da8afadc (github): Added public API for the S (Sound) module
skyjake
17:57 Revision b1558678 (github): "Sys" functions are part of the public Base API
skyjake
17:44 Revision 15edddbd (github): Added public API for Player routines; expanded Base API
skyjake
16:14 Revision 0a3e58f4 (github): Added public API for B (Bindings) and more Con API functions
skyjake
13:55 Revision ae1ad661 (github): API identifiers should default to the latest version when compiling
Each identifier both version specific (e.g., "v1") and a "latest"
variant.
skyjake
13:38 Revision e21453bc (github): Added public API for Thinker; renamed header and functions
skyjake
11:20 Revision 94ab860e (github): Added public API for FR (Font Render) module
In the server build, the FR API is not available at all. skyjake
04:49 Revision 425531a8 (github): Cleanup
danij
04:38 Revision 4ce7f3a8 (github): Fixed|GCC: Further qualified type of Materials::Instance::groups
GCC does not automatically make the symbols of the outer class/type
visible to types internal to said outer class/type.
danij
04:21 Revision 5238263b (github): Refactor|Materials: Create material system subspace schemes outside this class
New subspaces can now be created dynamically, so there is no need
to do so from within de::Materials.
Also removed '...
danij
04:03 Revision fa98cf3b (github): Cleanup
danij
03:46 Revision a6803b9d (github): Cleanup|MaterialVariant: Added implicit MaterialVariant => material_t indirection
danij
03:24 Revision 8f925d44 (github): Refactor: Moved MaterialVariantSpec into namespace de
Plus various other minor cleanup refactorings. danij
02:40 Revision 6df4ad0d (github): Cleanup
danij

2013-01-02

23:48 Revision 69e5126a (github): Refactor|Materials: Revised material system animation group interface
danij
23:17 Revision a26bed47 (github): Added public API for the busy mode
skyjake
23:04 Revision 3969090e (github): Fix typos
danij
22:44 Revision 93ddc13c (github): Fixed|Server|Windows: Server depends on DirectX
Seemingly the server is still dependent on DirectX? (or at the least
it still includes files from the SDK)
Plus some...
danij
22:44 Revision 9f20abdc (github): Refactor|Materials: Continued cleanup refactorings
danij
20:23 Revision 8c87b3fa (github): libdoom: Import available public APIs
skyjake
20:08 Revision 29c1bd5a (github): Cleanup
skyjake
19:55 Revision 4071eeb9 (github): Added public API for Material module
Now the wadmapconverter and dehread plugins compile and link
successfully.
skyjake
19:24 Revision 9ea9bff7 (github): Added a public API for the map editor (MPE)
skyjake
18:59 Revision 00eac253 (github): Added a public API for the Con module
Only includes Con_Message at this stage. skyjake
18:34 Revision 2b359bfa (github): Added a public API for Base domain
Also fixed build regarding internal use of the public F API. skyjake
17:33 Revision 86b33db7 (github): Added the F module public API (file system)
The public headers that define module APIs now use an "api_" prefix. skyjake
16:49 Revision 88ab0d6f (github): Added public APIs for Plug and Def modules
Also cleaned up the API macros a little and added a separate header
for the public Def API.
skyjake
16:08 Revision ecd87ad9 (github): Document the engine version where each public API is first available
skyjake
16:02 Revision beaa1ee8 (github): Publish the Uri module and W APIs
The Library loader now calls deng_API() to publish all the public
APIs.
Added api/de_api.h for the generic/base API ...
skyjake
14:49 Revision b6f7ca07 (github): Defined new API exchange mechanism
The plugins must export an entry point called deng_API() that the
engine will use to pass API structs to.
Todo: Engi...
skyjake
14:23 Revision 6ed4f021 (github): Refactor|MaterialBind: Minor MaterialBind cleanup refactorings
danij
13:32 Revision 6517a0be (github): Relocated MaterialAnim to material.cpp/h
danij
13:20 Revision 26b4e6f4 (github): Refactor: Allocate storage for MaterialAnims from the real heap
Allocating these from the Zone is of no benefit and only serves to
add another block which the rovers must skip over ...
danij
13:06 Revision 7c62d2d3 (github): Refactor: Reimplemented MaterialAnim as a C++ class
danij
12:44 Revision 9ad06f42 (github): Relocated dd_snprintf to libdeng1
skyjake
12:43 Revision 0825bcce (github): Relocated dd_snprintf to libdeng1
skyjake
12:29 Revision fe2d1275 (github): Merge branch 'master' into separate-server
skyjake
12:28 Revision 9b74db46 (github): Unix: Relocated strupr/strlwr to libdeng1
skyjake
11:50 Revision ecbe1e8b (github): Relocated the Win32 style file finder to libdeng1
Updated the code for modern conventions, and added some Str utility
functions.
skyjake
05:32 Revision 31185cae (github): Fix incompatible LineDef_Point(XY)Distance function declarations
danij
05:28 Revision 10b12307 (github): Refactor: Switched bspnode.c to C++
danij
05:24 Revision 53f0c6c5 (github): Refactor: Switched linedef.c to C++
danij
05:12 Revision 9dff2572 (github): Refactor: Switched plane.c to C++
danij
05:10 Revision d23cdfd3 (github): Refactor: Switched sector.c to C++
danij
05:05 Revision f06c7199 (github): Refactor: Switched sidedef.c to C++
danij
03:50 Revision c194badc (github): Cleanup
danij
03:45 Revision 18e6500c (github): Moved makedmt.py and mapdata.hs to the attic
danij
03:36 Revision a711ffef (github): Refactor: Moved type definitions from p_maptypes.h to the type's respective header
danij

2013-01-01

14:38 Revision 9801e73a (github): Refactor: Switched p_particle.c to C++
Plus minor cleanup. danij
13:26 Revision d86390da (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
danij

2012-12-31

21:02 Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++
danij
20:00 Bug #1107: [GL] Ineffective gamma-correction
Please describe the nature of the issue you are seeing (or better yet attach a screenshot/video to this report). danij
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **status**: open --> fixed
skyjake
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
19:04 Revision 31c858f2 (github): Refactor: Switched surface.c to C++
danij
18:15 Revision f51651da (github): Refactor: Dumped material_t block allocator
Block allocation of materials can be added back later. danij
17:43 Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs
danij
16:59 Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node
Also moved and renamed MaterialBindInfo as MaterialBind::Info. danij
15:41 Revision d1c109a7 (github): Merge branch 'master' into material-cleanup
danij
15:39 Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings
danij
12:21 Revision 6f8392eb (github): Server: Omit Updater in server build
The server does not need to have the automatic updater. skyjake
12:02 Revision b6d46d6e (github): qmake: No more exporting symbols out of the executable
Adjusted the build settings in the qmake project files so that no more
symbols are exported out of the executables. T...
skyjake

2012-12-30

23:36 Revision db7b2ff5 (github): Fixed|libdeng2: Bug in de::Lockable
The internal state of de::Lockable was, ironically, not thread-safe. skyjake
23:34 Revision caa0503f (github): Fixed|libdeng2: Bug in de::Lockable
The internal state of de::Lockable was, ironically, not thread-safe. skyjake
21:53 Revision 14af235d (github): Fixed|Server|Windows: Compilation of the server
Added missing dummies and adjusted Windows-specific routines for
a SERVER build.
The linker warning about the wrong ...
skyjake
21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093... skyjake
05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
I can reproduce the error. I'll see what's going on. skyjake
19:07 Revision 0238cf36 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:07 Revision fbace41a (github): Fixed: Typos related to __CLIENT__
skyjake
18:53 Bug #1050: [Chex] Menus use Doom's skill level names
Fixed for the upcoming Doomsday v1.9.9. danij
17:40 Revision 120ba58e (github): Fix typo
danij
17:05 Revision eefe0572 (github): Fixed|OpenAL: Integer conversion in 64-bit build
skyjake
16:53 Revision d1d486a2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/render/rend_main.cpp
skyjake
16:47 Revision a8a73d65 (github): Server|Unix: Fixing server build
skyjake
16:45 Revision 9c1fd1ee (github): Fixed|OpenAL: Integer conversion in 64-bit build
skyjake
16:39 Revision 0e821b1c (github): Fix merge error in previous commit
danij
15:58 Revision 853c29f6 (github): Merge branch 'master' into material-cleanup
Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/resource/materials.cpp
danij
15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
_(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co...
skyjake
15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **milestone**: v1.9.8 --> v1.10.0
skyjake
03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326... skyjake
15:01 Revision f6dfe937 (github): Fixed|Server: Fixed compilation issues on Linux
skyjake

2012-12-29

23:05 Revision 72dc958a (github): Merge branch 'separate-server'
skyjake
23:03 Revision 2391063f (github): Server: Added more dummy functions
skyjake
15:43 Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files
danij
11:33 Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance
Reworked the materials collection, adding a private struct for the
instance data and began restructuring the class hi...
danij
09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't...
yoalieh2
05:06 Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace
Plus minor cleanup. danij
04:50 Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials
Moved all functions pertaining to material collection bookkeeping to
a new C++ class named "Materials".
danij

2012-12-28

22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
skyjake
22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
skyjake
21:45 Revision daf963e4 (github): Cleanup
danij
21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
Also made materialvariant_layer_t a member of MaterialVariant. danij
19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
danij
18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
danij
01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
danij

2012-12-27

15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
skyjake
14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
jimigrey

2012-12-26

18:12 Revision 23fa9164 (github): Fixed: Duplicate variables in blockmapvisual
skyjake
 

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