Objectives: - Realize material_t as a C++ class - Interpret id Tech 1 flat and texture animations with material's layer stage animation mechanism - Link the names for all frames in an animation to one material (retaining the frame's sequence offset if used directly on a map)
Begin work branch revise-texture-animation
Objectives:
- Realize material_t as a C++ class
- Interpret id Tech 1 flat and texture animations with material's
layer stage animation mechanism
- Link the names for all frames in an animation to one material
(retaining the frame's sequence offset if used directly on a map)