Activity
From 2012-12-17 to 2012-12-30
2012-12-30
- 21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
- 10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
- 10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093...
- 05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- I can reproduce the error. I'll see what's going on.
- 18:53 Bug #1050: [Chex] Menus use Doom's skill level names
- Fixed for the upcoming Doomsday v1.9.9.
- 15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- _(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co... - 15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **milestone**: v1.9.8 --> v1.10.0
- 03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326...
2012-12-29
- 09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
- Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't...
2012-12-27
- 15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
- 14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
- Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
2012-12-20
- 13:07 Feature #1579 (New): Dehacked 2.0 support
- Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
2012-12-19
- 09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
- Fixed for 1.9.0-beta6.9
- 09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
- > jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ...
2012-12-18
- 15:53 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- - **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
- 14:54 Bug #1104: Replacement flats VS texture animations
- Not directly affected but that work will make addressing this a little easier.
- 14:52 Bug #1104: Replacement flats VS texture animations
- Affected by the recent work on material animations?
- 14:50 Bug #1104 (Progressed): Replacement flats VS texture animations
- Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a...
2012-12-17
- 19:29 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
- Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re... - 19:27 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
- Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b... - 19:25 Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
- Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse... - 12:54 Bug #1101: [Windows] Closing dedicated server console window => instant exit
- - **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
- 12:55 Bug #1104: Replacement flats VS texture animations
- Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ...
- 12:54 Bug #1100: Doomsday needs a "doom-all" folder
- - **status**: closed --> wont-fix
- 11:28 Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
- There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo...
- 12:53 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
... - 12:52 Feature #1578 (Rejected): "doom-all" folder
- (Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
Also available in: Atom