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From 2012-12-17 to 2012-12-30

2012-12-30

21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093... skyjake
05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
I can reproduce the error. I'll see what's going on. skyjake
18:53 Bug #1050: [Chex] Menus use Doom's skill level names
Fixed for the upcoming Doomsday v1.9.9. danij
15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
_(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co...
skyjake
15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **milestone**: v1.9.8 --> v1.10.0
skyjake
03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326... skyjake

2012-12-29

09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't...
yoalieh2

2012-12-27

15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
skyjake
14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
jimigrey

2012-12-20

13:07 Feature #1579 (New): Dehacked 2.0 support
Dehacked 2.0 support.
There are pwads out there that use Dehacked v2.0 patches; this are a very different format t...
vermil

2012-12-19

09:50 Bug #870: possible index-out-of-bounds? (dgl_texture.c)
Fixed for 1.9.0-beta6.9 danij
09:34 Bug #869: [Doom] E1M7 Comp Station column stuck
> jumps up to the lift's higher floor
That sounds like a different issue. Please submit a new bug report, as this ...
skyjake

2012-12-18

15:53 Bug #991: [Doom] IDBEHOLDx cheat not completely functional
- **labels**: Gameplay --> Doom, Cheats
- **assigned_to**: Daniel Swanson
danij
14:54 Bug #1104: Replacement flats VS texture animations
Not directly affected but that work will make addressing this a little easier. danij
14:52 Bug #1104: Replacement flats VS texture animations
Affected by the recent work on material animations? skyjake
14:50 Bug #1104 (Progressed): Replacement flats VS texture animations
Due to the way texture animations are built by the original game algorithm there can be two versions of a flat with a... danij

2012-12-17

19:29 Bug #1103 (Closed): [Win XP] Fatal error during windowed mode startup
Fatal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”).
(Still re...
skyjake
19:27 Bug #1102 (Closed): [Win XP] Windows taskbar visible over the main window
Main window does not open as the topmost window: the Windows taskbar appears over it.
(Support for Windows XP is b...
skyjake
19:25 Bug #1101 (Closed): [Windows] Closing dedicated server console window => instant exit
Closing a text-only console window using the close button results in instant exit.
(This is planned to be addresse...
skyjake
12:54 Bug #1101: [Windows] Closing dedicated server console window => instant exit
- **status**: open --> fixed
- **milestone**: v1.9.7 --> v1.10.0
danij
12:55 Bug #1104: Replacement flats VS texture animations
Handling this correctly therefore requires the engine to implement some special case handling to allow both versions ... danij
12:54 Bug #1100: Doomsday needs a "doom-all" folder
- **status**: closed --> wont-fix
skyjake
11:28 Bug #1100 (Rejected): Doomsday needs a "doom-all" folder
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but there is missing a doom1-all folder fo... kurikai
12:53 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
Indeed, it appears the Doom2 wad included with the BFG edition is derived from the XBLA Iwad rather than the PC wad.
...
vermil
12:52 Feature #1578 (Rejected): "doom-all" folder
(Feature request from KuriKai.)
There is a "doom-ult" folder, "doom1" folder, and "doom-shareware" folder, but the...
skyjake
 

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