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From 2012-09-10 to 2012-09-23

2012-09-23

13:58 Revision eaba956b (github): Fixed: Missing logic for "no bright pixels" case in GL_CalcLuminance()
This case was inadvertently removed in the previous refactoring. danij
12:33 Revision 89b3f964 (github): Fixed|DEH Reader: [CODEPTR] patches use .bex rules
danij
12:31 Revision 18cf13d8 (github): Refactor|BSP Builder: Use a vector for LineDefInfos in the BSP builder
As LineDefs have a contiguous range of indices we can use these to
accelerate the info lookups by placing them in a v...
danij

2012-09-22

18:21 Revision bc51f81f (github): Fixed|GL: Grab window contents from the front (visible) buffer
The GL default is to read from the back buffer, but screen captures
should be made using the visible, completed frames.
skyjake
02:50 Revision eb105c1e (github): Cleaned up s_environ.cpp and added a todo comment re a design fault
danij
00:57 Revision c6abbd46 (github): Minor typo fixes to EntityDatabase apidocs
danij

2012-09-21

21:47 Revision 4b8b3f93 (github): Fixed: Missing virtual destructor
skyjake
21:46 Revision e964627c (github): Fixed: Warning about Str initialization
Using a proper C++ object for the static string is better because we
don't have to manually initialize the (empty) st...
skyjake
20:56 Revision ed2ccf20 (github): Optimize: Reduced map load times by a further ~10%
The map entity property value database and definition datasets were
reimplemented making use of a StringPool to store...
danij

2012-09-19

17:13 Revision 93ff953e (github): Fixed: Mishandling of malformed Doom-format sound lumps
Some add-ons include malformed Doom-format (i.e., raw PCM) lump data
with the intention being that the sound should n...
danij
13:33 Revision ce953001 (github): libcommon: Write a "Saved screenshot" confirmation message to the player's log
Instead of writing the confirmation message to the console, add this
message to the console player's game message log...
danij
13:17 Revision 34cfc7f9 (github): Fixed|All Games: Game state change/notification messages should not be hideable
The player has the option of hiding the game message log, however
there are times when a message "must" be shown to t...
danij

2012-09-18

19:49 Revision 6f5cd3fe (github): Fixed: HOM before an InFine script at map start
The finale script is not visible until at least one command has been
executed. This is because the script defines the...
skyjake
17:08 Revision 841e5e84 (github): Removed debugging artefacts left behind in the previous commit #2
danij
17:04 Revision 2470328e (github): Removed debugging artefacts left behind in the previous commit
danij
17:03 Revision a3e2ebde (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
17:02 Revision c96cb6f3 (github): Cleanup: Cleaned up R_ProjectSprite() somewhat
Trying to get to the bottom of why sprites which don't fit between
the floor and ceiling visibly "jump" at the end of...
danij
14:30 Revision 8c3d7a08 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
14:30 Revision f7592695 (github): Fixed|Snowberry: "Center window" option
The option for centering the window was using an obsolete option.
Nowadays the window retains its previous positionin...
skyjake
14:00 Revision 8f063037 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
14:00 Revision d50724c5 (github): Fixed: Categorization of "addon" textures in PWAD TEXTURE1/2 lumps
This was the cause of the bug where hires replacements were not
being suppressed for IWAD defined textures which are ...
danij
13:54 Revision d0505420 (github): Multiplayer|Fixed: Workaround for getting stuck in the Help screen
There needs to be a way for the client to locally run an Infine script.
This commit just disables the ill-behaving me...
skyjake
13:12 Revision e3f5b99a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
skyjake
13:12 Revision e5774e2a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
danij
13:12 Revision 359d6cd3 (github): Mac OS X: Added TextMate 2 properties for the Doomsday folder
See: http://macromates.com skyjake
12:23 Revision 8e13d491 (github): Cleanup
danij
12:04 Revision 9c49eeba (github): Fixed: Incorrect default origin in GL_CalcLuminance()
The origin is defined as a multiplier of the texture dimensions, not
an absolute offset. This fixes the offset of aut...
danij

2012-09-17

18:10 Revision 25bf6a73 (github): Implemented HEdge_PointDistance() and HEdge_PointOnSide() methods
danij
18:09 Revision 51a87ff1 (github): Fixed|Map Renderer: lumobj => BSP leaf contact spreading
A bug in this algorithm allowed lights to spread through the closed
side of "one-sided" window effect lines.
danij
17:50 Revision f77667e2 (github): Refactor: Revised interface for R_MiddleMaterialCoversOpening()
The old interface assumed that we would only ever need to determine
this result by deriving all arguments from a line...
danij
14:05 Revision 2a58b373 (github): Fixed|Map Renderer: Incorrect logic in R_MarkDependantSurfacesForDecorationUpdate()
This function made assumptions about the current relationships of a
linedef's plane interfaces. This routine does not...
danij

2012-09-15

15:49 Revision 4c8454d4 (github): Win32: Added new exported public function
skyjake
15:49 Revision 5984e2b9 (github): Updater|Fixed: Saving before installing the update
The updater forgot about the open download dialog too early. skyjake
14:37 Revision 51df7ecb (github): Updater|All Games: Ask to save before installing update
The Updater will now prompt the user the save the game, if a map
is in progress when one attempts to start the update...
skyjake
14:33 Revision c1204c69 (github): Fixed: Opening a zero-length file with FileReader()
This situation should not cause a fatal error. skyjake
14:32 Revision 917685c7 (github): Message boxes with custom buttons and '?' icon
The native dialog boxes can now be shown with custom buttons. skyjake
14:31 Revision 2b558ded (github): libcommon|All Games: Common GetInteger routine for all games
skyjake

2012-09-12

10:14 Revision c68e935c (github): Cleanup
skyjake
10:10 Revision cf51c4f3 (github): Optimize: Use native math function in bamsAtan2()
It seems that manually calculating the value using LUTs is not the most
efficient solution any more.
skyjake
08:57 Revision 10a288a4 (github): Always print command line options in the log
This should help with tech support issues. skyjake

2012-09-11

15:25 Revision 7cff6798 (github): Fix typo
danij
15:17 Revision 55c76ace (github): Fixed|Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches
Seemingly dehacked.exe will ignore EOF characters encountered before
the real end of the file is reached.
A new Igno...
danij
03:58 Revision e46bb820 (github): Fixed: Fatal error attempting to play toten.wad
Caused by the use of malformed, expectedly Patch-format sprites which
were not being necessarily checked for when att...
danij
03:39 Revision 54adc751 (github): Fixed: GL_CalcLuminance() mishandling of all-masked textures
The edge case of an all-masked texture was mishandled resulting in a
brilliant-white origin at the center of the text...
danij

2012-09-10

18:50 Revision d8dfc7ec (github): Refactor: Post p_data C++ fixes
danij
17:01 Revision 05c380b7 (github): Refactor: Switched p_data.c to C++
danij
11:26 Revision 5e7fad1a (github): Fixed|GCC: Conflicts between C/C++ linkage of extern variables
As we switch souce files to C++, we must be careful of the implications
to externed global variables. They must be de...
skyjake
10:49 Revision 43a67ae9 (github): Refactor|Library|Unix: Checking file types
On some UNIXes we must use a different method of checking a file's
type. This commit changes the way the Library clas...
skyjake
05:53 Revision 8934f824 (github): Optimize|Bsp Builder: Use the linedef blockmap to accelerate window effect scanning
When analyzing the map geometry for window effect linedefs before
building the BSP, make use of the linedef blockmap....
danij
03:43 Revision 28c69ce2 (github): libdeng: Added C++ constructors for the AABox family of structs
Also implemented an assignment operator overload and a clear()
method to help improve code clarity.
danij
02:18 Revision c1a9965f (github): Refactor: Moved BSP window effect detection back into de::Bsp::Partitioner
As BSP window effects are now modelled using the objects of the
built BSP tree, it is no longer necessary to keep ref...
danij
 

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