Activity
From 2012-09-05 to 2012-09-18
2012-09-18
- 19:49 Revision 6f5cd3fe (github): Fixed: HOM before an InFine script at map start
- The finale script is not visible until at least one command has been
executed. This is because the script defines the... - 17:08 Revision 841e5e84 (github): Removed debugging artefacts left behind in the previous commit #2
- 17:04 Revision 2470328e (github): Removed debugging artefacts left behind in the previous commit
- 17:03 Revision a3e2ebde (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 17:02 Revision c96cb6f3 (github): Cleanup: Cleaned up R_ProjectSprite() somewhat
- Trying to get to the bottom of why sprites which don't fit between
the floor and ceiling visibly "jump" at the end of... - 14:30 Revision 8c3d7a08 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 14:30 Revision f7592695 (github): Fixed|Snowberry: "Center window" option
- The option for centering the window was using an obsolete option.
Nowadays the window retains its previous positionin... - 14:00 Revision 8f063037 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 14:00 Revision d50724c5 (github): Fixed: Categorization of "addon" textures in PWAD TEXTURE1/2 lumps
- This was the cause of the bug where hires replacements were not
being suppressed for IWAD defined textures which are ... - 13:54 Revision d0505420 (github): Multiplayer|Fixed: Workaround for getting stuck in the Help screen
- There needs to be a way for the client to locally run an Infine script.
This commit just disables the ill-behaving me... - 13:12 Revision e3f5b99a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 13:12 Revision e5774e2a (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 13:12 Revision 359d6cd3 (github): Mac OS X: Added TextMate 2 properties for the Doomsday folder
- See: http://macromates.com
- 12:23 Revision 8e13d491 (github): Cleanup
- 12:04 Revision 9c49eeba (github): Fixed: Incorrect default origin in GL_CalcLuminance()
- The origin is defined as a multiplier of the texture dimensions, not
an absolute offset. This fixes the offset of aut...
2012-09-17
- 18:10 Revision 25bf6a73 (github): Implemented HEdge_PointDistance() and HEdge_PointOnSide() methods
- 18:09 Revision 51a87ff1 (github): Fixed|Map Renderer: lumobj => BSP leaf contact spreading
- A bug in this algorithm allowed lights to spread through the closed
side of "one-sided" window effect lines. - 17:50 Revision f77667e2 (github): Refactor: Revised interface for R_MiddleMaterialCoversOpening()
- The old interface assumed that we would only ever need to determine
this result by deriving all arguments from a line... - 14:05 Revision 2a58b373 (github): Fixed|Map Renderer: Incorrect logic in R_MarkDependantSurfacesForDecorationUpdate()
- This function made assumptions about the current relationships of a
linedef's plane interfaces. This routine does not...
2012-09-15
- 15:49 Revision 4c8454d4 (github): Win32: Added new exported public function
- 15:49 Revision 5984e2b9 (github): Updater|Fixed: Saving before installing the update
- The updater forgot about the open download dialog too early.
- 14:37 Revision 51df7ecb (github): Updater|All Games: Ask to save before installing update
- The Updater will now prompt the user the save the game, if a map
is in progress when one attempts to start the update... - 14:33 Revision c1204c69 (github): Fixed: Opening a zero-length file with FileReader()
- This situation should not cause a fatal error.
- 14:32 Revision 917685c7 (github): Message boxes with custom buttons and '?' icon
- The native dialog boxes can now be shown with custom buttons.
- 14:31 Revision 2b558ded (github): libcommon|All Games: Common GetInteger routine for all games
2012-09-12
- 10:14 Revision c68e935c (github): Cleanup
- 10:10 Revision cf51c4f3 (github): Optimize: Use native math function in bamsAtan2()
- It seems that manually calculating the value using LUTs is not the most
efficient solution any more. - 08:57 Revision 10a288a4 (github): Always print command line options in the log
- This should help with tech support issues.
2012-09-11
- 15:25 Revision 7cff6798 (github): Fix typo
- 15:17 Revision 55c76ace (github): Fixed|Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches
- Seemingly dehacked.exe will ignore EOF characters encountered before
the real end of the file is reached.
A new Igno... - 03:58 Revision e46bb820 (github): Fixed: Fatal error attempting to play toten.wad
- Caused by the use of malformed, expectedly Patch-format sprites which
were not being necessarily checked for when att... - 03:39 Revision 54adc751 (github): Fixed: GL_CalcLuminance() mishandling of all-masked textures
- The edge case of an all-masked texture was mishandled resulting in a
brilliant-white origin at the center of the text...
2012-09-10
- 18:50 Revision d8dfc7ec (github): Refactor: Post p_data C++ fixes
- 17:01 Revision 05c380b7 (github): Refactor: Switched p_data.c to C++
- 11:26 Revision 5e7fad1a (github): Fixed|GCC: Conflicts between C/C++ linkage of extern variables
- As we switch souce files to C++, we must be careful of the implications
to externed global variables. They must be de... - 10:49 Revision 43a67ae9 (github): Refactor|Library|Unix: Checking file types
- On some UNIXes we must use a different method of checking a file's
type. This commit changes the way the Library clas... - 05:53 Revision 8934f824 (github): Optimize|Bsp Builder: Use the linedef blockmap to accelerate window effect scanning
- When analyzing the map geometry for window effect linedefs before
building the BSP, make use of the linedef blockmap.... - 03:43 Revision 28c69ce2 (github): libdeng: Added C++ constructors for the AABox family of structs
- Also implemented an assignment operator overload and a clear()
method to help improve code clarity. - 02:18 Revision c1a9965f (github): Refactor: Moved BSP window effect detection back into de::Bsp::Partitioner
- As BSP window effects are now modelled using the objects of the
built BSP tree, it is no longer necessary to keep ref...
2012-09-09
- 18:07 Revision 9a5a4eb9 (github): Optimize:de::Bsp::Partitioner: Removed more unnecessary repeat arc tangent calculations
- 17:39 Revision a4fb27a5 (github): de::Bsp::Partitioner: Minor cleanup refactorings
- 16:50 Revision 33ab1dd5 (github): Cleanup
- 16:41 Revision 0ab655d0 (github): Fixed|de::Bsp::Partitioner: Benign logic bug in buildHEdgesAtIntersectionGaps()
- When building edges along the hplane partition a bug in the logic for
determining the sector on each side of the part... - 14:21 Revision 8f5b687a (github): Fixed|de::Bsp::Partitioner: Precision issues the BSP partitioner
- Also, a minor optimization to avoid unnecessary repeated arc tangent
calculations. - 12:16 Revision f4d5b910 (github): de::Bsp::Partitioner: Todo comment about a logic error in the BSP partitioner
- 11:53 Revision 2a631dc8 (github): Fixed|de::Bsp::Partitioner: mergeInterceptDecide() should use DIST_EPSILON (not 0.2)
- This was the cause of the bug where valid convex polygons were being
degenerated to zero-area ones. This fixes variou...
2012-09-08
- 11:57 Revision a504a759 (github): Merge branch 'master' of ssh://git.code.sf.net/p/deng/code
- 11:56 Revision 183e87c5 (github): Fixed: Logic bug in FileDirectory::addPathNodes() if the whole directory is relative
- Presently we don't use relative FileDirectorys so this was benign.
- 11:49 Revision e5e1f14b (github): Fixed|GCC: Signed/unsigned warnings re D_CMD(WarpMap)
- 11:34 Revision 168b9cf5 (github): Fixed|GCC: Build errors related to extern
- In some versions of GCC it is an error to use extern inside an extern
declaration list (a "double extern"). When r_co...
2012-09-07
- 13:07 Revision c9043928 (github): Homepage: Improved support for a wider range of web browsers
- Even my Kindle is now rendering the homepage and forums well.
2012-09-06
- 13:58 Revision 88e6aaa0 (github): Fixed: Moving platforms do not reverse direction when obstructed
- Caused by a mixup in a recent refactoring whereby the interpolated
plane heights rather than the "sharp" plane were u... - 08:11 Revision 8eae9a60 (github): libcommon: Cleanup
- 05:05 Revision a3a4cba1 (github): Refactor: Commonized the "warp" console command (now in game.c)
- 03:13 Revision ae8f170f (github): Refactor|All Games: Rewired map warp cheats using EventSequence command handlers
- 02:49 Revision 2f0cd5c3 (github): libcommon: Implemented command template composition for EventSequence handlers
- 02:03 Revision 95ebfddd (github): Fixed|Str: Str_Append() unnecessarily copying given a zero-length append string
2012-09-05
- 14:29 Revision a2bb038e (github): libcommon: Experimenting with a console command EventSequence handler
- Presently the cheat console commands use a somewhat awkward mechanic
where the arguments are converted to integers, p... - 09:59 Revision bb87d545 (github): Fixed|Doom: Missing prompt for "idbehold" cheat
- See: http://sourceforge.net/p/deng/bugs/983/
- 09:48 Revision d08e1810 (github): Refactor|libcommon: Reimplemented EventSequence handling in C++
- 05:46 Revision 2a72a265 (github): Server|libcommon: If cheats are disabled, send clients attempting to cheat a response
- Rather than quietly ignore the client's attempt to cheat, the server
will now respond by sending the client a game me... - 05:24 Revision 2980aee2 (github): Optimize|libcommon: Avoid memory allocs when drawing the multiplayer scoreboard
- Plus some minor cleanup refactorings in hu_stuff.cpp
- 05:20 Revision 256c3ea0 (github): libdeng: Added a C++ constructor for RectRaw
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