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From 2012-06-29 to 2012-07-12

2012-07-11

11:27 Bug #1042: [Windows] Alt key and console activation
If you change the console activation key to some other key, does it affect this? skyjake
11:26 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
I'll also tie this report to the other issue the Alt Key seems to cause with Dday on Windows:
https://sourceforge....
vermil
05:58 Bug #1056: Music does not restart after reloading
A forum thread on this subject made by the OP, that provides further information.
http://www.dengine.net/forums/view...
vermil

2012-07-10

19:09 Bug #1055: [Mac OS X] Missing MIDI instruments
You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl... skyjake
14:51 Bug #1055: [Mac OS X] Missing MIDI instruments
Thanks for looking into this. You mentioned changing the default sound bank.
How did you do this? The only way I cou...
amanojyakux
14:14 Bug #1055: [Mac OS X] Missing MIDI instruments
After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin...
skyjake
13:39 Bug #1065: [HeXen] loading a pwad breaks player colours
- **status**: closed --> fixed
skyjake
09:49 Bug #1065: [HeXen] loading a pwad breaks player colours
The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea... skyjake
09:46 Bug #1065 (Closed): [HeXen] loading a pwad breaks player colours
Using the load console command to load a pwad while playing HeXen breaks the class colours, causing the player sprite... vermil

2012-07-09

22:42 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **labels**: Data --> Hexen
- **summary**: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no l...
danij
22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include... danij
22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing. vermil
22:27 Bug #1064 (New): [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MA... vermil

2012-07-03

12:05 Bug #1063: Flash state models offset incorrectly in 16:10
I'd like to expand this report to cover hud weapon models in general.
It seems that Hud Weapon Models as well as F...
vermil
12:05 Bug #1063: Flash state models offset incorrectly in 16:10

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/19bf/attachment/doom2-001.jpg
vermil
12:05 Bug #1063 (New): Flash state models offset incorrectly in 16:10
Exactly what the summary states. The vertical positioning of a flash state model is offset incorrectly at a 16:10 scr... vermil
11:23 Bug #1062: [Hexen] Warp cheat not quite functioning
- **summary**: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning
danij
10:13 Bug #1062: [Hexen] Warp cheat not quite functioning
At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou... skyjake
09:51 Bug #1062: [Hexen] Warp cheat not quite functioning
Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?
Both HeXe...
vermil

2012-06-30

21:37 Bug #1062: [Hexen] Warp cheat not quite functioning
I committed a change that only allows warping to maps defined in MAPINFO. skyjake
21:28 Bug #1062 (Closed): [Hexen] Warp cheat not quite functioning
The warp cheat in HeXen doesn't appear to be functioning quite correctly.
HeXen 1.1 allows warping to Map 41, when...
vermil

2012-06-29

08:43 Bug #1061: After map Infine causes duplicate Intermission
Requires re-testing as of build 560. danij
08:42 Bug #1061 (Closed): After map Infine causes duplicate Intermission
If there is 'after' map infine; it causes Dday to play the intermission twice and then crash with an illegal operatio... vermil
00:43 Bug #579: [OpenAL] No sound after startup (sometimes)
This issue was addressed for the 1.9.7 release when a bug in the high level sound system config was fixed. danij
 

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