Activity
From 2012-06-27 to 2012-07-10
2012-07-10
- 19:09 Bug #1055: [Mac OS X] Missing MIDI instruments
- You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl...
- 14:51 Bug #1055: [Mac OS X] Missing MIDI instruments
- Thanks for looking into this. You mentioned changing the default sound bank.
How did you do this? The only way I cou... - 14:14 Bug #1055: [Mac OS X] Missing MIDI instruments
- After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin... - 13:39 Bug #1065: [HeXen] loading a pwad breaks player colours
- - **status**: closed --> fixed
- 09:49 Bug #1065: [HeXen] loading a pwad breaks player colours
- The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea...
- 09:46 Bug #1065 (Closed): [HeXen] loading a pwad breaks player colours
- Using the load console command to load a pwad while playing HeXen breaks the class colours, causing the player sprite...
2012-07-09
- 22:42 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **labels**: Data --> Hexen
- **summary**: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no l... - 22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include...
- 22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing.
- 22:27 Bug #1064 (New): [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MA...
2012-07-03
- 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
- I'd like to expand this report to cover hud weapon models in general.
It seems that Hud Weapon Models as well as F... - 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/19bf/attachment/doom2-001.jpg
- 12:05 Bug #1063 (New): Flash state models offset incorrectly in 16:10
- Exactly what the summary states. The vertical positioning of a flash state model is offset incorrectly at a 16:10 scr...
- 11:23 Bug #1062: [Hexen] Warp cheat not quite functioning
- - **summary**: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning
- 10:13 Bug #1062: [Hexen] Warp cheat not quite functioning
- At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou...
- 09:51 Bug #1062: [Hexen] Warp cheat not quite functioning
- Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?
Both HeXe...
2012-06-30
- 21:37 Bug #1062: [Hexen] Warp cheat not quite functioning
- I committed a change that only allows warping to maps defined in MAPINFO.
- 21:28 Bug #1062 (Closed): [Hexen] Warp cheat not quite functioning
- The warp cheat in HeXen doesn't appear to be functioning quite correctly.
HeXen 1.1 allows warping to Map 41, when...
2012-06-29
- 08:43 Bug #1061: After map Infine causes duplicate Intermission
- Requires re-testing as of build 560.
- 08:42 Bug #1061 (Closed): After map Infine causes duplicate Intermission
- If there is 'after' map infine; it causes Dday to play the intermission twice and then crash with an illegal operatio...
- 00:43 Bug #579: [OpenAL] No sound after startup (sometimes)
- This issue was addressed for the 1.9.7 release when a bug in the high level sound system config was fixed.
2012-06-28
- 23:23 Bug #955: Dynamic lights and animated textures
- Fixed in branch ringzero+master
- 22:51 Bug #999: Ded flag translation mistake
- Dang, my ded is too big to upload directly to Sourceforge (482kb).
It does seem to be related to this ded specific...
2012-06-27
- 07:49 Bug #1060 (Closed): [Hexen] Polyobjs not displayed on the automap
- The summary says all.
*Labels:* Hexen
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