Activity
From 2012-06-27 to 2012-07-10
2012-07-10
- 21:24 Revision 7b2c3776 (github): Added the dsFluidSynth music plugin
- The plan is that FluidSynth will render music into a streaming
memory buffer, which will be played by the audio plugi... - 19:47 Revision d1197144 (github): Merge branch 'master' into dsfluidsynth
- 19:45 Revision cbf36da6 (github): Merge branch 'master' into dsfluidsynth
- Conflicts:
doomsday/doomsday.pro - 19:19 Revision 76271f0e (github): Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo' instead
- 19:09 Bug #1055: [Mac OS X] Missing MIDI instruments
- You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl...
- 14:51 Bug #1055: [Mac OS X] Missing MIDI instruments
- Thanks for looking into this. You mentioned changing the default sound bank.
How did you do this? The only way I cou... - 14:14 Bug #1055: [Mac OS X] Missing MIDI instruments
- After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin... - 19:03 Revision 12847fe8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:37 Revision 0235523a (github): Fixed|libcommon: Color palettes must be reloaded after engine reset
- See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3541968&group_id=74815
- 13:39 Bug #1065: [HeXen] loading a pwad breaks player colours
- - **status**: closed --> fixed
- 09:49 Bug #1065: [HeXen] loading a pwad breaks player colours
- The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea...
- 09:46 Bug #1065 (Closed): [HeXen] loading a pwad breaks player colours
- Using the load console command to load a pwad while playing HeXen breaks the class colours, causing the player sprite...
- 10:42 Revision b67f274c (github): Documentation|libdeng: Added comment about memoryzone_private.h
- 06:31 Revision dc0799d7 (github): Refactor|libcommon: Specify the map URI as an argument to P_SetupMap()
- 05:34 Revision b58ea7a5 (github): Cleanup|libcommon: Removed now redundant P_SetupMap() arguments
- 05:26 Revision 0db43ca2 (github): Refactor|libcommon: Enter busy mode outside P_SetupMap()
- 04:59 Revision 29ede793 (github): Refactor|libcommon: Enter busy mode outside SV_SaveGame()
- 04:23 Revision 5396bb49 (github): Cleanup
- 03:54 Revision 820fa09e (github): Refactor|Busy Mode: Configure the transition once before running any tasks
- The transition for list of tasks is now determined prior to running
the first task (the transition configuration cvar... - 02:48 Revision 8ce6d2dd (github): Cleanup|Busy Mode: Further minor cleanup
- 02:31 Revision 2cb0d0be (github): libcommon: Use the revised Busy Mode API
- 02:27 Revision 9bf8c0be (github): Cleanup
- 02:04 Revision a708a857 (github): Refactor|Busy Mode: Moved BusyTask state vars to globals in the Busy Mode module
- The 'willAnimateTransition' and 'wasIgnoringInput' state values do
not belong at task level. - 01:49 Revision 8e80ba51 (github): Cleanup: Removed the now redundant busytask.cpp
- 01:32 Revision f4716a45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 01:31 Revision 5f325d6a (github): Refactor|Busy Mode: Simplified busy mode API interface for task lists
- Also separated the busy mode visual drawer to render/busyvisual
2012-07-09
- 22:42 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- - **labels**: Data --> Hexen
- **summary**: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no l... - 22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include...
- 22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing.
- 22:27 Bug #1064 (New): [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MA...
- 20:40 Revision 62cc7152 (github): Refactor: BusyTask is now a member of the public API
- 19:56 Revision eabae760 (github): Hexen: Fighter is Yellow by default in single-player
- 17:59 Revision d8526d9f (github): Homepage: Fixed typo
- 17:56 Revision 1b1b3472 (github): Homepage: Added openSUSE repository, cleaned up the Linux page
- Added a link to the openSUSE repository and some missing icons.
Cleaned up the overall appearance of the page by addi... - 16:55 Revision c6fdd57c (github): Renderer: Adjusted default vignettte
- The default settings are now slightly wider + darker.
- 15:09 Revision a5c06707 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:07 Revision c00bac99 (github): Fixed|Game Save|libcommon: Viewer origins upon loading an original Doom or Heretic save state
- 10:28 Revision 35fe9847 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:28 Revision fe6b6578 (github): Renderer: Added a camera vignette effect
- In a physical camera lens, less light is received from the edges
of the image compared to the center, making the cent... - 09:06 Revision b53a84ea (github): CallbackThread is internal to libdeng
2012-07-08
- 23:20 Revision dddb8a49 (github): Game Save|libcommon: Minor Cleanup
- 19:18 Revision 687779be (github): Added source directory for v1 renderer
- All the rend_* files were moved to a subdirectory called "render". This
directory should include all the renderer-rel... - 12:21 Revision aeb631aa (github): Mac OS X|qmake: Remove the warning diagnostic gcc option with OS X 10.4u SDK
- The version of gcc in 10.5 doesn't support -fdiagnostics-show-option.
2012-07-06
- 07:05 Revision fc1e9bba (github): Win32: Fixed build
- The ZBlock methods should not be duplicated in the private header.
Also removed the forced log flush after each print... - 06:38 Revision 355ecd16 (github): libdeng1: Use appropriate header paths
- In libdeng1 sources, one should use #include "de/…" to include headers
so that the correct ones are used.
It would b... - 06:35 Revision 9ab25e8b (github): Brought back -zonedebug after refactoring
- The memory zone visualization was moved back to the engine, where it can
access the GL subsystem. In debug builds, th... - 05:48 Revision 387907b4 (github): Game Save|libcommon: Cleanup
2012-07-05
- 18:27 Revision 9396e6c2 (github): Refactor: Relocated memory zone, concurrency, Garbage to libdeng
- This big commit moves the memory zone, concurrency module, and
the garbage collector to the libdeng1 library. The cod... - 09:22 Revision 7cdb3ddf (github): Heretic|Hexen: Clients update clmobj color translation class and map
- The mobj tclass + tmap should be updated for all visible mobjs.
- 09:05 Revision 9a293398 (github): Fixed|Server: Merging mobj flags in the delta pool
- When mobjs deltas were being merged with deltas already existing
in a pool, the mobj flags were not being copied. Thi... - 08:10 Revision 2a7a5967 (github): Cleanup
- 07:58 Revision 597b2811 (github): Increased max number of generators to 512
- However, the Generators implementation is too reliant on O(n) operations.
In order to make it more efficient, those s... - 07:22 Revision 72c8f957 (github): Testing: Added a special mobj trigger type * for particle generators
- If the generator's mobj type is set to "*", it applies to all mobjs. This is
mostly useful for testing the renderer.
2012-07-04
- 08:39 Revision 0b7d1955 (github): Hexen|Fixed: Don't color translate the Pig class
- 08:24 Revision a70089db (github): Fixed: Sprite color translation not set when projecting sprites
- There was a bug in R_ProjectSprites() that caused the mobj's tclass and
tmap to be completely ignored when projecting... - 07:03 Revision fbbe34fe (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 03:02 Revision 33d9ea21 (github): Game Save|Refactor: Continued work toward improving save state recognition robustness
2012-07-03
- 21:17 Revision b31d3da8 (github): Hexen|libcommon: Cleanup
- 21:04 Revision 1ce804c0 (github): Hexen|libcommon: Simplifying color translations
- The player 'colorMap' member now stores the player's spawn color
in all games.
Removed special cases where translati... - 20:33 Revision aa4c5c66 (github): Hexen|Refactor: Unifying logic for setting mobj color translation
- It is not a good idea to spread the logic for player color translation
across many places in the code base. Now the f... - 13:08 Revision 5201984c (github): Hexen|Fixed: Loading color translation tables for class 2
- The lump name of the translation table was incorrectly determined,
as a printf formatting of %X only works up to tabl... - 12:48 Revision a0e0177a (github): Fixed|Hexen: Allow warp/setmap only to defined maps
- Warping is now only allowed to maps defined in MAPINFO. The "warp"
and "set map" commands will just report failure wh... - 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
- I'd like to expand this report to cover hud weapon models in general.
It seems that Hud Weapon Models as well as F... - 12:05 Bug #1063: Flash state models offset incorrectly in 16:10
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/19bf/attachment/doom2-001.jpg
- 12:05 Bug #1063 (New): Flash state models offset incorrectly in 16:10
- Exactly what the summary states. The vertical positioning of a flash state model is offset incorrectly at a 16:10 scr...
- 11:23 Bug #1062: [Hexen] Warp cheat not quite functioning
- - **summary**: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning
- 10:13 Bug #1062: [Hexen] Warp cheat not quite functioning
- At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou...
- 09:51 Bug #1062: [Hexen] Warp cheat not quite functioning
- Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?
Both HeXe... - 10:56 Revision 26ad7b71 (github): Fixed|Hexen: Player colors in the Player Setup menu
- In Hexen v1.0, there are only 9 translation tables available. When
loading the tables, they are mapped to indices 0-2... - 09:50 Revision a1cbee28 (github): Fixed|libcommon|Menu: Layout of items in the Multiplayer Player Setup menu
- The mobj preview was in the wrong position. Now it is manually laid out using
the MNF_POSITION_FIXED flag.
Applied s... - 09:48 Revision 510885d0 (github): libcommon|Added: Menu object flags for fixed position and layout offset
- The MNF_POSITION_FIXED flag causes the dynamic layout algorithm to
skip the object and just apply the predefined fixe... - 09:07 Revision d9cf2f22 (github): Hexen|Menu|Fixed: In v1.0, cycle through the four available colors
- In the Player Setup menu, the "Automatic" color setting is supposed to
cycle through colors 0-3 in Hexen v1.0. - 06:56 Revision fbb95e63 (github): GCC|Fixed: Compiler warnings about extra braces
- 06:52 Revision 836aa3f1 (github): Fixed: Int-to-pointer casts in 64-bit build
- When using the INT2PTR() macro, the difference between 32-bit integers
and 64-bit pointers is taken care of automatic...
2012-07-02
- 19:29 Revision 692b1d05 (github): GCC: Added warning diagnostics option
- 18:59 Revision e0aeb23f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:47 Revision 7b46a574 (github): Game Save|Refactor: SaveInfo's for legacy save states no longer need to be fudged
- 07:05 Revision f80b1381 (github): Cleanup|Documentation: Cleaned up s_wav
- 06:55 Revision 52632ddf (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:55 Revision 9820f125 (github): GCC: Attempting to fix a bogus (?) compiler warning about memset()
- As far as I can see, GCC 4.4 is misunderstanding how the "data" pointer is
manipulated in WAV_MemoryLoad(), so simpli... - 06:40 Revision c817463c (github): Game Save|Refactor: Cleaning up save state recognition
- 06:02 Revision 2cdadd10 (github): Cleanup
- 05:48 Revision 77b643ae (github): Game Save|Refactor: Use Reader when interpreting heretic.exe v1.3 save states
- 05:31 Revision 66c01d16 (github): Game Save|Refactor: Use Reader when interpreting doom.exe v1.9 save states
- 04:02 Revision 77319441 (github): Game Save|Refactor: Read SaveInfo for original Doom and Heretic save states
- 01:47 Revision 188ee7eb (github): Game Save|Fixed: Crash attempting to quicksave over an existing save state
2012-07-01
- 17:51 Revision 31a8a947 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 17:43 Revision fcc3b416 (github): Refactor: Clarifying the palette translation tables
- 16:13 Revision 8162e1ee (github): Hexen: Fixed color translations in the Player Setup menu
- Simplified the math for determining the translation table index in
loadDoomPatch(). Also added an assertion in the en... - 14:07 Revision dda3fbe0 (github): Refactor|Game Menu: Dynamically construct the "Skill" page
- 13:27 Revision 06332e98 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:26 Revision db5d9ec2 (github): Refactor|Game Menu: Dynamically construct the "AutomapOptions" page
2012-06-30
- 21:37 Bug #1062: [Hexen] Warp cheat not quite functioning
- I committed a change that only allows warping to maps defined in MAPINFO.
- 21:28 Bug #1062 (Closed): [Hexen] Warp cheat not quite functioning
- The warp cheat in HeXen doesn't appear to be functioning quite correctly.
HeXen 1.1 allows warping to Map 41, when... - 09:00 Revision f412d801 (github): Hexen|Fixed: P_TranslateMap() broken in release build
- A return statement was inadvertently inside an #if _DEBUG section.
2012-06-29
- 19:43 Revision f1cc484c (github): Refactor|Game Menu: Dynamically construct the "WeaponOptions" page
- 13:24 Revision 0f3d0c3f (github): Homepage: Use internal links for pages on dengine.net
- 08:43 Bug #1061: After map Infine causes duplicate Intermission
- Requires re-testing as of build 560.
- 08:42 Bug #1061 (Closed): After map Infine causes duplicate Intermission
- If there is 'after' map infine; it causes Dday to play the intermission twice and then crash with an illegal operatio...
- 07:38 Revision ecf9a875 (github): Homepage: On the Linux page, added a link to the Ubuntu download page
- 07:31 Revision 406c718c (github): Homepage: Updated the source download page for 1.9.8-1
- 07:31 Revision b36781ef (github): Homepage|Added: RPM packages on the Linux page
- Courtesy of forum user skolnick.
- 06:03 Revision 091c86a3 (github): Refactor|Game Menu: Dynamically construct the "GameplayOptions" page
- 05:25 Revision 688e7f78 (github): Refactor|Game Menu: Dynamically construct the "InventoryOptions" page
- 02:19 Revision f452ae90 (github): Fixed|Map Renderer: Mobjs outside the map should not emit dynamic lights
- See bug report: http://sourceforge.net/tracker/?func=detail&aid=3190339&group_id=74815&atid=542099
- 01:31 Revision 381871b2 (github): Fixed|InFine: None-opaque backgrounds not drawn
- 00:43 Bug #579: [OpenAL] No sound after startup (sometimes)
- This issue was addressed for the 1.9.7 release when a bug in the high level sound system config was fixed.
- 00:41 Revision ecc42471 (github): Minor game menu fixes
- 00:14 Revision b6b92598 (github): Fixed: The viewer's smoothed origin and angle is not for voodoo dolls
2012-06-28
- 23:23 Bug #955: Dynamic lights and animated textures
- Fixed in branch ringzero+master
- 23:12 Revision d93e2983 (github): Fixed|All Games: Update Mobj "selector" health bits immediately on spawn
- The "selector" is used when determining which skin to use for any
3D model defined for some mobj state. The health bi... - 22:53 Revision ac1a3efa (github): Fixed|All Games: Mobj "selector" left uninitialized until the first tic is run
- 22:51 Bug #999: Ded flag translation mistake
- Dang, my ded is too big to upload directly to Sourceforge (482kb).
It does seem to be related to this ded specific... - 19:53 Revision 64c7bf09 (github): Refactor|Game Menu: Dynamically construct the "Main" page
- 18:40 Revision dc57e485 (github): Cleanup
- 18:30 Revision 472b66d3 (github): Refactor|Game Menu: Dynamically construct the "Options" page
- 08:48 Revision 3b818a3d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:48 Revision 4b30f778 (github): qmake|Mac OS X: Removed a stray 'p' from the libdeng2 postlink commands
- 08:42 Revision fd5bd4f4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:41 Revision 7ac10176 (github): Builder|Unix|Fixed: Include libdeng1 in the dynamic library search path
- When building the dsfmod plugin package, the linker must be instructed where
to find the previously built libdeng1 li... - 08:35 Revision a997e4b5 (github): OpenAL|Fixed: VX, VY, VZ already defined in libdeng1
- 08:05 Revision bd4521db (github): Win32: Include deng1.dll in the distribution package
- 08:03 Revision d9495e00 (github): Merge branch 'master' into libdeng
- 07:26 Revision ef72791a (github): Refactor: Further improved Str_Copy() and its apidoc
- The apidoc for Str_Copy() now very explicitly states what the function does.
Modified the copy behavior so that for r... - 02:58 Revision fbfa49f8 (github): Fixed: Crash attempting to play maps containing a single subsector
2012-06-27
- 20:26 Revision 151f3be9 (github): Hexen|Fixed: Crash when opening a swing door
- This commit fixes a very old bug from 2003 that particularly affects
64-bit builds.
For doors of type PODOOR_SWING, ... - 19:32 Revision 16d9e5f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:31 Revision f96fb145 (github): Fixed: ddstring memory allocation in Str_Copy()
- The allocateString() function is responsible for properly allocating
memory for ddstring. Replaced the manual allocat... - 19:28 Revision 30214898 (github): Refactor: Improved ddstring memory allocation
- allocateString() should be a bit more robust now.
- 19:17 Revision ae43ff81 (github): Cleanup
- 18:45 Revision c5b4a2f7 (github): Refactor|Game Menu: Dynamically construct the "ColorWidget" page
- 17:20 Revision d44f9aba (github): Cleanup
- 17:17 Revision 5ad06908 (github): Refactor|Game Menu: Dynamically construct the "SoundOptions" page
- 15:48 Revision f6045a18 (github): Refactor|Game Menu: Dynamically construct the "Multiplayer" page
- 15:19 Revision c1cfd69f (github): Refactor|Game Menu: Dynamically construct the "Files" page
- 15:10 Revision dbaf5133 (github): Refactor|Game Menu: Dynamically construct the "GameType" page
- 14:36 Revision 52b83402 (github): Game Menu: Added a (soft) maximum character limit to MNEDIT widgets
- This is presently used to limit the length of the game save slots
and the player name in the player setup menu (at 24... - 11:01 Revision 92d620e5 (github): Refactor|Game Menu: Removed fixed length limit on MNEDIT widget text strings
- Todo: Clip and/or scroll the text strings when too long.
- 10:11 Revision d0f058b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 10:10 Revision ac33e4ad (github): Fixed|Game Save: Memory access error attempting to replace the SaveInfo for an autosave
- 09:15 Revision 4a3b6334 (github): Hexen|Debug: Added assertion to catch a crash when opening a swing door
- PO_SetDestination() is given a destination angle of -1, which is not a valid fine angle.
- 09:13 Revision b21de4ac (github): Hexen: Allow warping to maps without a cluster
- For instance, MAP41 in Hexen 1.0.
- 07:49 Bug #1060 (Closed): [Hexen] Polyobjs not displayed on the automap
- The summary says all.
*Labels:* Hexen - 07:37 Revision 7ee91e4b (github): Game Save: Removed fixed 24 character limit on save game names
- Todo: The game menu's MNEDIT widgets still have this limit and will
also need to be updated (drawing will require rew... - 04:18 Revision 3c3c7eb2 (github): Refactor|Game Menu: Dynamically construct the "PlayerSetup" page
- 01:56 Revision 402210be (github): Refactor|Game Save: Moved gameId from saveheader_t to SaveInfo
- 01:22 Revision 765a1a9a (github): Cleanup
- 00:37 Revision 3354de66 (github): Fixed|de::String: Str_Copy() not working if the "other" string is 'static'
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