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From 2012-06-27 to 2012-07-10

2012-07-10

21:24 Revision 7b2c3776 (github): Added the dsFluidSynth music plugin
The plan is that FluidSynth will render music into a streaming
memory buffer, which will be played by the audio plugi...
skyjake
19:47 Revision d1197144 (github): Merge branch 'master' into dsfluidsynth
skyjake
19:45 Revision cbf36da6 (github): Merge branch 'master' into dsfluidsynth
Conflicts:
doomsday/doomsday.pro
skyjake
19:19 Revision 76271f0e (github): Documentation|Fixed: There is no '@fixme' tag in Doxygen - use '@todo' instead
danij
19:09 Bug #1055: [Mac OS X] Missing MIDI instruments
You can change the sound bank used by Doomsday by setting the cvar "music-soundfont". It needs the full path of a .dl... skyjake
14:51 Bug #1055: [Mac OS X] Missing MIDI instruments
Thanks for looking into this. You mentioned changing the default sound bank.
How did you do this? The only way I cou...
amanojyakux
14:14 Bug #1055: [Mac OS X] Missing MIDI instruments
After some investigation this seems like a problem with the DLS used on Lion.
The MUS-to-MIDI conversion is workin...
skyjake
19:03 Revision 12847fe8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
16:37 Revision 0235523a (github): Fixed|libcommon: Color palettes must be reloaded after engine reset
See bug: http://sourceforge.net/tracker/?func=detail&atid=542099&aid=3541968&group_id=74815 skyjake
13:39 Bug #1065: [HeXen] loading a pwad breaks player colours
- **status**: closed --> fixed
skyjake
09:49 Bug #1065: [HeXen] loading a pwad breaks player colours
The problem was that after engine reset, the game was not reloading the color palettes even though they had been clea... skyjake
09:46 Bug #1065 (Closed): [HeXen] loading a pwad breaks player colours
Using the load console command to load a pwad while playing HeXen breaks the class colours, causing the player sprite... vermil
10:42 Revision b67f274c (github): Documentation|libdeng: Added comment about memoryzone_private.h
skyjake
06:31 Revision dc0799d7 (github): Refactor|libcommon: Specify the map URI as an argument to P_SetupMap()
danij
05:34 Revision b58ea7a5 (github): Cleanup|libcommon: Removed now redundant P_SetupMap() arguments
danij
05:26 Revision 0db43ca2 (github): Refactor|libcommon: Enter busy mode outside P_SetupMap()
danij
04:59 Revision 29ede793 (github): Refactor|libcommon: Enter busy mode outside SV_SaveGame()
danij
04:23 Revision 5396bb49 (github): Cleanup
danij
03:54 Revision 820fa09e (github): Refactor|Busy Mode: Configure the transition once before running any tasks
The transition for list of tasks is now determined prior to running
the first task (the transition configuration cvar...
danij
02:48 Revision 8ce6d2dd (github): Cleanup|Busy Mode: Further minor cleanup
danij
02:31 Revision 2cb0d0be (github): libcommon: Use the revised Busy Mode API
danij
02:27 Revision 9bf8c0be (github): Cleanup
danij
02:04 Revision a708a857 (github): Refactor|Busy Mode: Moved BusyTask state vars to globals in the Busy Mode module
The 'willAnimateTransition' and 'wasIgnoringInput' state values do
not belong at task level.
danij
01:49 Revision 8e80ba51 (github): Cleanup: Removed the now redundant busytask.cpp
danij
01:32 Revision f4716a45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
01:31 Revision 5f325d6a (github): Refactor|Busy Mode: Simplified busy mode API interface for task lists
Also separated the busy mode visual drawer to render/busyvisual danij

2012-07-09

22:42 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **labels**: Data --> Hexen
- **summary**: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no l...
danij
22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include... danij
22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing. vermil
22:27 Bug #1064 (New): [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MA... vermil
20:40 Revision 62cc7152 (github): Refactor: BusyTask is now a member of the public API
danij
19:56 Revision eabae760 (github): Hexen: Fighter is Yellow by default in single-player
skyjake
17:59 Revision d8526d9f (github): Homepage: Fixed typo
skyjake
17:56 Revision 1b1b3472 (github): Homepage: Added openSUSE repository, cleaned up the Linux page
Added a link to the openSUSE repository and some missing icons.
Cleaned up the overall appearance of the page by addi...
skyjake
16:55 Revision c6fdd57c (github): Renderer: Adjusted default vignettte
The default settings are now slightly wider + darker. skyjake
15:09 Revision a5c06707 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:07 Revision c00bac99 (github): Fixed|Game Save|libcommon: Viewer origins upon loading an original Doom or Heretic save state
danij
10:28 Revision 35fe9847 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:28 Revision fe6b6578 (github): Renderer: Added a camera vignette effect
In a physical camera lens, less light is received from the edges
of the image compared to the center, making the cent...
skyjake
09:06 Revision b53a84ea (github): CallbackThread is internal to libdeng
skyjake

2012-07-08

23:20 Revision dddb8a49 (github): Game Save|libcommon: Minor Cleanup
danij
19:18 Revision 687779be (github): Added source directory for v1 renderer
All the rend_* files were moved to a subdirectory called "render". This
directory should include all the renderer-rel...
skyjake
12:21 Revision aeb631aa (github): Mac OS X|qmake: Remove the warning diagnostic gcc option with OS X 10.4u SDK
The version of gcc in 10.5 doesn't support -fdiagnostics-show-option. skyjake

2012-07-06

07:05 Revision fc1e9bba (github): Win32: Fixed build
The ZBlock methods should not be duplicated in the private header.
Also removed the forced log flush after each print...
skyjake
06:38 Revision 355ecd16 (github): libdeng1: Use appropriate header paths
In libdeng1 sources, one should use #include "de/…" to include headers
so that the correct ones are used.
It would b...
skyjake
06:35 Revision 9ab25e8b (github): Brought back -zonedebug after refactoring
The memory zone visualization was moved back to the engine, where it can
access the GL subsystem. In debug builds, th...
skyjake
05:48 Revision 387907b4 (github): Game Save|libcommon: Cleanup
danij

2012-07-05

18:27 Revision 9396e6c2 (github): Refactor: Relocated memory zone, concurrency, Garbage to libdeng
This big commit moves the memory zone, concurrency module, and
the garbage collector to the libdeng1 library. The cod...
skyjake
09:22 Revision 7cdb3ddf (github): Heretic|Hexen: Clients update clmobj color translation class and map
The mobj tclass + tmap should be updated for all visible mobjs. skyjake
09:05 Revision 9a293398 (github): Fixed|Server: Merging mobj flags in the delta pool
When mobjs deltas were being merged with deltas already existing
in a pool, the mobj flags were not being copied. Thi...
skyjake
08:10 Revision 2a7a5967 (github): Cleanup
skyjake
07:58 Revision 597b2811 (github): Increased max number of generators to 512
However, the Generators implementation is too reliant on O(n) operations.
In order to make it more efficient, those s...
skyjake
07:22 Revision 72c8f957 (github): Testing: Added a special mobj trigger type * for particle generators
If the generator's mobj type is set to "*", it applies to all mobjs. This is
mostly useful for testing the renderer.
skyjake

2012-07-04

08:39 Revision 0b7d1955 (github): Hexen|Fixed: Don't color translate the Pig class
skyjake
08:24 Revision a70089db (github): Fixed: Sprite color translation not set when projecting sprites
There was a bug in R_ProjectSprites() that caused the mobj's tclass and
tmap to be completely ignored when projecting...
skyjake
07:03 Revision fbbe34fe (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
skyjake
03:02 Revision 33d9ea21 (github): Game Save|Refactor: Continued work toward improving save state recognition robustness
danij

2012-07-03

21:17 Revision b31d3da8 (github): Hexen|libcommon: Cleanup
skyjake
21:04 Revision 1ce804c0 (github): Hexen|libcommon: Simplifying color translations
The player 'colorMap' member now stores the player's spawn color
in all games.
Removed special cases where translati...
skyjake
20:33 Revision aa4c5c66 (github): Hexen|Refactor: Unifying logic for setting mobj color translation
It is not a good idea to spread the logic for player color translation
across many places in the code base. Now the f...
skyjake
13:08 Revision 5201984c (github): Hexen|Fixed: Loading color translation tables for class 2
The lump name of the translation table was incorrectly determined,
as a printf formatting of %X only works up to tabl...
skyjake
12:48 Revision a0e0177a (github): Fixed|Hexen: Allow warp/setmap only to defined maps
Warping is now only allowed to maps defined in MAPINFO. The "warp"
and "set map" commands will just report failure wh...
skyjake
12:05 Bug #1063: Flash state models offset incorrectly in 16:10
I'd like to expand this report to cover hud weapon models in general.
It seems that Hud Weapon Models as well as F...
vermil
12:05 Bug #1063: Flash state models offset incorrectly in 16:10

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/19bf/attachment/doom2-001.jpg
vermil
12:05 Bug #1063 (New): Flash state models offset incorrectly in 16:10
Exactly what the summary states. The vertical positioning of a flash state model is offset incorrectly at a 16:10 scr... vermil
11:23 Bug #1062: [Hexen] Warp cheat not quite functioning
- **summary**: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning
danij
10:13 Bug #1062: [Hexen] Warp cheat not quite functioning
At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou... skyjake
09:51 Bug #1062: [Hexen] Warp cheat not quite functioning
Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?
Both HeXe...
vermil
10:56 Revision 26ad7b71 (github): Fixed|Hexen: Player colors in the Player Setup menu
In Hexen v1.0, there are only 9 translation tables available. When
loading the tables, they are mapped to indices 0-2...
skyjake
09:50 Revision a1cbee28 (github): Fixed|libcommon|Menu: Layout of items in the Multiplayer Player Setup menu
The mobj preview was in the wrong position. Now it is manually laid out using
the MNF_POSITION_FIXED flag.
Applied s...
skyjake
09:48 Revision 510885d0 (github): libcommon|Added: Menu object flags for fixed position and layout offset
The MNF_POSITION_FIXED flag causes the dynamic layout algorithm to
skip the object and just apply the predefined fixe...
skyjake
09:07 Revision d9cf2f22 (github): Hexen|Menu|Fixed: In v1.0, cycle through the four available colors
In the Player Setup menu, the "Automatic" color setting is supposed to
cycle through colors 0-3 in Hexen v1.0.
skyjake
06:56 Revision fbb95e63 (github): GCC|Fixed: Compiler warnings about extra braces
skyjake
06:52 Revision 836aa3f1 (github): Fixed: Int-to-pointer casts in 64-bit build
When using the INT2PTR() macro, the difference between 32-bit integers
and 64-bit pointers is taken care of automatic...
skyjake

2012-07-02

19:29 Revision 692b1d05 (github): GCC: Added warning diagnostics option
skyjake
18:59 Revision e0aeb23f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:47 Revision 7b46a574 (github): Game Save|Refactor: SaveInfo's for legacy save states no longer need to be fudged
danij
07:05 Revision f80b1381 (github): Cleanup|Documentation: Cleaned up s_wav
skyjake
06:55 Revision 52632ddf (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
06:55 Revision 9820f125 (github): GCC: Attempting to fix a bogus (?) compiler warning about memset()
As far as I can see, GCC 4.4 is misunderstanding how the "data" pointer is
manipulated in WAV_MemoryLoad(), so simpli...
skyjake
06:40 Revision c817463c (github): Game Save|Refactor: Cleaning up save state recognition
danij
06:02 Revision 2cdadd10 (github): Cleanup
danij
05:48 Revision 77b643ae (github): Game Save|Refactor: Use Reader when interpreting heretic.exe v1.3 save states
danij
05:31 Revision 66c01d16 (github): Game Save|Refactor: Use Reader when interpreting doom.exe v1.9 save states
danij
04:02 Revision 77319441 (github): Game Save|Refactor: Read SaveInfo for original Doom and Heretic save states
danij
01:47 Revision 188ee7eb (github): Game Save|Fixed: Crash attempting to quicksave over an existing save state
danij

2012-07-01

17:51 Revision 31a8a947 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:43 Revision fcc3b416 (github): Refactor: Clarifying the palette translation tables
skyjake
16:13 Revision 8162e1ee (github): Hexen: Fixed color translations in the Player Setup menu
Simplified the math for determining the translation table index in
loadDoomPatch(). Also added an assertion in the en...
skyjake
14:07 Revision dda3fbe0 (github): Refactor|Game Menu: Dynamically construct the "Skill" page
danij
13:27 Revision 06332e98 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:26 Revision db5d9ec2 (github): Refactor|Game Menu: Dynamically construct the "AutomapOptions" page
danij

2012-06-30

21:37 Bug #1062: [Hexen] Warp cheat not quite functioning
I committed a change that only allows warping to maps defined in MAPINFO. skyjake
21:28 Bug #1062 (Closed): [Hexen] Warp cheat not quite functioning
The warp cheat in HeXen doesn't appear to be functioning quite correctly.
HeXen 1.1 allows warping to Map 41, when...
vermil
09:00 Revision f412d801 (github): Hexen|Fixed: P_TranslateMap() broken in release build
A return statement was inadvertently inside an #if _DEBUG section. skyjake

2012-06-29

19:43 Revision f1cc484c (github): Refactor|Game Menu: Dynamically construct the "WeaponOptions" page
danij
13:24 Revision 0f3d0c3f (github): Homepage: Use internal links for pages on dengine.net
danij
08:43 Bug #1061: After map Infine causes duplicate Intermission
Requires re-testing as of build 560. danij
08:42 Bug #1061 (Closed): After map Infine causes duplicate Intermission
If there is 'after' map infine; it causes Dday to play the intermission twice and then crash with an illegal operatio... vermil
07:38 Revision ecf9a875 (github): Homepage: On the Linux page, added a link to the Ubuntu download page
skyjake
07:31 Revision 406c718c (github): Homepage: Updated the source download page for 1.9.8-1
skyjake
07:31 Revision b36781ef (github): Homepage|Added: RPM packages on the Linux page
Courtesy of forum user skolnick. skyjake
06:03 Revision 091c86a3 (github): Refactor|Game Menu: Dynamically construct the "GameplayOptions" page
danij
05:25 Revision 688e7f78 (github): Refactor|Game Menu: Dynamically construct the "InventoryOptions" page
danij
02:19 Revision f452ae90 (github): Fixed|Map Renderer: Mobjs outside the map should not emit dynamic lights
See bug report: http://sourceforge.net/tracker/?func=detail&aid=3190339&group_id=74815&atid=542099 danij
01:31 Revision 381871b2 (github): Fixed|InFine: None-opaque backgrounds not drawn
danij
00:43 Bug #579: [OpenAL] No sound after startup (sometimes)
This issue was addressed for the 1.9.7 release when a bug in the high level sound system config was fixed. danij
00:41 Revision ecc42471 (github): Minor game menu fixes
danij
00:14 Revision b6b92598 (github): Fixed: The viewer's smoothed origin and angle is not for voodoo dolls
danij

2012-06-28

23:23 Bug #955: Dynamic lights and animated textures
Fixed in branch ringzero+master danij
23:12 Revision d93e2983 (github): Fixed|All Games: Update Mobj "selector" health bits immediately on spawn
The "selector" is used when determining which skin to use for any
3D model defined for some mobj state. The health bi...
danij
22:53 Revision ac1a3efa (github): Fixed|All Games: Mobj "selector" left uninitialized until the first tic is run
danij
22:51 Bug #999: Ded flag translation mistake
Dang, my ded is too big to upload directly to Sourceforge (482kb).
It does seem to be related to this ded specific...
vermil
19:53 Revision 64c7bf09 (github): Refactor|Game Menu: Dynamically construct the "Main" page
danij
18:40 Revision dc57e485 (github): Cleanup
danij
18:30 Revision 472b66d3 (github): Refactor|Game Menu: Dynamically construct the "Options" page
danij
08:48 Revision 3b818a3d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:48 Revision 4b30f778 (github): qmake|Mac OS X: Removed a stray 'p' from the libdeng2 postlink commands
skyjake
08:42 Revision fd5bd4f4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:41 Revision 7ac10176 (github): Builder|Unix|Fixed: Include libdeng1 in the dynamic library search path
When building the dsfmod plugin package, the linker must be instructed where
to find the previously built libdeng1 li...
skyjake
08:35 Revision a997e4b5 (github): OpenAL|Fixed: VX, VY, VZ already defined in libdeng1
skyjake
08:05 Revision bd4521db (github): Win32: Include deng1.dll in the distribution package
skyjake
08:03 Revision d9495e00 (github): Merge branch 'master' into libdeng
skyjake
07:26 Revision ef72791a (github): Refactor: Further improved Str_Copy() and its apidoc
The apidoc for Str_Copy() now very explicitly states what the function does.
Modified the copy behavior so that for r...
skyjake
02:58 Revision fbfa49f8 (github): Fixed: Crash attempting to play maps containing a single subsector
danij

2012-06-27

20:26 Revision 151f3be9 (github): Hexen|Fixed: Crash when opening a swing door
This commit fixes a very old bug from 2003 that particularly affects
64-bit builds.
For doors of type PODOOR_SWING, ...
skyjake
19:32 Revision 16d9e5f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:31 Revision f96fb145 (github): Fixed: ddstring memory allocation in Str_Copy()
The allocateString() function is responsible for properly allocating
memory for ddstring. Replaced the manual allocat...
skyjake
19:28 Revision 30214898 (github): Refactor: Improved ddstring memory allocation
allocateString() should be a bit more robust now. skyjake
19:17 Revision ae43ff81 (github): Cleanup
danij
18:45 Revision c5b4a2f7 (github): Refactor|Game Menu: Dynamically construct the "ColorWidget" page
danij
17:20 Revision d44f9aba (github): Cleanup
danij
17:17 Revision 5ad06908 (github): Refactor|Game Menu: Dynamically construct the "SoundOptions" page
danij
15:48 Revision f6045a18 (github): Refactor|Game Menu: Dynamically construct the "Multiplayer" page
danij
15:19 Revision c1cfd69f (github): Refactor|Game Menu: Dynamically construct the "Files" page
danij
15:10 Revision dbaf5133 (github): Refactor|Game Menu: Dynamically construct the "GameType" page
danij
14:36 Revision 52b83402 (github): Game Menu: Added a (soft) maximum character limit to MNEDIT widgets
This is presently used to limit the length of the game save slots
and the player name in the player setup menu (at 24...
danij
11:01 Revision 92d620e5 (github): Refactor|Game Menu: Removed fixed length limit on MNEDIT widget text strings
Todo: Clip and/or scroll the text strings when too long. danij
10:11 Revision d0f058b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:10 Revision ac33e4ad (github): Fixed|Game Save: Memory access error attempting to replace the SaveInfo for an autosave
danij
09:15 Revision 4a3b6334 (github): Hexen|Debug: Added assertion to catch a crash when opening a swing door
PO_SetDestination() is given a destination angle of -1, which is not a valid fine angle. skyjake
09:13 Revision b21de4ac (github): Hexen: Allow warping to maps without a cluster
For instance, MAP41 in Hexen 1.0. skyjake
07:49 Bug #1060 (Closed): [Hexen] Polyobjs not displayed on the automap
The summary says all.
*Labels:* Hexen
vermil
07:37 Revision 7ee91e4b (github): Game Save: Removed fixed 24 character limit on save game names
Todo: The game menu's MNEDIT widgets still have this limit and will
also need to be updated (drawing will require rew...
danij
04:18 Revision 3c3c7eb2 (github): Refactor|Game Menu: Dynamically construct the "PlayerSetup" page
danij
01:56 Revision 402210be (github): Refactor|Game Save: Moved gameId from saveheader_t to SaveInfo
danij
01:22 Revision 765a1a9a (github): Cleanup
danij
00:37 Revision 3354de66 (github): Fixed|de::String: Str_Copy() not working if the "other" string is 'static'
danij
 

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