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From 2012-06-26 to 2012-07-09

2012-07-09

22:42 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
- **labels**: Data --> Hexen
- **summary**: [HeXen] Interludes can no longer be moved --> [Hexen] Interludes can no l...
danij
22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
In Hexen v1.1 the map progression and interlude animations to play are defined in the MAPINFO lump. A mod may include... danij
22:41 Bug #1064: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
I've attached a test wad that makes intermission 1 play after map01...in Vanilla 1.0 and 1.1. In Dday it does nothing. vermil
22:27 Bug #1064 (New): [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
Vanilla HeXen plays an intermission as soon as the player enters a map with a different cluster number (set in the MA... vermil
20:40 Revision 62cc7152 (github): Refactor: BusyTask is now a member of the public API
danij
19:56 Revision eabae760 (github): Hexen: Fighter is Yellow by default in single-player
skyjake
17:59 Revision d8526d9f (github): Homepage: Fixed typo
skyjake
17:56 Revision 1b1b3472 (github): Homepage: Added openSUSE repository, cleaned up the Linux page
Added a link to the openSUSE repository and some missing icons.
Cleaned up the overall appearance of the page by addi...
skyjake
16:55 Revision c6fdd57c (github): Renderer: Adjusted default vignettte
The default settings are now slightly wider + darker. skyjake
15:09 Revision a5c06707 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
15:07 Revision c00bac99 (github): Fixed|Game Save|libcommon: Viewer origins upon loading an original Doom or Heretic save state
danij
10:28 Revision 35fe9847 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
10:28 Revision fe6b6578 (github): Renderer: Added a camera vignette effect
In a physical camera lens, less light is received from the edges
of the image compared to the center, making the cent...
skyjake
09:06 Revision b53a84ea (github): CallbackThread is internal to libdeng
skyjake

2012-07-08

23:20 Revision dddb8a49 (github): Game Save|libcommon: Minor Cleanup
danij
19:18 Revision 687779be (github): Added source directory for v1 renderer
All the rend_* files were moved to a subdirectory called "render". This
directory should include all the renderer-rel...
skyjake
12:21 Revision aeb631aa (github): Mac OS X|qmake: Remove the warning diagnostic gcc option with OS X 10.4u SDK
The version of gcc in 10.5 doesn't support -fdiagnostics-show-option. skyjake

2012-07-06

07:05 Revision fc1e9bba (github): Win32: Fixed build
The ZBlock methods should not be duplicated in the private header.
Also removed the forced log flush after each print...
skyjake
06:38 Revision 355ecd16 (github): libdeng1: Use appropriate header paths
In libdeng1 sources, one should use #include "de/…" to include headers
so that the correct ones are used.
It would b...
skyjake
06:35 Revision 9ab25e8b (github): Brought back -zonedebug after refactoring
The memory zone visualization was moved back to the engine, where it can
access the GL subsystem. In debug builds, th...
skyjake
05:48 Revision 387907b4 (github): Game Save|libcommon: Cleanup
danij

2012-07-05

18:27 Revision 9396e6c2 (github): Refactor: Relocated memory zone, concurrency, Garbage to libdeng
This big commit moves the memory zone, concurrency module, and
the garbage collector to the libdeng1 library. The cod...
skyjake
09:22 Revision 7cdb3ddf (github): Heretic|Hexen: Clients update clmobj color translation class and map
The mobj tclass + tmap should be updated for all visible mobjs. skyjake
09:05 Revision 9a293398 (github): Fixed|Server: Merging mobj flags in the delta pool
When mobjs deltas were being merged with deltas already existing
in a pool, the mobj flags were not being copied. Thi...
skyjake
08:10 Revision 2a7a5967 (github): Cleanup
skyjake
07:58 Revision 597b2811 (github): Increased max number of generators to 512
However, the Generators implementation is too reliant on O(n) operations.
In order to make it more efficient, those s...
skyjake
07:22 Revision 72c8f957 (github): Testing: Added a special mobj trigger type * for particle generators
If the generator's mobj type is set to "*", it applies to all mobjs. This is
mostly useful for testing the renderer.
skyjake

2012-07-04

08:39 Revision 0b7d1955 (github): Hexen|Fixed: Don't color translate the Pig class
skyjake
08:24 Revision a70089db (github): Fixed: Sprite color translation not set when projecting sprites
There was a bug in R_ProjectSprites() that caused the mobj's tclass and
tmap to be completely ignored when projecting...
skyjake
07:03 Revision fbbe34fe (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
skyjake
03:02 Revision 33d9ea21 (github): Game Save|Refactor: Continued work toward improving save state recognition robustness
danij

2012-07-03

21:17 Revision b31d3da8 (github): Hexen|libcommon: Cleanup
skyjake
21:04 Revision 1ce804c0 (github): Hexen|libcommon: Simplifying color translations
The player 'colorMap' member now stores the player's spawn color
in all games.
Removed special cases where translati...
skyjake
20:33 Revision aa4c5c66 (github): Hexen|Refactor: Unifying logic for setting mobj color translation
It is not a good idea to spread the logic for player color translation
across many places in the code base. Now the f...
skyjake
13:08 Revision 5201984c (github): Hexen|Fixed: Loading color translation tables for class 2
The lump name of the translation table was incorrectly determined,
as a printf formatting of %X only works up to tabl...
skyjake
12:48 Revision a0e0177a (github): Fixed|Hexen: Allow warp/setmap only to defined maps
Warping is now only allowed to maps defined in MAPINFO. The "warp"
and "set map" commands will just report failure wh...
skyjake
12:05 Bug #1063: Flash state models offset incorrectly in 16:10
I'd like to expand this report to cover hud weapon models in general.
It seems that Hud Weapon Models as well as F...
vermil
12:05 Bug #1063: Flash state models offset incorrectly in 16:10

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/9fd9080f/19bf/attachment/doom2-001.jpg
vermil
12:05 Bug #1063 (New): Flash state models offset incorrectly in 16:10
Exactly what the summary states. The vertical positioning of a flash state model is offset incorrectly at a 16:10 scr... vermil
11:23 Bug #1062: [Hexen] Warp cheat not quite functioning
- **summary**: [HeXen] Warp cheat not quite functioning --> [Hexen] Warp cheat not quite functioning
danij
10:13 Bug #1062: [Hexen] Warp cheat not quite functioning
At least "warp" verifies that the map is present in the WAD directory before commencing the map change. Not sure abou... skyjake
09:51 Bug #1062: [Hexen] Warp cheat not quite functioning
Does that deal with map definitions in the Mapinfo lump that have no physical maps associated with them?
Both HeXe...
vermil
10:56 Revision 26ad7b71 (github): Fixed|Hexen: Player colors in the Player Setup menu
In Hexen v1.0, there are only 9 translation tables available. When
loading the tables, they are mapped to indices 0-2...
skyjake
09:50 Revision a1cbee28 (github): Fixed|libcommon|Menu: Layout of items in the Multiplayer Player Setup menu
The mobj preview was in the wrong position. Now it is manually laid out using
the MNF_POSITION_FIXED flag.
Applied s...
skyjake
09:48 Revision 510885d0 (github): libcommon|Added: Menu object flags for fixed position and layout offset
The MNF_POSITION_FIXED flag causes the dynamic layout algorithm to
skip the object and just apply the predefined fixe...
skyjake
09:07 Revision d9cf2f22 (github): Hexen|Menu|Fixed: In v1.0, cycle through the four available colors
In the Player Setup menu, the "Automatic" color setting is supposed to
cycle through colors 0-3 in Hexen v1.0.
skyjake
06:56 Revision fbb95e63 (github): GCC|Fixed: Compiler warnings about extra braces
skyjake
06:52 Revision 836aa3f1 (github): Fixed: Int-to-pointer casts in 64-bit build
When using the INT2PTR() macro, the difference between 32-bit integers
and 64-bit pointers is taken care of automatic...
skyjake

2012-07-02

19:29 Revision 692b1d05 (github): GCC: Added warning diagnostics option
skyjake
18:59 Revision e0aeb23f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:47 Revision 7b46a574 (github): Game Save|Refactor: SaveInfo's for legacy save states no longer need to be fudged
danij
07:05 Revision f80b1381 (github): Cleanup|Documentation: Cleaned up s_wav
skyjake
06:55 Revision 52632ddf (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
06:55 Revision 9820f125 (github): GCC: Attempting to fix a bogus (?) compiler warning about memset()
As far as I can see, GCC 4.4 is misunderstanding how the "data" pointer is
manipulated in WAV_MemoryLoad(), so simpli...
skyjake
06:40 Revision c817463c (github): Game Save|Refactor: Cleaning up save state recognition
danij
06:02 Revision 2cdadd10 (github): Cleanup
danij
05:48 Revision 77b643ae (github): Game Save|Refactor: Use Reader when interpreting heretic.exe v1.3 save states
danij
05:31 Revision 66c01d16 (github): Game Save|Refactor: Use Reader when interpreting doom.exe v1.9 save states
danij
04:02 Revision 77319441 (github): Game Save|Refactor: Read SaveInfo for original Doom and Heretic save states
danij
01:47 Revision 188ee7eb (github): Game Save|Fixed: Crash attempting to quicksave over an existing save state
danij

2012-07-01

17:51 Revision 31a8a947 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:43 Revision fcc3b416 (github): Refactor: Clarifying the palette translation tables
skyjake
16:13 Revision 8162e1ee (github): Hexen: Fixed color translations in the Player Setup menu
Simplified the math for determining the translation table index in
loadDoomPatch(). Also added an assertion in the en...
skyjake
14:07 Revision dda3fbe0 (github): Refactor|Game Menu: Dynamically construct the "Skill" page
danij
13:27 Revision 06332e98 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
13:26 Revision db5d9ec2 (github): Refactor|Game Menu: Dynamically construct the "AutomapOptions" page
danij

2012-06-30

21:37 Bug #1062: [Hexen] Warp cheat not quite functioning
I committed a change that only allows warping to maps defined in MAPINFO. skyjake
21:28 Bug #1062 (Closed): [Hexen] Warp cheat not quite functioning
The warp cheat in HeXen doesn't appear to be functioning quite correctly.
HeXen 1.1 allows warping to Map 41, when...
vermil
09:00 Revision f412d801 (github): Hexen|Fixed: P_TranslateMap() broken in release build
A return statement was inadvertently inside an #if _DEBUG section. skyjake

2012-06-29

19:43 Revision f1cc484c (github): Refactor|Game Menu: Dynamically construct the "WeaponOptions" page
danij
13:24 Revision 0f3d0c3f (github): Homepage: Use internal links for pages on dengine.net
danij
08:43 Bug #1061: After map Infine causes duplicate Intermission
Requires re-testing as of build 560. danij
08:42 Bug #1061 (Closed): After map Infine causes duplicate Intermission
If there is 'after' map infine; it causes Dday to play the intermission twice and then crash with an illegal operatio... vermil
07:38 Revision ecf9a875 (github): Homepage: On the Linux page, added a link to the Ubuntu download page
skyjake
07:31 Revision 406c718c (github): Homepage: Updated the source download page for 1.9.8-1
skyjake
07:31 Revision b36781ef (github): Homepage|Added: RPM packages on the Linux page
Courtesy of forum user skolnick. skyjake
06:03 Revision 091c86a3 (github): Refactor|Game Menu: Dynamically construct the "GameplayOptions" page
danij
05:25 Revision 688e7f78 (github): Refactor|Game Menu: Dynamically construct the "InventoryOptions" page
danij
02:19 Revision f452ae90 (github): Fixed|Map Renderer: Mobjs outside the map should not emit dynamic lights
See bug report: http://sourceforge.net/tracker/?func=detail&aid=3190339&group_id=74815&atid=542099 danij
01:31 Revision 381871b2 (github): Fixed|InFine: None-opaque backgrounds not drawn
danij
00:43 Bug #579: [OpenAL] No sound after startup (sometimes)
This issue was addressed for the 1.9.7 release when a bug in the high level sound system config was fixed. danij
00:41 Revision ecc42471 (github): Minor game menu fixes
danij
00:14 Revision b6b92598 (github): Fixed: The viewer's smoothed origin and angle is not for voodoo dolls
danij

2012-06-28

23:23 Bug #955: Dynamic lights and animated textures
Fixed in branch ringzero+master danij
23:12 Revision d93e2983 (github): Fixed|All Games: Update Mobj "selector" health bits immediately on spawn
The "selector" is used when determining which skin to use for any
3D model defined for some mobj state. The health bi...
danij
22:53 Revision ac1a3efa (github): Fixed|All Games: Mobj "selector" left uninitialized until the first tic is run
danij
22:51 Bug #999: Ded flag translation mistake
Dang, my ded is too big to upload directly to Sourceforge (482kb).
It does seem to be related to this ded specific...
vermil
19:53 Revision 64c7bf09 (github): Refactor|Game Menu: Dynamically construct the "Main" page
danij
18:40 Revision dc57e485 (github): Cleanup
danij
18:30 Revision 472b66d3 (github): Refactor|Game Menu: Dynamically construct the "Options" page
danij
08:48 Revision 3b818a3d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:48 Revision 4b30f778 (github): qmake|Mac OS X: Removed a stray 'p' from the libdeng2 postlink commands
skyjake
08:42 Revision fd5bd4f4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
08:41 Revision 7ac10176 (github): Builder|Unix|Fixed: Include libdeng1 in the dynamic library search path
When building the dsfmod plugin package, the linker must be instructed where
to find the previously built libdeng1 li...
skyjake
08:35 Revision a997e4b5 (github): OpenAL|Fixed: VX, VY, VZ already defined in libdeng1
skyjake
08:05 Revision bd4521db (github): Win32: Include deng1.dll in the distribution package
skyjake
08:03 Revision d9495e00 (github): Merge branch 'master' into libdeng
skyjake
07:26 Revision ef72791a (github): Refactor: Further improved Str_Copy() and its apidoc
The apidoc for Str_Copy() now very explicitly states what the function does.
Modified the copy behavior so that for r...
skyjake
02:58 Revision fbfa49f8 (github): Fixed: Crash attempting to play maps containing a single subsector
danij

2012-06-27

20:26 Revision 151f3be9 (github): Hexen|Fixed: Crash when opening a swing door
This commit fixes a very old bug from 2003 that particularly affects
64-bit builds.
For doors of type PODOOR_SWING, ...
skyjake
19:32 Revision 16d9e5f9 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:31 Revision f96fb145 (github): Fixed: ddstring memory allocation in Str_Copy()
The allocateString() function is responsible for properly allocating
memory for ddstring. Replaced the manual allocat...
skyjake
19:28 Revision 30214898 (github): Refactor: Improved ddstring memory allocation
allocateString() should be a bit more robust now. skyjake
19:17 Revision ae43ff81 (github): Cleanup
danij
18:45 Revision c5b4a2f7 (github): Refactor|Game Menu: Dynamically construct the "ColorWidget" page
danij
17:20 Revision d44f9aba (github): Cleanup
danij
17:17 Revision 5ad06908 (github): Refactor|Game Menu: Dynamically construct the "SoundOptions" page
danij
15:48 Revision f6045a18 (github): Refactor|Game Menu: Dynamically construct the "Multiplayer" page
danij
15:19 Revision c1cfd69f (github): Refactor|Game Menu: Dynamically construct the "Files" page
danij
15:10 Revision dbaf5133 (github): Refactor|Game Menu: Dynamically construct the "GameType" page
danij
14:36 Revision 52b83402 (github): Game Menu: Added a (soft) maximum character limit to MNEDIT widgets
This is presently used to limit the length of the game save slots
and the player name in the player setup menu (at 24...
danij
11:01 Revision 92d620e5 (github): Refactor|Game Menu: Removed fixed length limit on MNEDIT widget text strings
Todo: Clip and/or scroll the text strings when too long. danij
10:11 Revision d0f058b8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
10:10 Revision ac33e4ad (github): Fixed|Game Save: Memory access error attempting to replace the SaveInfo for an autosave
danij
09:15 Revision 4a3b6334 (github): Hexen|Debug: Added assertion to catch a crash when opening a swing door
PO_SetDestination() is given a destination angle of -1, which is not a valid fine angle. skyjake
09:13 Revision b21de4ac (github): Hexen: Allow warping to maps without a cluster
For instance, MAP41 in Hexen 1.0. skyjake
07:49 Bug #1060 (Closed): [Hexen] Polyobjs not displayed on the automap
The summary says all.
*Labels:* Hexen
vermil
07:37 Revision 7ee91e4b (github): Game Save: Removed fixed 24 character limit on save game names
Todo: The game menu's MNEDIT widgets still have this limit and will
also need to be updated (drawing will require rew...
danij
04:18 Revision 3c3c7eb2 (github): Refactor|Game Menu: Dynamically construct the "PlayerSetup" page
danij
01:56 Revision 402210be (github): Refactor|Game Save: Moved gameId from saveheader_t to SaveInfo
danij
01:22 Revision 765a1a9a (github): Cleanup
danij
00:37 Revision 3354de66 (github): Fixed|de::String: Str_Copy() not working if the "other" string is 'static'
danij

2012-06-26

21:07 Revision e18d22cd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:06 Revision 2adb1251 (github): Game Save|Cleanup: Swap SaveInfo upon a successful save
It is now unnecessary to call SV_UpdateAllSaveInfo() upon saving as
we can simply swap in the new SaveInfo instance.
danij
20:18 Revision be4a8865 (github): Debug|Game Save: Avoid logging a missing file warning for non-existant save states
danij
20:07 Revision 29ce8442 (github): Game Save|Refactor: Use AutoStr when composing save paths
danij
19:11 Revision cff01e78 (github): SaveInfo|Refactor: Removed the old fixed length name buffer in saveheader_t
danij
15:55 Revision c51c85a2 (github): Builder: Added Pilot commands for branch selection and building
The pilot can now be instructed to switch to any branch, and create a build
from any branch.
E.g., "buildfrom_stable...
skyjake
14:17 Revision 33b10c95 (github): Fixed|Game Save: Crash attempting to save in all games other than Hexen
danij
12:32 Revision 0571e3ef (github): Updated version info for stable 1.9.8-1
skyjake
12:31 Revision 455a4e7a (github): Revert "Added: Look for a skin named similarly to the model if none found"
This reverts commit 3d662eb826c492a313556378c052106bc942dd49. skyjake
12:31 Revision 0789db53 (github): Revert "Fix typo"
This reverts commit 5972466351e44b7f8d07102ff5295f91cf8e94b4. skyjake
12:27 Bug #1052: [Heretic] Torch artifact doesn't work properly
- **milestone**: v1.9.0 --> v1.9.0-beta6
skyjake
12:26 Bug #1052: [Heretic] Torch artifact doesn't work properly
I've also attached an image from Vanilla Heretic, showing that 1.8.6 also wasn't quite handling the artifact correctly. vermil
12:25 Revision 8ebab8b5 (github): Moved the GCC_VERSION macro to de_platform.h
skyjake
12:25 Revision 43ce97bf (github): Fixed|GCC: Warning about ignored function attribute
It seems GCC 4.2 does not understand the optimize attribute, so making
it apply only for GCC 4.4 or newer.
skyjake
12:24 Revision 0cf59472 (github): Fixed|GCC: Segfault when loading WAV data
Something in the WAV loader is confusing GCC: when compiled with -O2,
WAV_MemoryLoad() reads corrupt data. It is like...
skyjake
12:24 Revision 120e49e4 (github): Cleanup
skyjake
12:24 Revision 49925a3f (github): Fixed: printf argument format warnings
skyjake
12:24 Revision acbe0057 (github): Audio: Debugging WAV loading from PK3
It seems that in a release build, the received WAV data is sometimes corrupt,
leading to a crash.
skyjake
12:24 Revision 7bffee46 (github): Snowberry|Fixed: UTF decoding error in Addons tab
The list item string passed to wxPython was not properly converted. skyjake
12:23 Revision 9a78f2ef (github): Audio: Reset reverb when changing games
S_ResetReverb() is now called in S_Reset(). skyjake
12:22 Revision fba65f12 (github): Heretic|Fixed: Play the correct sound effect when door is closing
The sound effects played when a door closes are now making a
difference between the "closing" sound, when the movemen...
skyjake
12:21 Revision 255ad67a (github): Fixed: Don't show GUI message boxes in novideo mode
The native UI dialog boxes shouldn't be used if the GUI has not
been initialized.
skyjake
12:21 Revision 59724663 (github): Fix typo
danij
12:21 Revision 3d662eb8 (github): Added: Look for a skin named similarly to the model if none found
If none of the indexed skins defined in the model file are found,
try looking for a graphic with a similar name in th...
danij
12:21 Revision 121f7863 (github): DED Parser|Fixed: Don't log an unknown flag warning if flag name is whitespace
danij
12:20 Revision c77174d0 (github): Fixed: Errors detected by rpmlint
Thanks for the patch jengelh! skyjake
12:19 Revision 90f25436 (github): Changed default Apt repository to the Dropbox mirror
The official Doomsday builds repository is now hosted on Dropbox. skyjake
12:19 Revision f99f5278 (github): OpenAL: Unix build config and plugin exports
On Unix, use pkg-config to determine the required compiler flags and libs
for OpenAL.
Doomsday plugins must export t...
skyjake
12:18 Revision a9e69edb (github): libcommon|Fixed: Out of bounds memory access attempting to play Plutonia II MAP33
Attempting to play MAP33 of Plutonia II resulted in an out of bounds
memory access when drawing the map title display...
danij
12:14 Revision 2a39938c (github): qmake|Fixed: Quote DENG_BASE_DIR and DENG_LIB_DIR properly
If the user specified a PREFIX containing spaces, compilation would
fail due to the DENG_BASE_DIR and DENG_LIB_DIR de...
skyjake
12:13 Revision aecb4815 (github): de::LogBuffer: Further tweaks to line wrapping
Correctly wrap messages that contain newlines. skyjake
08:36 Revision 31d5ea11 (github): Moved the GCC_VERSION macro to de_platform.h
skyjake
08:16 Revision ec39c725 (github): Fixed|GCC: Warning about ignored function attribute
It seems GCC 4.2 does not understand the optimize attribute, so making
it apply only for GCC 4.4 or newer.
skyjake
08:02 Revision 2ab02808 (github): Fixed|GCC: Segfault when loading WAV data
Something in the WAV loader is confusing GCC: when compiled with -O2,
WAV_MemoryLoad() reads corrupt data. It is like...
skyjake
 

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