Activity
From 2012-06-16 to 2012-06-29
2012-06-29
- 08:43 Bug #1061: After map Infine causes duplicate Intermission
- Requires re-testing as of build 560.
- 08:42 Bug #1061 (Closed): After map Infine causes duplicate Intermission
- If there is 'after' map infine; it causes Dday to play the intermission twice and then crash with an illegal operatio...
- 00:43 Bug #579: [OpenAL] No sound after startup (sometimes)
- This issue was addressed for the 1.9.7 release when a bug in the high level sound system config was fixed.
2012-06-28
- 23:23 Bug #955: Dynamic lights and animated textures
- Fixed in branch ringzero+master
- 22:51 Bug #999: Ded flag translation mistake
- Dang, my ded is too big to upload directly to Sourceforge (482kb).
It does seem to be related to this ded specific...
2012-06-27
- 07:49 Bug #1060 (Closed): [Hexen] Polyobjs not displayed on the automap
- The summary says all.
*Labels:* Hexen
2012-06-26
- 12:27 Bug #1052: [Heretic] Torch artifact doesn't work properly
- - **milestone**: v1.9.0 --> v1.9.0-beta6
- 12:26 Bug #1052: [Heretic] Torch artifact doesn't work properly
- I've also attached an image from Vanilla Heretic, showing that 1.8.6 also wasn't quite handling the artifact correctly.
2012-06-25
- 21:20 Feature #1565 (New): [MP] Option to remove MP flagged weapons in co-op
- I'd like to make a request for an MP option to remove all MP flagged weapons, from spawning in co-op;
I'm thinking... - 05:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- They were fine in 1.8.6
2012-06-24
- 18:28 Feature #1564 (Rejected): Runtime option for enabling/disabling texture compression
- Currently, it can only be set on the commandline.
*Labels:* Customizability - 17:06 Bug #1060: [Hexen] Polyobjs not displayed on the automap
- Fixed for upcoming build 567
- 17:05 Bug #1059 (New): [Heretic] Health counter jumps up and down
- In Heretic, the full screen health counter jumps up and down a little bit, depending on how much health you have.
... - 08:20 Feature #1563 (New): Weapon text defs affect the Controls menu
- Currently the weapon name text defs only affect the names of the weapons in the weapon preferences menu.
I was wo...
2012-06-20
- 16:41 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- - **labels**: jHeretic --> Heretic
- 16:12 Bug #1058 (New): [Heretic] D'sparil only supports up to 256 teleporter spots
- As the subject states; D'sparil will only teleport to the first 256 teleporter spots placed on a map.
He will igno...
2012-06-19
- 10:59 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- Occurs because P_DSparilTeleport() uses P_Random() for randomization.
- 09:30 Bug #1057 (Closed): [Heretic] Wrong door sound
- Heretic's doors are once again playing a wrong sound during their movement; this time, they are incorrectly playing D...
2012-06-18
- 13:06 Bug #1057: [Heretic] Wrong door sound
- I fixed this in commit 2511b70c. In the door movement sound effects, a distinction is now made between the beginning ...
2012-06-16
- 20:24 Feature #1562 (Closed): Use of native soundbank support in OS X
- I have read a lot about the plans of incorporating fluidsynth into Doomsday.
This is great, but did you know that th...
Also available in: Atom