Activity
From 2012-06-11 to 2012-06-24
2012-06-24
- 21:42 Revision e6f3ef5d (github): Game Save|Refactor: Validate save states as loadable during save state list population
- 21:20 Revision 32210717 (github): Game Save: Store a copy of the save header in saveinfo_t
- 18:53 Revision be8b534e (github): Mac OS X|Fixed: Linking libdeng1 to libdeng2
- 18:28 Feature #1564 (Rejected): Runtime option for enabling/disabling texture compression
- Currently, it can only be set on the commandline.
*Labels:* Customizability - 18:27 Revision bd5a93af (github): Win32: Fixed build and libdeng linkage
- Renamed the library to deng1.dll because it seems qmake gets confused
about the presence of deng2.dll: "-ldeng" will ... - 17:06 Bug #1060: [Hexen] Polyobjs not displayed on the automap
- Fixed for upcoming build 567
- 17:05 Bug #1059 (New): [Heretic] Health counter jumps up and down
- In Heretic, the full screen health counter jumps up and down a little bit, depending on how much health you have.
... - 14:48 Revision e63099e2 (github): libdeng: Relocated the Smoother class
- Also adjusted the project files so that libdeng is linked against the
engine and all the plugins. - 08:20 Feature #1563 (New): Weapon text defs affect the Controls menu
- Currently the weapon name text defs only affect the names of the weapons in the weapon preferences menu.
I was wo...
2012-06-23
- 17:26 Revision 91817a58 (github): Cleanup
- 17:20 Revision 77cd2bf2 (github): Cleanup
- 17:06 Revision 92b9aeb6 (github): Merge branch 'master' into libdeng
- 15:04 Revision ab5872d4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:03 Revision 54f0b42f (github): Hexen: Four player colors are available in v1.0
- The value for player-color is taken from the data member of the list
items.
Todo: Hexen's player color indices are s... - 15:02 Revision ec81cf2a (github): All Games|Menu: Added MNList method for getting item's data
- 14:29 Revision d6206215 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 14:17 Revision 06555128 (github): Hexen|Fixed: Intermission and victory texts
- In the Hexen 1.0 IWAD, the intermission and victory texts are not
present as lumps, so they must be defined in the sc... - 09:52 Revision 7e2049de (github): Audio: Reset reverb when changing games
- S_ResetReverb() is now called in S_Reset().
- 09:34 Revision e53acada (github): Updater: Added missing comment banners; removed context help buttons
- There is now a common base class for all the updater dialogs, where the
context help button is removed. - 09:14 Revision b84752c8 (github): Updater|Mac OS X: Omit window title from notification dialog
- According to platform UI conventions.
- 03:17 Revision 0459a7b7 (github): Game Save|Hexen: Add saveinfo_t for the "base" slot
- 02:53 Revision b54e32fe (github): Game Save|Refactor: Improved code-level naming conventions
2012-06-22
- 20:34 Revision 8c5a81d1 (github): libcommon|Hexen: Do not write the in-game player map with the game save header
- This data is already written elsewhere in the ASEG_PLAYERS segment.
- 20:08 Revision 73065909 (github): libcommon|Hexen: mapTime should not be part of the game save header
- 20:00 Revision 1c24da78 (github): libcommon|Refactor: Use DOOM's save header format for Hexen
- All supported games now use same format, version and read/write
logic for the serialized save header.
This means the... - 18:44 Revision e63047e2 (github): libcommon: Further cleaned up save game IO
- 18:03 Revision e3cd6f86 (github): libcommon|Refactor: Use Reader/Writer for (de)serializing Hexen's save game header
- Also, removed ASEG_GAME_HEADER (its in the wrong place and no use).
- 07:23 Revision b016224f (github): libcommon|Refactor: Use SV_Header_Write() to write Hexen save headers
- 06:40 Revision c557381c (github): libcommon|Refactor: Use SV_Header_Read() to read Hexen save headers
- Todo: Presently the whole save file is buffered in order to read
the save header. This is unnecessary with further re... - 05:29 Revision ec747504 (github): libcommon|Refactor: Hexen saves have a separate version number for the map state
- Hexen's save format uses two versions the primary version used for
the game state and a secondary version used for th... - 05:24 Revision 4e2ff60a (github): libcommon|Refactor: Reworked Hexen save header reading
- 02:54 Revision afbf6050 (github): libcommon|Refactor: Use Reader/Writer for save game header (de)serialization
- Bumped MY_SAVE_VERSION for all games other than Hexen to v10 as the
serialized format has changed (support a variable... - 02:06 Revision 5d97dcab (github): libcommon: Cleanup
2012-06-21
- 20:31 Revision acf37dfb (github): All Games: Added "game-save-last-loadonreborn" option
- When enabled and the player asks to be reborn; attempt to automatically
load a game save state in the "last-used" slo... - 19:25 Revision 60cd67e3 (github): Doom|Heretic|Hacx|Chex Quest: Added: "game-save-auto-loadonreborn" option
- When enabled and the player asks to be reborn; attempt to automatically
load a game save state in the "auto" slot. If... - 16:31 Revision 232d4cb9 (github): Add to-do comment about autosave management in Hexen
- 16:25 Revision 1557cb4b (github): libcommon|Fixed: Ensure game save info is current when executing "loadgame"
- 16:00 Revision e82ad449 (github): Added|Doom|Heretic|Chex Quest|Hacx: Autosave the player's progress on entering a new map
- 15:05 Revision daaec05a (github): libcommon|Refactor: Renamed the "reborn" save slot as "auto"
- 14:51 Revision 57d80659 (github): libcommon: Added 'userValue' argument to Hu_MsgStart()
- 14:25 Revision 0a409f92 (github): Hexen|Refactor: Removed the now redundant GA_SINGLEREBORN game action
- 13:38 Revision 41e861ab (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 13:37 Revision 4473f214 (github): libcommon: Store gamesaveinfo_t for the "reborn" slot
- 13:08 Revision 9e1f5d38 (github): libcommon: Store gamesaveinfo_t for the "reborn" slot
- 09:52 Revision 0cb0b68b (github): Added an empty project for libdeng
- This is a placeholder for the actual libdeng library.
- 07:25 Revision 2377a3db (github): Doom: Bumped version number for 1.9.9
- 07:25 Revision 206e1c57 (github): Added: Variable "game-unpause-focusgained" (default: 0)
- Determines whether to automatically unpause the game when focus returns
to the game window. By default auto-unpausing... - 07:13 Revision c2988e68 (github): Fixed: Screen flicker during startup
- The FSAA setting is now saved persistently so that the window can be
created with the correct multisampling mode. Thi... - 06:35 Revision c1eff43f (github): Snowberry: Allow selecting Hexen v1.0 as a profile's game mode
- Added "hexen-v10" (Hexen v1.0) as a game mode option. The default Hexen
profile still uses Hexen v1.1. - 04:11 Revision 76a057a5 (github): libcommon|Refactor: Reworked save game interfaces
2012-06-20
- 18:43 Revision 20624a31 (github): libcommon: Cleanup
- 18:00 Revision 4258d05f (github): libcommon: Cleanup
- 17:57 Revision e1bc2578 (github): win32|API: Export Str_InitStd()
- 17:09 Revision 50055a0e (github): libcommon: Added SV_GetGameSavePathForMapSlot()
- Always use the IO module's save path composition logic.
- 16:41 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- - **labels**: jHeretic --> Heretic
- 16:12 Bug #1058 (New): [Heretic] D'sparil only supports up to 256 teleporter spots
- As the subject states; D'sparil will only teleport to the first 256 teleporter spots placed on a map.
He will igno... - 16:10 Revision fcc08201 (github): libcommon|Refactor: Cleaned up save game IO
- Made use of AutoStr and various minor refactorings to cleanup save
path composition. - 15:38 Revision 4baa23f2 (github): de::String: Support chaining of methods Clear(), Reserve() and ReserveNotPreserving()
- 15:36 Revision 7aa4a35d (github): de::String: Added method Str_CopyOrClear()
- 15:34 Revision 08bdb2c3 (github): win32|API: Export AutoStr methods
2012-06-19
- 16:16 Revision d157308b (github): Homepage|Build Repository: Added 'direct_download_fallback_uri' to JSON package graphs
- Parse <downloadFallbackUri> from the XML event log and include this
additional download URI in the JSON package graph. - 13:56 Revision d99a26ec (github): Heretic: Bumped version number for 1.9.9
- 13:54 Revision 2511b70c (github): Heretic|Fixed: Play the correct sound effect when door is closing
- The sound effects played when a door closes are now making a
difference between the "closing" sound, when the movemen... - 11:27 Revision 7a6a854d (github): GL|Fixed: Red-blue swapped images
- It seems that if Image_LoadFromFileWithFormat() returns an image with
depth==3, someone else on a lower level is swap... - 11:24 Revision 9fcf34f2 (github): libdeng: Added extern "C" to some headers
- 10:59 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- Occurs because P_DSparilTeleport() uses P_Random() for randomization.
- 09:30 Bug #1057 (Closed): [Heretic] Wrong door sound
- Heretic's doors are once again playing a wrong sound during their movement; this time, they are incorrectly playing D...
- 07:58 Revision b59de6ab (github): Snowberry|Win32|Fixed: Passing the response file argument to the engine
- It seems on Windows we still have to apply the quotes on the argument.
- 07:09 Revision 30dcc068 (github): Builder: Added the download fallback URI to the XML feed
- 07:07 Revision 22f36e21 (github): Updater: Try downloading from fallback URI when primary URI fails
- 06:58 Revision 3e620daa (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/engine/portable/src/updater.cpp - 06:57 Revision 0dfc2ab4 (github): Updater: Adding a fallback URI where to download the package
- In case the primary location is not working, we can attempt to download
from a secondary location.
2012-06-18
- 19:04 Revision 7282a8ed (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:03 Revision a208e737 (github): Hexen: Bumped version number for 1.9.9
- Adding support for Hexen 1.0 warrants a version number increase.
- 19:02 Revision 7da4d942 (github): Hexen: Detecting v1.0 more reliably
- The v1.0 IWAD has MAP41 while v1.1 does not.
- 16:49 Revision dd0d36fc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:48 Revision 6ccc26f3 (github): Homepage|Fixed: Broken address to the "External link" icon
- 16:29 Revision 0d444428 (github): Updater|Fixed: Accepting the update notification dialog
- When started from the menu, with the update notification dialog
initially in the "Checking…" state, the dialog could ... - 16:27 Revision bf93ed0a (github): Updater: Added a "Reinstall" button when up to date
- 13:06 Bug #1057: [Heretic] Wrong door sound
- I fixed this in commit 2511b70c. In the door movement sound effects, a distinction is now made between the beginning ...
- 10:31 Revision cae70c8d (github): MasterWorker: Use libdeng2 for logging messages
- 10:04 Revision 66efcc32 (github): Documentation: Updated readme with hexen-v10 and multiplayer_issues
- 09:35 Revision 261d0b42 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:35 Revision 3f5ea9b5 (github): Hexen|Added: New game mode for the Hexen version 1.0 IWAD
- Todo: Fix any issues caused by data missing from the IWAD versus 1.1.
- 07:50 Revision 55eb17ed (github): Fixed typo in previous commit
- 07:48 Revision eedb1d57 (github): Snowberry|Unix: Passing command line arguments to Doomsday
- It seems that since the de2-args branch was merged, the Unix and Mac command
line options haven't been specified corr...
2012-06-17
- 13:02 Revision 6023016f (github): Fixed: Don't show GUI message boxes in novideo mode
- The native UI dialog boxes shouldn't be used if the GUI has not
been initialized. - 11:04 Revision eb327695 (github): Refactor: Renamed some image handling routines to Image_*
- According to the coding conventions routines operating on image_t instances
should use the Image_ prefix.
2012-06-16
- 20:24 Feature #1562 (Closed): Use of native soundbank support in OS X
- I have read a lot about the plans of incorporating fluidsynth into Doomsday.
This is great, but did you know that th... - 11:12 Revision bb24327c (github): Fix typo
- 11:03 Revision a09cc84d (github): Added: Look for a skin named similarly to the model if none found
- If none of the indexed skins defined in the model file are found,
try looking for a graphic with a similar name in th... - 10:46 Revision 75dea85c (github): Fixed: Convert 8-bit paletted images to RGB
- Currently the engine's texture processing does not handle images with
a custom palette, so they must be converted to ... - 08:48 Revision b14e1353 (github): DED Parser|Fixed: Don't log an unknown flag warning if flag name is whitespace
2012-06-15
- 23:30 Revision a7f7a651 (github): win32|Installer: Delete unused and obsolete libraries from the install dir
- Todo: Inno Setup is rather lacking when it comes to upgrading an
existing install. We should look at completing work ... - 21:34 Revision 0e7486a1 (github): Homepage|Build Repository|Fixed: Hyperlink rewriting clipped preceeding whitespace
- 20:55 Revision b43b4703 (github): Homepage|Build Repository: Format hyperlinks in commit titles
- When producing the commit log HTML doc also process hyperlinks in
commit titles (as well as the message body).
Also ... - 20:50 Revision 6fd0cee0 (github): Homepage|FrontController: Fixed potential out-of-bounds access in ErrorHandler()
- 20:49 Revision 16cba8fd (github): Homepage|Url: Fixed Url parsing and added setScheme() and setHost() methods
- 10:59 Revision 7045d656 (github): Win32: Include the Qt JPEG image format plugin
- The Qt plugin for reading and writing JPEG images is now included
in the distribution.
Todo: Test it. - 10:27 Revision 80284190 (github): Merge branch 'master' of ssh://10.211.55.2/Users/jaakko/Projects/deng
- 10:25 Revision d174f236 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 07:43 Revision 34195885 (github): Removed direct dependency on libpng
- Qt already links to libpng and provides PNG read/write functionality, there is
no more need to do this manually. - 07:34 Revision 111c395a (github): Added: JPG as a recognized graphics resource type
- The resource locator now looks for JPG files in addition to PNG, TGA and PCX.
- 07:27 Revision 7a4faeaf (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 07:26 Revision ad1971b3 (github): Restore original file position after loading an image
- 07:18 Revision cde0e665 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
2012-06-14
- 21:47 Revision 89ac883d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:01 Revision 3bef0664 (github): Homepage|Added: Embed the http://dengine.net/multiplayer_issues
- Also embed the multiplayer known issues doc.
- 16:38 Revision 4c1d75d2 (github): Fixed: Loading an Image from the middle of a DFile
- 13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/628f/attachment/VanillaHeretic.png
- 13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/20cd/attachment/Torch19.JPG
- 13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/0ac7/attachment/Torch186.JPG
- 12:28 Revision 415088b3 (github): Homepage|Added: Embed the http://dengine.net/stable_to-do_list
- Embed the content of the stable to-do list (authored in Google Docs)
on the homepage, making it easily accessible to ... - 11:59 Bug #1054: [Win XP] Jitter with sync in windowed mode
- Recent discussion with Vermil reveals that he has since solved this issue. Turns out it was likely caused by his proa...
- 06:03 Bug #1054: [Win XP] Jitter with sync in windowed mode
- Indeed, if I run Dday in windowed mode with vsync off, all is fine. If I run Dday in full screen with vsync on, all i...
- 08:19 Revision 3b869d22 (github): Updater|Win32: Various small improvements
- Adjusted notification dialog margins on Windows, removed the context help button
from the notification dialog, added ... - 07:52 Feature #1560: [Heretic|Hexen] Original freelook range option
- - **labels**: Non-Doom Games --> Heretic, Hexen
- **summary**: [Heretic/HeXen] Original freelook range option --> [He... - 07:40 Feature #1561 (Rejected): Send MIDI data to external GM synth
- I realize that this quite possible a low priority feature, but I would love to have the possibility to let the music ...
- 07:18 Revision 87b88759 (github): Updater: Tidier Settings dialog
- Combined the "Never check" checkbox with the label of the frequency
selection for a tidier layout. - 07:17 Revision 68ad5d61 (github): Updater: Added "lastupdated" command
- Prints the time of the latest update check.
- 06:50 Bug #1056 (Closed): Music does not restart after reloading
- On my setup (Mac OS X 10.7.4 Lion, Doomsday 1.9.8 stable) music tracks do not restart after reloading a save within t...
2012-06-13
- 21:34 Revision 1455e64b (github): Memory Zone: Added Z_MemDup() for duplicating a block of memory
- 21:33 Revision f2ace6ee (github): Load PNG and JPG images using Qt
- All .png, .jpg and .jpeg image files will be loaded using QImage. This will
allow us to drop the direct dependency on... - 20:07 Revision a05eb0f1 (github): Updater: Show when the latest check was made
- Also adjusted initial dialog positioning.
- 19:05 Revision ffd840a2 (github): Updater: Adjusted notification dialog margins
- 17:14 Revision 19420133 (github): Fix typo
- 09:00 Revision 02a969ec (github): Updater: Added way to show the "checking…" page right away
- This assumes fullscreen mode is not active.
- 08:49 Revision d280bbc9 (github): Updater: Changing settings in notification dialog causes a recheck
- The notification dialog is now able to be in a "Checking…" state, which is
shown when a check is in progress.
When c... - 07:45 Revision 188d6a30 (github): Updater: Added option for checking "At startup"; adjusted frequency logic
- The automatic checks now only look at the calendar days, i.e., it doesn't matter
at what time of day the last check w...
2012-06-12
- 18:37 Bug #1055: [Mac OS X] Missing MIDI instruments
- I can hear this, too, but I'm not sure whether it's due to the DLS sample bank in Lion or because of some bug in the ...
- 18:37 Bug #1055 (Closed): [Mac OS X] Missing MIDI instruments
- System: Mac mini Late 2009
OS: 10.7.4
A lot of music tracks suffer from missing instruments. For example Doom 2 m... - 14:06 Revision 98426323 (github): Apply HEdge::offset to the first edge of a sky fix tri-strip
- 14:02 Revision 34a8d48f (github): Homepage|Build Repository|Fixed: Missing build_startdate and build_uniqueid JSON build graph properties
- Todo: Rotate the class hierarchy so that AbstractUnstableBuilderPackage
extends AbstractBuilderPackage (i.e., so that... - 09:43 Revision a6b02b85 (github): Fixed: Errors detected by rpmlint
- Thanks for the patch jengelh!
2012-06-11
- 09:24 Feature #1560 (Rejected): [Heretic|Hexen] Original freelook range option
- In the original Heretic and HeXen, the freelook range was limited, compared to Dday which allows the player to look u...
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