GL|Fixed: Red-blue swapped images
It seems that if Image_LoadFromFileWithFormat() returns an image withdepth==3, someone else on a lower level is swapping the red and bluechannels. Now all paletted images are converted to 32-bit ARGBregardless of whether there's an alpha channel.
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GL|Fixed: Red-blue swapped images
It seems that if Image_LoadFromFileWithFormat() returns an image with
depth==3, someone else on a lower level is swapping the red and blue
channels. Now all paletted images are converted to 32-bit ARGB
regardless of whether there's an alpha channel.