Heretic|Fixed: Play the correct sound effect when door is closing
The sound effects played when a door closes are now making a difference between the "closing" sound, when the movement begins, and the "closed" sound, when the movement ends.
In Heretic, when a door begins to close, it should play DOROPN, and when it reaches the closed state, it should play DORCLS.
Heretic|Fixed: Play the correct sound effect when door is closing
The sound effects played when a door closes are now making a
difference between the "closing" sound, when the movement begins,
and the "closed" sound, when the movement ends.
In Heretic, when a door begins to close, it should play DOROPN, and
when it reaches the closed state, it should play DORCLS.