Activity
From 2012-05-13 to 2012-05-26
2012-05-26
- 06:14 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I've attached doomsday.diff, which removes code looking for "~/" in Unix, and fixes IWAD paths to files. Previously i...
- 04:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I think I've identified most of the problems:
1)
Adding file path |/home/ale/temp/deng/builddir/blah one|
resulting ...
2012-05-25
- 18:24 Bug #1049 (Closed): [OpenAL] Unable to compile on x86_64 Linux
- I've tried to compile release-1.9.8 on Fedora 16 Linux x86_64 and got the following error messages:
make[2]: Enter... - 10:23 Bug #1013: HeXen demo game mode broken
- The two HeXen demo versions: 2nd Oct 1995 release and 18th Oct 1995 re-release respectively.
http://www.doomworld.... - 09:09 Bug #1038: [Unix] Locating resource files (wad/pk3)
- OK.
Build 511 behaves the same. I'll try to track this problem tomorrow. - 07:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for the proper quoting, I applied it to engine.pro.
- 06:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
- About my comment on -DDENG_BASE_DIR=\"/usr/share/doomsday/\" , there was something missing: as you do want a " in the...
- 06:28 Bug #1038: [Unix] Locating resource files (wad/pk3)
- In engine/Makefile, DEFINES contains -DDENG_BASE_DIR=\"/usr/share/doomsday/\"
BTW the \" is not what you want (here ... - 04:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Could you try the 511 build from the code.iki.fi repository when it's available?
I find it strange that it's tryin... - 04:25 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad <path...> | grep -i 'jdoom\|wad'
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu... - 04:03 Bug #1038: [Unix] Locating resource files (wad/pk3)
- After running "make clean", and removing "-j4" (for parallel building) it compiled.
But when executing, it does the... - 03:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Build 511 will be available in about 6 hours.
It looks you're linking against the wrong libdeng2.so, perhaps it's ... - 03:47 Bug #1038: [Unix] Locating resource files (wad/pk3)
- In the webpage the last build is 507. I've tried to compile from git but got an error (see the attached buildlog.txt).
2012-05-24
- 04:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Compilation error from git
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def2/bb3c/attachm...
2012-05-21
- 08:16 Bug #1047: [Doom] jDRP ammo box not loading
- - **status**: open --> closed
- 07:32 Bug #1047: [Doom] jDRP ammo box not loading
- Well I fixed The Sycraft sound issues but the other remain.
- 07:26 Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a... - 03:36 Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin... - 07:48 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- - **status**: open --> closed
- 03:18 Bug #1048 (Closed): HQ SFX w/o 3D Sounds and vice versa
- I have the following specs: Windows 7 64-bit Home Premium, 12 GB 1333MHz RAM, ATI Radeon HD 6870 Graphics card(latest...
2012-05-20
- 19:05 Bug #1047 (Closed): [Doom] jDRP ammo box not loading
- Hi there, this build has issues with some plugins.
1. the resource pack seems to work with all 3D models except th...
2012-05-19
- 21:32 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete...
- 08:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit...
- 06:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments - 01:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t...
2012-05-18
- 20:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
- No problem. Sorry if I sounded harsh before. I appreciate your efforts put into this project.
I believe fixing this ... - 19:31 Bug #1038: [Unix] Locating resource files (wad/pk3)
- You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ...
- 19:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
- > I guess that the reason you've had so much trouble with this is that you
> haven't yet tried to specify more than t... - 18:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a...
- 17:57 Bug #1038: [Unix] Locating resource files (wad/pk3)
- This means that argv[2] = "/home/ale/Downloads/blah blah/":
execve("/usr/bin/doomsday", ["doomsday", "-iwad", "/home/... - 17:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
- As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from...
- 17:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
- About documentation of relative paths, the command (that searches for the strings "absolute" and "relative"):
$ man d... - 17:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad "$PWD/blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/threa... - 16:19 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad "$PWD/blah blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/... - 15:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th...
- 07:40 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for the reply.
About the relative path, if you consider it a feature instead of bug, then I think it should... - 09:32 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- To offer some more information regarding this;
It turns out that pressing the Alt Key while playing, no matter if ... - 08:50 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar...
- 08:45 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- In that case it could be related to how/when the Strafe modifier state is updated. We'll need to investigate...
- 07:43 Bug #1043: [Values] Static field broken (disable weapon lowering)
- - **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- 07:37 Bug #1047: [Doom] jDRP ammo box not loading
- Issue 3 has a report: https://sourceforge.net/tracker/?func=detail&aid=2962837&group_id=74815&atid=542099
2012-05-17
- 13:07 Bug #1044: Hexen 1.1 Demo crash
- - **labels**: jHexen --> Hexen
- **milestone**: v1.8.6 --> v1.9.8
- 12:40 Bug #1044: Hexen 1.1 Demo crash
- Doomworld is where I downloaded the demo yesterday only because the registered version was crashing. When I launch th...
- 12:01 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
- Pretty much what the subject states.
It means one has to start Dday with another game and then use the load consol... - 11:24 Bug #1045 (New): [Hexen] Moving platform sound loops while menu open
- In 1.9.8 stable, the moving platform sound in HeXen loops whilst the main menu is open, if a platform or polyobj is m...
2012-05-16
- 23:21 Bug #1044 (Rejected): Hexen 1.1 Demo crash
- Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi...
2012-05-15
- 08:18 Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
- The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ...
- 08:16 Bug #1042 (New): [Windows] Alt key and console activation
- Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ... - 07:57 Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
- Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau...
- 05:18 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
- Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
- 05:16 Bug #540: Alt+Tab disables mouse turning
- Mostly fixed for 1.9.8.
2012-05-14
- 16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
- Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ... - 16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok... - 15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal... - 15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne...
Also available in: Atom