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From 2012-03-16 to 2012-03-29

2012-03-29

06:02 Bug #540: Alt+Tab disables mouse turning
Needs some more testing on a native Windows system. skyjake

2012-03-27

08:51 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- **labels**: InFine --> InFine, Regression
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
skyjake
08:40 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
It is not an intentional change, the old Imp script should work like before... We'll have to investigate the finale d... skyjake
08:35 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
The apparent change in behaviour can be observed with the 'Imp' infine included with all versions of Dday (startinf I... vermil
05:58 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
It seems to be something a bit more specific than what I thought; it seems to be when you run a scale and angle comma... vermil

2012-03-26

18:49 Feature #1554: [Hexen] Remove fixed MAX_TID_COUNT limit
- **labels**: Data --> Hexen, Addons, Limits
- **assigned_to**: Daniel Swanson
- **milestone**: Version 1.9 --> Nex...
danij
18:48 Feature #1556 (Closed): [InFine] Randomized placement/selection
The ability to specify an approximate area of the screen for a graphic or text def to appear on, instead of an absolu... vermil
18:44 Bug #1014 (Closed): [Infine] Combining scale+angle broken ("Imp" example)
The summary says all.
*Labels:* InFine, Regression
vermil

2012-03-25

00:28 Bug #1003: [Hexen] SEGV during 3D weapon use
Reopening this issue as this failure case has returned some time after build 451.
I currently suspect this is cau...
danij

2012-03-24

22:35 Bug #625: Doomsday captures all keypresses
Will likely be affected by the improved windowing system integration being prepared in the app-based branch. skyjake

2012-03-22

23:09 Bug #1013: HeXen demo game mode broken
Fixed for 1.9.8.
Added a separate game mode for the Beta Demo (the earlier IWAD),which contains a bug: two CHAIN l...
skyjake
22:55 Bug #1013 (Closed): HeXen demo game mode broken
The HeXen demo game mode is accidently looking for the Iwad from the full version of HeXen instead of either of the d... vermil
15:06 Bug #1012 (Closed): [Controls] Sidestep is -1/0/+1 with no intermediate values
No matter how low this is set to it still acts as if it is set with very high sensitivity (I barely move the joystick... smoothshoes

2012-03-19

17:15 Bug #990: [Doom] E3 intermission: various bloodsplats/arrows missing
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: v1.9.7 --> v1.9.10
danij
16:11 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
This was happening because the axis position was incorrectly interpreted when checking the Sidestep control's state.
...
skyjake
15:45 Bug #998: Detail texture appearance incorrect (vs. #364)
Related bug "Detail texture max distance ignored":
https://sourceforge.net/tracker/?func=detail&aid=3000206&group_id...
skyjake
15:09 Bug #1011: server-game-coop-nothing prevents player spawning
I've "fixed" this by removing the malfunctioning "server-game-coop-nothing" variable.
It'll return later if/when w...
skyjake
15:05 Bug #1011 (Closed): server-game-coop-nothing prevents player spawning
I tried setting up a (dedicated) co-op server with Doomsday 1.9.7_build439 with the following settings
server-game...
jeansanspeur

2012-03-17

10:46 Bug #1010: [Chex] Visual inaccuracies
Fixed for 1.9.8 build #479 danij
10:44 Bug #1010: [Chex] Visual inaccuracies
I have attached an updated Chex Mob ded that includes all the above corrections and changes. vermil
08:47 Bug #1010 (Closed): [Chex] Visual inaccuracies
To match the original game a few things and states need to lose full bright and additive blending: the zombie man and... vermil

2012-03-16

18:36 Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
This was occurring because the Walk and Sidestep controls weren't properly clamped to -1..1 range (instead was much l... skyjake
18:36 Bug #1009 (Closed): [Controls] Mouse for walk/sidestep is unbalanced
I use the mouse for moving as with the original vanilla Doom. If I walk backwards by moving the mouse it feels the au... skyjake
 

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