Activity
From 2012-03-14 to 2012-03-27
2012-03-27
- 08:51 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- - **labels**: InFine --> InFine, Regression
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
- 08:40 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- It is not an intentional change, the old Imp script should work like before... We'll have to investigate the finale d...
- 08:35 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- The apparent change in behaviour can be observed with the 'Imp' infine included with all versions of Dday (startinf I...
- 05:58 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- It seems to be something a bit more specific than what I thought; it seems to be when you run a scale and angle comma...
2012-03-26
- 18:49 Feature #1554: [Hexen] Remove fixed MAX_TID_COUNT limit
- - **labels**: Data --> Hexen, Addons, Limits
- **assigned_to**: Daniel Swanson
- **milestone**: Version 1.9 --> Nex... - 18:48 Feature #1556 (Closed): [InFine] Randomized placement/selection
- The ability to specify an approximate area of the screen for a graphic or text def to appear on, instead of an absolu...
- 18:44 Bug #1014 (Closed): [Infine] Combining scale+angle broken ("Imp" example)
- The summary says all.
*Labels:* InFine, Regression
2012-03-25
- 00:28 Bug #1003: [Hexen] SEGV during 3D weapon use
- Reopening this issue as this failure case has returned some time after build 451.
I currently suspect this is cau...
2012-03-24
- 22:35 Bug #625: Doomsday captures all keypresses
- Will likely be affected by the improved windowing system integration being prepared in the app-based branch.
2012-03-22
- 23:09 Bug #1013: HeXen demo game mode broken
- Fixed for 1.9.8.
Added a separate game mode for the Beta Demo (the earlier IWAD),which contains a bug: two CHAIN l... - 22:55 Bug #1013 (Closed): HeXen demo game mode broken
- The HeXen demo game mode is accidently looking for the Iwad from the full version of HeXen instead of either of the d...
- 15:06 Bug #1012 (Closed): [Controls] Sidestep is -1/0/+1 with no intermediate values
- No matter how low this is set to it still acts as if it is set with very high sensitivity (I barely move the joystick...
2012-03-19
- 17:15 Bug #990: [Doom] E3 intermission: various bloodsplats/arrows missing
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **milestone**: v1.9.7 --> v1.9.10
- 16:11 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
- This was happening because the axis position was incorrectly interpreted when checking the Sidestep control's state.
... - 15:45 Bug #998: Detail texture appearance incorrect (vs. #364)
- Related bug "Detail texture max distance ignored":
https://sourceforge.net/tracker/?func=detail&aid=3000206&group_id... - 15:09 Bug #1011: server-game-coop-nothing prevents player spawning
- I've "fixed" this by removing the malfunctioning "server-game-coop-nothing" variable.
It'll return later if/when w... - 15:05 Bug #1011 (Closed): server-game-coop-nothing prevents player spawning
- I tried setting up a (dedicated) co-op server with Doomsday 1.9.7_build439 with the following settings
server-game...
2012-03-17
- 10:46 Bug #1010: [Chex] Visual inaccuracies
- Fixed for 1.9.8 build #479
- 10:44 Bug #1010: [Chex] Visual inaccuracies
- I have attached an updated Chex Mob ded that includes all the above corrections and changes.
- 08:47 Bug #1010 (Closed): [Chex] Visual inaccuracies
- To match the original game a few things and states need to lose full bright and additive blending: the zombie man and...
2012-03-16
- 18:36 Bug #1009: [Controls] Mouse for walk/sidestep is unbalanced
- This was occurring because the Walk and Sidestep controls weren't properly clamped to -1..1 range (instead was much l...
- 18:36 Bug #1009 (Closed): [Controls] Mouse for walk/sidestep is unbalanced
- I use the mouse for moving as with the original vanilla Doom. If I walk backwards by moving the mouse it feels the au...
2012-03-15
- 19:45 Bug #1007: [Doom] Sound emitter overlap handling
- Reducing priority because I rather like that the active sounds are not cut off by the walking (makes sense logically)...
2012-03-14
- 07:45 Bug #988: [Heretic/Hexen] High-res title screen displayed incorrectly
- Title screen of Heretic
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/3ba33021/e658/attachment...
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