Activity
From 2011-12-05 to 2011-12-18
2011-12-18
- 18:39 Revision 1ccdf2a1 (github): common/mobj.c: Refactoring for clarity
- Separated player walk animation stopping using a different threshold
(STANDSPEED from legacy branch's jDoom code). - 17:31 Revision 9747ecec (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/common.pri
doomsday/plugins/jdoom/src/p_mobj.c
doomsday/plugins/jdoom64/src/p_mobj... - 17:00 Revision ff7adf3d (github): Hexen: Fixed superfluous new line in massacre cheat log message
- 16:22 Revision 956f8272 (github): Fixed: Render lists mismanaged GL_TEXTURE_2D state leaving it enabled
- The assumed default state for GL_TEXTURE_2D is disabled, not enabled.
- 14:44 Revision 395f0477 (github): Heretic: Re-apply dropoff fix in Mobj_XYMoveStopping()
- 14:37 Revision 3bd76f61 (github): Win32: Fixed build
- 14:25 Revision 8da6eb8b (github): Fixed friction stopping threshold
- The test for checking whether momentum was small enough
to stop completely was not working correctly.
Moved the logi... - 13:50 Revision 44eb4769 (github): Minor refactorings
- 13:40 Revision 72158eb4 (github): Cleanup
- 10:46 Revision bcd7c5e3 (github): Cleanup
- 09:26 Revision 5f82ceed (github): Fixed mouse-click list selection in control panel
- 06:28 Revision 05939ef8 (github): Cleanup
- 06:05 Revision 2ede9222 (github): Fixed: LineDef_MiddleMaterialCoords
- 05:21 Revision f41f72a6 (github): Fixed: Loading of older saved games from Plutonia and TNT broken
- Older saved game versions did not differentiate between versions of
Doom2 (i.e., Plutonia and TNT are marked as Doom2... - 03:10 Revision 9ca58567 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/common/include/p_start.h - 03:07 Revision 3d113d84 (github): Fixed: Missing default usage flags for Detail and Reflection definitions
- Earlier versions of Doomsday did not feature usage flags for these
definition types, consequently all addons authored... - 02:58 Revision f042f298 (github): Fixed error building jdoom as P_MoveThingsOutOfWalls is not present
- 01:52 Revision b7367c70 (github): RIT_ShadowSubsectorLinker should return false to continue iteration
- 01:13 Revision 951d06d7 (github): Cleanup
2011-12-17
- 20:38 Revision c673be5f (github): Fixed merge issues
- 20:23 Revision 42d6e859 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/p_linedef.c - 20:09 Revision 60b9ac57 (github): Cleanup
- 18:57 Revision 6c2ef742 (github): FMOD: Disabled trace messages
- dsFMOD will not print any debug messages unless
DENG_DSFMOD_DEBUG is defined. - 18:54 Revision d1df9689 (github): Heretic/Hexen: Turn torches toward walls
- Fixed the logic for turning wall torch mobjs to face the
nearest wall. - 18:53 Revision 13ef3167 (github): Hexen: Fixed "warp" command
- Map numbers ending in zero were considered
illegal (10, 20, 30). - 18:52 Revision 19c6d13b (github): DMU: Linedef angle converted to angle_t
- linedef angle is binangle_t, which needs to be converted
to angle_t before returning the value.
Also, fixed the mis-... - 16:57 Revision f8f40410 (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
- 16:54 Revision 3be2f18b (github): Fixed old mobj angle adjustment logic
- In Heretic, door key orb statues are turned away from the doors.
- 16:51 Revision d10c8a94 (github): Document deng_fluidsynth
- 16:47 Revision e9974764 (github): Added config option deng_fluidsynth
- 14:32 Revision 73e5f480 (github): Update reverb when sound-reverb-volume changes
- Changes to the reverb volume are applied immediately after the
cvar is changed, instead of only when the sector changes. - 00:44 Revision 429ce4f2 (github): Removed wide offset scale for the fullscreen HUD
- 00:40 Revision 3541798c (github): Removed wide offset scale for the fullscreen HUD
- Support for ultra wide-tall resolutions will not be finalised for the
release of 1.9.7 stable, so this option is not ... - 00:40 Revision eb403395 (github): Cleanup
- 00:25 Revision c4fe8aa4 (github): Merge branch 'master' into ringzero+master
- 00:24 Revision 3252cc39 (github): Cleanup
2011-12-16
- 19:49 Revision f99fdf8b (github): Fixed skymask at wrong height when back ceiling < front floor
- Cleanup
- 14:57 Revision f37af88c (github): Updated repository readme
- 14:00 Revision fcf163d7 (github): Builder: Fixed ampersands in commits, file order in table
- 13:18 Revision 1b55ca8a (github): Debian: Also update the main changelog
- 13:17 Revision 5ef958cf (github): Ubuntu: Fixed dsfmod version marking
- 12:03 Revision 7279d234 (github): Builder: Fixed .deb changelog generation
2011-12-15
- 18:40 Revision e3fe16b8 (github): Fix missing skymask fix when a middle texture fills the opening
- 18:36 Revision 9c52ff21 (github): Fix flashing seg skymask geometry if devRendSkyMode
- 17:10 Revision 46d33be9 (github): Cleanup
- 15:33 Revision 003ca5a0 (github): Hexen: Fixed bug in loading savegames
- The savegame reader was reading one extra byte
at the end of the data of each moving floor. This was
causing the load... - 13:33 Revision 6d466125 (github): Builder: XML feed platform identifiers
- The platform identifier now contains OS and CPU arch.
- 13:17 Revision 907c098e (github): Builder: XML feed omits <message> from commits if empty
- 13:10 Revision a08e0ad3 (github): Builder: Generate events.xml
- Description of all the build events in XML format.
- 12:31 Revision f622f2a3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:30 Revision 407bce5c (github): dep_fmod.pri: Cleanup
- 12:21 Revision 8a5d7421 (github): Started a new branch for dsFluidSynth
- My initial approach is to have a copy of FluidSynth under
doomsday/external and compile with qmake into a static libr... - 10:07 Revision 43d23df0 (github): Builder: Generate build commits for XML feed
2011-12-14
- 18:40 Revision 40985b22 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:39 Revision 7c52ed21 (github): Win32: Fixed builder/config.py
- The HOME environment variable might be missing.
- 18:36 Revision 9dab6f3a (github): Debian: Fixed dsFMOD changelog signature
- 18:16 Revision 97aa32dd (github): Builder: Fixes
- 17:59 Revision df454ffe (github): Builder: Fixes
- 17:47 Revision c033fea8 (github): Fixed platform_release.py
- 17:40 Revision d5b5f278 (github): Builder: Fixes
- 17:22 Revision 53b010c1 (github): Builder: Refactored changelog generator
- 14:54 Revision 01c341db (github): Builder: Fixes
- 14:52 Revision 07e2f4e3 (github): Builder: Further refactorings
- Handling a specific event moved to builder/event.py.
- 13:35 Revision 0cd55434 (github): Builder: Fixes
- 12:42 Revision 91fc71bb (github): Builder: Refactoring build_event script
- The build_event script was getting a bit too large and complex,
so I thought it best to split it down into a "builder... - 11:29 Revision 3224249b (github): Added a .pro to the external subdir
2011-12-13
- 16:16 Revision b3110569 (github): Builds: Fixed event report and buildlog handling
- 15:51 Revision 2b150601 (github): Builds: Adding a separate FMOD .deb package
- Tidying up the build report table a little. Warnings and errors
are now combined into a single counter.
There can no... - 15:08 Revision 3bed7ec0 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
distrib/platform_release.py - 15:06 Revision 76f61128 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:00 Revision 02a43a7e (github): Build scripts: cleanup
- 12:13 Revision 5f5c8846 (github): Fixed a couple of typos in a comment
- 12:04 Revision ec5cb8a3 (github): Fix build errors with gcc re: function-local scope of type declarations
- 11:45 Revision 28d42c5b (github): Wired up the games' default text colors with Finale page pre-colors
- All games once again use the correct text colors for their various
interludes and finales. - 08:23 Revision 08b64922 (github): Fixed missing shadows on some text elements in Heretic's intermission
- Todo: We need font renderer state flags for shadow, glitter, etc...,
having to set these on every draw call is rather... - 08:04 Revision 7cbc4361 (github): Removed DGL_DrawRawScreen as it is now redundant
- Instead set the current texture using DGL_SetRawImage and then draw
a fullscreen quad (e.g., using DGL_DrawRect). - 07:40 Revision ce1318d7 (github): Fixed: Ignore carriage returns in FinaleInterpreter's TextFromLump
- We aren't interested in carriage returns, only line feeds. This fixes
the missing character patch displayed when draw... - 05:31 Revision bd36555e (github): Renamed rcolord_t as ColorRawf
- 05:11 Revision a23e3c7a (github): Removed spritetex_t as it is now redundant (use patchtex_t instead)
- 04:42 Revision 70d11910 (github): Minor cleanup.
- 04:01 Revision 4bd2302a (github): There may be no resource path associated with the texture record either
- 03:58 Revision 0ab65906 (github): Restore the old kludge that defines all flats to be 64x64 during load
- Textures which have hires replacements should not inherit their logical
dimensions from the actual texture. This need... - 03:52 Revision 654e1f9a (github): Always return a valid Uri despite no resource path for a declared texture
- 03:03 Revision 230d6c18 (github): Merge branch 'master' into ringzero+master
2011-12-12
- 21:31 Revision 34c314c9 (github): Attempt to fix gaps with segs parallel to view front vector
- Expanded the range of angles slightly in C_CheckViewRelSeg().
- 18:06 Revision df14aa46 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
- Conflicts:
doomsday/plugins/fmod/include/fmod_util.h - 18:04 Revision 44a6e8d1 (github): FMOD: Use reverb config calculated by engine
- Now the environmental reverb parameters computed by the
engine are used in dsFMOD. They have many shortcomings,
thoug... - 15:52 Revision 749985e3 (github): Merge branch 'master' into dsfmod
- 13:57 Revision 1f95a619 (github): Build scripts: Build doomsday-fmod .deb
- 13:43 Revision fa0d6cfc (github): Ubuntu: Generating a separate .deb package for dsFMOD
- 13:36 Revision 4fc8ad54 (github): Ubuntu: Adding a separate .deb for dsFMOD
- 13:10 Revision eae5323a (github): FMOD: Cleanup
- 13:08 Revision 42e15e9d (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
- 12:23 Revision c24a5213 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:03 Revision 1245720d (github): Added a readme for Github
- Brief description of the repository.
- 09:54 Revision 47d183df (github): cphelp.txt: Fixed help for the "music-soundfont" cvar
- 09:52 Revision d73e3dac (github): GCC: Fixed compiler warning about pointer type
- vertex_t** vs. vertex_t const**.
- 09:46 Revision 64471ca6 (github): FMOD: Started work on reverb configuration
- 09:16 Revision 36f48521 (github): Fix merge issues in previous commit
- 08:46 Revision 60848717 (github): Map precache timer only considered time spent populating the cache queue
- This timer once again figures in the time spent loading, processing and
uploading textures. - 08:03 Revision bf183f94 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/api/doomsday.h
doomsday/engine/api/sys_audiod.h
doomsday/...
2011-12-11
- 21:55 Revision ba15ea29 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:55 Revision 0c18d36c (github): Merge branch 'map-space-quadtrees'
- Conflicts:
doomsday/engine/api/doomsday.def
doomsday/engine/portable/src/p_objlink.c - 21:38 Revision aa1b6c21 (github): Win32: Fixed compiler warning in dsFMOD
- 21:22 Revision 73442a31 (github): Cleanup
- 17:54 Revision 9a793c9b (github): Win32: Include FMOD in the distribution
- 17:16 Revision afacb086 (github): Merge branch 'master' into dsfmod
- 17:05 Revision 25be3d64 (github): FMOD: Fixed libname in dep_fmod.pri
- 16:33 Revision ca1b3f9f (github): Unix: Detect 64-bit build, use appropriate FMOD library
- 16:23 Revision 6bda7796 (github): Cleaning up the .pri files
- 04:13 Revision 0e7240d0 (github): Merge branch 'master' into ringzero+master
- As of this commit the rendering of multiple local player views is once
again functional.
Conflicts:
doomsday/engine/... - 03:17 Revision 3a4632d2 (github): Hexen: Fixed earthquake view shake
- In the original game the offset applied to the camera view during an
earthquake was calculated at 35Hz due to the fix... - 02:51 Revision 0f3d0a7c (github): Added separate view variables for each local player
- Separate values for view origin, angle and pitch are now stored in
viewdata_t for each local player. - 01:11 Revision 74629eef (github): Fixed: Net_AllocClientBuffers zeroed the entire client table
- This is obviously not right, especially when both callers go to the
trouble of configuring a specific client prior to...
2011-12-10
- 23:53 Revision 9cf1ff8f (github): Minor cleanup
- 19:03 Revision bca64b64 (github): Fixed: Allow the warp ccmd to be used with only a map number
- Heretic's warp ccmd in versions <= 1.8.6 allowed specifying only a
map number, in which case the episode value would ... - 18:58 Revision 212cc2dd (github): Inform the game plugin during PreInit of the determined gamemode
- Now that game determination is handled by the engine and game plugin
pre-initialization is deferred until after start... - 17:49 Revision c7cf1b8a (github): Fixed: DOOM2 ending monsters too low
- 17:11 Revision 8ece5e9d (github): Revert perspective Projection Matrix setup to previous implementation
- Completing support for ultra- wide/tall windows will not be ready for
the 1.9.7 release, so use the previous method w...
2011-12-09
- 23:26 Revision 8ab73032 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/engine/portable/src/con_data.c
doomsday/engine/portable/src/p_objlink.c - 21:21 Revision bfd912ca (github): GCC: Fixed build
- 21:20 Revision 942ae689 (github): Merge branch 'dsfmod' of github.com:skyjake/Doomsday-Engine into dsfmod
- 21:20 Revision 41e8cdfb (github): FMOD/Mac: Use actual audio CD volume name
- 21:13 Revision cc2d0322 (github): Win32/FMOD: Track numbers
- On second thought, the tracks numbers must be adjusted
in the FMOD plugin because the WinMM plugin does use the
actua... - 21:08 Revision c2a543c0 (github): Win32: Adjust CD track numbers in MAPINFO
- Windows enumerates audio tracks starting from 1 even
though there is a data track on the CD. - 21:01 Revision 0a3bd5c4 (github): Win32: CD playback with FMOD
- Testing with the Hexen CD. It seems there are some disprepancies with
track numbering, as even though the Hexen CD ha... - 18:38 Revision e594da1f (github): FMOD: Playing CD music on Ubuntu
- There are some issues, though: a brief crackle before the track begins,
and it seems the wrong track is played for th... - 17:20 Revision 2608eecd (github): FMOD: CD audio for Mac
- 15:23 Revision b094d839 (github): FMOD: Only .DLS supported for MIDI
- It seems Firelight still hasn't gotten around to adding SF2 support,
so we'll have to rely on Fluidsynth for that. He... - 11:25 Revision cde05ee8 (github): FMOD: Using the soundfont file
- 10:18 Revision a8b4ec0e (github): Cleanup
- 06:08 Revision b5872b8e (github): P_PathTraverse no longer assumes all Blockmaps have the same properties
- Reworked trace intercept list:
* Replaced the global array with a doubly linked list with sentinel nodes.
* P_AddInte...
2011-12-08
- 13:39 Revision 5aa321e6 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
- 13:33 Revision da64637a (github): Merge branch 'dsfmod' of ssh://github.com/skyjake/Doomsday-Engine into dsfmod
- 13:32 Revision e33ff831 (github): Specifying a sound font file
- Added the cvar "music-soundfont", which specifies where to load
a DLS/SF2 soundfont file. The soundfont filename is p... - 13:29 Revision 3d449919 (github): Console: Fixed change notification from text variables
- The test to see whether the value had been changed was incorrect.
- 10:45 Revision e1c1fd96 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 09:32 Revision 38c4b908 (github): FMOD: Installing shared libs, fixed Ubuntu compilation
- 04:33 Revision c0e51632 (github): Reimplemented Map_LinkLineDefInBlockmap
- Uses the same logic as id's original BLOCKMAP algorithm. The logic
employed by Lee K's algorithm resulted in positive... - 02:12 Revision 12f86834 (github): Implemented AABox and AABoxf structs for Axis-Aligned Bounding Boxes
- Changed all map data AABBs to use this new type in place of all the
variants of float[2][2] and float[4].
Changed al...
2011-12-07
- 19:50 Revision 077f12c8 (github): FMOD: Playing music files and lumps
- Also fixes a bug with the command "playmusic lump (name)" where
MUS data was not being converted to MIDI. - 17:45 Revision 22a30360 (github): Fixed 3D positioning and adjusted software HRTF parameters
- 01:02 Revision 28d1c5ef (github): Reimplement Gridmap as a sparse region quadtree
- All map data blockmaps have been replaced with quadtrees (i.e., LineDefs
Mobjs, Polyobjs, Subsectors and the "obj-lin...
2011-12-06
- 22:49 Revision 6e36822e (github): Sfx: Cleanups and update after game tics
- 22:49 Revision dae78352 (github): FMOD: Setting 3D properties
- For the Sounds and the listener.
2011-12-05
- 22:05 Revision 3ad7cd90 (github): FMOD: Fixed repeating sounds
- The flags for the Sound were not set appropriately when the
sound was loaded. Also, adjusted debug messages. - 16:50 Revision 3617d6a2 (github): Merge branch 'master' into dsfmod
- 16:48 Revision 530e1487 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:16 Revision 513f868a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:09 Revision eb89fd2a (github): FMOD: Fixes for playing samples
- Doomsday provides 8-bit samples in unsigned format,
which means they must be converted to signed 8-bit before
loading... - 16:07 Revision 59f09cd8 (github): Sfx: Do load load a sample if it's already loaded
- Only load a sample when the sample changes or
there is no previous sample for the channel. - 10:24 Revision bd4947e0 (github): FMOD: Fixed sample loading
- The OPENUSER flag requires a callback that provides the
actual sample data. Instead, we'll use OPENRAW to load the
sa...
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