Project

General

Profile

Activity

From 2011-11-18 to 2011-12-01

2011-12-01

22:00 Revision 2e61263f (github): FMOD: Setting up the Music and CD interfaces
skyjake
19:58 Revision 9f645ba8 (github): FMOD: Working on the Music interface
skyjake
19:49 Revision 64b7ea64 (github): Fixed compilation error in r_main.c
danij
19:41 Revision 026e804b (github): Cleanup
danij
19:32 Revision 350cad43 (github): Drop the 'i' suffix on the integer variants of Point2, Size2 and Rect
danij
18:57 Revision f5fde16a (github): Cleanup
danij
18:47 Revision 363854ce (github): Continued UI cleanup
Implemented Point2i, Point2f, Size2i, Size2f, Recti and Rectf - the
instanceable class representations for their asso...
danij
18:39 Revision 30d638f7 (github): FMOD: Created a stub implementation of the Sfx interface
Since a refresh thread is unnecessary with FMOD, a new
driver property was added that tells the engine about this.
skyjake
18:03 Revision 8d74cf9b (github): Mac: Basic init of dsFMOD
The FMOD Ex shared library is bundled inside the dsFMOD.bundle.
The plugin is now loaded successfully.
skyjake
16:09 Revision 65c3f794 (github): Created an empty dsfmod plugin for FMOD Ex
The FMOD audio plugin is not built by default. The build option
deng_fmod needs to be added to config_user.pri to ena...
skyjake
13:28 Revision 8361dfb0 (github): Fixing player movement and turning
Attempt #2: The player's yaw angle is now updated only during
sharp tics. This means movement and turning are now don...
skyjake
13:26 Revision dc737341 (github): Fixed camera init after map load
The engine is informed about the initial player position
after player spawning.
NOTE: What about multiplayer clients?
skyjake
12:40 Revision 532f0abd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
doomsday/plugins/jdoom/src/d_refresh.c
doomsday/plugins/jdoom64/src/d_refresh.c
doomsday/plugins/jheret...
skyjake

2011-11-30

17:26 Revision 30d10f45 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:26 Revision a55484f8 (github): Fixing player view angles
View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr...
skyjake
17:26 Revision 40ccc9f9 (github): Fixing player movement
The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read...
skyjake
17:16 Revision fa8adc13 (github): Fixing player view angles
View angles are updated as often as possible (fractional ticks)
so the latest values should always be used for new fr...
skyjake
17:10 Revision 3ce4ed91 (github): Cleanup in preparation for completing work on game UI displays
Implemented Rectangle2i, Point2i and Size2i so that we can begin to raise
the abstraction level for 2d displays.
Fix...
danij
16:51 Revision 460cbb2c (github): Fixing player movement
The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read...
skyjake
15:46 Revision 0437b5d0 (github): Fixing player movement
The sharp game world is saved immediately after the
game ticker has run. However, the latest camera position
was read...
skyjake
13:30 Revision 8f1c7100 (github): Ignoring unnecessary files
skyjake
13:26 Revision 701df1dc (github): Completed update for Visual Studio 2008 (Express)
Requires external dependencies: zlib, libpng, lzss, EAX 2.0, DirectX, Platform SDK, SDL, SDL_net, SDL_mixer, OpenGL.
...
skyjake
11:02 Revision c71af4e1 (github): Fixed weapon autoswitch in singleplayer
P_MaybeChangeWeapon was not checking whether the game
was a net game (just whether running as a server).
skyjake
10:12 Revision 98bbf717 (github): Fixed compilation of P_BringUpWeapon
"struct player_s" is now forward-declared and all the
instances of P_BringUpWeapon use it as the argument.
skyjake
08:58 Revision 502cd5c2 (github): Updating for Visual Studio Express 2008
skyjake

2011-11-28

23:43 Revision 9e787ea0 (github): Merge branch 'master' into ringzero+master
Conflicts:
doomsday/engine/portable/src/p_data.c
doomsday/engine/portable/src/sys_opengl.c
danij
17:52 Revision 3dbdbdd0 (github): Windows: Fixed build
Added P_Impulse() to the public API and made P_BringUpWeapon()
available inside the game plugin via p_pspr.h.
skyjake
17:17 Revision 72699ef2 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
Conflicts:
distrib/build_version.py
distrib/debian/rules
doomsday/versions.pri
skyjake
11:28 Revision e54b7aa5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:39 Revision d4a0dd96 (github): Multiplayer: Fixed issues with psprite animations
Problems were fixed in the animation of the weapon psprite
on the client when picking up weapons/ammo/armor,
when fir...
skyjake

2011-11-27

15:36 Revision 7508b8fd (github): Cleanup
danij
13:10 Revision b2e32615 (github): Cleanup
danij
11:00 Revision 404940e6 (github): Refactor: Switched our internal directory delimiter to '/' (was native)
Doomsday now represents all paths using a forward slash for hierarchy
delimiters internally. All paths are now normal...
danij
02:09 Revision 2669777a (github): Don't write texture coordinates for the sky sphere if texturing is disabled
I'm going now, honest... danij
01:54 Revision 414308eb (github): Further sky sphere renderer cleanup
That'll do for now. I only intended to resolve the problem with releasing
of textures it didn't have ownership of...
danij
01:14 Revision ee1b2ca6 (github): Moved sky sphere texture width scale from skyVertex to the texture matrix
This invariant term can be applied in the texture matrix and thus eliminate
a reason to update the hemisphere geometr...
danij
00:25 Revision c529887b (github): Removed the "simple" sky sphere rendering option as it is no longer needed
danij

2011-11-26

21:12 Revision ead22088 (github): Fixed potential crash in P_BringUpWeapon
If pendingWeapon was NOCHANGE, weaponInfo was
taken from an invalid location.
skyjake
20:22 Revision e0f0fa40 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
20:22 Revision 7a1af4cd (github): Fixed compiler warning
There was an unused variable in CCmdNet(). skyjake
13:26 Revision d6e6cc4f (github): Cleanup
danij
12:59 Revision 7be9eec5 (github): Cleanup: MaterialSnapshot need not cache color and colorAmplified
Users of the snapshots can access the averagecolor_analysis_t data
for the primary texture with Texture_Analysis()
S...
danij
09:07 Revision 3be8f02e (github): Sky light color calculation moved to R_GetSectorLightColor
Also turned the "rend-light-sky" cvar into a blending factor with a subtle
default of 0.2
Cleanup
danij
05:46 Revision 88759240 (github): Added: Texture analysis TA_SKY_LINE_BOTTOM_COLOR
Rather than use the average top line texture color for the lower hemisphere
of the sky sphere renderer, average the b...
danij
05:24 Revision d00e5e8e (github): Cleanup: It is no longer necessary for MaterialSnapshot to cache topColor
Users of the snapshots can access the averagecolor_analysis_t data for
the primary texture with Texture_Analysis()
danij
03:59 Revision 354f4e6a (github): Removed incorrect migrant comment in r_sky.c
danij
03:48 Revision d33c7613 (github): Document interface of the sky management module
danij
03:26 Revision 75e78bde (github): Cleanup sky management/sphere renderer
* Refactored implementation with a clean separation between view and model.
* Replaced ccmd "skydetail" by implementi...
danij

2011-11-25

12:02 Revision c2059b5f (github): Fixed: Bug #2982101 "GL state - wireframe vs sky vs fakeradio"
See here https://sourceforge.net/tracker/index.php?func=detail&aid=2982101&group_id=74815&atid=542099# danij
09:58 Bug #886: [Mac OS X 10.6] Items disappear in Hexen
Which version of Doomsday are you running? There was a problem with this a few releases back but it has since been fi... danij
01:39 Revision 76d07639 (github): Removed "sky light balance" as it adversely affects a map's character
danij
00:47 Revision 015139a5 (github): Fixed DD_MaterialNamespaceNameForTextureNamespace
danij

2011-11-24

16:44 Revision 3adc4731 (github): Cleanup
danij
14:08 Revision 3cea557a (github): Cleanup
danij
12:42 Revision 5c78017a (github): Refactor: New mechanism for configuring render list texture units
The previous implementation made texture unit configuration a function
of primitive writing, therefore every time one...
danij

2011-11-22

01:18 Revision 96a92be1 (github): Cleanup
danij

2011-11-21

20:28 Bug #615: Left Ctrl and "[" are treated as the same key
_(originally posted by anonymous SF.net user)_
Workaround: Assign '[' as the firing key, then assign different keys...
skyjake
09:44 Revision 1f0a09aa (github): Do not use FSAA if the command line argument -noaa is specified
danij

2011-11-20

03:08 Revision 06f5e3d2 (github): Added resource path to output of ccmd listtextures
danij
02:46 Revision dab6953a (github): Fixed R_FindReflectionTextureForResourcePath which inversed the zero-length path check
danij
02:44 Revision ac7cb121 (github): Fixed bug in FileDirectory's addPath algorithm
Descending more than one level of a search path with a wildcard failed
to work as expected.
Todo: This logic should ...
danij

2011-11-19

17:50 Revision 6f0d69a1 (github): Server: Client age printed upon disconnect
Server prints the number of seconds that a client
spent connected to the game.
skyjake
17:47 Revision d8170382 (github): Revised output of "net info"
Also, the server now measures the amount of time that a client
has been connected for.
skyjake
16:42 Revision 686869ee (github): Mac: Client/server debugging scripts
Mac OS X scripts for starting a dedicated server or client
that automatically connects to localhost.
skyjake

2011-11-18

20:46 Revision 201b13e8 (github): Minor log message tweaks
danij
19:36 Revision e2c15fc2 (github): Further cleanup/consistency changes to log messages
danij
19:25 Revision 4dce3890 (github): Do not log a warning about missing F_START/F_END marker lumps
This is not an issue the user needs to be warned about in ringzero. danij
18:05 Revision 2a210164 (github): Don't include the function name B_ActivateContext when status logging
The user doesn't care and developers know where this is done, therefore
including the name only serves to clutter the...
danij
17:59 Revision 9cc1d4c9 (github): Output DOOMSDAY_NICENAME to the log when identifying the executable
danij
17:58 Revision b7ef7dda (github): Log the names of all plugins initialized during startup
danij
17:38 Revision 15594a89 (github): Fixed plugin loading on Unix(?)
danij
16:15 Revision 7ecac77d (github): -verbose has not yet been evaluated in loadPlugin, so always log
danij
14:23 Revision bef2439d (github): Instrument plugin loading with more information in _DEBUG builds
danij
 

Also available in: Atom