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From 2011-11-10 to 2011-11-23

2011-11-22

01:18 Revision 96a92be1 (github): Cleanup
danij

2011-11-21

20:28 Bug #615: Left Ctrl and "[" are treated as the same key
_(originally posted by anonymous SF.net user)_
Workaround: Assign '[' as the firing key, then assign different keys...
skyjake
09:44 Revision 1f0a09aa (github): Do not use FSAA if the command line argument -noaa is specified
danij

2011-11-20

03:08 Revision 06f5e3d2 (github): Added resource path to output of ccmd listtextures
danij
02:46 Revision dab6953a (github): Fixed R_FindReflectionTextureForResourcePath which inversed the zero-length path check
danij
02:44 Revision ac7cb121 (github): Fixed bug in FileDirectory's addPath algorithm
Descending more than one level of a search path with a wildcard failed
to work as expected.
Todo: This logic should ...
danij

2011-11-19

17:50 Revision 6f0d69a1 (github): Server: Client age printed upon disconnect
Server prints the number of seconds that a client
spent connected to the game.
skyjake
17:47 Revision d8170382 (github): Revised output of "net info"
Also, the server now measures the amount of time that a client
has been connected for.
skyjake
16:42 Revision 686869ee (github): Mac: Client/server debugging scripts
Mac OS X scripts for starting a dedicated server or client
that automatically connects to localhost.
skyjake

2011-11-18

20:46 Revision 201b13e8 (github): Minor log message tweaks
danij
19:36 Revision e2c15fc2 (github): Further cleanup/consistency changes to log messages
danij
19:25 Revision 4dce3890 (github): Do not log a warning about missing F_START/F_END marker lumps
This is not an issue the user needs to be warned about in ringzero. danij
18:05 Revision 2a210164 (github): Don't include the function name B_ActivateContext when status logging
The user doesn't care and developers know where this is done, therefore
including the name only serves to clutter the...
danij
17:59 Revision 9cc1d4c9 (github): Output DOOMSDAY_NICENAME to the log when identifying the executable
danij
17:58 Revision b7ef7dda (github): Log the names of all plugins initialized during startup
danij
17:38 Revision 15594a89 (github): Fixed plugin loading on Unix(?)
danij
16:15 Revision 7ecac77d (github): -verbose has not yet been evaluated in loadPlugin, so always log
danij
14:23 Revision bef2439d (github): Instrument plugin loading with more information in _DEBUG builds
danij

2011-11-17

05:51 Revision 312b0a53 (github): Refactor: Fonts collection uses same mechanics as Textures
The Fonts collection now implements the same features present with
Textures, i.e.; dynamic rebuilding, declared/defin...
danij

2011-11-16

23:39 Revision 80c6915e (github): We are only interested in real files when loading libs on Unix and MacOS X
danij
20:28 Revision 5bd6d8f9 (github): Ignore runtime directories
skyjake
19:59 Revision 5813653f (github): Mac: Added build option deng_32bitonly
Disables the 64-bit build so that SDL_net can be used (it does not
have a 64-bit binary).
skyjake
16:02 Revision 445dca7d (github): Further fixes to plugin loading on Unix and MacOS X
danij
15:26 Revision 06c6d83c (github): Attempting to fix plugin loading on Unix and MacOS X...
danij
13:55 Revision 53f2556a (github): Tweaked some comments in the previous commit
danij
12:59 Bug #975 (New): [Doom] Armour Helmets full bright
In Vanilla Doom, Armour Helmets are not full bright, but in Dday they are.
This was presumably a change made back ...
vermil
06:56 Revision eec1abfe (github): Fixed: Loading Packages with ccmd load uses name pattern matching
When loading a Package using the console, the resource locator would
default to using the automatic name pattern matc...
danij
04:41 Revision 15527240 (github): Further fixes to lt_dlopenext. This *should* now work again...
danij
04:35 Revision cbf33bd0 (github): Fix engine startup issue on Mac OSX and Unix introduced in earlier merge(?)
danij
02:09 Revision 0fea9499 (github): Refactor: Texture animation sequences are now read during game pre-init
During pre-init the game now constructs its texture animation sequences
via a (temporary) API mechanism. The engine t...
danij
01:36 Revision d0430aef (github): Refactor: Defer game pre-initialization post startup resource loading
danij
00:13 Bug #582: P_InitPicAnims: bad cycle for X to Y
Fixed in branch ringzero+master for the upcoming 1.9.7 release.
Note that there remains a bug in Liquids.pk3 itsel...
danij
00:08 Revision 863982c7 (github): findDirectoryNodeForUri mixed up namespace and unique identifiers
danij

2011-11-15

22:22 Revision b8487825 (github): Refactor: Revised use of texture "original indices"
As these cannot be eradicated for compatibility reasons I decided to
repurpose them for use as our namespace-unique i...
danij
04:20 Revision 3206d687 (github): Cleanup
danij

2011-11-14

22:40 Revision c1fad969 (github): Various fixes with flat/texture indice interpretation
Fixed libcommon: V1 saved game loader misinterpreted flat indices.
Fixed: DDXGDATA loader misinterpreted Act and Dea...
danij
11:06 Bug #974: [Heretic] No map def for E4M1
- **labels**: jHeretic Gameplay --> Heretic
- **milestone**: --> v1.8.5
danij
09:07 Bug #974 (Closed): [Heretic] No map def for E4M1
While I don't have the original version of Heretic to confirm, the non- SOTR version of Heretic comes with an E4M1.
...
vermil
05:31 Revision c548b919 (github): Fixed: View window interpolated when switching to/from the help screen
danij
04:49 Revision d69a4a08 (github): Fix typos in previous commit
danij
03:28 Revision e02753e8 (github): Refactor: Removed last remnants of game-side caching of patchinfo_t
Patch info is now retrieved when needed rather than caching this data
on game side. patchinfo_t is now defined for us...
danij

2011-11-13

12:00 Revision d3eb70ed (github): config.pri: Added note about proper usage
Conflicts:
doomsday/config.pri
skyjake
11:34 Revision a388e286 (github): Merge branch 'master' into remove-sdlnet
skyjake

2011-11-12

19:51 Revision 81afd782 (github): Cleanup
danij
19:09 Revision d2af1c79 (github): Linux: Network tweaks in libdeng2
Making sure that the socket is created in the right thread. skyjake
18:50 Revision b0c907ea (github): Fixed: Minor memory leak in P_LoadMap
danij
18:45 Revision da094f77 (github): Refactor: Textures collection implements a declared state for textures
Textures in the collection can now be declared by name/path prior to
their definition. A defined texture has an assoc...
danij
12:27 Revision a02c0a5b (github): Build option deng_packres replaced with deng_nopackres
Making things a bit user-friendlier so that the default is to make
a fully functioning build with all the data files ...
skyjake

2011-11-10

22:03 Revision f7cf9a88 (github): Cleanup
danij
22:02 Revision 10522251 (github): Fixed sigsegv in SBE_DrawLevelGauge when no map is currently loaded
danij
22:01 Revision 25b64bfe (github): Output a verbose log message when initializing Textures
danij
17:23 Revision 5f6be209 (github): Applied the same recent refactorings to the Fonts collection
danij
16:20 Revision 6e4ec92f (github): Cleanup
danij
09:58 Feature #1550 (Rejected): Command to 'kill all'
Probably too negiable, but a variant of the 'kill' (let's say called 'kill all') console command that kills the addit... vermil
04:48 Revision c8df83ea (github): Cleanup
Next step: Apply the same refactorings to the Fonts collection. danij
03:06 Revision e2908aca (github): materials.h no longer depends on gl_texmanager.h
danij
03:00 Revision 1418903d (github): Removed Materials_ReleaseGLTextures as it is now redundant
danij
02:49 Revision fc5c1ed5 (github): Refactor: Completed rename of p_materialmanager.c/h to materials.c/h
danij
02:42 Revision c63a1398 (github): Rename p_materialmanager.c/h to materials.c/h respectively
danij
01:59 Revision 3b138299 (github): Refactor: Moved the textures collection out of gl_texmanager.c/h and into
new source files named textures.c/h
Refactor: Reworked texture resource initialization to allow dynamically
reloadin...
danij
 

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