Activity
From 2011-10-27 to 2011-11-09
2011-11-08
2011-11-04
- 19:57 Revision 5322aaf8 (github): Fixed Bug #2961130: Console min height after resolution change
- Upon changing the screen/window resolution it was possible for the
console when in single-line mode to be drawn hidde... - 17:57 Bug #869: [Doom] E1M7 Comp Station column stuck
- I have encountered this myself (only a couple of days previous in fact) however since then I have been unable to repl...
- 14:57 Revision c0eaefb4 (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/plugins/jdoom/src/d_main.c
doomsday/plugins/jdoom64/src/d_main.c
doomsday/plugins/jhe... - 14:26 Revision 15b61b84 (github): Fixed: Group-animated Materials with light decorations do not animate
- 14:18 Revision 39118b5d (github): Cleanup
- 13:18 Bug #956: [Doom] Boss cubes crash on spawn if lacking mf_noclip
- This thread confirms that this is related to the way the cube spawning code was written in the original game:
http...
2011-11-03
- 17:00 Revision b9f5c8be (github): Optimize: Use parallel hash tables in PathDirectory
- Refactored PathDirectory to use two parallel hash tables, one for each
PathDirectoryNode::Type of node to be stored. ... - 15:26 Revision 3081e53b (github): Cleanup
- 13:42 Revision 4b824c07 (github): Defer allocation of the name hash in ResourceNamespace
- Do not allocate the name hash table in ResourceNamespace until the first
resource is added. - 13:40 Revision b370a45c (github): Cleanup
2011-11-02
- 19:05 Revision 26e298d6 (github): Refactoring resource locator in preparation for finding non-file resources
- Redesigned ResourceNamespace. Namespace rebuilding has been moved out of
this class. New mechanics for adding and ite... - 17:10 Revision 8145b244 (github): Refactored client-server connection forming
- Establishing a connection from the client to a server now
operates on the message-based network protocol. There
is no... - 16:07 Revision 5906ce4f (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
2011-10-31
- 23:34 Revision 096bfe22 (github): Refactor: Renamed W_LumpIsFromIWAD to W_LumpIsCustom
- Renamed to remove this idtech 1 specific term from the public API.
- 23:14 Revision 04d849b8 (github): Relocated functionality for querying the existance of maps into the engine
- As the engine now manages maps as units, it can provide this as built-in
functionality. - 20:14 Revision 377e2d4b (github): Cleanup
- 19:18 Revision 096666a7 (github): Refactor: Represent map identifiers as Uri
- 09:42 Revision 5420a436 (github): Merge branch 'remove-sdlnet' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into remove-sdlnet
- 09:42 Revision 912a4b2d (github): Fixed a memory leak
- Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game. - 09:40 Revision 5f22f2cf (github): Fixed a memory leak
- Ensure that the d_net buffer Writer and Reader get deleted
also after a single-player game. - 09:03 Bug #973 (Closed): [Map Converter] Crashes on linedefs with no front or back
- Pretty much what the summery states. The map converter crashes if it encounters such a line.
Vanilla Doom 'convert... - 08:29 Revision ae6413ef (github): Missing changes from previous commit
- 05:23 Revision fb38b39f (github): Refactor: Replace texture namespace implementation with PathDirectory
- Texture names are now represented as Uri within the collection itself.
Names are no longer limited to eight character...
2011-10-30
- 15:10 Revision 66e58703 (github): Optimize: Update MaterialSnapshots only when necessary
- MaterialSnapshots are now updated only once per render frame or when
the variant Material is first prepared. - 14:17 Revision a038d153 (github): Materials_VariantSpecificationForContext should return a ptr to const
- Once a specification has been interned it is assumed that is then immutable
from that point onward. - 13:58 Revision 78256b0c (github): Further cleanup
- 13:45 Revision 1725e6ea (github): Cleanup
2011-10-29
- 21:58 Revision 125fa699 (github): Began cleanup of the Material preparation interfaces
- 15:54 Revision 664e75cd (github): Fix typo in previous commit
- 15:25 Revision 0b6f5ec2 (github): Refactor: Cache MaterialSnapshots produced by MaterialsPrepare
- Now that we have render context variants of Material (i.e., MaterialVariant)
it is no longer necessary to allocate Ma... - 15:18 Revision e18768b8 (github): Refactor: Relocate boolean 'smoothed' argument for Materials_Prepare
- Moved this argument to the end of the signature, where it will soon
be further refactored into a flag. - 12:51 Revision 72485776 (github): Store final property values for detail and shiny textures in Material
- Note this is only an interim measure. Once MaterialVariant caches the
snapshot of the current Material's state (with ... - 09:36 Revision a0a00040 (github): Fixed console not shutting down correctly
- The pointer to the history buffer was left dangling and console did
not mark itself as being not-initialized (attempt... - 08:41 Revision cf84bbc5 (github): Fixed incorrect management of GL textures used with the sky sphere
- When resetting GL, any acquired textures should either be deleted prior
to setting up a new render context and clear ... - 08:04 Revision 4f1e2d6b (github): Fixed inverted logic in previous commit
- 07:58 Revision 68d26546 (github): Added quiet argument to Fonts_FontForUri
- Allow the called to specify when warnings produced by this set of
functions should be logged. - 07:57 Revision 89923eb1 (github): Added quiet argument to Materials_MaterialForUri
- Allow the called to specify when warnings produced by this set of
functions should be logged. - 07:08 Revision 3b004282 (github): Enhanced StringPool with the ability to remove strings from the pool
- Strings can now be removed from the StringPool, thus avoiding the need to
rebuild it entirely. On removal an existing...
2011-10-27
- 14:41 Revision daeb3cc1 (github): Refactor: Replace font namespace implementation with PathDirectory
- Font names are now represented as Uri within the collection itself.
Also a directory hierarchy may be defined within ...
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