Activity
From 2011-09-10 to 2011-09-23
2011-09-19
- 11:08 Bug #904: FreeDOOM 0.6.4 IWADs fail loading (anim cycle)
- Doomsday\snowberry\runtime\doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0abbe89e...
2011-09-12
- 12:40 Bug #970: [Doom] Evil Eye height issue
- - **labels**: jDoom Gameplay --> Doom
- **milestone**: --> v1.8.5
- 12:40 Bug #969 (Closed): Doom: Bad guy hitscan anomaly
- In the setup shown in the attached screenshot, the Chaingunners attacks near all hit the far lower floor the Hell Kni...
- 12:33 Bug #968: [Doom] Mancubus attacks and high Z height differences
- I'll throw in that this a Dday specific bug; in Vanilla (and other ports) both missiles are aimed at the correct Z an...
- 12:32 Bug #968 (New): [Doom] Mancubus attacks and high Z height differences
- If a Mancubus target's something a fairly sharp distance below him, only the straight forward firing missiles are aim...
- 12:15 Bug #968: [Doom] Mancubus attacks and high Z height differences
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/fc9e/attachment/doom2-004.jpg
- 12:14 Bug #967 (New): Sprite angling incorrect at sharp angles
- If one sidesteps after firing a rocket upward at a sharp angle, it looks like Dday is angling the sprite incorrectly ...
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