Activity
From 2011-08-18 to 2011-08-31
2011-08-31
- 23:03 Revision 7c9f2822 (github): LumpCache is not yet finished.
- 22:50 Revision 7d9f7dd9 (github): Finished updating access to lumps within the engine, switching to
- the F_* interface rather than the public W_* interface.
The W_* interface should now be considered as an adaptor inf...
2011-08-30
- 09:08 Revision 71c63ec3 (github): Server: Fixed damage from environment
- The server was ignoring damage being dealt from
a null source. - 09:07 Revision 7cede6ff (github): Client: Use DMU for light level, plane material updates
2011-08-29
- 23:25 Revision 6ea0f2c6 (github): Resolve beta6-ringzero merge conflict in de_base.h
- 20:12 Revision 9de28280 (github): Update progress more frequently in DD_ChangeGameWorker.
- 20:11 Revision 7a1b17c2 (github): Began updating access to lumps in the primary lumpdirectory within the
- engine, using the F_* interface rather than the public W_* interface.
- 20:08 Revision 18c086b2 (github): Implemented Sem_Value for debug; get the current value of a semaphore.
- 08:57 Revision 4ea4bbb3 (github): Client: Improvements for plane movement
- Fixes issues with crushers and doors jamming players.
A client-side plane move is cancelled if it would
block the pla... - 07:49 Revision b003b5fe (github): sv_pool.c: Use FEQUAL() instead of !=, ! operators
- 07:48 Revision 137476bd (github): Client: Camera follows killer
- The tracking is actually done by the server currently.
Ideally it would be the client itself, following the smoothed
...
2011-08-28
- 17:28 Revision c7ba4785 (github): Player viewheight resets to normal during respawn
- Previously, the viewheight was restored by gradually
by moving it up to the "normal" level. - 17:27 Revision 3aa110f9 (github): Fixed: Clientside null pointer access
- When applying momentum impulses, check that the mobj
is valid. - 17:26 Revision 1ef61f90 (github): Foot clipping: Interpolated, fixed for client
- Foot clipping is now applied to the view offset, which also
handles view bobbing. This means it gets interpolated,
gi...
2011-08-27
- 19:15 Revision 8c489797 (github): Falling damage with damage request
- The client now requests damage when falling too high.
- 19:14 Revision 46832252 (github): Hexen: Player falling scream
- The player sounds thinker was not enabled on the client.
2011-08-25
2011-08-24
- 15:42 Revision fa27009f (github): Merge changes from beta6-ringzero
- 08:51 Revision 51dcebba (github): Fix minor warnings.
- 08:09 Revision 8ed23b22 (github): W_ReadLumpSection expects a ptr to uint8_t buffer.
- 08:08 Revision 84299243 (github): pathdirectory_s should be declared in engine/portable/include/dd_main.h
- 07:53 Revision 419e2848 (github): pathdirectory_node_s should be declared in engine/portable/include/dd_main.h
- 07:13 Revision d5bfafce (github): Fix segfault in createGlowLightForSurface when the surface to be lit
- originates from a sector with zero subsectors.
- 06:06 Revision 359ad53f (github): Normalize line endings.
- 06:05 Revision e5bc0bbb (github): Filesystem refactoring continues:
- * Lumps can now be published into any number of LumpDirectorys
* AbstractFile specializations are no longer attribute... - 00:26 Revision 9cc60e1c (github): Relocated the implementation of the engine's public Wad interface
- into engine/portable/src/dd_wad.c
2011-08-23
- 19:59 Revision afb2a050 (github): Rename engine/portable/src/dd_wad.c to engine/portable/src/fs_main.c
- 19:34 Revision 5021fb12 (github): Moved engine/portable/include/dd_wad.h to engine/api/dd_wad.h
- 19:30 Revision bfe11869 (github): File system refactoring continues:
- * Separated the high level interface from the stream abstraction layer.
* Wad interface is now a public wrapper API t...
2011-08-22
- 21:05 Revision e1b6a5f7 (github): Texture manager: Fixed buffer size error
- The right part of the raw screen was treated as if it
was 256 pixels wide, when in reality it is 64 pixels. - 19:44 Revision 1795dcf4 (github): Doom: Make sure client doesn't execute line specials
- 11:59 Revision 10813823 (github): Merge changes from branch beta6-ringzero
- 11:36 Revision e91c5d8c (github): Redefined boolean
2011-08-21
- 12:19 Revision a66b85e4 (github): Add placeholder CPF_UNUSED1 with the value of the former CBLF_RULER
- 12:17 Revision 01abe34d (github): Normalize line endings.
- 11:17 Revision 06fba5a0 (github): Printing a ruler was achieved by calling Con_FPrintf with the CBLF_RULER
- flag, however and it was unobvious what the other arguments should be,
or how they would be interpreted. This routine... - 09:18 Revision 00e14e34 (github): More minor warning fixes.
- 08:39 Revision 71245d7c (github): Minor warning fixes.
- 05:47 Revision a21d264d (github): CVar_TypeName should not be static
2011-08-20
- 20:42 Revision 9fcf7f2a (github): Merge changes from branch beta6-ringzero.
- Note the net protocol version was incremented (breaking compatibility) due
to the IWAD name no longer being included ... - 20:00 Revision 3851cea8 (github): Cmd "ping": Removed loss % from results
- We are no longer using an unreliable protocol.
- 18:41 Revision 5c827c9a (github): Add stringpool.c to doomsday_cl.rsp
- 17:37 Revision 2083164f (github): Merge branch 'master' into ringzero+master
- Conflicts:
doomsday/build/win32/doomsday_cl.rsp
doomsday/build/win32/vcbuild.bat
doomsday/engine/api/doomsday.def
... - 11:35 Revision 61bc31c7 (github): Cleanup
- 11:30 Revision 1bac52d3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 11:28 Revision ba845514 (github): Win32: Fixed build
- Also added Reader and Writer exports to doomsday.def.
- 11:24 Revision a4327678 (github): Build: Added option for the Writer type check
- 08:18 Revision 3e70e85a (github): MobjThinker: Corrected Z vs. floorZ comparisons
- I missed a ! when converting these to use FEQUAL.
- 08:11 Revision f98c6c34 (github): Fix a few more warnings.
- 06:09 Revision 62cd79d7 (github): Minor warning fixes.
- 04:00 Revision cb63d6f4 (github): Fix a few of warnings with Intel:
- * Argument of type "const signed char *" is incompatible with
parameter of type "const char *" [lumpname_t]
* Enume... - 03:34 Revision 3c8af6fa (github): Include engine/api/uri.h in engine/portable/include/def_data.h also,
- as this is presently included directly from plugins/dehread/src/dehmain.c
- 03:26 Revision 7696d662 (github): Fix build error in StringPool_Intern as Con_Error does not stop
- the flow of execution.
- 03:23 Revision 4f8cf40e (github): Include api/stringpool.h and api/uri.h from doomsday.h
- 02:16 Revision 572c2100 (github): Promoted StringPool to the public API as this will be useful to plugins.
- 01:55 Revision e6842096 (github): Move portable/include/stringpool.h to api/stringpool.h
- 01:45 Revision d973fc74 (github): Renamed api/dd_uri.h to api/uri.h to match naming conventions.
- 01:41 Revision 3e651aad (github): Use opaque pointers to Uri instances and allow external linkage to
- modules implemented in C++
- 01:26 Revision 25d58c70 (github): Instead of Construct/Destruct, use New/Delete for the ResourceRecord class.
- 01:23 Revision e0ee2e9d (github): Renamed GL_ConstructUriForTexture to GL_NewUriForTexture to match
- naming conventions.
- 01:22 Revision a92af895 (github): Instead of Construct/Destruct, use New/Delete for the LumpFile,
- WadFile and ZipFile classes.
- 01:15 Revision 75407dc3 (github): Instead of Construct/Destruct, use New/Delete for the MaterialVariant class.
- 01:13 Revision dd010dbe (github): Removed unused FileDirectory_ConstructEmpty constructor.
- 01:11 Revision e456c21b (github): Instead of Construct/Destruct, use New/Delete for the BlockSet
- and ZBlockSet classes.
- 01:07 Revision dee84fcd (github): Instead of Construct/Destruct, use New/Delete for the StringPool class.
- 01:05 Revision f455aefd (github): Instead of Construct/Destruct, use New/Delete for the FileDirectory,
- PathDirectory and PathDirectoryNode classes.
- 01:01 Revision 34637d9e (github): Instead of Construct/Destruct, use New/Delete for the BitmapCompositeFont class.
- 00:56 Revision 31f79ee9 (github): Instead of Construct/Destruct, use New/Delete for the ColorPalette class.
- 00:53 Revision 62481289 (github): Instead of Construct/Destruct, use New/Delete for the public Uri class.
- 00:29 Revision b79096d4 (github): Cleanup.
2011-08-19
- 22:10 Revision 2d25cdf5 (github): A few more *_Delete() renamings
- 22:07 Revision b237fc38 (github): Better naming conventions
- Instead of New/Destruct, use New/Delete for the public
Writer, Reader and Smoother classes. - 20:10 Revision a62549f5 (github): Fixed: Floor hits (splashes) and other issues
- This commit addresses floating-point comparisons (FEQUAL),
fixes the client-side floor hits (by adding a new request)... - 20:08 Revision 13516821 (github): Writer should allow using the entire buffer
- 16:54 Revision 60725e7f (github): Fixed server message reception and chat packets
- 15:06 Revision defaf5f7 (github): Coord packet: Use more appropriate data types
- 14:42 Revision 236f28b5 (github): Cleanup.
- 13:37 Revision cb6f33af (github): Net: Revised handshake and player info
- These packets were using struct-based data,
which is a no-no. Now they rely on the Reader
and Writer.
Also fixed a p... - 13:03 Revision de99d818 (github): ZipFile now has an internal lump cache which must be cleared during vfs removal.
- 12:51 Revision 9b2e055b (github): Cleanup.
- 12:36 Revision 7d8815ed (github): Fix typo in comment in abstractfile.h
- 11:37 Revision 7830dde5 (github): Fix potential segfault in ccmd "setaxis" (is this no longer needed?)
- 11:36 Revision 3caa987e (github): Ignore *.suo in doomsday/build/win32/vs8/.gitignore
- 11:33 Revision 3dbdbf8f (github): Rename dd_zip.c/h to zipfile.c/h respectively.
- 11:09 Revision 5e642d33 (github): Began refactoring filesystem data structures to address lump name collision issues:
- * Do not assume files are in WAD or ZIP format by name.
* All resource data files (WAD, ZIP and single lump) are now ... - 09:49 Revision 1a70fcda (github): Refactoring network messaging
- All network messages are now written and read using
the engine's Writer and Reader classes.
Added the build option D... - 05:21 Feature #1545 (Rejected): Limit removal for MD2Tool
- #define MAX_TRIANGLES 4096
#define MAX_VERTS 2048
#define MAX_FRAMES 512
...
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