Revision bfe11869
Added by danij about 13 years ago
File system refactoring continues:
- Separated the high level interface from the stream abstraction layer.
- Wad interface is now a public wrapper API to the engine's file system.
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- build
- engine
- api
- dd_share.h (diff)
- doomsday.def (diff)
- doomsday.h (diff)
- portable
- include
- src
- bitmapfont.c (diff)
- cl_world.c (diff)
- con_config.c (diff)
- con_main.c (diff)
- dam_file.c (diff)
- dam_main.c (diff)
- dd_help.c (diff)
- dd_main.c (diff)
- dd_pinit.c (diff)
- dd_wad.c (diff)
- def_main.c (diff)
- def_read.c (diff)
- dgl_common.c (diff)
- edit_bias.c (diff)
- edit_map.c (diff)
- filedirectory.c (diff)
- fonts.c (diff)
- gameinfo.c (diff)
- gl_texmanager.c (diff)
- lumpdirectory.c (diff)
- lumpfile.c (diff)
- m_misc.c (diff)
- net_demo.c (diff)
- p_data.c (diff)
- p_materialmanager.c (diff)
- pathdirectory.c (diff)
- r_data.c (diff)
- r_main.c (diff)
- r_model.c (diff)
- rend_particle.c (diff)
- resourcenamespace.c (diff)
- resourcerecord.c (diff)
- s_cache.c (diff)
- s_mus.c (diff)
- s_wav.c (diff)
- sv_main.c (diff)
- sys_filein.c (diff)
- sys_reslocator.c (diff)
- ui_mpi.c (diff)
- wadfile.c (diff)
- zipfile.c (diff)
- api