Activity
From 2011-06-27 to 2011-07-10
2011-07-10
- 20:05 Revision 7a759280 (github): When switching to the special "null-game" do not announce it as such, instead,
- log this as unloading the current game.
- 20:02 Revision 99392587 (github): Continued work on font management/renderer: * Added font namespaces and font names are now expressed with de::Uri. * Font pointers and identifiers are now eternal, like materials. * Tracking and leading are now console font properties and set using ccmd "font". * Abbreviate long console command lines with ellipses if longer than max line length. * Characters of composite bitmap fonts whose Patch is missing are drawn as untextured rects. * Alpha is now a font renderer paramater-block-parser property - "a=value". * Fixed bug in FR_TextWidth/Height which erroneously factored in tracking/leading upon parsing the closing delimiter of a paramater block.
2011-07-08
2011-07-07
- 17:52 Revision 35f04f62 (github): Hexen: Fixed player mobj color translation
- The flags were updated in the hidden client mobj, but not
in the main player mobj. - 17:52 Revision 5c69f8f9 (github): Exported ClPlayer_ClMobj()
- Used to access a specific player's client mobj.
- 16:42 Revision f4e8ed64 (github): Cmd "setcolor": Fixed crash when player has no mobj
2011-07-06
- 18:01 Revision c8a68853 (github): Added missing return value
- 17:56 Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
- 17:55 Revision f47a9179 (github): Removed delta acks as unnecessary
- Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi... - 17:19 Revision 2a2580c3 (github): Simplifying network code to use TCP only
- The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep... - 14:56 Revision dc3a807f (github): Fixed: CCmd "listmaterials" ommitted materials from namespace MN_SPRITES
2011-06-30
- 17:47 Revision 7d38bd8e (github): Refactor: Split font management out of gl_font.c/.h and into fonts.c/.h Refactor: Renamed gl_font.c/.h to rend_font.c/.h Refactor: Fonts are owned by the "Fonts Collection" rather than the font renderer.
- 14:34 Revision 846ff091 (github): Added: CCmd "listfonts" - list known fonts which match the search criteria (if specified).
- 06:12 Feature #1542 (New): Use hit origin for Damage generator
- The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl...
2011-06-28
- 23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
- Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g...
- 23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
- Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ...
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