Activity
From 2011-06-26 to 2011-07-09
2011-07-08
2011-07-07
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17:52 Revision 35f04f62 (github): Hexen: Fixed player mobj color translation
 - The flags were updated in the hidden client mobj, but not
in the main player mobj. - 
  
17:52 Revision 5c69f8f9 (github): Exported ClPlayer_ClMobj()
 - Used to access a specific player's client mobj.
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16:42 Revision f4e8ed64 (github): Cmd "setcolor": Fixed crash when player has no mobj
 
2011-07-06
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18:01 Revision c8a68853 (github): Added missing return value
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17:56 Revision 60123f95 (github): Hexen: Fixed potential crash in multiplayer
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17:55 Revision f47a9179 (github): Removed delta acks as unnecessary
 - Since deltas are sent reliably over TCP, there is no
need to have an acknowledgment/resending system.
TCP handles thi... - 
  
17:19 Revision 2a2580c3 (github): Simplifying network code to use TCP only
 - The current TCP/UDP parallel implementation is broken
and complicating matters too much. Ultimately this will get
rep... - 
  
14:56 Revision dc3a807f (github): Fixed: CCmd "listmaterials" ommitted materials from namespace MN_SPRITES
 
2011-06-30
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17:47 Revision 7d38bd8e (github): Refactor: Split font management out of gl_font.c/.h and into fonts.c/.h Refactor: Renamed gl_font.c/.h to rend_font.c/.h Refactor: Fonts are owned by the "Fonts Collection" rather than the font renderer.
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14:34 Revision 846ff091 (github): Added: CCmd "listfonts" - list known fonts which match the search criteria (if specified).
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06:12 Feature #1542 (New): Use hit origin for Damage generator
 - The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl...
 
2011-06-28
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23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
 - Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g...
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23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
 - Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ... 
2011-06-26
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17:21 Revision 4b8f6291 (github): R_SetViewPortPlayer() replaces DD_DISPLAYPLAYER
 - The engine's displayPlayer was used internally to store
which player is being rendered in a particular viewport.
Howe... - 
  
16:55 Revision 09939d6a (github): Refactor: Reworked view- window/port management somewhat - the engine now tracks
 - the window dimensions for each viewport and exposes HOOK_VIEWPORT_RESHAPE, a new
plugin hook which is called automati... 
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