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From 2011-06-19 to 2011-07-02

2011-06-30

06:12 Feature #1542 (New): Use hit origin for Damage generator
The Damage generator type spawns particles when the obj is shot. However they always appear in the same place regardl... vermil

2011-06-28

23:40 Feature #1539: Armor, powerups (object status) controls 3D model representation
Yeah, I was actually thinking that myself while writing this... That really makes the most sense! :) Doomguy with g... zoeikon
23:32 Feature #1541 (Progressed): Joystick axis settings (sensitivity, max speed)
Mouse has sensitivity controls for both yaw and pitch
input-mouse-x-sensi
input-mouse-y-sensi
However, joystick ...
smoothshoes

2011-06-23

17:32 Feature #1540 (Rejected): Smaller near clip distance
With the current glNearClip = 5, view models get clipped away too much too easily. I experimented with glNearClip = 0... jimigrey

2011-06-21

12:40 Bug #666: [Hexen] Inefficient "kill" command and massacre cheat
Another "issue" with the kill console command and massacre cheats in Heretic and HeXen:
Not a bug as such, more an...
vermil

2011-06-19

09:10 Bug #965 (Closed): [XG] Plane texture class gives new flat a tint of 0
Pretty much as the subject states. If there is no material def for the new flat, Dday will default its tint to 0.
...
vermil
 

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