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From 2011-05-14 to 2011-05-27

2011-05-27

16:09 Revision 687cb47b (github): Player message log widgets are now implemented as native rather
than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
danij

2011-05-25

21:39 Revision 41a4a080 (github): Heretic: Fixed multiplayer chicken morph
There were some issues with updating the client's
state after a morph occurred. Also, the server wasn't
changing the ...
skyjake
03:38 Revision b9577a12 (github): Player chat widgets are now implemented as native rather than wrapped
widgets. Instances of UIChat for each local player are now owned by
the statusbar/HUD module (implementation remains ...
danij

2011-05-24

21:20 Revision 5eef3247 (github): Heretic: Fixing chicken morph
Located a few issues with the code (such as using __JHERETIC
instead of __JHERETIC__) that were messing things up.
Cu...
skyjake
17:10 Revision 0996f740 (github): Multiplayer: Fixed player attack animation
The server was omitting mobj delta updates if it deemed
them too frequent. The check was removed as
unnecessary.
skyjake
16:53 Revision e583c621 (github): Hide the crosshair upon player death.
danij
16:49 Revision fc1180e8 (github): Refactored menu and hud objects to use engine font identifiers when
referencing fonts rather than game font indicies. danij
04:01 Revision 2c5c7523 (github): Refactored libcommon's drawMapMetaData, changing the font argument
to an engine font identifier. danij
04:00 Revision 7aa8645e (github): Refactored Heretic's IN_DrawTime, dropping the font argument in
favor of using the font-render-state's current font. danij
03:50 Revision 00840058 (github): Refactored HU_DrawText, dropping the font argument in favor of
using the font-render-state's current font. danij
03:40 Revision d1696214 (github): Refactored M_DrawTextFragmentShadowed, dropping the font argument
in favor of using the font-render-state's current font. danij
03:40 Revision 9c2b1f58 (github): Refactored the MN_DrawText family of functions, dropping the font
argument in favor of using the font-render-state's current font. danij
02:46 Revision 1e169f82 (github): Fix typos in comment.
danij
02:34 Revision bf237654 (github): Refactored the WI_DrawPatch family of functions:
* Moved patch replacement selection logic out into new functions.
* Changed the font argument to a engine font identi...
danij

2011-05-23

17:52 Revision 55fc4ddd (github): Fixed libcommon: Patch replacement value strings were being composed
by erroneously interpreting a patchid_t as lumpnum_t danij
17:44 Revision 92e197ad (github): Added new public API routine R_GetPatchName for querying the name
associated with a unique patch identifier.
I opted not to make use of patchinfo_t because the games currently
static...
danij
17:37 Revision bbc4ddc6 (github): Less debugging verbosity
skyjake
16:28 Revision 3d691a0b (github): Reordered hu_lib.c collating related code.
danij

2011-05-22

21:57 Revision 1af1f0f3 (github): Hexen: Allow spawning mobjs for client
skyjake
11:52 Revision 8fd016b4 (github): Cleanup.
danij
11:40 Revision e25ea9b2 (github): Forgot to add common/include/m_ctrl.h
danij
11:00 Revision d123b04d (github): Fixed: Font renderer calculated the fade-in shadow multiplier back to front.
danij
10:47 Revision c44a2d80 (github): Continued work on breaking up the game menu...
danij
02:23 Revision edee5264 (github): Fixed Doom/Heretic: Attempts to load vanilla saved games would
result in SIGSEGV. They aren't working yet, however. Larger
changes are necessary to fix the myriad problems with this.
danij
02:17 Revision 58d09a7b (github): libcommon's readGameSaveInfoFromFile() from must now ensure that
saved game names are not empty; so populate with the string
"UNNAMED" if necessary.
danij
02:14 Revision 211e85c1 (github): FileReader must copy non-LZSS-compressed file contents into
a Zone-allocated memory block. danij

2011-05-21

04:04 Revision b2180cce (github): Moved the contents of libcommon's m_defs.h into hu_lib.h
danij
01:39 Revision 0906b0a6 (github): Began dividing up the menu system, separating the underlying
(generic) UI widget subsystem from the game menu implementation.
So far so good, its a relatively clean break with o...
danij

2011-05-20

19:54 Revision ca4591cf (github): More robust argument validation for the "load" and "unload" ccmds:
* Trim whitespace around search paths.
* Ignore attempts to "load" directories as resource files.
danij
19:52 Revision 035b20eb (github): Do not warn about unused model definitions in r_model.c's setupModel()
We don't do this for any other type of definition.
This functionality would be best implemented as a console command...
danij
19:48 Revision 49ed8add (github): HUD widget-groups are now widgets with children.
A somewhat crude implementation at present, however this doesn't matter
given that the system is to be merged with th...
danij
02:17 Revision 2f716186 (github): Refactored away duality in uiWidgetGroupFlags; no need for top-to-bottom and bottom-to-top when left-to-right and right-to-left could be reused in combination with a is-vertical flag.
danij
01:47 Revision e5ae25d1 (github): Dumped HUD widget-group names and began turning the groups into container widgets.
danij

2011-05-19

20:01 Revision 2e614a8b (github): Font is now a HUD widget property.
danij
18:44 Revision 20893f54 (github): Completed phase #1 of the game HUD fixup - "widgetizing" all displays.
Changed Hexen: Extended the "give" ccmd adding the argument 'r' - give armor.
Fixed Hexen: The "give" ccmd did not gi...
danij

2011-05-17

18:20 Revision 21aaaa41 (github): Client: Fixing player animation (2 of 2)
Removed the last remnants of ticcmd_t. However, as the engine
must know the player's intended forward and side move v...
skyjake
18:16 Revision 9ed09b0e (github): libcommon: Player walk state check
Added a function for determining whether the player mobj
is currently in a walk state.
skyjake
17:13 Revision 884bdb73 (github): Align zone memblock sizes to pointer size
As suggested by makovick in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=2995576&group_id=74815 skyjake
17:03 Revision dc28b583 (github): Unix/CMake: Link against libm
As suggested in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=3303159&group_id=74815 skyjake

2011-05-15

17:01 Feature #1534: Alternative for decoration light pattern skip
Allright, I'll try that instead.. I guess this will also make that other light decoration idea redundant. jimigrey
16:00 Feature #1538 (Closed): XG: (de)activation event option when changing line types
A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG
vermil
16:00 Feature #1537 (New): [XG] Activation event option when changing line types
A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG
vermil
13:48 Revision 4b829ae0 (github): Client: Fixing player animation (1 of 2)
The first issue was that the player angles weren't sent to the
server in the PKT_COORD packet.
skyjake
13:47 Revision 1fa57380 (github): Incremented server protocol version number
To break compatibility with previous versions. skyjake
11:16 Revision 6658d3d2 (github): Check when the build number is not defined
skyjake

2011-05-14

17:24 Revision a7facb42 (github): Basic inventory item use in multiplayer
The client sends a use request. It seems some effects
are not sent from the server (e.g., the Egg artifact).
skyjake
 

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