Removed the last remnants of ticcmd_t. However, as the engine must know the player's intended forward and side move values, these were added to ddplayer_s. The PKT_COORD packet includes a low-resolution version of these values for the server.
Based on the forward/side moves, the server can now correctly set the walk/stand state of all players. Clients will receive the state via mobj deltas as usual.
Client: Fixing player animation (2 of 2)
Removed the last remnants of ticcmd_t. However, as the engine
must know the player's intended forward and side move values,
these were added to ddplayer_s. The PKT_COORD packet
includes a low-resolution version of these values for the server.
Based on the forward/side moves, the server can now correctly
set the walk/stand state of all players. Clients will receive the
state via mobj deltas as usual.