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Revision 21aaaa41

Added by skyjake over 13 years ago

Client: Fixing player animation (2 of 2)

Removed the last remnants of ticcmd_t. However, as the engine
must know the player's intended forward and side move values,
these were added to ddplayer_s. The PKT_COORD packet
includes a low-resolution version of these values for the server.

Based on the forward/side moves, the server can now correctly
set the walk/stand state of all players. Clients will receive the
state via mobj deltas as usual.

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