Activity
From 2011-05-07 to 2011-05-20
2011-05-20
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19:54 Revision ca4591cf (github): More robust argument validation for the "load" and "unload" ccmds:
 - * Trim whitespace around search paths.
* Ignore attempts to "load" directories as resource files. - 
  
19:52 Revision 035b20eb (github): Do not warn about unused model definitions in r_model.c's setupModel()
 - We don't do this for any other type of definition.
This functionality would be best implemented as a console command... - 
  
19:48 Revision 49ed8add (github): HUD widget-groups are now widgets with children.
 - A somewhat crude implementation at present, however this doesn't matter
given that the system is to be merged with th... - 
  
02:17 Revision 2f716186 (github): Refactored away duality in uiWidgetGroupFlags; no need for top-to-bottom and bottom-to-top when left-to-right and right-to-left could be reused in combination with a is-vertical flag.
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01:47 Revision e5ae25d1 (github): Dumped HUD widget-group names and began turning the groups into container widgets.
 
2011-05-19
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20:01 Revision 2e614a8b (github): Font is now a HUD widget property.
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18:44 Revision 20893f54 (github): Completed phase #1 of the game HUD fixup - "widgetizing" all displays.
 - Changed Hexen: Extended the "give" ccmd adding the argument 'r' - give armor.
Fixed Hexen: The "give" ccmd did not gi... 
2011-05-17
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18:20 Revision 21aaaa41 (github): Client: Fixing player animation (2 of 2)
 - Removed the last remnants of ticcmd_t. However, as the engine
must know the player's intended forward and side move v... - 
  
18:16 Revision 9ed09b0e (github): libcommon: Player walk state check
 - Added a function for determining whether the player mobj
is currently in a walk state. - 
  
17:13 Revision 884bdb73 (github): Align zone memblock sizes to pointer size
 - As suggested by makovick in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=2995576&group_id=74815
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17:03 Revision dc28b583 (github): Unix/CMake: Link against libm
 - As suggested in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=3303159&group_id=74815
 
2011-05-15
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17:01 Feature #1534: Alternative for decoration light pattern skip
 - Allright, I'll try that instead.. I guess this will also make that other light decoration idea redundant.
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16:00 Feature #1538 (Closed): XG: (de)activation event option when changing line types
 - A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG - 
  
16:00 Feature #1537 (New): [XG] Activation event option when changing line types
 - A way to send an (de)activation event immediately after changing a line type.
*Labels:* XG - 
  
13:48 Revision 4b829ae0 (github): Client: Fixing player animation (1 of 2)
 - The first issue was that the player angles weren't sent to the
server in the PKT_COORD packet. - 
  
13:47 Revision 1fa57380 (github): Incremented server protocol version number
 - To break compatibility with previous versions.
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11:16 Revision 6658d3d2 (github): Check when the build number is not defined
 
2011-05-14
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17:24 Revision a7facb42 (github): Basic inventory item use in multiplayer
 - The client sends a use request. It seems some effects
are not sent from the server (e.g., the Egg artifact). 
2011-05-13
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18:02 Revision b92d991b (github): Remove unnecessary dependencies in hu_chat.c
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16:47 Revision 8adc17e2 (github): Cleanup of the libcommon's chat widget, moving all code for this
 - into hu_chat.c/h (both high and low level interfaces).
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15:56 Revision ecf820dc (github): Do not attempt to draw a view border if the window dimensions have not yet been set.
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02:23 Revision a8c5eba9 (github): Removed ccmd "printinfo" and moved the game info query into the generic "help" (what) ccmd.
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01:33 Revision 083f93bc (github): More log consistency tweaks.
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01:16 Revision 8f56c147 (github): Further log consistency tweaks.
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00:57 Revision 757b08ba (github): Various minor tweaks to log message verbosity levels and formatting, for consistency.
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00:27 Revision 24ffab4a (github): Changed: Do not warn about missing sound lumps whilst parsing DEDs, instead, warn at sample cache time.
 
2011-05-12
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18:24 Revision 5ecce184 (github): Fixed viewwindow calculation inaccuracy resulting in a single pixel wide
 - vertical strip of the view border being drawn on the right of each local
player's view, even when playing in "fullscr... - 
  
17:04 Revision 8c3db240 (github): The viewwindow properties must be stored separately for each local player.
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16:57 Feature #1536 (Closed): In map Infine pauses when the menu is open?
 - Maybe all in map Infine should be paused when the menu is open or the game is paused; currently they continue running...
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15:37 Revision ccc8e91b (github): Fixed local player viewconsole assignment and sharp view interpolation
 - (all local players were sharing a single sharp viewer position).
Note this incorporates changes to r_main.c from rev... 
2011-05-11
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23:46 Revision eb3e8c96 (github): The game message drawer can now use the engine's bordered projection
 - setup rather than doing it itself.
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23:28 Revision 819c246b (github): Refactor: Abstracted the ultra-wide window/resolution scale and alignment
 - stuff into a new set of public API utility and drawing features.
Intermissions in all games now use bordered project... 
2011-05-09
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20:31 Revision f9dd6b69 (github): Fix to make build number part of version string
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14:17 Revision d2e191c8 (github): Minor cleanup of DOOM's intermission subsystem.
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02:21 Revision c006c409 (github): Fixed const/non-const mixup with the event_t ev argument of MNEdit::Responder
 
2011-05-08
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15:17 Revision 1e74ed2d (github): The game menu and the game message drawer now decide their own scaling
 - strategies rather than sharing that which was decided upon by Hu_Drawer()
(and the projection preconfigured therein).... - 
  
14:41 Revision 64879fb0 (github): Disabled the bordered projection in UI2_Drawer. We cannot presently determine
 - whether this should be enabled or not (because finales don't yet describe their
assumed native aspect ratio) so it sh... - 
  
11:36 Revision 48b65fa2 (github): Heretic: Fixed client's inventory HUD
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11:03 Revision 8d8df2b3 (github): Game menu MNList objects are now functional and drawn a little nicer. The list for the weapon priority-order will get its own special case drawing routine when I move on to the visual fixes.
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10:07 Revision b12a4074 (github): Fixed compile warning in gcc about struct mn_page_s being used before its defined.
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10:02 Revision dba96aae (github): Fixed cyclic dependency on "hu_stuff.h".
 - Moved all menu patch registration to Hu_MenuLoadResources()
Only register the episode name patches with the gamemodes... - 
  
09:52 Revision 57375373 (github): Fixed missing "hu_Stuff.h" compile error.
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00:18 Revision 2daa66ec (github): Reinstated focus shortcuts in the game menu. The shortcut key is now
 - stored in MNObject separately from the Text string.
At some point we should look at implementing a proper method for... 
2011-05-07
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17:20 Revision 59791aba (github): Rewired MNButton objects in the game menu replacing the multi-purposing of the MNObject::data member for both the MN_BUTTON2(EX)-specific data structure and the MN_BUTTON data value. Type specific extended data is now always pointed to by the MNObject::typedata member however the data1 and data2 members are still multi-use.
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15:41 Revision 7812e19e (github): Moved MNPage::focus member var into the "auto-initialized" section of MNPage; this should not be used in static initialized pages.
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15:37 Revision 28804c66 (github): Heretic: Fixing multiplayer issues
 - Fixed problems with the inventory (more issues remain there). Also
fixed ammo amount updates and intermission interac... - 
  
15:16 Revision 25ed7e81 (github): Continued work on the game menu:
 - * Addressed the possibility of a page without a focusable object, although, I'm not sure that a disabled object shoul...
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11:10 Revision b5a4f9be (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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11:09 Revision 5ae8af65 (github): Heretic: Client fixes
 - Fixed clientside mobj thinking (e.g., removing mobjs when they
reach the NULL state) and the Fire action request. - 
  
05:26 Revision daea0b0c (github): Only output one "missing" warning when attempting to register a patch.
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05:08 Revision 97d48754 (github): Revised loading of PNAMES so as to defer lump lookup until the
 - TEXTURE1/2 definition lumps are processed. This addresses a minor
issue of the unused patch names present in the shar... - 
  
02:55 Revision 6bc79ac8 (github): Reworked implementation of new singleplayer game configuration via the game menu.
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02:50 Revision 1c4fa851 (github): Fixed bug in buildGameSaveInfo which failed to clear the game-save file path for an unused save slot.
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02:39 Revision 2b62ebec (github): Added SkipIf doom1-share directive before the non-shareware Material patch defs in doom1/materials.ded
 
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