Activity
From 2011-05-03 to 2011-05-16
2011-05-15
- 
  13:48 Revision 4b829ae0 (github): Client: Fixing player animation (1 of 2) 
- The first issue was that the player angles weren't sent to the
 server in the PKT_COORD packet.
- 
  13:47 Revision 1fa57380 (github): Incremented server protocol version number 
- To break compatibility with previous versions.
- 
  11:16 Revision 6658d3d2 (github): Check when the build number is not defined 
2011-05-14
- 
  17:24 Revision a7facb42 (github): Basic inventory item use in multiplayer 
- The client sends a use request. It seems some effects
 are not sent from the server (e.g., the Egg artifact).
2011-05-13
- 
  18:02 Revision b92d991b (github): Remove unnecessary dependencies in hu_chat.c 
- 
  16:47 Revision 8adc17e2 (github): Cleanup of the libcommon's chat widget, moving all code for this 
- into hu_chat.c/h (both high and low level interfaces).
- 
  15:56 Revision ecf820dc (github): Do not attempt to draw a view border if the window dimensions have not yet been set. 
- 
  02:23 Revision a8c5eba9 (github): Removed ccmd "printinfo" and moved the game info query into the generic "help" (what) ccmd. 
- 
  01:33 Revision 083f93bc (github): More log consistency tweaks. 
- 
  01:16 Revision 8f56c147 (github): Further log consistency tweaks. 
- 
  00:57 Revision 757b08ba (github): Various minor tweaks to log message verbosity levels and formatting, for consistency. 
- 
  00:27 Revision 24ffab4a (github): Changed: Do not warn about missing sound lumps whilst parsing DEDs, instead, warn at sample cache time. 
2011-05-12
- 
  18:24 Revision 5ecce184 (github): Fixed viewwindow calculation inaccuracy resulting in a single pixel wide 
- vertical strip of the view border being drawn on the right of each local
 player's view, even when playing in "fullscr...
- 
  17:04 Revision 8c3db240 (github): The viewwindow properties must be stored separately for each local player. 
- 
  15:37 Revision ccc8e91b (github): Fixed local player viewconsole assignment and sharp view interpolation 
- (all local players were sharing a single sharp viewer position).
 Note this incorporates changes to r_main.c from rev...
2011-05-11
- 
  23:46 Revision eb3e8c96 (github): The game message drawer can now use the engine's bordered projection 
- setup rather than doing it itself.
- 
  23:28 Revision 819c246b (github): Refactor: Abstracted the ultra-wide window/resolution scale and alignment 
- stuff into a new set of public API utility and drawing features.
 Intermissions in all games now use bordered project...
2011-05-09
- 
  20:31 Revision f9dd6b69 (github): Fix to make build number part of version string 
- 
  14:17 Revision d2e191c8 (github): Minor cleanup of DOOM's intermission subsystem. 
- 
  02:21 Revision c006c409 (github): Fixed const/non-const mixup with the event_t ev argument of MNEdit::Responder 
2011-05-08
- 
  15:17 Revision 1e74ed2d (github): The game menu and the game message drawer now decide their own scaling 
- strategies rather than sharing that which was decided upon by Hu_Drawer()
 (and the projection preconfigured therein)....
- 
  14:41 Revision 64879fb0 (github): Disabled the bordered projection in UI2_Drawer. We cannot presently determine 
- whether this should be enabled or not (because finales don't yet describe their
 assumed native aspect ratio) so it sh...
- 
  11:36 Revision 48b65fa2 (github): Heretic: Fixed client's inventory HUD 
- 
  11:03 Revision 8d8df2b3 (github): Game menu MNList objects are now functional and drawn a little nicer. The list for the weapon priority-order will get its own special case drawing routine when I move on to the visual fixes. 
- 
  10:07 Revision b12a4074 (github): Fixed compile warning in gcc about struct mn_page_s being used before its defined. 
- 
  10:02 Revision dba96aae (github): Fixed cyclic dependency on "hu_stuff.h". 
- Moved all menu patch registration to Hu_MenuLoadResources()
 Only register the episode name patches with the gamemodes...
- 
  09:52 Revision 57375373 (github): Fixed missing "hu_Stuff.h" compile error. 
- 
  00:18 Revision 2daa66ec (github): Reinstated focus shortcuts in the game menu. The shortcut key is now 
- stored in MNObject separately from the Text string.
 At some point we should look at implementing a proper method for...
2011-05-07
- 
  17:20 Revision 59791aba (github): Rewired MNButton objects in the game menu replacing the multi-purposing of the MNObject::data member for both the MN_BUTTON2(EX)-specific data structure and the MN_BUTTON data value. Type specific extended data is now always pointed to by the MNObject::typedata member however the data1 and data2 members are still multi-use. 
- 
  15:41 Revision 7812e19e (github): Moved MNPage::focus member var into the "auto-initialized" section of MNPage; this should not be used in static initialized pages. 
- 
  15:37 Revision 28804c66 (github): Heretic: Fixing multiplayer issues 
- Fixed problems with the inventory (more issues remain there). Also
 fixed ammo amount updates and intermission interac...
- 
  15:16 Revision 25ed7e81 (github): Continued work on the game menu: 
- * Addressed the possibility of a page without a focusable object, although, I'm not sure that a disabled object shoul...
- 
  11:10 Revision b5a4f9be (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  11:09 Revision 5ae8af65 (github): Heretic: Client fixes 
- Fixed clientside mobj thinking (e.g., removing mobjs when they
 reach the NULL state) and the Fire action request.
- 
  05:26 Revision daea0b0c (github): Only output one "missing" warning when attempting to register a patch. 
- 
  05:08 Revision 97d48754 (github): Revised loading of PNAMES so as to defer lump lookup until the 
- TEXTURE1/2 definition lumps are processed. This addresses a minor
 issue of the unused patch names present in the shar...
- 
  02:55 Revision 6bc79ac8 (github): Reworked implementation of new singleplayer game configuration via the game menu. 
- 
  02:50 Revision 1c4fa851 (github): Fixed bug in buildGameSaveInfo which failed to clear the game-save file path for an unused save slot. 
- 
  02:39 Revision 2b62ebec (github): Added SkipIf doom1-share directive before the non-shareware Material patch defs in doom1/materials.ded 
2011-05-06
- 
  23:33 Revision dae52df5 (github): Continued work on the menu: 
- * Completed wiring up the generalised actions.
 * Added MNA_FOCUS and MNA_FOCUSOUT actions for when an object gains or...
- 
  16:32 Revision 3c8e16e1 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  16:32 Revision a1df1ff1 (github): Build number for non-stable Win32 builds 
- 
  16:18 Revision 9d7158f3 (github): Required CMake version is 2.8.3 (down from 2.8.4) 
- 
  15:32 Revision fc6e566c (github): Include build number in version text 
- Only for non-stable builds. Stable builds just go by their actual version number.
 This commit affects Mac and Linux o...
- 
  03:20 Revision 1c615d21 (github): Added a generalised event > action mechanic to the game menu object hierarchy. Nothing fancy as it will very likely be replaced in 1.9.8 when Qt's Signals and Slots construct becomes available. 
- Began replacing the player mobj preview on Hexen's player-class selection menu with a MNMobjPreview widget (need a be...
2011-05-05
- 
  22:30 Revision f7d4e0ce (github): Continued work on the game menu: 
- * Fixed: Heretic and Hexen mixed up the logical color indices game-wide. Swapped things around so that all games now ...
- 
  17:10 Revision 512f3131 (github): Heretic: Fixed updates from server 
- The engineside gametic variable was not being accessed
 in the appropriate manner.
- 
  09:50 Revision 2b3d1e7e (github): The view-size slider in the HUD options menu had an incorrect minimum value. 
- Perhaps we should reinterpret this into a statusbar|fullscreen|none inline list and relegate the old school view-size...
- 
  09:36 Revision 3a83a809 (github): Wrap-around selection in inline lists. As these are drawn pretty much identically to two-state buttons, if the selected item is the last and the user "selects" - it seems as though its a disabled button rather than a list. 
- 
  09:25 Revision 0f8c347a (github): Use another instance of MNColorBox within the color widget and got rid of the special-case page drawer. 
- 
  07:36 Revision 7625abc9 (github): Changed: Turned cvar "menu-effect" into a 3-bit field - 0x1=Use text type-in, 0x2=Use text shadow, 0x4=Use text glitter. Setting this cvar to zero now actually does disable all of the menu effects :) 
2011-05-04
- 
  23:07 Revision c2e476d1 (github): Fixed bug in CP_SetVidMode which prevented setting the vertical resolution/window-size to 200 pixels. 
- 
  23:03 Revision 30695bea (github): Added DrawTextFlag DTF_NO_GLITTER - disable glitter effect. 
- Added mask DTF_ONLY_SHADOW - disable all text rendering effects other than shadow.
- 
  22:14 Revision bcce6891 (github): Default yes/no strings in the game menu's cvarbutton_ts must be set prior to calling initObjects() 
- 
  20:31 Revision 57daca9e (github): Cvar-linked MNColorBoxes now update the associated cvars when their current color changes (like when leaving the color widget). 
- 
  18:41 Revision d38bbe25 (github): Continued with the menu fixes: 
- * Inversed logic of MNF_INACTIVE and normalized "active" state management so that all objects are in-active by defaul...
- 
  16:23 Revision 9f153203 (github): Fixed HUD cheater counters and the inventory selection mode options in the game menu. 
- Removed MN_LISTINLINE as the inline variant can now be represented using just alternative action, responder and drawe...
2011-05-03
- 
  19:22 Revision e62f69bc (github): Reinstate Finale menu triggering which I disabled for debugging and then inadvertently commited. 
- 
  19:15 Revision b6d812e5 (github): Continued menu cleanup: 
- * Implemented MNF_FOCUS and MNF_DEFAULT (focus) flags.
 * Added predefined fonts and colors to the menu render state.
 ...
- 
  14:53 Revision c47b413b (github): Disabled the "hotkey" focus object selection for now. This needs re-implementing so that a "focus shortcut key" is defined in mn_object_t and updated during page (re)initialization in the case of Text defined labels. 
- Added non-focusable menu objects.
 General cleanup.
- 
  10:37 Revision 82c4d845 (github): Continued work on the game menu. Nearly there now, just a few more fixes to existing widget functionality and I'll be able to start on the new positioning/scrolling algorithm. 
- 
  10:32 Revision 59de2362 (github): Fixed bug in the text renderer which would disable the type-in effect if the "glitter" effect was disabled. 
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