Activity
From 2011-03-22 to 2011-04-04
2011-03-31
- 15:01 Bug #959 (New): [Doom] Crushed bad guys and tag666
- I just tried E1M8 of this episode 1 map set in both Dday 1.8.6 and beta 6.9 and the 666 tag wasn't always triggering....
2011-03-30
- 15:00 Bug #961: Hexen crashes on start-up with certain xccp models
- Doomsday output log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17bb9fee/6f91/attachment/doo... - 12:31 Feature #1531 (New): "take" cmd to take away pickup powers
- Not all give console commands for timed pickups can't be turned off by re-entering the command in beta 6.9.
*Label... - 11:46 Feature #1530 (New): [XG] ltf_count requirement
- I would like to propose a new XG requirement type; ltf_count.
With the associated fields; "Count = X", "Count abov... - 11:09 Bug #958 (Closed): XG: when_last and count line types
- The when_last requirement only functions when the line itself changes its own count from 2 to 1.
If the count of ...
2011-03-25
- 17:16 Bug #957: sudden slow down 1.9.x
- Sounds like one of the memory zone issues that were fixed for 1.9.7.
- 14:02 Bug #957: sudden slow down 1.9.x
- IN that directory are 8 DoomSavx.dsg files. I uploaded DoomSav1.dsg, that being a save game with internal name SCY4A....
- 13:03 Bug #957: sudden slow down 1.9.x
- I have just tried to load your saved game on Windows and it didn't even appear in the load menu. Are you sure you've ...
- 12:59 Bug #957: sudden slow down 1.9.x
- OK, sorry, got the other file attached. To reproduce the problem in my hands, load DOOM2.WAD and SCYTHE2.WAD and star...
- 12:57 Bug #957: sudden slow down 1.9.x
- saved game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d83bde7/0996/attachment/DoomSav1.dsg
- 12:54 Bug #957 (Closed): sudden slow down 1.9.x
- I am playing the Megawad 'Scythe 2', using Doomsday built for Mac OS X under 10.4.11, a Macbook Pro with 1.67GHz PPC ...
- 12:54 Bug #957: sudden slow down 1.9.x
- aaargh, pressed the wrong button. How do I add more attachments?
- 16:42 Bug #911: [Hexen] Poison cloud vs Repulsion Disc
- I meant "quirk" not "quick" above.
- 11:56 Feature #1529 (New): Sound affected by the world
- In Doom, wheter a sound is heard by the player is based solely off distance from the source.
How's about an optio... - 09:29 Feature #1528 (Closed): A distance field for sound defs
- Currently in a Doom engine game, the distance a player can hear a sound at is preset.
I would like to give some sc...
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